NC Bench
Overview
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Run: 2026-02-19-01KHVP9Z91BQZ688DPPZXPKPB9
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 49s
Cost:
$0.104510
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.29%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
38.32%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
67.15%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
63.64%
Pronoun-first sentence starts
(details)
10.00%
Subject-first sentence starts
(details)
45.45%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
85.9171%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The heavy steel dumpster slammed
into the brick wall, missing my ribs by a fraction.
Herrera scrambled over the slick
chain-link fence behind the alley.
His boots found the gaps
in the wet metal.
He hurled himself over the
jagged top edge. I grabbed the frozen links.
My soaked boots scraped against
the wire mesh. Eighteen years of service instilled a certain rhythm to a hostile pursuit. Foot placement. Breath control. Military precision.
I vaulted the rusted top
wires and dropped into the flooded courtyard below. "Metropolitan Police."
I drew my weapon
. "End of the line, Tomás." "You have no jurisdiction here,"
his voice echoed from the
shadows.
A silver Saint Christopher medallion
bounced against his collarbone as he sprinted toward the main street. He clutched his left forearm.
A pale scar ran along
his olive skin, a souvenir from a knife attack years ago.
Now, fresh blood cascaded over
the old wound.
I holstered the gun and
chased him into the neon-soaked Camden night.
The pursuit spilled out of
the residential backstreets and poured into the labyrinth of Camden Lock. Overpriced vintage clothing covered soaked wooden racks outside closed shops.
Herrera showed no signs of
slowing down.
A canvas medical bag slapped
against his hip with every stride.
I closed the distance as
we passed an underground music venue. Drunk patrons clogged the narrow sidewalk.
Herrera shoved a hulking punk
rocker aside.
The man spun around with
fists raised, but I barreled past him. "Police, clear the way." The crowd parted.
I rounded a corner and
watched Herrera sprint across a dimly lit pedestrian bridge over the canal. Rain lashed down in thick gray sheets. The dark water below
churned
angrily
against the stone embankments.
He adopted a zig-zag pattern
across the wet wooden slats.
His left knee slammed into
the railing. "Don't do it, Tomás."
I aimed my weapon at
his back from thirty feet away.
He pushed himself up, clutched
his bleeding arm, and threw his body into a limping run toward the high street. I lowered the gun. Time to close the gap. Herrera bolted toward a boarded-up subterranean alcove between two modern pubs. An abandoned Tube station entrance, sealed decades ago.
He wrenched the rotting plywood
barrier aside and slipped into the pitch-black stairwell.
I skidded to a halt
at the threshold. The air bleeding from the tunnel tasted of rust, sulfur, and burning sage.
My worn leather watch caught
the flickering amber light of a passing taxi. Midnight. The full moon cast a pale glow over the splintered wooden boards. Morris died in a rotting hole like this three years ago. A dark, forgotten place where the rules of the surface ceased to exist. I shoved the memory aside. Hesitation kills cops. I clicked my heavy tactical flashlight on and plunged into the descent. Water dripped from the cracked ceiling. Drip-drop. Each step down the spiral staircase amplified the
oppressive
subterranean heat. The concrete walls narrowed. Faded modern graffiti gave way to ancient, unrecognizable symbols
etched
deep into the green ceramic tiles. A thick iron gate blocked the bottom of the steps. A man in a tattered leather trench coat leaned against the rusted bars. He chewed a lit cigar. "Private event." The man blew thick gray smoke into my face. "Move." I flashed my gold shield. "Police business." "Your tin star holds no
weight
below ground, Quinn." "You know my name." "Everyone knows the decorated Detective Quinn." He
flicked
burning ash onto my soaking boots. "You need a bone token. House rules." I
scanned
