Run: 2026-02-20-01KHXPC87Z5TSP99QPD8T2YNVS

Run Details

Duration:
32.7s
Cost:
$0.005049
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement exploded beneath Quinn’s boots as she vaulted over a toppled fruit stall, the scent of crushed oranges sharp in her throat. Rain lashed sideways, turning the neon glow of Soho into a blur of smeared colours—red, blue, amber—all bleeding together like a watercolour left in the storm. Her breath came in controlled bursts, each exhale measured, each inhale burning with the cold. *Three blocks. Lost him at the corner of Wardour.* No. *There.* A shadow detached itself from the alley mouth, too fluid, too *aware* of her pursuit. The suspect—tall, lean, moving with that unnatural grace that set her teeth on edge—glanced back. Just for a second. Long enough for the green neon of *The Raven’s Nest* to catch the silver glint of something at his throat. A pendant. Or a blade. Quinn’s fingers twitched toward her sidearm, but the crowd—drunk, oblivious, stumbling between pubs—was too thick. A shot here would bring questions. Paperwork. A suspension, maybe. And she’d already lost one partner to the kind of answers that didn’t fit in a report. “Police! Stop!” The words tore from her, swallowed instantly by the rain and the laughter spilling from some open door where a jazz trumpet wailed. The suspect didn’t flinch. Just turned, sprinted, and was gone—swallowed by the dark maw of an alley she knew too well. *Silas’ bar.* She skidded to a halt at the entrance, rainwater streaming from her cropped hair, her watch face slick under her fingers. 23:17. The Nest would be packed. Witnesses. Civilians. *Hostiles?* The last time she’d been here, Morris had laughed off her suspicions about the place, called her paranoid. Three days later, his body turned up in the Thames with his lungs full of something the coroner couldn’t identify. A hand clamped onto her shoulder. Quinn spun, fist already bunched, but the man behind her raised his palms fast. “Easy, *detective.*” Tomás Herrera’s voice cut through the downpour, warm despite the chill. His Saint Christopher medallion glinted, rain beading on the silver. “You look like you’re chasing more than a pickpocket.” She knocked his hand off. “Not your business, Herrera.” “Funny.” His gaze flicked past her, toward the alley. “Because that’s *exactly* where you don’t want to go.” The air between them hummed, thick with things unsaid. She’d seen him at crime scenes before—always on the edges, always too helpful, always with that scar on his forearm peeking out from under his sleeve. A knife wound, he’d once told her. *Not from anything human.* “He went into the Nest,” she said. Tomás exhaled through his nose, a sound like a man counting to ten. “Then he’s not coming out the same way.” A crash echoed from the alley—metal on stone. Quinn didn’t wait. She pushed past him, boots splashing through puddles that reflected the sickly green of the bar’s sign. The alley narrowed, the bricks slick under her fingers as she steadied herself around the corner. The back door of *The Raven’s Nest* hung open, hinges screaming. Inside, the usual murmur of conversation had died. All eyes—human, otherwise, and the ones she couldn’t quite classify—turned toward her. The scent hit first: whiskey, old leather, something metallic underneath. Blood? No. *Older than blood.* Silas stood behind the bar, polishing a glass with deliberate slowness. His smile didn’t reach his eyes. “Detective Quinn. *Again.*” She ignored him. The suspect was gone. But the bookshelf at the far end of the room—the one with the first-edition *Dracula* and the taxidermied raven—stood ajar. Tomás cursed under his breath behind her. “Quinn, *no.*” She didn’t listen. The hidden door led to a staircase, spiralling down into darkness. The air grew thicker with each step, the damp smell of earth and something older, something *wrong.* Her torch beam cut through the black, illuminating graffiti on the walls—symbols, not tags. Reverse Greek, just like the Bristol case. *Sigma for S. Darkness backwards.* The stairs ended in a tunnel, the walls lined with bones. Not human. *Mostly* not human. A market sprawled ahead, a labyrinth of stalls under the flickering glow of gas lamps. The Veil Market. She’d heard the whispers—cops who’d seen things, drunk off-duty, who woke up the next day with their memories fuzzy and their pockets full of bone tokens. The kind of place that moved every full moon. The kind of place that shouldn’t exist. And there, at the centre of it all, her suspect. He stood at a stall draped in black velvet, handing over a small, gleaming object to a woman with too many teeth. A bone token. *Entry fee.* Quinn’s pulse hammered in her throat. She could turn back. Call it in. Let the uniforms flood the place, even if half of them would probably vanish into the dark, never to be seen again. Or she could follow. She stepped forward. The market swallowed her whole. The ground beneath her feet wasn’t cobblestone anymore. It was *teeth.