NC Bench
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Run: 2026-02-19-01KHVPRB51YM1CT0QGM5KVEZA8
Run Details
Model:
Gemini 3.1 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
2m 40s
Cost:
$0.137450
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.08%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
24.02%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
70.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
53.26%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
80.65%
Pronoun-first sentence starts
(details)
30.97%
Subject-first sentence starts
(details)
32.26%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
2.94%
Dialogue tag variety (said vs. fancy)
(details)
81.3723%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Heavy black leather combat boots slammed against the slick tarmac.
The suspect vaulted a chained
rusted wrought-iron fence.
Tomás Herrera moved with unnatural
speed for a disgraced paramedic.
He scrambled over the wet
red brickwork of the Camden alleyway.
The distinctive green neon sign
of The Raven's Nest buzzed three streets behind them.
It cast a sick emerald
glow over the deep puddles.
Detective Harlow Quinn pushed her
burning legs to sprint faster.
She vaulted from the cracked
kerb, grabbed the top of the iron fence, threw her
weight
over the jagged spikes, and landed squarely on the other side. Eighteen years of Metropolitan Police service honed her military precision.
She absorbed the impact and
kept moving. "Harlow, stop!" Herrera shouted. Quinn ignored him.
She chased him in a
frantic zig-zag sprint through the narrow passage. Wooden delivery crates
shattered
beneath Herrera's heavy
footsteps
. Discarded fish heads and soaked corrugated cardboard slipped beneath Quinn's thick rubber soles. She maintained her relentless pace.
The sharp scent of rotting
cabbage, spilled petrol, and stale beer stung her nostrils.
A high chain-link gate blocked
the alley exit.
Herrera crashed into the rigid
metal mesh.
He rattled the heavy solid
brass padlock. Quinn stopped ten paces away. She drew her service weapon.
She wiped cold rainwater from
her sharp jaw. "Turn around." Herrera froze. His broad chest heaved. He turned toward her. Sickly yellow light spilled from a single functioning streetlamp overhead. Filthy water dripped from his short curly dark brown hair. He raised his bare hands. The thick jagged pink scar running along his left forearm caught the light. A heavy oxidized silver Saint Christopher medallion rested against his soaking linen shirt. "I am on a strict schedule, Detective." "You missed your shift at the hospital." Quinn stepped forward. "Three years ago." "People needed healing." "You lost your medical license. Now you bleed local street gangs." "They are not gangs."
He stepped away from the
shaking gate. "Your late partner understood the difference." Quinn tightened her grip on the wet polymer handle of her firearm. Morris. The name burned like acid in her throat.
She kept her face void
of emotion. "Leave Morris out of this." "He sought me out." Herrera lowered his right hand toward his dark trench coat pocket. "He needed a cure for his unique affliction." "Hands visible. Now." Herrera pulled a tiny
pristine
glass vial from his pocket.
He smashed it against the
brick wall in a smooth flip-flop motion. Thick grey smoke erupted from the
shattered
glass before the pieces even hit the ground. The cloud smelled of burnt sulfur, damp earth, and dried sage. Quinn coughed.
She waved the blinding chemical
fog away with her left hand. The worn leather
watch
on her left wrist clicked in the sudden
silence
.
By the time the toxic
air cleared, the
sturdy
chain-link gate stood wide open. The melted brass padlock lay glowing on the crushed concrete. She sprinted through the opening. The alley spat her out onto a deserted secondary high street. Fierce wind lashed freezing rain against boarded-up shop windows. Herrera disappeared down a cracked concrete stairwell partially hidden behind a rusted green commercial dumpster. A faded metal sign above the stairs read Camden Town Underground. The city closed this station over fifty years ago. Quinn stalked toward the dark entrance. She checked her analogue
watch
. Midnight.
She descended into the absolute
darkness below the street level. The air temperature dropped
sharply
with every step. Pitter-patter
echoes
of water dripping from the cracked ceiling filled the heavy
silence
. Thick black mould and stagnant ozone replaced the fresh scent of city rain.
