Run: 2026-02-19-01KHTZ1RZXH0YYM26RK8KM86MN

Run Details

Duration:
12.5s
Cost:
$0.006700
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Concrete slammed against the soles of Harlow's boots as she pounded down the rain-slicked pavement. The suspect, a blur of dark clothing a dozen metres ahead, weaved through the late-night Soho crowds with unnatural speed. Water lashed down, turning the gutters into rushing rivers and blurring the neon signs of the side streets into streaky, vibrant smears. Each breath tore at her lungs, cold and sharp. "Police! Stop!" Quinn's voice was a ragged shout, swallowed by the drumming rain and the city's hum. The figure merely glanced over their shoulder, a pale face briefly illuminated by the sporadic flashes of passing car headlights. A mocking smirk, or perhaps just a trick of the light, twisted their lips before they ducked sharply down an alleyway even narrower than the last. Quinn swore under her breath, a plume of steam escaping her lips. This was the third alley, each one smelling fouler than the last, leading her deeper into the labyrinthine back passages of London. She rounded the corner, puddles splashing over the tops of her boots, soaking her socks. The alley opened into a small, grimy courtyard, punctuated by overflowing bins and a lone, flickering streetlamp. The air grew heavy, thick with the scent of damp refuse and something else, something metallic and faintly sweet. The suspect was gone. Quinn spun, her eyes darting through the downpour. Nothing. Just the persistent drip-drip from leaking drainpipes and the distant wail of a siren somewhere far off. Then, a glint. Beneath a corroding fire escape, a loose grate in the pavement shifted. She raced to it, pulling it aside with a grunt. A dark, narrow tunnel yawned beneath, exhaling a chilly, earthy odour. The suspect had gone to ground. Her gut twisted. This felt wrong. Every instinct screamed at her to call for backup, to wait, to retreat. But the chase had ignited a fire in her, a relentless drive that overrode caution. She thought of Morris, of the unexplained circumstances of his death, and the way it still haunted her nights. This felt connected, somehow. A faint light flickered from the depths of the tunnel, a pale, unnatural luminescence that pulsed with a rhythm she couldn't quite place. Quinn pulled out her torch, the beam cutting a weak path through the darkness. The stone steps, slick with grime and moisture, descended steeply. She gripped the cold, damp rock wall for balance, her gaze fixed on the dwindling light below. The air grew colder, heavy with an almost sweet decay, and the distant street sounds faded, replaced by the hushed murmur of unseen currents. She reached the bottom, her torch beam sweeping across an ancient, disused Tube station. The air here was still and heavy, the kind of air that hadn't seen sunlight in decades. The usual graffiti and grime had been replaced by something far stranger. Symbols, arcane and unsettling, were painted in luminous pigments on the crumbling brickwork. Makeshift stalls, constructed from scavenged wood and draped with tattered cloths, lined what would have once been the platforms. There were people, too, hunched over their wares, their faces half-hidden in shadow, their forms often… not quite human. This was the Veil Market, a place Quinn had only heard whispers of in the darkest corners of police intelligence briefings, always dismissed as urban legends. Yet here it was, in all its improbable, unsettling reality. The suspect was nowhere in sight, dissolved into the moving tapestry of the market. She pulled her worn leather watch up her left wrist. The time read a little past midnight. Full moon. It all clicked into place. The market moved locations every full moon. A tall figure, draped in what looked like stitched-together animal hides, pushed past her, emitting a low growl. Another, with eyes that glowed faintly, watched her from behind a stall piled high with unidentifiable, throbbing organs. She felt their gazes, cold and assessing. Quinn tightened her grip on her torch, the weight of her service pistol a cold comfort against her hip. This wasn't her world, not really. But the suspect *was*. "Bone token, mate?" A guttural voice cut through the low thrum of the market. Quinn turned to find a squat, broad-shouldered man, his face a roadmap of scars, standing too close. He held out a gnarled, yellowed piece of bone, about the size of her thumb. She knew the requirement. Access to the market needed a bone token. A shiver ran down her spine. These were not the usual London criminals. "I'm a police officer," Quinn said, her voice steady despite the tremor in her hands. She flashed her badge, a gesture that felt utterly meaningless in this place. The man merely stared, his dark eyes unblinking. A slow, unsettling smile spread across his scarred