* Tiny, sharp, arranged in patterns that made her eyes ache if she looked too long. The stalls sold things that didn’t have names—jars of liquid that pulsed like hearts, knives that whispered when you got too close, a cage containing something that might’ve been a child once, before it grew too many limbs. Her suspect was moving again, weaving through the crowd. She kept her hand near her sidearm, but the weight of unseen eyes pressed in on her. *They know you don’t belong.* A hand grabbed her wrist. Tomás yanked her behind a stall selling what looked like eyeballs in brine. His face was tight, his medallion cold against her skin as he pulled her close. “You *idiot,*” he hissed. “This isn’t a place for cops. This isn’t a place for *people.*” “Then what the hell is it?” she snapped. “A test.” His grip tightened. “And you’re failing.” The suspect had stopped. Turned. His eyes met hers across the crowd, and he smiled. Then he raised a hand—and the market *moved.* The stalls shifted, the paths rearranging like a maze resetting itself. The gas lamps dimmed. The whispers grew louder. Tomás cursed, dragging her backward. “We need to go. *Now.*” Quinn didn’t move. Because the suspect was walking toward them. And behind him, the crowd parted. Something stepped into the light. It had the shape of a man, but its skin was the wrong colour—too pale, too *smooth,* like polished bone. Its fingers were too long. Its smile too wide. And when it spoke, its voice wasn’t a sound. It was a *feeling,* crawling up her spine, settling in her skull. “*Detective.*” Tomás’ breath hitched. “That’s not—” “I know what it is,” Quinn said. Because she’d seen it before. In Morris’ last case file. In his *autopsy.* The thing that had killed her partner was standing ten feet away, and it was holding out a hand. Not to her. To the suspect. And in his palm was a second bone token. *For her.* Quinn’s finger twitched toward her sidearm. The suspect laughed. Then the lights went out.
created_at"2026-02-20T14:13:36.663Z" 2/20/2026, 2:13:36 PM
model"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency619
moderation_latency(null)
generation_time32582
tokens_prompt4663
tokens_completion1891
native_tokens_prompt4288
native_tokens_completion1667
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0050492
router(null)
provider_responses
0
endpoint_id"13c5002b-8c5b-490c-8a5f-52ec0242804f"
id"390c4ab014ab4b74ab33ff9da82b6572"
is_byokfalse
latency614
model_permaslug"mistralai/mistral-medium-3.1" 3/1/2001, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771596816-jpX2dUQ074zaF5DNFWiT"
upstream_id"390c4ab014ab4b74ab33ff9da82b6572"
total_cost0.0050492
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.421
leniency0.842
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1187
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1187
totalAiIsms12
found
0
word"measured"
count1
1
word"glint"
count1
2
word"maw"
count1
3
word"streaming"
count1
4
word"chill"
count1
5
word"flicked"
count1
6
word"echoed"
count1
7
word"velvet"
count1
8
word"gleaming"
count1
9
word"pulse"
count1
10
word"pulsed"
count1
11
word"weight"
count1
highlights
0"measured"
1"glint"
2"maw"
3"streaming"
4"chill"
5"flicked"
6"echoed"
7"velvet"
8"gleaming"
9"pulse"
10"pulsed"
11"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences122
filterMatches
0"watch"
1"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans29
markdownWords57
totalWords1167
ratio0.049
matches
0"Three blocks. Lost him at the corner of Wardour."
1"There."
2"aware"
3"The Raven’s Nest"
4"Silas’ bar."
5"Hostiles?"
6"detective."
7"exactly"
8"Not from anything human."
9"The Raven’s Nest"
10"Older than blood."
11"Again."
12"Dracula"
13"no."
14"wrong."
15"Sigma for S. Darkness backwards."
16"Mostly"
17"Entry fee."
18"teeth."
19"They know you don’t belong."
20"idiot,"
21"people."
22"moved."
23"Now."
24"smooth,"
25"feeling,"
26"Detective."
27"autopsy."
28"For her."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount1075
uniqueNames16
maxNameDensity0.74
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Quinn8
Soho1
Raven2
Nest3
Morris1
Thames1
Herrera1
Saint1
Christopher1
Tomás5
Silas1
Greek1
Bristol1
Veil1
Market1
Tiny1
persons
0"Quinn"
1"Raven"
2"Nest"
3"Morris"
4"Herrera"
5"Saint"
6"Christopher"
7"Tomás"
8"Silas"
9"Greek"
10"Market"
places
0"Soho"
1"Thames"
2"Bristol"
globalScore1
windowScore1
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"quite classify—turned toward her"
1"looked like eyeballs in brine"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1167
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean21.22
std20.86
cv0.983
sampleLengths
075
159
242
346
42
568
66
746
89
918
1046
117
1221
1344
1446
1520
1627
179
183
1954
2011
215
2260
2337
2435
254
263
275
2864
2931
305
3144
328
338
3415
358
3619
3710
3816
395
4050
411
425
437
445
455
463
4719
483
493
99.51% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences122
matches
0"was gone"
1"was gone"
79.52% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs166
matches
0"was walking"
1"was standing was holding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount18
semicolonCount0
flaggedSentences13
totalSentences135
ratio0.096
matches
0"Rain lashed sideways, turning the neon glow of Soho into a blur of smeared colours—red, blue, amber—all bleeding together like a watercolour left in the storm."