Her tactical flashlight beam swept
over decayed paper posters advertising long-forgotten cinema films. Faded red and blue subway tile work coated the curved tunnel walls. Guttural voices drifted from the platform below. Quinn clicked her flashlight off. She crept down the remaining concrete stairs in total darkness. She pressed her rigid back against the damp ceramic tiles. She peeked around the jagged corner. Two heavily scarred muscled men stood before a makeshift barricade of welded steel girders. Herrera stood directly in front of them. "Market access is restricted tonight." The taller guard growled. Herrera reached into his damp shirt. He pulled a small yellowed object from a concealed leather pouch. "I have urgent business over the Veil." The towering guard inspected the object. A carved human bone token. He nodded once and stepped aside. Herrera slipped past the heavy steel barricade into the sprawling black cavern of the abandoned transit station. Quinn leaned against the cold wall. The suspect just entered the Veil Market. Her official Metropolitan Police badge held zero authority down here. Morris spoke of this
clandestine
place mere days before his brutal unexplained death. An underground supernatural bazaar. A secret hub for banned alchemical substances, stolen enchanted historical artifacts, and dangerous arcane secrets. The entire market moved locations every full moon. Tomorrow, this specific tunnel would contain nothing but starving rats. Quinn patted her waterproof trench coat pocket. She retrieved a cold smooth human knucklebone. She found the grim object hidden inside Morris's locked desk drawer the morning after his closed-casket funeral. The
complex
carved runes along its curved side matched the ones Herrera just displayed. She holstered her loaded weapon. She adjusted her heavy jacket. She walked out of the protective shadows with confident,
measured
strides. The taller guard stepped forward. He crossed his massive tree-trunk arms over his chest. Scars formed a
complex
web across his bald head. "Lost your way, tourist?" "I require supplies." Quinn held up the carved bone token. The second guard leaned close. He pressed his deformed nose almost against her collarbone. He sniffed the damp air around her exposed neck. Blood, wet wool, and cheap soap filled his nostrils. "Smells human." "Accept the token or step aside." Quinn shoved the cold bone
firmly
against the larger guard's chest. The
hulking
guard snatched the token away. He ran a dirty thumbnail over the
intricate
runes. He bit the bone. He exchanged a quick, silent glance with his giant partner. "Rules are rules. Enjoy the Market." They shoved the squealing steel girder out of her direct path. Quinn stepped past them onto the grand platform. A bizarre subterranean bazaar sprawled across the rusted train tracks. Flickering brass gas lamps and glowing pale blue
crystal
clusters bathed the massive platform in an eerie shifting light. Dozens of makeshift retail stalls
constructed
from scavenged wooden subway benches and tattered grey canvas filled the cavernous space. Strange vendors wearing heavy dark woollen cloaks hawked their unusual wares. Thick aromatic smoke drifted through the stagnant underground air. It carried the intense competing scents of roasting spiced meat, sweet burning frankincense, and sharp metallic ozone. A hunched elderly woman arranged a collection of lovely little old curved silver sacrificial daggers on a stained
velvet
cloth. Beside her stall, a tall slender man poured a viscous shimmering bright purple liquid into tiny fragile glass vials. Three children in ragged Victorian clothing played a game of knucklebones near the tracks using glowing vertebrae. They stopped and stared at Quinn with hollow black eyes. The low continuous hum of overlapping foreign conversations created a mesmerizing drone. Quinn kept her chin tucked down. She tracked Herrera's wet muddy footprints along the dusty platform edge. He stopped at a corner stall covered in dried hanging herbs and bleached animal skulls. Quinn mirrored his sudden stop. She pretended to examine an
intricate
carved wooden puzzle box at a nearby merchant table. She strained her trained ears to catch the hushed conversation over the bustling crowd noise. "I require the pure nightshade extract today." Herrera leaned over the counter. "The wholesale price went up, Tommy." A skeletal hand emerged from the heavy fabric to tap a leather bound ledger. "We agreed on three filled vials for the solid silver chalice." "That deal died before the Hunters started patrolling Soho streets. Five filled vials, or you walk away empty." Herrera slammed his closed fist onto the rotten wooden counter. Dust plumed into the air. "Innocent people will die without that medicine." "The world is full of dead people." The vendor pulled the silver chalice closer. "Not my problem." Quinn shifted her
