NC Bench
Overview
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Run: 2026-02-19-01KHVP09Y9XZ8FJN8V25WY7YZT
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 27s
Cost:
$0.130550
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.26%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
43.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
70.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.61%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
93.85%
Pronoun-first sentence starts
(details)
33.08%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
83.8772%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Dead end, Herrera."
Harlow Quinn kicked the rusted
iron gate open.
It slammed against the damp
brick wall. Rainwater streamed down her face. She wiped her eyes.
Tomás Herrera slipped on the
wet cobblestones.
He caught himself against a
green metal rubbish bin.
The harsh yellow streetlamp illuminated
his left forearm.
A pale jagged knife scar
sliced through his olive skin.
The thick raised tissue marked
a vicious attack from his paramedic days. "Piss off, Quinn."
He vaulted a rotting wooden
fence.
His boots splashed into the
flooded alleyway behind the pub. Harlow vaulted the same fence. Eighteen years of service formed her core instincts. Never break line of sight. Maintain strict military precision.
Her close-cropped salt-and-pepper hair stuck
to her forehead.
The biting urban wind cut
through her jacket.
They zig-zagged through the narrow
labyrinth of the Camden night market. Empty food stalls created a tight maze of metal scaffolding and flapping tarpaulin roofs.
Tomás knocked over a display
of counterfeit leather handbags.
He used the confined space
against her.
Harlow leaped over the tangled
mess.
She hurdled a fractured shipping
palette. "Morris didn't die for a botched drug run."
Harlow chased him past a
row of dark neglected brick storefronts. Rain hit the slick tarmac. Pitter-patter. "I know about your off-the-books clinics. Healing goblins and stitch-witches." Tomás shoved a tall stack of empty plastic delivery crates into her path. "You know nothing about his death. Your department buried the truth." Harlow kicked the crates aside. Plastic
shattered
across the pavement. "Then enlighten me. Stop running." "You shoot first." Tomás leaped onto the hood of a parked black cab.
He launched himself over a
spiked iron railing. Harlow followed him over the fence. The sharp metal spikes caught her heavy coat. She tore the fabric loose.
They landed inside an overgrown
concrete courtyard. Tomás sprinted toward a bright yellow police cordon. The plastic tape guarded the crumbling entrance to an abandoned Camden Tube station.
She reached the heavy rusted
Victorian steel security door a second after him. Tomás had already slipped inside the dark void. A foul metallic scent drifted out from the blackness. Copper and sulfur. Rot. Harlow touched the cold metal frame.
She paused on the wet
concrete.
Her worn leather watch read
midnight. Following a cornered suspect into an unknown underground warren violated
standard
policing protocol.
She looked down the pitch-black
shaft. This was the exact threshold her partner had crossed. DS Morris had broken protocol three years ago. The last time Harlow saw him, deep dark circles bruised his eyes. He stayed awake for days. He mumbled ancient Latin warnings. In the end, the forensics team found his scorched badge and a pile of smoking ash inside an empty warehouse. Nothing else. The official incident report declared it a ruptured gas pipe explosion. Harlow knew the truth involved things defying
standard
human logic.
She unholstered her heavy black
polymer police baton. She stepped into the abyss. Plink-plonk. Water dripped down the deep concrete spiral staircase. Her combat boots crunched on fragments of broken glass. The humid air grew frigid with each step down into the earth. Stale city smog gave way to the sharp fragrance of burning sage and dark ozone. Shadows danced along the curved subterranean walls. She descended with absolute caution. Heel to toe. Sweep the dark corners. The temperature plummeted. Her heated breath plumed in the freezing air. She reached the bottom landing. A massive thick rusted wrought-iron blast door stood propped open. Eerie purple light spilled through the gap. Strange chanting
echoed
from the other side in a
rhythmic
