Run: 2026-02-19-01KHV72HMQKF6SM8H616YX4C3X

Run Details

Duration:
44.6s
Cost:
$0.036558
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn spotted him the moment he turned up his collar. That was the tell. Not the pace, not the route, not even the way he'd clocked her twice through the window of the kebab shop on Wardour Street. It was the collar. Guilty men always turned up their collars. She pushed off the doorframe and fell into step behind him, keeping two bodies of distance between them. The Soho pavements were slick, alive with neon bleeding into puddles, and the Saturday crowd gave her enough cover to close the gap without spooking him. He was mid-thirties, dark jacket, canvas bag slung across one shoulder. She'd been watching him leave The Raven's Nest for the third consecutive Friday night, always just before last orders, always carrying something he hadn't brought in. He turned north onto Berwick Street. She followed. The market stalls were long packed away, bare metal frames standing like stripped carcasses in the rain. Her shoes found every puddle. She ignored the cold water soaking through the leather and focused on the bag. On what might be inside it. Three weeks she'd spent building a case around that bar, around its patrons, around the strange parade of people who arrived looking frightened and left looking worse. DS Morris had died three years ago on a case that had started with something similar: a lead she couldn't explain, a door she shouldn't have opened. Quinn hadn't stopped opening doors since. The man glanced back. She was already reading a placard outside a shuttered cheese shop, shoulders angled away, completely absorbed in the Gouda. He kept walking. At the top of Berwick Street he broke left and picked up his pace. Not running. Running meant panic, meant attention. But the stride had changed, grown urgent. Quinn matched it, hand drifting to the inside of her jacket. Warrant card. Radio. Neither would help her much if this went sideways, but old habits had saved her life more than once. He cut through a narrow passage between two buildings. She counted to three and followed. The passage spat her out onto a backstreet she didn't recognise, which was wrong. Quinn knew every backstreet in a half-mile radius of Soho. She'd walked them with Morris, had walked them alone after, had memorised the turns the way some people memorised prayers. This one didn't belong. The man was fifty metres ahead, moving at a near-jog now toward what looked like a derelict station entrance. Old. Victorian brickwork, the mouth of it gated once but the gate now hanging open on a single hinge. A handpainted sign, long faded, listed on the wall beside it. She couldn't read it in the rain and the dark. She could read him though. He pulled something from his jacket pocket, pressed it briefly to a point on the gatepost she couldn't see, and the hanging gate swung inward without being touched. Quinn stopped. Her warrant card felt thin suddenly. Her radio felt inadequate. She stood in the rain and let the rational part of her brain do its job, itemising what she'd actually witnessed versus what it had looked like. A man. A gate. A dark staircase dropping underground. Simple. Normal. Underground access points existed all over London; the city ran on secrets buried beneath its feet. She went in. The steps were iron, ridged for grip that had long since worn smooth. Each one rang dully under her foot despite her best effort to step soft. The air changed as she descended, warmer, thicker, carrying the smell of tallow and something chemical beneath it, sharp and sweet in a way that caught at the back of her throat. She heard it before she saw it. Voices. Not the murmur of a crowd but the full dense noise of a marketplace at work, vendors calling, currency changing hands, the rise and fall of negotiation in what sounded like four different languages simultaneously. She pressed herself against the curved brick wall of the tunnel and edged forward until the passage opened. The station was enormous. It had been decommissioned long enough that the signage was illegible, the old platform tiles cracked and colonised by something that glowed faintly blue-green at the grout lines. Dozens of stalls crammed the platform and the tracks both, lit by lanterns that burned with flames in colours Quinn had no name for. Violet. A deep, arterial red. A white that felt more like absence than light. The people, and most of them were people, moved between the stalls with the confidence of regulars. Behind the stalls, sellers displayed things she couldn't categorise. Glass bottles containing movement. Cages containing stillness. Stacked jars of powder in gradients from bone-white to absolute black. One stall sold what appeared to be teeth, arranged by size on velvet. Her suspect was thirty metres ahead, shaking hands with a seller she couldn't see clearly. The canvas bag came off his shoulder and passed across the counter. Quinn pressed back against the wall and breathed. Just breathed. Counted the exits she could see, four, counted the number of people between her and the suspect, too many, assessed the sight lines, poor, assessed her ability to call for backup, she pressed the radio and got static, nothing but the hiss of something that wasn't interference, too rhythmic for that, too deliberate. A child, she thought it was a child, stood beside the nearest stall and looked directly at her. Dark eyes. Entirely dark, no white visible, no iris distinction. The child smiled. "First time?" The voice came from her left. She turned. A young man leaned against the wall beside her, arms crossed, Saint Christopher medallion catching the violet lantern light. Olive skin. A scar tracking down his left forearm where his sleeve had pushed up. He looked at her the way people looked at someone about to do something they couldn't be talked out of. "You're police," he said. Not a question. Quinn's hand moved. "Don't." His voice stayed even. "Whatever you're reaching for won't work here. And you pulling it will get you killed before I finish this sentence." She held still. "Your suspect just sold a memory extraction to a fence who supplies half of Whitehall." He nodded toward the stall. "If you arrest him now, you'll blow the only thread that leads somewhere worth pulling." "And you'd know this how?" He looked at her for a long moment, weighing something. "Because I tried to stop the last detective who came down here." He glanced at the medallion briefly, a reflex rather than a gesture. "Didn't work out well for either of us."