face, revealing a row of sharp, uneven teeth. "Never heard of 'em," he rasped, then pointed a dirty finger at her chest. "Walk in, walk out. That's the rule. Without a token, you ain't walking out the way you came." Quinn scanned the market again, the flickering lights playing tricks on her eyes. She needed to move, to find a way to blend in, or at least not stand out like a beacon amongst these... beings. The suspect had vanished amongst the strange clientele and the arcane merchandise. She had walked into a trap, or at least, a deeply unfamiliar hunting ground. Giving up was not an option. Not while Morris still called to her from the shadows. She felt a hand on her arm, a surprisingly gentle touch for a place so rough. Quinn tensed, ready to react. "Harlow, what in God's name are you doing?" Tomás Herrera stood beside her, his warm brown eyes wide with alarm. He looked out of place in this subterranean bazaar, his short curly dark brown hair and olive skin a stark contrast to the shadowed figures around them. Around his neck, his Saint Christopher medallion gleamed faintly in the gloom. "Tomás? What are you doing here?" Quinn managed, relief and exasperation warring in her voice. He ignored her, his gaze sweeping over the crowd, a haunted recognition in his eyes. "You followed one of them, didn't you? What happened to the bone token?" "I'm pursuing a suspect. They came down here." Tomás closed his eyes for a moment, a sigh escaping his lips. "You do realise what this place is, don't you, Quinn? This isn't your jurisdiction. Not by a long shot." "Someone has to stop them." She looked around desperately. "Did you see anyone, Herrera? They were wearing dark clothes, moving fast." Tomás shook his head slowly. "I see a lot of things down here, Harlow. Mostly things no one should ever see." He pulled something from his pocket. A small, intricately carved bone. "Take this." "What is it?" "A bone token. It'll keep you from getting... *noticed*." She hesitated, then snatched it from his hand. It felt unsettlingly warm. "You're not coming with me?" "No. I shouldn't even be seen talking to you. It's too dangerous. But you owe me one, Detective." He paused, his gaze fixed on a shadowy figure disappearing down a narrow passage between two stalls selling what looked like preserved animal skulls. "And for God's sake, be careful. This place bites." Tomás melted back into the shadows as quickly as he had appeared, leaving Quinn even more disoriented than before. She clutched the bone token, its strange warmth spreading through her palm. The suspect was still out there, hidden in this bizarre carnival of the macabre. She had to find them. Taking a deep breath, she plunged deeper into the market's winding passages, the bone token her only guide through the chilling unknown. The path grew narrower, the air thicker with the smell of odd spices and unfamiliar magic. She pushed past a stall displaying jars of shimmering dust and another that sold teeth, all shapes and sizes. The flickering lights grew dimmer here, casting long, dancing shadows that seemed to shift and writhe with a life of their own. Then she saw it. A flash of dark fabric, disappearing behind a heavily curtained stall at the very edge of the market, where the carved symbols on the walls grew more intricate, more disturbing. This section felt older, colder, a place the market only touched on its darkest nights. She gripped her pistol, its cold steel reassuring in her hand. The air thrummed with a silent, menacing energy. She pushed through the heavy velvet curtains, stepping into an even deeper darkness. A single, sickly green orb floated in the centre of the small space, casting an eerie glow on a figure hunched over a workbench. It was her suspect. They weren't trying to flee anymore. They were waiting. The air crackled with a palpable tension. Quinn raised her weapon, her heart hammering against her ribs. "Police! Don't move!" The figure straightened slowly, their shoulders slumping with an exaggerated weariness. They turned, and the green light illuminated a face Quinn recognised from months of surveillance photos. It was the leader of the clique, the one everyone called Silas. His eyes, in the green light, seemed to glint with an ancient, predatory amusement. A quiet, unsettling laugh escaped his lips. "Well, well, Detective. You've come a long way from the streets. But this isn't your typical alley chase, is it?" He gestured to the workbench. A series of small, intricate devices lay scattered amongst arcane diagrams and dried herbs. One in particular caught her eye. A pulsating, crystalline object. It hummed with a low vibration that made her teeth ache. Her gaze snapped back to Silas. He knew she was coming. He *wanted* her here. And the realisation hit her with the force of a physical blow. She wasn't the hunter anymore. She was the prey.