sing-song cadence. Harlow slid her baton into its belt ring. She drew her service weapon. She slipped through the opening. The hidden Veil Market festered inside the cavernous abandoned train tunnel. Hundreds of cloaked figures haggled over makeshift wooden stalls. The crude tables displayed glowing glass apothecary vials, dried reptilian animal husks, and peculiar curved blackened silver ceremonial daggers. A massive old black cast-iron boiling cauldron bubbled at the centre of the ruined tracks. Acrid green smoke choked the vaulted ceiling. She walked past a table draped in crimson
velvet
. A hunched pale crone traded whispered secrets for glowing blue stones. Another merchant polished a rack of antique cursed flintlock pistols. Harlow ignored them all. She locked her eyes on her target. Tomás leaned against a cracked white tiled structural pillar near an empty rusted train carriage. He gasped for air. A heavy round silver Saint Christopher medallion rested on his heaving chest. He wiped rainwater from his short curly dark brown hair. He held his bruised ribs. Harlow holstered her gun and drew her baton again. Gunfire in an enclosed crowded space full of unknown hostiles invited an absolute massacre. She closed the distance. Market patrons stepped out of her path. A merchant with pale translucent skin hissed. "Cornered." She stopped three paces away. "I came home." Tomás spat a glob of blood onto the steel tracks. "You used to save human lives in Seville," Harlow said. "Now you patch up killers. You belong in a holding cell." "I patch up survivors." Tomás corrected. "The NHS revoked my license for removing a banshee's curse from a ten-year-old girl. Does your badge protect her?" "Your patients break the law." "Your partner thought different." Harlow tightened her grip on the rubber handle. "Leave Morris out of this. Do not claim you understood him." "He came down here looking for a cure." Tomás tilted his head. He gestured to the sprawling bazaar. "Your partner hunted the vampires stalking Soho. They ambushed him. He got bit. He found a beautiful little ancient carved wooden puzzle box instead of a remedy. He opened it." "My report states a gas explosion killed him." "The Metropolitan Police write
comforting
fictions." Tomás stepped away from the pillar. "You stand inside the Veil Market. We move locations every full moon. Human laws stop at the surface." "Murder has no boundaries." A towering giant figure stepped from the surrounding
gloom
. Thick overlapping pale surgical scars covered the creature's gray face. It wore a dirty torn white cotton butcher's apron over a massive barrel chest. "Flesh." The scarred creature sniffed the damp underground air. "Unmarked." Tomás reached into his deep woolen coat pocket. He pulled out a small polished white human finger bone. "I have my token." He held the bone up to the dim light. The tall creature snatched the object. It grunted. It turned its hollow empty gaze to Harlow. "Yours." "I am Metropolitan Police." Harlow raised her warrant card. "Back off." "No tokens, no breath." The creature pulled a massive rusted steel meat cleaver from its belt. "Call off your dog, Herrera." Harlow shifted her
weight
. She assumed a defensive fighting stance. "I do not control the market." Tomás retreated toward the dark shadows between the stalls. "The bone token buys safe passage. You have none." The crowd of strange buyers and sellers stopped their haggling. They formed a tight circle around Harlow. Sharp curved yellow claws scraped against the wet concrete floor. Market chit-chat died down
completely
. A low guttural growl replaced the
silence
. Harlow
calculated
her tactical odds. The heavy blast door stood fifty yards back. Two dozen cloaked muscular figures blocked the only exit. A large hooded man unfurled a long braided leather whip. A woman with iridescent blue scales across her cheeks drew twin jagged serrated blades. "What else did Morris find out?" Harlow stepped toward the scarred butcher. "Tell me." "He found the bottom of the food chain." Tomás pulled a small corked glass vial of swirling black liquid from his jacket. "We all do." He smashed the glass against the floor. Thick unnatural black smoke erupted from the
shattered
glass. The violent explosion
shattered
the purple market lanterns overhead. Absolute darkness swallowed the massive cavern. Piercing unearthly screams ripped through the tunnel as wet tearing sounds
echoed
in the blackness. The creature lunged.