created_at"2026-02-19T15:07:41.378Z" 2/19/2026, 3:07:41 PM
model"anthropic/claude-4.6-sonnet-20260217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency954
moderation_latency(null)
generation_time44107
tokens_prompt4663
tokens_completion1680
native_tokens_prompt4721
native_tokens_completion1493
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.036558
router(null)
provider_responses
0
endpoint_id"6d408764-7dd7-4626-bb87-a6cc1589bc86"
id"msg_01VYMFBJ5gJHEnoz9KJxYdKm"
is_byokfalse
latency954
model_permaslug"anthropic/claude-4.6-sonnet-20260217"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771513661-Wz5iTNt4xlrjwJeCOrgp"
upstream_id"msg_01VYMFBJ5gJHEnoz9KJxYdKm"
total_cost0.036558
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences9
tagDensity0.444
leniency0.889
rawRatio0
effectiveRatio0
90.97% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1108
totalAiIsmAdverbs2
found
0
adverb"completely"
count1
1
adverb"suddenly"
count1
highlights
0"completely"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1108
totalAiIsms2
found
0
word"velvet"
count1
1
word"rhythmic"
count1
highlights
0"velvet"
1"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences95
filterMatches(empty)
hedgeMatches
0"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1103
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount1023
uniqueNames14
maxNameDensity0.78
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Wardour1
Street3
Soho2
Saturday1
Raven1
Nest1
Friday1
Berwick2
Morris2
Gouda1
London1
Quinn8
Saint1
Christopher1
persons
0"Raven"
1"Morris"
2"Quinn"
3"Saint"
4"Christopher"
places
0"Wardour"
1"Street"
2"Soho"
3"Berwick"
4"Gouda"
5"London"
globalScore1
windowScore1
18.42% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount3
matches
0"looked like a derelict station entrance"
1"looked like"
2"sounded like four different languages simu"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.907
wordCount1103
matches
0"Not the murmur of a crowd but the full dense noise of a marketplace at work, vendors calli"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean29.81
std29.18
cv0.979
sampleLengths
010
139
281
36
42
5102
64
719
83
961
1015
1148
1259
1333
142
1564
163
1759
187
1954
204
21110
2213
2327
2463
2531
262
278
2854
297
303
3125
323
3335
345
3510
3632
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences95
matches
0"been decommissioned"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences100
ratio0.01
matches
0"Underground access points existed all over London; the city ran on secrets buried beneath its feet."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1028
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03501945525291829
lyAdverbCount11
lyAdverbRatio0.010700389105058366
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean11.03
std9.42
cv0.854
sampleLengths
010
14
224
34
47
518
626
711
826
96
102
1117
125
1314
146
1527
1627
176
184
1919
203
2114
222
235
247
2511
262
271
2819
299
306
3114
3210
3320
344
3519
361
3718
3811
3910
405
4128
422
436
444
4527
462
472
485
491
75.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.48
totalSentences100
uniqueOpeners48
42.74% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences78
matches
0"Entirely dark, no white visible,"
ratio0.013
71.28% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount29
totalSentences78
matches
0"It was the collar."
1"She pushed off the doorframe"
2"He was mid-thirties, dark jacket,"
3"She'd been watching him leave"
4"He turned north onto Berwick"
5"Her shoes found every puddle."
6"She ignored the cold water"
7"She was already reading a"
8"He kept walking."
9"He cut through a narrow"
10"She counted to three and"
11"She'd walked them with Morris,"
12"She couldn't read it in"
13"She could read him though."
14"He pulled something from his"
15"Her warrant card felt thin"
16"Her radio felt inadequate."
17"She stood in the rain"
18"She went in."
19"She heard it before she"
ratio0.372
56.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences78
matches
0"Quinn spotted him the moment"
1"That was the tell."
2"It was the collar."
3"She pushed off the doorframe"
4"The Soho pavements were slick,"
5"He was mid-thirties, dark jacket,"
6"She'd been watching him leave"
7"He turned north onto Berwick"
8"The market stalls were long"
9"Her shoes found every puddle."
10"She ignored the cold water"
11"DS Morris had died three"
12"Quinn hadn't stopped opening doors"
13"The man glanced back."
14"She was already reading a"
15"He kept walking."
16"Running meant panic, meant attention."
17"Quinn matched it, hand drifting"
18"Neither would help her much"
19"He cut through a narrow"
ratio0.808
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences78
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"Three weeks she'd spent building a case around that bar, around its patrons, around the strange parade of people who arrived looking frightened and left looking…"
1"The air changed as she descended, warmer, thicker, carrying the smell of tallow and something chemical beneath it, sharp and sweet in a way that caught at the b…"
2"It had been decommissioned long enough that the signage was illegible, the old platform tiles cracked and colonised by something that glowed faintly blue-green …"
3"Counted the exits she could see, four, counted the number of people between her and the suspect, too many, assessed the sight lines, poor, assessed her ability …"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"He glanced, a reflex rather than a gesture"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences9
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
84.0124%