NC Bench
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Run: 2026-02-19-01KHTZ1RZXH0YYM26RK8KM86MN
Run Details
Model:
Gemini 2.5 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
12.5s
Cost:
$0.006700
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
9.52%
Adverbs in dialogue tags
(details)
78.62%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
26.70%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
45.83%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
96.71%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
81.97%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.41%
Sentence opener variety
(details)
83.33%
Adverb-first sentence starts
(details)
83.33%
Pronoun-first sentence starts
(details)
30.83%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
53.57%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.4942%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Concrete slammed against the soles
of Harlow's boots as she pounded down the rain-slicked pavement.
The suspect, a blur of
dark clothing a dozen metres ahead, weaved through the late-night Soho crowds with unnatural speed.
Water lashed down, turning the
gutters into rushing rivers and blurring the neon signs of the side streets into streaky, vibrant smears.
Each breath tore at her
lungs, cold and sharp. "Police! Stop!"
Quinn's voice was a ragged
shout, swallowed by the drumming rain and the city's hum.
The figure merely glanced over
their shoulder, a pale face briefly illuminated by the sporadic flashes of passing car headlights.
A mocking smirk, or perhaps
just a trick of the light, twisted their lips before they ducked
sharply
down an alleyway even narrower than the last. Quinn swore under her breath, a plume of steam escaping her lips. This
was
the third alley, each one smelling fouler than the last, leading her deeper into the labyrinthine back passages of London.
She rounded the corner, puddles
splashing over the tops of her boots, soaking her socks.
The alley opened into a
small, grimy courtyard, punctuated by overflowing bins and a lone, flickering streetlamp.
The air grew heavy, thick
with the scent of damp refuse and something else, something metallic and faintly sweet. The suspect
was
gone.
Quinn spun, her eyes darting
through the downpour. Nothing.
Just the persistent drip-drip from
leaking drainpipes and the distant wail of a siren somewhere far off. Then, a
glint
. Beneath a corroding fire escape, a loose grate in the pavement shifted.
She raced to it, pulling
it aside with a grunt.
A dark, narrow tunnel yawned
beneath, exhaling a chilly, earthy odour.
The suspect had gone to
ground. Her gut twisted. This felt wrong.
Every instinct screamed at her
to call for backup, to wait, to retreat. But the chase had ignited a fire in her, a relentless drive that overrode caution.
She thought of Morris, of
the unexplained circumstances of his death, and the way it still haunted her nights. This felt connected, somehow. A faint light
flickered
from the
depths
of the tunnel, a pale, unnatural luminescence that
pulsed
with a rhythm she couldn't
quite place
. Quinn pulled out her torch, the beam cutting a weak path through the darkness. The stone steps, slick with grime and moisture, descended steeply.
She gripped the cold, damp
rock wall for balance, her gaze fixed on the dwindling light below. The air grew colder, heavy with an almost sweet decay, and the distant street sounds faded, replaced by the hushed murmur of unseen currents.
She reached the bottom, her
torch beam sweeping across an ancient, disused Tube station. The air here
was
still and heavy, the kind of air that hadn't seen sunlight in decades. The usual graffiti and grime had
been replaced
by something far stranger. Symbols, arcane and unsettling,
were painted
in luminous pigments on the crumbling brickwork. Makeshift stalls,
constructed
from scavenged wood and draped with tattered cloths, lined what would have once been the platforms. There were people, too, hunched over their wares, their faces half-hidden in shadow, their forms often… not quite human. This
was
the Veil Market, a place Quinn had only heard whispers of in the darkest corners of police intelligence briefings, always dismissed as urban legends. Yet here it
was
, in all its improbable, unsettling reality. The suspect
was
nowhere in sight, dissolved into the moving
tapestry
of the market.
She pulled her worn leather
watch
up her left wrist. The time read a little past midnight. Full moon. It all clicked into place. The market moved locations every full moon. A tall figure, draped in what looked like stitched-together animal hides, pushed past her, emitting a low growl. Another, with eyes that glowed faintly, watched her from behind a stall piled high with unidentifiable, throbbing organs.
