Run: 2026-02-19-01KHTZ07GASRHQKSBH3AJC4G6J

Run Details

Duration:
1m 14s
Cost:
$0.001813
Provider:
Phala

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Sleet hammered the pavement, stinging exposed skin. Quinn sprinted through the neon glare of Shaftesbury Avenue, her boots splashing through the freezing puddles. Her breath hitched in her throat, a sharp, rattling gasp that tasted like copper. Ahead, a dark grey coat flared around the figure as he ducked into an alleyway between a betting shop and a curry house. He moved with that unsettling, fluid grace, the kind you saw in soldiers or addicts—people who didn't care about pain. "Police!" Quinn shouted, her voice swallowed by the city noise. She skidded around the corner, swinging her leather-clad arm to slam her shoulder against the brickwork. Her hand connected with damp brick and wet wool. She grunted, rolling into a crouch. Empty. The alley smelled of damp rubbish and rotting fish. Footsteps echoed from the far end of the lane. Heavy. Deliberate. Quinn spun around. He stood twenty yards away, silhouetted by the flickering streetlamp outside. He didn't look surprised. He touched his watch, a nervous tic, before reaching into his jacket. "Don't reach for anything." "I'm not armed." His voice was smooth, lilting, London-ish. "But my friend isn't as forgiving as I am." "Step away from the jacket." "I'm just trying to get home, Inspector." He took a step forward, then halted as she raised her service revolver. "I know what you are. And I know who you run with." "Friends protect friends." "And sometimes, friends break the law." Quinn narrowed her eyes, scanning the shadows above. "Let's talk about the file on your desk. About the unexplained disappearances at that clinic on Mornington Crescent." The man’s face hardened. "That was a different life." "A medical license revoked? For what? Malpractice?" Quinn took a step closer, the gun steady in her grip despite the cold seeping into her bones. "You were treating patients you shouldn't have." "I was saving them." "By breaking every statute in the book? Step away from the wall." He sighed, a long, weary exhale that plumed in the freezing air. His hand slowly, almost theatrically, left his jacket pocket. In it, he held a small, weathered object. A bone. Treated and polished, gleaming with a dark, oily sheen. "My grandfather kept it." He tossed it upward. It spun, catching the dim light. Quinn stared at it. A bone token. Familiar shapes carved into the surface. "I don't have time for games." "The Market. Camden." He pointed the token at the brick wall behind him, specifically at a loose stone covered in grime. "That’s where the real work gets done. The files. The cures." "Don't take another step." "You want the truth? Ask him." He jerked his head toward a narrow service entrance under a rusted awning. Quinn frowned, training her weapon on his chest. "Is someone in there?" "Not anymore. You are." "Let me see." He laughed, a dry, rasping sound. "Better if you go alone. I can't cross the Veil until the moon wanes. You can." *The Veil.* The very word made Quinn’s stomach churn. The abandoned Tube station rumors. The legends of shadowmen and bargains made in blood. The brick wall under the awning shifted. The loose stone rotated silently on a hidden pivot, dropping into the masonry with a wet, final click. A black void yawned behind it, smelling of ozone and ancient dust. "Go on." The man stepped aside, gesturing with his head. "What's in it for me?" He smiled, revealing yellowed teeth. "A chance to do your job properly. Or a body in a ditch." Quinn looked from the dark opening to the man, and then back to the opening. Her tactical training screamed at her to retreat, to call for backup, to kick the stone back into place. But the file on her desk burned a hole in her memory—the missing persons reports that didn't match the coroner's log. The unnatural marks found on the victims. If this was the only way to follow the trail to the source, she would burn the city down to the ground to reach it. "Stay where you are." He nodded, raising his hands. "I'll be watching." Quinn lowered the hammer of her gun and turned toward the abyss. The smell hit her first—a thick, cloying perfume mixed with the metallic tang of dried blood. The heat hit her second, oppressive and humid, a stark contrast to the freezing London night. She stepped into the darkness. The mechanism whirred behind her, the stone rotating back into place, cutting off the streetlamp and the man. The heavy thud of the lock engaged echoed off the concrete walls. She was alone. The tunnel stretched before her, lit intermittently by flickering sodium bulbs. Voices drifted from the shadows—hushed negotiations, the clink of glass, the low growl of something predatory. Ahead, the figure she chased was already blending into the crowd, moving deeper into the labyrinth. Quinn tightened her grip on her service weapon, her jaw set. She began to walk.
created_at"2026-02-19T12:46:36.562Z" 2/19/2026, 12:46:36 PM
model"z-ai/glm-4.7-flash-20260119"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency519
moderation_latency(null)
generation_time73793
tokens_prompt4663
tokens_completion3571
native_tokens_prompt4193
native_tokens_completion3240
native_tokens_completion_images(null)
native_tokens_reasoning2287
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0018125
router(null)