created_at"2026-02-19T12:47:27.239Z" 2/19/2026, 12:47:27 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency363
moderation_latency(null)
generation_time12444
tokens_prompt4663
tokens_completion2474
native_tokens_prompt4507
native_tokens_completion2139
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0066996
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency363
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771505247-ylLWFC6KKY0dRSU2yXFr"
upstream_id(null)
total_cost0.0066996
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
9.52% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount2
adverbTags
0"he rasped then [then]"
1"She looked around [around]"
dialogueSentences21
tagDensity0.333
leniency0.667
rawRatio0.286
effectiveRatio0.19
78.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1637
totalAiIsmAdverbs7
found
0
adverb"sharply"
count1
1
adverb"really"
count1
2
adverb"utterly"
count1
3
adverb"slowly"
count2
4
adverb"quickly"
count1
5
adverb"very"
count1
highlights
0"sharply"
1"really"
2"utterly"
3"slowly"
4"quickly"
5"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1637
totalAiIsms24
found
0
word"glint"
count2
1
word"raced"
count1
2
word"flickered"
count1
3
word"depths"
count1
4
word"pulsed"
count1
5
word"constructed"
count1
6
word"tapestry"
count1
7
word"weight"
count1
8
word"down her spine"
count1
9
word"scanned"
count1
10
word"beacon"
count1
11
word"stark"
count1
12
word"gloom"
count1
13
word"warmth"
count1
14
word"macabre"
count1
15
word"chilling"
count1
16
word"dancing"
count1
17
word"intricate"
count2
18
word"velvet"
count1
19
word"palpable"
count1
20
word"tension"
count1
21
word"crystalline"
count1
highlights
0"glint"
1"raced"
2"flickered"
3"depths"
4"pulsed"
5"constructed"
6"tapestry"
7"weight"
8"down her spine"
9"scanned"
10"beacon"
11"stark"
12"gloom"
13"warmth"
14"macabre"
15"chilling"
16"dancing"
17"intricate"
18"velvet"
19"palpable"
20"tension"
21"crystalline"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"shiver down spine"
count1
highlights
0"A shiver ran down her spine"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences123
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1631
ratio0.002
matches
0"was"
1"noticed"
2"wanted"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1444
uniqueNames13
maxNameDensity0.97
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Soho1
London2
Morris2
Tube1
Veil1
Market1
Quinn14
Herrera1
Saint1
Christopher1
Tomás4
Silas2
persons
0"Harlow"
1"Morris"
2"Market"
3"Quinn"
4"Herrera"
5"Saint"
6"Christopher"
7"Tomás"
8"Silas"
places
0"Soho"
1"London"
globalScore1
windowScore1
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount4
matches
0"quite place"
1"looked like stitched-together animal hide"
2"looked like preserved animal skulls"
3"shadows that seemed to shift and writhe with a life of their own"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1631
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean45.31
std32.91
cv0.726
sampleLengths
066
117
280
381
499
588
694
781
872
914
1057
1128
1224
1332
1478
1521
168
1751
1815
1915
2013
218
2231
2321
2434
253
269
2717
2851
29129
3081
3154
323
3360
3420
3576
96.71% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences123
matches
0"was gone"
1"been replaced"
2"were painted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs225
matches
0"weren't trying"
1"were waiting"
2"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
81.97% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1450
adjectiveStacks2
stackExamples
0"squat, broad-shouldered man,"
1"single, sickly green orb"
adverbCount68
adverbRatio0.04689655172413793
lyAdverbCount25
lyAdverbRatio0.017241379310344827
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean11.99
std6.92
cv0.577
sampleLengths
015
120
222
39
417
520
626
712
822
915
1017
1119
124
138
141
1517
163
1712
1810
1911
206
213
223
2313
2415
2519
264
2723
2814
2910
3017
3124
3214
3317
3412
3513
3619
3716
383
3926
4010
4114
4210
437
442
455
467
4718
4818
497
54.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.35294117647058826
totalSentences136
uniqueOpeners48
83.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences120
matches
0"Just the persistent drip-drip from"
1"Then, a glint."
2"Then she saw it."
ratio0.025
83.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount41
totalSentences120
matches
0"She rounded the corner, puddles"
1"She raced to it, pulling"
2"Her gut twisted."
3"She thought of Morris, of"
4"She gripped the cold, damp"
5"She reached the bottom, her"
6"She pulled her worn leather"
7"It all clicked into place."
8"She felt their gazes, cold"
9"He held out a gnarled,"
10"She knew the requirement."
11"She flashed her badge, a"
12"he rasped, then pointed a"
13"She needed to move, to"
14"She had walked into a"
15"She felt a hand on"
16"He looked out of place"
17"He ignored her, his gaze"
18"She looked around desperately"
19"He pulled something from his"
ratio0.342
30.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount103
totalSentences120
matches
0"Concrete slammed against the soles"
1"The suspect, a blur of"
2"Water lashed down, turning the"
3"Each breath tore at her"
4"Quinn's voice was a ragged"
5"The figure merely glanced over"
6"A mocking smirk, or perhaps"
7"Quinn swore under her breath,"
8"This was the third alley,"
9"She rounded the corner, puddles"
10"The alley opened into a"
11"The air grew heavy, thick"
12"The suspect was gone."
13"Quinn spun, her eyes darting"
14"She raced to it, pulling"
15"A dark, narrow tunnel yawned"
16"The suspect had gone to"
17"Her gut twisted."
18"This felt wrong."
19"Every instinct screamed at her"
ratio0.858
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences120
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences70
technicalSentenceCount3
matches
0"She rounded the corner, puddles splashing over the tops of her boots, soaking her socks."
1"Another, with eyes that glowed faintly, watched her from behind a stall piled high with unidentifiable, throbbing organs."
2"The flickering lights grew dimmer here, casting long, dancing shadows that seemed to shift and writhe with a life of their own."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Quinn said, her voice steady despite the tremor in her hands"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences21
tagDensity0.048
leniency0.095
rawRatio0
effectiveRatio0
81.4942%