She felt their gazes, cold
and assessing. Quinn tightened her grip on her torch, the
weight
of her service pistol a cold comfort against her hip. This wasn't her world, not
really
. But the suspect *
was
*. "Bone token, mate?" A guttural voice cut through the low thrum of the market. Quinn turned to find a squat, broad-shouldered man, his face a roadmap of scars, standing too close. He held out a gnarled, yellowed piece of bone, about the size of her thumb. She knew the requirement. Access to the market needed a bone token.
A shiver ran down her spine
. These were not the usual London criminals. "I'm a police officer,"
Quinn said, her voice steady despite the tremor in her hands
.
She flashed her badge, a
gesture that felt
utterly
meaningless in this place. The man merely stared, his dark eyes unblinking. A slow, unsettling smile spread across his scarred face, revealing a row of sharp, uneven teeth. "Never heard of 'em,"
he rasped, then pointed a
dirty finger at her chest. "Walk in, walk out. That's the rule. Without a token, you ain't walking out the way you came." Quinn
scanned
the market again, the flickering lights playing tricks on her eyes.
She needed to move, to
find a way to blend in, or at least not stand out like a
beacon
amongst these... beings. The suspect had vanished amongst the strange clientele and the arcane merchandise.
She had walked into a
trap, or at least, a deeply unfamiliar hunting ground. Giving up
was
not an option. Not while Morris still called to her from the shadows.
She felt a hand on
her arm, a surprisingly gentle touch for a place so rough. Quinn tensed, ready to react. "Harlow, what in God's name are you doing?" Tomás Herrera stood beside her, his warm brown eyes wide with alarm.
He looked out of place
in this subterranean bazaar, his short curly dark brown hair and olive skin a
stark
contrast to the shadowed figures around them. Around his neck, his Saint Christopher medallion gleamed faintly in the
gloom
. "Tomás? What are you doing here?" Quinn managed, relief and exasperation warring in her voice.
He ignored her, his gaze
sweeping over the crowd, a haunted recognition in his eyes. "You followed one of them, didn't you? What happened to the bone token?" "I'm pursuing a suspect. They came down here." Tomás closed his eyes for a moment, a sigh escaping his lips. "You do realise what this place is, don't you, Quinn? This isn't your jurisdiction. Not by a long shot." "Someone has to stop them."
She looked around desperately
. "Did you see anyone, Herrera? They were wearing dark clothes, moving fast." Tomás shook his head
slowly
. "I see a lot of things down here, Harlow. Mostly things no one should ever see."
He pulled something from his
pocket. A small, intricately carved bone. "Take this." "What is it?" "A bone token. It'll keep you from getting... *
noticed
*." She hesitated, then snatched it from his hand. It felt unsettlingly warm. "You're not coming with me?" "No. I shouldn't even be seen talking to you. It's too dangerous. But you owe me one, Detective." He paused, his gaze fixed on a shadowy figure disappearing down a narrow passage between two stalls selling what
looked like preserved animal skulls
. "And for God's sake, be careful. This place bites." Tomás melted back into the shadows as
quickly
as he had appeared, leaving Quinn even more disoriented than before. She clutched the bone token, its strange
warmth
spreading through her palm. The suspect
was
still out there, hidden in this bizarre carnival of the
macabre
. She had to find them. Taking a deep breath, she plunged deeper into the market's winding passages, the bone token her only guide through the
chilling
unknown. The path grew narrower, the air thicker with the smell of odd spices and unfamiliar magic. She pushed past a stall displaying jars of shimmering dust and another that sold teeth, all shapes and sizes. The flickering lights grew dimmer here, casting long,
dancing
shadows that seemed to shift and writhe with a life of their own
. Then she saw it. A flash of dark fabric, disappearing behind a heavily curtained stall at the
very
edge of the market, where the carved symbols on the walls grew more
intricate
, more disturbing. This section felt older, colder, a place the market only touched on its darkest nights. She gripped her pistol, its cold steel reassuring in her hand. The air thrummed with a silent, menacing energy. She pushed through the heavy
velvet
curtains, stepping into an even deeper darkness. A single, sickly green orb floated in the centre of the small space, casting an eerie glow on a figure hunched over a workbench. It
was
her suspect. They
weren't trying
to flee anymore. They
were waiting
. The air crackled with a
palpable
tension
. Quinn raised her weapon, her heart hammering against her ribs. "Police! Don't move!" The figure straightened
slowly
, their shoulders slumping with an exaggerated weariness. They turned, and the green light illuminated a face Quinn recognised from months of surveillance photos. It
was
the leader of the clique, the one everyone called Silas. His eyes, in the green light,
seemed to
glint
with an ancient, predatory amusement. A quiet, unsettling laugh escaped his lips. "Well, well, Detective. You've come a long way from the streets. But this isn't your typical alley chase, is it?" He gestured to the workbench. A series of small,
intricate
devices lay scattered amongst arcane diagrams and dried herbs. One in particular caught her eye. A pulsating,
crystalline
object. It hummed with a low vibration that made her teeth ache. Her gaze snapped back to Silas. He knew she
was
coming. He *
wanted
* her here. And the realisation hit her with the force of a physical blow. She wasn't the hunter anymore. She
was
the prey.