provider_responses
0
endpoint_id"d618ba32-51e8-4a80-9dfc-db286e69aeb1"
id"824e75f2164045ce977226276cf8b4fc"
is_byokfalse
latency519
model_permaslug"z-ai/glm-4.7-flash-20260119"
provider_name"Phala"
status200
api_type"completions"
id"gen-1771505196-ph12SEIx8yiZ6rGFhjMC"
upstream_id"824e75f2164045ce977226276cf8b4fc"
total_cost0.0018125
cache_discount(null)
upstream_inference_cost0
provider_name"Phala"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"The man stepped aside [aside]"
dialogueSentences30
tagDensity0.267
leniency0.533
rawRatio0.125
effectiveRatio0.067
87.94% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount829
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.69% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount829
totalAiIsms10
found
0
word"footsteps"
count1
1
word"echoed"
count2
2
word"scanning"
count1
3
word"gleaming"
count1
4
word"familiar"
count1
5
word"stomach"
count1
6
word"churn"
count1
7
word"oppressive"
count1
8
word"stark"
count1
highlights
0"footsteps"
1"echoed"
2"scanning"
3"gleaming"
4"familiar"
5"stomach"
6"churn"
7"oppressive"
8"stark"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences63
matches(empty)
97.51% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences63
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords2
totalWords824
ratio0.002
matches
0"The Veil."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
63.11% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions17
wordCount633
uniqueNames6
maxNameDensity1.74
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Shaftesbury1
Avenue1
London-ish1
Quinn11
Tube1
London2
persons
0"Quinn"
places
0"Shaftesbury"
1"Avenue"
2"London"
globalScore0.631
windowScore0.667
96.81% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount1
matches
0"tasted like copper"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount824
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean19.16
std14.33
cv0.748
sampleLengths
037
143
210
341
411
530
64
718
85
920
1012
113
1232
139
1432
154
1612
1740
1814
1913
206
2132
224
2319
2412
254
263
2722
2823
297
3030
3110
325
3318
3462
3525
364
378
3844
3935
403
4127
4231
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences63
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
6.80% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences84
ratio0.048
matches
0"He moved with that unsettling, fluid grace, the kind you saw in soldiers or addicts—people who didn't care about pain."
1"But the file on her desk burned a hole in her memory—the missing persons reports that didn't match the coroner's log."
2"The smell hit her first—a thick, cloying perfume mixed with the metallic tang of dried blood."
3"Voices drifted from the shadows—hushed negotiations, the clink of glass, the low growl of something predatory."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount638
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.032915360501567396
lyAdverbCount7
lyAdverbRatio0.0109717868338558
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean9.81
std6.01
cv0.613
sampleLengths
07
116
214
323
420
510
616
79
86
91
109
119
121
131
143
1511
164
1712
184
199
209
215
2220
2312
243
2514
2618
274
285
2925
307
314
3212
3312
349
358
362
379
388
396
404
413
426
436
4421
4511
464
4719
488
494
62.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.44047619047619047
totalSentences84
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences59
matches(empty)
ratio0
64.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences59
matches
0"Her breath hitched in her"
1"He moved with that unsettling,"
2"She skidded around the corner,"
3"Her hand connected with damp"
4"She grunted, rolling into a"
5"He stood twenty yards away,"
6"He didn't look surprised."
7"He touched his watch, a"
8"His voice was smooth, lilting,"
9"He took a step forward,"
10"He sighed, a long, weary"
11"His hand slowly, almost theatrically,"
12"He tossed it upward"
13"It spun, catching the dim"
14"He pointed the token at"
15"He jerked his head toward"
16"He laughed, a dry, rasping"
17"He smiled, revealing yellowed teeth."
18"Her tactical training screamed at"
19"He nodded, raising his hands."
ratio0.39
19.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences59
matches
0"Sleet hammered the pavement, stinging"
1"Quinn sprinted through the neon"
2"Her breath hitched in her"
3"He moved with that unsettling,"
4"Quinn shouted, her voice swallowed"
5"She skidded around the corner,"
6"Her hand connected with damp"
7"She grunted, rolling into a"
8"The alley smelled of damp"
9"Footsteps echoed from the far"
10"Quinn spun around."
11"He stood twenty yards away,"
12"He didn't look surprised."
13"He touched his watch, a"
14"His voice was smooth, lilting,"
15"He took a step forward,"
16"Quinn narrowed her eyes, scanning"
17"The man’s face hardened."
18"Quinn took a step closer,"
19"He sighed, a long, weary"
ratio0.881
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences59
matches
0"If this was the only"
ratio0.017
80.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences23
technicalSentenceCount2
matches
0"Her breath hitched in her throat, a sharp, rattling gasp that tasted like copper."
1"He moved with that unsettling, fluid grace, the kind you saw in soldiers or addicts—people who didn't care about pain."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences30
tagDensity0.033
leniency0.067
rawRatio1
effectiveRatio0.067
83.4477%