created_at
"2026-02-19T19:28:36.467Z"
2/19/2026, 7:28:36 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3644
moderation_latency
(null)
generation_time
86095
tokens_prompt
4663
tokens_completion
5757
native_tokens_prompt
4507
native_tokens_completion
10128
native_tokens_completion_images
0
native_tokens_reasoning
8387
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.13055
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
3644
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529316-GNSop4GavmDbnbo2cfCW"
upstream_id
(null)
total_cost
0.13055
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
1
adverbTags
0
"Tomás stepped away [away]"
dialogueSentences
36
tagDensity
0.472
leniency
0.944
rawRatio
0.059
effectiveRatio
0.056
96.26%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1336
totalAiIsmAdverbs
1
found
0
adverb
"completely"
count
1
highlights
0
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
43.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1336
totalAiIsms
15
found
0
word
"fractured"
count
1
1
word
"shattered"
count
3
2
word
"standard"
count
2
3
word
"echoed"
count
2
4
word
"rhythmic"
count
1
5
word
"velvet"
count
1
6
word
"comforting"
count
1
7
word
"gloom"
count
1
8
word
"weight"
count
1
9
word
"silence"
count
1
10
word
"calculated"
count
1
highlights
0
"fractured"
1
"shattered"
2
"standard"
3
"echoed"
4
"rhythmic"
5
"velvet"
6
"comforting"
7
"gloom"
8
"weight"
9
"silence"
10
"calculated"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
137
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
137
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
156
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1320
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
49
wordCount
1081
uniqueNames
14
maxNameDensity
1.85
worstName
"Harlow"
maxWindowNameDensity
3.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Herrera
1
Camden
2
Rain
1
Tube
1
Victorian
1
Morris
1
Harlow
20
Latin
1
Veil
1
Market
3
Saint
1
Christopher
1
Tomás
14
persons
0
"Quinn"
1
"Herrera"
2
"Rain"
3
"Morris"
4
"Harlow"
5
"Market"
6
"Saint"
7
"Christopher"
8
"Tomás"
places
(empty)
globalScore
0.575
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
99
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1320
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
156
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
25.88
std
18.06
cv
0.698
sampleLengths
0
3
1
24
2
46
3
19
4
38
5
41
6
12
7
35
8
24
9
15
10
21
11
47
12
34
13
18
14
101
15
13
16
45
17
30
18
34
19
18
20
61
21
41
22
46
23
41
24
6
25
13
26
21
27
25
28
5
29
4
30
19
31
48
32
8
33
30
34
4
35
33
36
10
37
18
38
13
39
16
40
1
41
11
42
16
43
15
44
24
45
39
46
46
47
14
48
25
49
7
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
137
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
192
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
156
ratio
0
matches
(empty)
70.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1092
adjectiveStacks
5
stackExamples
0
"rhythmic sing-song cadence."
1
"over makeshift wooden stalls."
2
"massive old black cast-"
3
"small polished white human"
4
"Thick unnatural black smoke"
adverbCount
12
adverbRatio
0.01098901098901099
lyAdverbCount
4
lyAdverbRatio
0.003663003663003663
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
156
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
156
mean
8.46
std
4.42
cv
0.522
sampleLengths
0
3
1
8
2
7
3
5
4
4
5
7
6
9
7
8
8
10
9
12
10
9
11
10
12
5
13
8
14
5
15
4
16
8
17
8
18
11
19
14
20
9
21
7
22
6
23
6
24
19
25
5
26
1
27
10
28
13
29
11
30
5
31
5
32
5
33
13
34
8
35
6
36
8
37
5
38
7
39
8
40
13
41
13
42
8
43
9
44
3
45
1
46
6
47
6
48
6
49
13
62.61%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.41025641025641024
totalSentences
156
uniqueOpeners
64
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
130
matches
(empty)
ratio
0
93.85%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
41
totalSentences
130
matches
0
"It slammed against the damp"
1
"She wiped her eyes."
2
"He caught himself against a"
3
"He vaulted a rotting wooden"
4
"His boots splashed into the"
5
"Her close-cropped salt-and-pepper hair stuck"
6
"They zig-zagged through the narrow"
7
"He used the confined space"
8
"She hurdled a fractured shipping"
9
"He launched himself over a"
10
"She tore the fabric loose."
11
"They landed inside an overgrown"
12
"She reached the heavy rusted"
13
"She paused on the wet"
14
"Her worn leather watch read"
15
"She looked down the pitch-black"
16
"He stayed awake for days."
17
"He mumbled ancient Latin warnings."
18
"She unholstered her heavy black"
19
"She stepped into the abyss."
ratio
0.315
33.08%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
111
totalSentences
130
matches
0
"Harlow Quinn kicked the rusted"
1
"It slammed against the damp"
2
"Rainwater streamed down her face."
3
"She wiped her eyes."
4
"Tomás Herrera slipped on the"
5
"He caught himself against a"
6
"The harsh yellow streetlamp illuminated"
7
"A pale jagged knife scar"
8
"The thick raised tissue marked"
9
"He vaulted a rotting wooden"
10
"His boots splashed into the"
11
"Harlow vaulted the same fence."
12
"Her close-cropped salt-and-pepper hair stuck"
13
"The biting urban wind cut"
14
"They zig-zagged through the narrow"
15
"Tomás knocked over a display"
16
"He used the confined space"
17
"Harlow leaped over the tangled"
18
"She hurdled a fractured shipping"
19
"Harlow chased him past a"
ratio
0.854
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
130
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
3
fancyTags
0
"Tomás spat (spit)"
1
"Tomás corrected (correct)"
2
"creature sniffed (sniff)"
dialogueSentences
36
tagDensity
0.111
leniency
0.222
rawRatio
0.75
effectiveRatio
0.167
83.8772%