weight
an inch closer. Her heavy boot blindly brushed against a loose hollow metal pipe. It rolled across the uneven stone floor with a deafening clatter. Herrera snapped his head toward the sharp metallic sound. His warm brown eyes locked onto Quinn's face. Cold recognition flashed across his weary features. "You followed me." "Do not move a muscle." Quinn drew her black polymer firearm. She aimed the iron sights squarely at his chest. The vendor shrieked. He dropped the silver chalice. He pulled a heavy loaded sawed-off shotgun from beneath his dark robes. He racked the oiled steel slide with a terrifying clack-clack sound. "No cops permitted inside the Market!" the vendor roared. The crowded platform fell dead silent. Hundreds of glowing inhuman eyes turned toward Quinn. Customers dropped their purchased goods. Angry vendors drew wicked curved steel blades and humming glowing wooden staffs. "Keep your finger off that trigger." Quinn adjusted her aim toward the vendor. "Slaughter the trespassing human!" a disembodied voice screamed from the angry mob. Herrera vaulted over the fragile herb stall. He tackled the screaming vendor backward just as the massive shotgun discharged. The deafening blast
shattered
the antique vaulted tiled ceiling directly above Quinn's head. A lethal shower of sharp jagged heavy ceramic shards rained down onto the platform. Quinn dive-rolled behind a thick solid concrete support pillar. Lead bullets and glowing
searing
hot red energy bolts slammed into the opposite side of her cover. The ancient concrete cracked, hissed, and spat dangerous stone shrapnel into the stagnant air. "Tommy!" Quinn shouted over the deafening
chaotic
crossfire. "There is no safe exit!" A massive
hulking
monstrous figure covered entirely in thick grey reptilian scales dropped heavily from the dark ceiling rafters. It crushed a beautiful wooden antique stall into thousands of tiny splinters. The massive creature roared and exposed triple rows of razor-sharp dripping yellow teeth. It fixed its glowing violent yellow eyes directly on Quinn's damaged pillar. The monster
charged
forward.
created_at
"2026-02-19T19:41:43.813Z"
2/19/2026, 7:41:43 PM
model
"google/gemini-3.1-pro-preview-20260219"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5663
moderation_latency
(null)
generation_time
159647
tokens_prompt
4663
tokens_completion
6909
native_tokens_prompt
4507
native_tokens_completion
10703
native_tokens_completion_images
0
native_tokens_reasoning
8515
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.13745
router
(null)
provider_responses
0
endpoint_id
"2abf5677-0826-45d9-8470-3d62c31d54a1"
is_byok
false
latency
5663
model_permaslug
"google/gemini-3.1-pro-preview-20260219"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771530103-PmyxsRqVD6vJpgbjY7ij"
upstream_id
(null)
total_cost
0.13745
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
15
adverbTagCount
1
adverbTags
0
"He stepped away [away]"
dialogueSentences
34
tagDensity
0.441
leniency
0.882
rawRatio
0.067
effectiveRatio
0.059
97.08%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1711
totalAiIsmAdverbs
1
found
0
adverb
"sharply"
count
1
highlights
0
"sharply"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
24.02%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1711
totalAiIsms
26
found
0
word
"weight"
count
2
1
word
"shattered"
count
3
2
word
"footsteps"
count
1
3
word
"pristine"
count
1
4
word
"silence"
count
2
5
word
"sturdy"
count
1
6
word
"echoes"
count
1
7
word
"clandestine"
count
1
8
word
"complex"
count
2
9
word
"measured"
count
1
10
word
"firmly"
count
1
11
word
"hulking"
count
2
12
word
"intricate"
count
2
13
word
"crystal"
count
1
14
word
"constructed"
count
1
15
word
"velvet"
count
1
16
word
"searing"
count
1
17
word
"chaotic"
count
1
18
word
"charged"
count
1
highlights
0
"weight"
1
"shattered"
2
"footsteps"
3
"pristine"
4
"silence"
5
"sturdy"
6
"echoes"
7
"clandestine"
8
"complex"
9
"measured"
10
"firmly"
11
"hulking"
12
"intricate"
13
"crystal"
14
"constructed"
15
"velvet"
16
"searing"
17
"chaotic"
18
"charged"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
160