the muddy floor beneath his steel-toed boots. A small white object rested near the forgotten iron tracks. Drag marks led past it. I scooped the item up. A yellowed carved human knuckle bone. Herrera's fresh blood coated one side of the smooth surface. I held the bloodied bone up to the man's scarred face. He eyed the crimson stain, grunted, and pulled the heavy iron lever on the wall. The ancient gate shrieked open. I stepped through the threshold. The Veil Market expanded before me in a
chaotic
, sprawling nightmare. Hundreds of floating paper lanterns illuminated a massive subterranean train platform. Robed figures huddled around makeshift wooden stalls. The market moved every single full moon to avoid detection, and I just stepped into its absolute center. Vendors hawked bizarre, impossible wares. Jars of bubbling blackened liquids. Bundles of dried grotesque roots twitched in the humid air. A pungent scent of ozone and rotting meat assaulted my nostrils. I
navigated
the sea of strange bodies. My hand rested securely on my holster. I kept my posture rigid. Predators always target the weak. "Looking for a cure?" A cloaked woman thrust a beautiful tiny old round blue Egyptian glass potion bottle toward my face. "Heals all mortal wounds." "Police." I shoved her frail arm away. "A man came through here. Bleeding. Dark curly hair." The woman hissed, bared rows of needle-like teeth, and vanished into the dense crowd. I tracked the unmistakable crimson droplets on the cracked stone floor. They led past a stall selling glowing metallic ingots and toward an overturned rusted train carriage. The shadows swallowed the far end of the station
completely
. A gloved hand clamped over my mouth from the dark. I drove my left elbow backward into solid muscle. Flesh crunched. The grip loosened instantly. I spun around and drew my weapon in a single fluid motion. Tomás Herrera stumbled back against the graffiti-covered carriage wall. He clutched his nose. Blood poured over his split lips. "Quiet," he urged. "Hands on your head." I aimed the dark barrel directly at his chest. "You are under arrest." "You followed me down here." His warm brown
eyes widened
in genuine horror. "You arrogant fool." "Turn around." "I run an off-the-books clinic, Quinn. I stitch up things the NHS refuses to touch." He pressed his back flat against the rusted metal side of the carriage. "I came down here for medical supplies. Not to escape you." "You ran from a lawful stop." "I ran because they tracked the scent of my last patient." "Murder is murder, Herrera. Even if you practice alternative medicine." "I saved that girl." "We found her in the Thames." "You found a shell. What was hunting her took the rest." He gasped for air, clutching his injured ribs. "I stitched the wounds to stop the infection the beast left behind. It was too late. I came here today to buy an alchemical neutralizing agent before the venom spreads to anyone else in her family." "Who tracked you?" A low guttural snarl
vibrated
through the metal utility grate beneath our boots. The paper lanterns in the surrounding market
flickered
and died in unison. A heavy, suffocating
silence
washed over the once-bustling platform. Vendors packed their wares in panicked haste. Shoppers scattered into the pitch-black side tunnels like terrified rats. "We need to leave." Tomás pulled a heavy iron spike from his dark coat. "Right now." "You are not going anywhere with me." "Look at the shadows, Quinn." I kept my gun leveled at his heart but shifted my peripheral gaze to the main tunnel entrance behind us. The darkness writhed. The physical space distorted and folded in on itself. A massive, horrifying shape detached itself from the surrounding
gloom
. Six glowing crimson eyes pierced the pitch black distance. Scaled appendages scraped loudly against the ancient Victorian brickwork. Sickening wet sounds
echoed
through the cavern. Tick-tock went the razor-sharp claws on the ceramic tiles. Tomás grabbed my shoulder and shoved me toward the overturned train carriage just as a serrated stinger
shattered
the concrete wall where I stood a mere second prior. The monstrous beast lunged forward through the dust.
