Run: 2026-02-20-01KHXPKN6RJ1RG4BY1CE45AHCR

Run Details

Duration:
28.3s
Cost:
$0.004214
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement cracked under Quinn’s boot as she skidded around the corner, her breath ragged in the cold night air. The suspect’s coat flared like a dark flag ahead, vanishing into the mouth of an alley off Neal Street. Rain slashed sideways, turning the cobblestones into a slick mirror of neon and shadow. She didn’t slow. Couldn’t. Her radio hissed static. “Quinn, status?” Control’s voice, tinny and distant. She ignored it. The suspect had a ten-second lead, maybe less. A knife glinted in his hand as he glanced back—just once—before ducking beneath a rusted fire escape. Quinn’s pulse hammered in her throat. She knew that face. Not from a file. From somewhere deeper. Somewhere that made her stomach twist. The alley spat her out onto a wider street, the glow of Camden High Street bleeding through the downpour. The suspect was already halfway across, weaving through late-night stragglers with the ease of someone who knew the city’s veins. Quinn pushed harder, her leather watch strap digging into her wrist. The Saint Christopher medallion around his neck caught the light as he turned—just for a second—before he vanished down a set of stairs leading into the underground. She skidded to a halt at the top, rainwater pooling in the grooves of the concrete. The stairs descended into darkness, the air rising from below thick with the scent of damp earth and something sharper—copper, maybe, or the metallic tang of old magic. A sign hung crookedly above the entrance: *Camden Town Station – Closed for Maintenance*. The paint was fresh. Too fresh. Quinn’s fingers twitched toward her radio again. Protocol said to wait for backup. Protocol didn’t account for the way her skin prickled, or the way the back of her neck burned like she’d been branded. She exhaled, sharp and controlled, and started down the steps. The tunnel swallowed her whole. The walls were lined with peeling posters, their edges curling like dead leaves. A flickering bulb cast long shadows, turning the graffiti into something alive, something watching. Quinn’s boots splashed through shallow puddles, the sound echoing ahead of her. The suspect was gone. But the tunnel didn’t end. It split—left, right, straight ahead—each path darker than the last. Then she saw it. A bone token, half-buried in the muck near the left-hand passage. Small, yellowed, carved with symbols that made her eyes ache. She didn’t touch it. Didn’t need to. She’d seen enough in the last three years to know what it meant. The Veil Market. Her radio crackled again. “Quinn, respond. We’ve got reports of a disturbance near Camden. Armed suspect, possible hostage situation.” She unclipped the radio from her belt and let it drop. It hit the ground with a wet *thunk*. The left-hand tunnel sloped downward, the air growing heavier with every step. The scent of spices and something older—something like burnt hair—coiled around her. Then, light. Flickering, golden, spilling from a jagged tear in the tunnel wall. A curtain of beads hung across the opening, swaying as if someone had just passed through. Quinn hesitated. The market wasn’t on any map. Wasn’t in any file. But the suspect had gone this way. And if he was connected to the things she’d been chasing—if he was connected to *Morris*—then she didn’t have a choice. She pushed through the beads. The market hit her like a physical blow. Stalls stretched in every direction, their wares glowing under the dim light of enchanted lanterns. Jars of swirling mist. Knives that hummed when she looked at them too long. A woman with too many teeth offered her a vial of something that smelled like lightning. Quinn ignored her, scanning the crowd. The suspect was nowhere. But the market was alive with movement—figures in hooded cloaks, creatures with too many eyes, a man haggling over what looked like a human finger. Her hand went to her sidearm. The weight of it was familiar. Comforting. But the rules here weren’t the same. She could feel it in the way the air pressed against her skin, in the way the shadows seemed to lean in when she passed. A child—no, not a child, something wearing a child’s skin—grinned at her from behind a stall selling teeth. “You’re new,” it said, voice like rustling paper. “New things break easy.” Quinn didn’t answer. She kept moving, her boots silent on the uneven ground. The market twisted and turned, a labyrinth of stalls and whispers. Then, ahead, a flash of dark fabric. The suspect. He was talking to a man with a face like cracked porcelain, his fingers tracing the edge of a blade laid out on the table between them. Quinn stepped forward— —and the ground gave way beneath her. She hit the dirt hard, the breath knocked from her lungs. The market vanished. The stalls, the lanterns, the creatures—all gone. She was in a narrow tunnel, the walls slick with moisture, the air thick with the stench of decay. Ahead, the suspect stood frozen, his back to her, his shoulders tense. “Police,” Quinn said, her voice steady despite the way her heart hammered. “Turn around. Slowly.” The suspect didn’t move. Then, slowly, he raised his hands. The knife was gone. The medallion glinted in the dim light. “You shouldn’t have followed me, Detective,” he said, his voice low, accented. Spanish, maybe. “This place isn’t for you.” Quinn’s grip tightened on her sidearm. “Turn. Around.” He did. His face was younger than she’d expected. Late twenties, maybe. A scar ran along his left forearm, jagged and white against his olive skin. His eyes—warm brown, almost kind—met hers. And then he smiled. “You’re already too late,” he said. Behind him, the tunnel walls began to *breathe*. The shadows deepened, stretching toward her like fingers. The air grew thick, pressing against her skin, her lungs. Quinn’s breath came in short, sharp gasps. The suspect’s smile widened. “Welcome to the Veil Market, Detective Quinn,” he said. “Hope you brought more than a badge.”