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
160
filterMatches
0
"watch"
hedgeMatches
0
"tended to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
179
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1697
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
65
wordCount
1510
uniqueNames
17
maxNameDensity
1.72
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Herrera
17
Camden
2
Raven
1
Nest
1
Harlow
1
Quinn
26
Metropolitan
2
Police
2
Saint
1
Christopher
1
Town
1
Underground
1
Veil
1
Market
1
Morris
3
Victorian
1
Thick
3
persons
0
"Herrera"
1
"Raven"
2
"Nest"
3
"Harlow"
4
"Quinn"
5
"Police"
6
"Saint"
7
"Christopher"
8
"Market"
9
"Morris"
places
0
"Camden"
1
"Town"
2
"Underground"
3
"Thick"
globalScore
0.639
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
128
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1697
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
179
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
68
mean
24.96
std
22.13
cv
0.887
sampleLengths
0
18
1
99
2
4
3
55
4
22
5
18
6
2
7
61
8
7
9
13
10
3
11
11
12
17
13
28
14
5
15
23
16
3
17
48
18
50
19
60
20
12
21
69
22
7
23
31
24
21
25
9
26
17
27
7
28
34
29
73
30
45
31
21
32
23
33
4
34
10
35
32
36
2
37
17
38
30
39
6
40
11
41
8
42
59
43
104
44
17
45
15
46
35
47
12
48
20
49
11
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
160
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
233
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
179
ratio
0
matches
(empty)
70.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1524
adjectiveStacks
5
stackExamples
0
"thick jagged pink scar"
1
"sharp jagged heavy ceramic shards"
2
"thick solid concrete support"
3
"searing hot red energy"
4
"beautiful wooden antique stall"
adverbCount
32
adverbRatio
0.02099737532808399
lyAdverbCount
16
lyAdverbRatio
0.010498687664041995
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
179
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
179
mean
9.48
std
4.37
cv
0.461
sampleLengths
0
10
1
8
2
10
3
11
4
14
5
10
6
10
7
27
8
10
9
7
10
4
11
3
12
12
13
8
14
13
15
5
16
14
17
8
18
7
19
7
20
5
21
5
22
8
23
2
24
2
25
4
26
4
27
10
28
10
29
5
30
13
31
13
32
7
33
10
34
3
35
3
36
11
37
11
38
6
39
12
40
1
41
8
42
7
43
5
44
15
45
8
46
3
47
10
48
12
49
15
53.26%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.36312849162011174
totalSentences
179
uniqueOpeners
65
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
155
matches
(empty)
ratio
0
80.65%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
54
totalSentences
155
matches
0
"He scrambled over the wet"
1
"It cast a sick emerald"
2
"She vaulted from the cracked"
3
"She absorbed the impact and"
4
"She chased him in a"
5
"She maintained her relentless pace."
6
"He rattled the heavy solid"
7
"She drew her service weapon."
8
"She wiped cold rainwater from"
9
"His broad chest heaved."
10
"He turned toward her."
11
"He raised his bare hands."
12
"He stepped away from the"
13
"She kept her face void"
14
"He smashed it against the"
15
"She waved the blinding chemical"
16
"She sprinted through the opening."
17
"She checked her analogue watch."
18
"She descended into the absolute"
19
"Her tactical flashlight beam swept"
ratio
0.348
30.97%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
133
totalSentences
155
matches
0
"The suspect vaulted a chained"
1
"Tomás Herrera moved with unnatural"
2
"He scrambled over the wet"
3
"The distinctive green neon sign"
4
"It cast a sick emerald"
5
"Detective Harlow Quinn pushed her"
6
"She vaulted from the cracked"
7
"She absorbed the impact and"
8
"Quinn ignored him."
9
"She chased him in a"
10
"She maintained her relentless pace."
11
"The sharp scent of rotting"
12
"A high chain-link gate blocked"
13
"Herrera crashed into the rigid"
14
"He rattled the heavy solid"
15
"Quinn stopped ten paces away."
16
"She drew her service weapon."
17
"She wiped cold rainwater from"
18
"His broad chest heaved."
19
"He turned toward her."
ratio
0.858
32.26%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
155
matches
0
"By the time the toxic"
ratio
0.006
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
78
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
15
uselessAdditionCount
0
matches
(empty)
2.94%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
5
fancyTags
0
"Herrera shouted (shout)"
1
"The taller guard growled (growl)"
2
"the vendor roared (roar)"
3
"voice screamed (scream)"
4
"Quinn shouted (shout)"
dialogueSentences
34
tagDensity
0.147
leniency
0.294
rawRatio
1
effectiveRatio
0.294
81.3723%