created_at
"2026-02-19T12:47:27.239Z"
2/19/2026, 12:47:27 PM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
363
moderation_latency
(null)
generation_time
12444
tokens_prompt
4663
tokens_completion
2474
native_tokens_prompt
4507
native_tokens_completion
2139
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0066996
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
363
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771505247-ylLWFC6KKY0dRSU2yXFr"
upstream_id
(null)
total_cost
0.0066996
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
9.52%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
2
adverbTags
0
"he rasped then [then]"
1
"She looked around [around]"
dialogueSentences
21
tagDensity
0.333
leniency
0.667
rawRatio
0.286
effectiveRatio
0.19
78.62%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1637
totalAiIsmAdverbs
7
found
0
adverb
"sharply"
count
1
1
adverb
"really"
count
1
2
adverb
"utterly"
count
1
3
adverb
"slowly"
count
2
4
adverb
"quickly"
count
1
5
adverb
"very"
count
1
highlights
0
"sharply"
1
"really"
2
"utterly"
3
"slowly"
4
"quickly"
5
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
26.70%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1637
totalAiIsms
24
found
0
word
"glint"
count
2
1
word
"raced"
count
1
2
word
"flickered"
count
1
3
word
"depths"
count
1
4
word
"pulsed"
count
1
5
word
"constructed"
count
1
6
word
"tapestry"
count
1
7
word
"weight"
count
1
8
word
"down her spine"
count
1
9
word
"scanned"
count
1
10
word
"beacon"
count
1
11
word
"stark"
count
1
12
word
"gloom"
count
1
13
word
"warmth"
count
1
14
word
"macabre"
count
1
15
word
"chilling"
count
1
16
word
"dancing"
count
1
17
word
"intricate"
count
2
18
word
"velvet"
count
1
19
word
"palpable"
count
1
20
word
"tension"
count
1
21
word
"crystalline"
count
1
highlights
0
"glint"
1
"raced"
2
"flickered"
3
"depths"
4
"pulsed"
5
"constructed"
6
"tapestry"
7
"weight"
8
"down her spine"
9
"scanned"
10
"beacon"
11
"stark"
12
"gloom"
13
"warmth"
14
"macabre"
15
"chilling"
16
"dancing"
17
"intricate"
18
"velvet"
19
"palpable"
20
"tension"
21
"crystalline"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"shiver down spine"
count
1
highlights
0
"A shiver ran down her spine"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
123
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
123
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
3
totalWords
1631
ratio
0.002
matches
0
"was"
1
"noticed"
2
"wanted"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1444
uniqueNames
13
maxNameDensity
0.97
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Soho
1
London
2
Morris
2
Tube
1
Veil
1
Market
1
Quinn
14
Herrera
1
Saint
1
Christopher
1
Tomás
4
Silas
2
persons
0
"Harlow"
1
"Morris"
2
"Market"
3
"Quinn"
4
"Herrera"
5
"Saint"
6
"Christopher"
7
"Tomás"
8
"Silas"
places
0
"Soho"
1
"London"
globalScore
1
windowScore
1
45.83%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
4
matches
0
"quite place"
1
"looked like stitched-together animal hide"
2
"looked like preserved animal skulls"
3
"shadows that seemed to shift and writhe with a life of their own"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1631
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
36
mean
45.31
std
32.91
cv
0.726
sampleLengths
0
66
1
17
2
80
3
81
4
99
5
88
6
94
7
81
8
72
9
14
10
57
11
28
12
24
13
32
14
78
15
21
16
8
17
51
18
15
19
15
20
13
21
8
22
31
23
21