created_at
"2026-02-19T19:33:52.912Z"
2/19/2026, 7:33:52 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3507
moderation_latency
(null)
generation_time
108235
tokens_prompt
4663
tokens_completion
5020
native_tokens_prompt
4507
native_tokens_completion
7958
native_tokens_completion_images
0
native_tokens_reasoning
6259
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.10451
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
3507
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771529632-Gf2wQA9WEodCGEYNCJUM"
upstream_id
(null)
total_cost
0.10451
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
36
tagDensity
0.389
leniency
0.778
rawRatio
0
effectiveRatio
0
92.29%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1297
totalAiIsmAdverbs
2
found
0
adverb
"angrily"
count
1
1
adverb
"completely"
count
1
highlights
0
"angrily"
1
"completely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
38.32%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1297
totalAiIsms
16
found
0
word
"echoed"
count
2
1
word
"hulking"
count
1
2
word
"churned"
count
1
3
word
"oppressive"
count
1
4
word
"etched"
count
1
5
word
"weight"
count
1
6
word
"flicked"
count
1
7
word
"scanned"
count
1
8
word
"chaotic"
count
1
9
word
"navigated"
count
1
10
word
"vibrated"
count
1
11
word
"flickered"
count
1
12
word
"silence"
count
1
13
word
"gloom"
count
1
14
word
"shattered"
count
1
highlights
0
"echoed"
1
"hulking"
2
"churned"
3
"oppressive"
4
"etched"
5
"weight"
6
"flicked"
7
"scanned"
8
"chaotic"
9
"navigated"
10
"vibrated"
11
"flickered"
12
"silence"
13
"gloom"
14
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
117
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
117
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
139
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
36
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1283
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1064
uniqueNames
11
maxNameDensity
0.66
worstName
"Herrera"
maxWindowNameDensity
2
worstWindowName
"Herrera"
discoveredNames
Saint
1
Christopher
1
Camden
2
Lock
1
Herrera
7
Tube
1
Veil
1
Market
1
Egyptian
1
Victorian
1
Tomás
3
persons
0
"Saint"
1
"Christopher"
2
"Herrera"
3
"Market"
4
"Tomás"
places
(empty)
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
88
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1283
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
139
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
59
mean
21.75
std
15.95
cv
0.734
sampleLengths
0
15
1
27
2
44
3
11
4
11
5
45
6
12
7
44
8
36
9
4
10
37
11
17
12
15
13
20
14
9
15
32
16
8
17
71
18
12
19
38
20
28
21
11
22
8
23
9
24
4
25
21
26
45
27
11
28
20
29
16
30
36
31
31
32
24
33
25
34
16
35
14
36
37
37
10
38
27
39
19
40
3
41
17
42
16
43
2
44
39
45
6
46
11
47
10
48
4
49
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
117
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
176
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
139
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1076
adjectiveStacks
1
stackExamples
0
"beautiful tiny old round"
adverbCount
22
adverbRatio
0.020446096654275093
lyAdverbCount
7
lyAdverbRatio
0.006505576208178439
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
139
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
139
mean
9.23
std
5.4
cv
0.585
sampleLengths
0
15
1
10
2
9
3
8
4
5
5
8
6
12
7
2
8
2
9
2
10
13
11
6
12
5
13
11
14
16
15
5
16
16
17
8
18
12
19
16
20
10
21
7
22
11
23
11
24
6
25
7
26
12
27
4
28
3
29
17
30
7
31
10
32
10
33
7
34
15
35
20
36
4
37
5
38
11
39
8
40
13
41
8
42
13
43
13
44
1
45
12
46
11
47
13
48
5
49
3
67.15%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.4244604316546763
totalSentences
139
uniqueOpeners
59
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
110
matches
(empty)
ratio
0
63.64%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
43
totalSentences
110
matches
0
"His boots found the gaps"
1
"He hurled himself over the"
2
"I grabbed the frozen links."
3
"My soaked boots scraped against"
4
"I vaulted the rusted top"
5
"I drew my weapon"
6
"his voice echoed from the"
7
"He clutched his left forearm."
8
"I holstered the gun and"
9
"I closed the distance as"
10
"I rounded a corner and"
11
"He adopted a zig-zag pattern"
12
"His left knee slammed into"
13
"I aimed my weapon at"
14
"He pushed himself up, clutched"
15
"I lowered the gun."
16
"He wrenched the rotting plywood"
17
"I skidded to a halt"
18
"My worn leather watch caught"
19
"I shoved the memory aside."
ratio
0.391
10.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
99
totalSentences
110
matches
0
"The heavy steel dumpster slammed"
1
"Herrera scrambled over the slick"
2
"His boots found the gaps"
3
"He hurled himself over the"
4
"I grabbed the frozen links."
5
"My soaked boots scraped against"
6
"I vaulted the rusted top"
7
"I drew my weapon"
8
"his voice echoed from the"
9
"A silver Saint Christopher medallion"
10
"He clutched his left forearm."
11
"A pale scar ran along"
12
"I holstered the gun and"
13
"The pursuit spilled out of"
14
"Herrera showed no signs of"
15
"A canvas medical bag slapped"
16
"I closed the distance as"
17
"Herrera shoved a hulking punk"
18
"The man spun around with"
19
"The crowd parted."
ratio
0.9
45.45%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
110
matches
0
"Now, fresh blood cascaded over"
ratio
0.009
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
3
fancyTags
0
"he urged (urge)"
1
"He pressed (press)"
2
"He gasped (gasp)"
dialogueSentences
36
tagDensity
0.083
leniency
0.167
rawRatio
1
effectiveRatio
0.167
85.9171%