1"The suspect—tall, lean, moving with that unnatural grace that set her teeth on edge—glanced back."
2"Quinn’s fingers twitched toward her sidearm, but the crowd—drunk, oblivious, stumbling between pubs—was too thick."
3"Just turned, sprinted, and was gone—swallowed by the dark maw of an alley she knew too well."
4"She’d seen him at crime scenes before—always on the edges, always too helpful, always with that scar on his forearm peeking out from under his sleeve."
5"A crash echoed from the alley—metal on stone."
6"All eyes—human, otherwise, and the ones she couldn’t quite classify—turned toward her."
7"But the bookshelf at the far end of the room—the one with the first-edition *Dracula* and the taxidermied raven—stood ajar."
8"The air grew thicker with each step, the damp smell of earth and something older, something *wrong.* Her torch beam cut through the black, illuminating graffiti on the walls—symbols, not tags."
9"She’d heard the whispers—cops who’d seen things, drunk off-duty, who woke up the next day with their memories fuzzy and their pockets full of bone tokens."
10"The stalls sold things that didn’t have names—jars of liquid that pulsed like hearts, knives that whispered when you got too close, a cage containing something that might’ve been a child once, before it grew too many limbs."
11"Then he raised a hand—and the market *moved.*"
12"It had the shape of a man, but its skin was the wrong colour—too pale, too *smooth,* like polished bone."
81.10% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount274
adjectiveStacks1
stackExamples
0"suspect—tall, lean, moving"
adverbCount15
adverbRatio0.05474452554744526
lyAdverbCount2
lyAdverbRatio0.0072992700729927005
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean8.64
std7.12
cv0.824
sampleLengths
023
126
215
32
48
51
615
715
84
920
102
113
1215
136
141
153
1617
1725
184
1917
202
2121
221
235
241
251
2619
2720
286
2914
3013
3110
329
335
344
359
369
379
3826
397
404
417
4213
438
448
453
4617
4716
4811
498
61.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.40298507462686567
totalSentences134
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences103
matches
0"Just for a second."
1"Just turned, sprinted, and was"
2"*Mostly* not human."
3"Then he raised a hand—and"
4"Then the lights went out."
ratio0.049
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount25
totalSentences103
matches
0"Her breath came in controlled"
1"She skidded to a halt"
2"His Saint Christopher medallion glinted,"
3"She knocked his hand off."
4"His gaze flicked past her,"
5"She’d seen him at crime"
6"She pushed past him, boots"
7"His smile didn’t reach his"
8"She ignored him."
9"She didn’t listen."
10"She’d heard the whispers—cops who’d"
11"He stood at a stall"
12"She could turn back."
13"She stepped forward."
14"It was *teeth.* Tiny, sharp,"
15"Her suspect was moving again,"
16"She kept her hand near"
17"*They know you don’t belong.*"
18"His face was tight, his"
19"His grip tightened"
ratio0.243
91.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences103
matches
0"The pavement exploded beneath Quinn’s"
1"Rain lashed sideways, turning the"
2"Her breath came in controlled"
3"A shadow detached itself from"
4"The suspect—tall, lean, moving with"
5"Quinn’s fingers twitched toward her"
6"A shot here would bring"
7"A suspension, maybe."
8"The words tore from her,"
9"The suspect didn’t flinch."
10"She skidded to a halt"
11"The Nest would be packed."
12"*Hostiles?* The last time she’d"
13"A hand clamped onto her"
14"Quinn spun, fist already bunched,"
15"Tomás Herrera’s voice cut through"
16"His Saint Christopher medallion glinted,"
17"She knocked his hand off."
18"His gaze flicked past her,"
19"The air between them hummed,"
ratio0.738
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences103
matches
0"Because the suspect was walking"
1"Because she’d seen it before."
2"To the suspect."
ratio0.029
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"The suspect—tall, lean, moving with that unnatural grace that set her teeth on edge—glanced back."
1"She pushed past him, boots splashing through puddles that reflected the sickly green of the bar’s sign."
2"She’d heard the whispers—cops who’d seen things, drunk off-duty, who woke up the next day with their memories fuzzy and their pockets full of bone tokens."
3"The stalls sold things that didn’t have names—jars of liquid that pulsed like hearts, knives that whispered when you got too close, a cage containing something …"
4"It was a *feeling,* crawling up her spine, settling in her skull."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"he hissed (hiss)"
1"she snapped (snap)"
dialogueSentences19
tagDensity0.211
leniency0.421
rawRatio0.5
effectiveRatio0.211
87.8468%