24
34
25
3
26
9
27
17
28
51
29
129
30
81
31
54
32
3
33
60
34
20
35
76
96.71%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
123
matches
0
"was gone"
1
"been replaced"
2
"were painted"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
225
matches
0
"weren't trying"
1
"were waiting"
2
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
81.97%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1450
adjectiveStacks
2
stackExamples
0
"squat, broad-shouldered man,"
1
"single, sickly green orb"
adverbCount
68
adverbRatio
0.04689655172413793
lyAdverbCount
25
lyAdverbRatio
0.017241379310344827
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
11.99
std
6.92
cv
0.577
sampleLengths
0
15
1
20
2
22
3
9
4
17
5
20
6
26
7
12
8
22
9
15
10
17
11
19
12
4
13
8
14
1
15
17
16
3
17
12
18
10
19
11
20
6
21
3
22
3
23
13
24
15
25
19
26
4
27
23
28
14
29
10
30
17
31
24
32
14
33
17
34
12
35
13
36
19
37
16
38
3
39
26
40
10
41
14
42
10
43
7
44
2
45
5
46
7
47
18
48
18
49
7
54.41%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.35294117647058826
totalSentences
136
uniqueOpeners
48
83.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
120
matches
0
"Just the persistent drip-drip from"
1
"Then, a glint."
2
"Then she saw it."
ratio
0.025
83.33%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
120
matches
0
"She rounded the corner, puddles"
1
"She raced to it, pulling"
2
"Her gut twisted."
3
"She thought of Morris, of"
4
"She gripped the cold, damp"
5
"She reached the bottom, her"
6
"She pulled her worn leather"
7
"It all clicked into place."
8
"She felt their gazes, cold"
9
"He held out a gnarled,"
10
"She knew the requirement."
11
"She flashed her badge, a"
12
"he rasped, then pointed a"
13
"She needed to move, to"
14
"She had walked into a"
15
"She felt a hand on"
16
"He looked out of place"
17
"He ignored her, his gaze"
18
"She looked around desperately"
19
"He pulled something from his"
ratio
0.342
30.83%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
103
totalSentences
120
matches
0
"Concrete slammed against the soles"
1
"The suspect, a blur of"
2
"Water lashed down, turning the"
3
"Each breath tore at her"
4
"Quinn's voice was a ragged"
5
"The figure merely glanced over"
6
"A mocking smirk, or perhaps"
7
"Quinn swore under her breath,"
8
"This was the third alley,"
9
"She rounded the corner, puddles"
10
"The alley opened into a"
11
"The air grew heavy, thick"
12
"The suspect was gone."
13
"Quinn spun, her eyes darting"
14
"She raced to it, pulling"
15
"A dark, narrow tunnel yawned"
16
"The suspect had gone to"
17
"Her gut twisted."
18
"This felt wrong."
19
"Every instinct screamed at her"
ratio
0.858
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
120
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
70
technicalSentenceCount
3
matches
0
"She rounded the corner, puddles splashing over the tops of her boots, soaking her socks."
1
"Another, with eyes that glowed faintly, watched her from behind a stall piled high with unidentifiable, throbbing organs."
2
"The flickering lights grew dimmer here, casting long, dancing shadows that seemed to shift and writhe with a life of their own."
53.57%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
1
matches
0
"Quinn said, her voice steady despite the tremor in her hands"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
21
tagDensity
0.048
leniency
0.095
rawRatio
0
effectiveRatio
0
81.4942%