created_at"2026-02-20T14:17:39.314Z" 2/20/2026, 2:17:39 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency564
moderation_latency(null)
generation_time28226
tokens_prompt4663
tokens_completion1586
native_tokens_prompt4288
native_tokens_completion1380
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.004214
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"8c2285cc702541828a53df085e2354ae"
is_byokfalse
latency564
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597059-isWbhNWUqemfPoD3NIXT"
upstream_id"8c2285cc702541828a53df085e2354ae"
total_cost0.004214
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences12
tagDensity0.417
leniency0.833
rawRatio0
effectiveRatio0
90.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1015
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1015
totalAiIsms10
found
0
word"pulse"
count1
1
word"stomach"
count1
2
word"echoing"
count1
3
word"scanning"
count1
4
word"weight"
count1
5
word"familiar"
count1
6
word"comforting"
count1
7
word"could feel"
count1
8
word"porcelain"
count1
9
word"tracing"
count1
highlights
0"pulse"
1"stomach"
2"echoing"
3"scanning"
4"weight"
5"familiar"
6"comforting"
7"could feel"
8"porcelain"
9"tracing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences105
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords10
totalWords995
ratio0.01
matches
0"Camden Town Station – Closed for Maintenance"
1"thunk"
2"Morris"
3"breathe"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
85.97% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount937
uniqueNames13
maxNameDensity1.28
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn12
Neal1
Street2
Camden2
High1
Saint1
Christopher1
Town1
Station1
Closed1
Veil1
Market1
Spanish1
persons
0"Quinn"
1"Saint"
2"Christopher"
3"Market"
places
0"Neal"
1"Street"
2"Camden"
3"High"
4"Town"
5"Station"
globalScore0.86
windowScore1
38.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount3
matches
0"something like burnt hair—coiled around her"
1"smelled like lightning"
2"looked like a human finger"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount995
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences111
matches
0"knew that face"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean33.17
std23.58
cv0.711
sampleLengths
057
111
251
377
464
545
65
758
845
93
1019
1119
1253
1340
145
1588
1645
1730
1860
193
207
2152
2215
2321
2419
258
2636
276
2837
2916
88.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences105
matches
0"been branded"
1"were lined"
2"was gone"
3"was connected"
4"was connected"
5"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"was talking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount20
semicolonCount0
flaggedSentences13
totalSentences111
ratio0.117
matches
0"A knife glinted in his hand as he glanced back—just once—before ducking beneath a rusted fire escape."
1"The Saint Christopher medallion around his neck caught the light as he turned—just for a second—before he vanished down a set of stairs leading into the underground."
2"The stairs descended into darkness, the air rising from below thick with the scent of damp earth and something sharper—copper, maybe, or the metallic tang of old magic."
3"A sign hung crookedly above the entrance: *Camden Town Station – Closed for Maintenance*."
4"It split—left, right, straight ahead—each path darker than the last."
5"The scent of spices and something older—something like burnt hair—coiled around her."
6"And if he was connected to the things she’d been chasing—if he was connected to *Morris*—then she didn’t have a choice."
7"But the market was alive with movement—figures in hooded cloaks, creatures with too many eyes, a man haggling over what looked like a human finger."
8"A child—no, not a child, something wearing a child’s skin—grinned at her from behind a stall selling teeth."
9"Quinn stepped forward—"
10"—and the ground gave way beneath her."
11"The stalls, the lanterns, the creatures—all gone."
12"His eyes—warm brown, almost kind—met hers."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount957
adjectiveStacks1
stackExamples
0"thick, pressing against her"
adverbCount35
adverbRatio0.03657262277951933
lyAdverbCount2
lyAdverbRatio0.0020898641588296763
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean8.96
std6.3
cv0.702
sampleLengths
020
119
214
33
41
54
67
73
88
917
106
114
124
133
146
1519
1620
1711
1827
1916
2028
2114
224
232
247
256
2622
2710
285
2913
3014
3112
324
335
3410
354
3611
3710
384
393
4013
413
424
4315
4411
458
4612
4712
482
4911
48.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3333333333333333
totalSentences111
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences95
matches
0"Somewhere that made her stomach"
1"Then she saw it."
2"Then, ahead, a flash of"
3"Then, slowly, he raised his"
ratio0.042
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences95
matches
0"She didn’t slow."
1"Her radio hissed static."
2"She ignored it."
3"She knew that face."
4"She skidded to a halt"
5"She exhaled, sharp and controlled,"
6"It split—left, right, straight ahead—each"
7"She didn’t touch it."
8"She’d seen enough in the"
9"Her radio crackled again."
10"She unclipped the radio from"
11"It hit the ground with"
12"She pushed through the beads."
13"Her hand went to her"
14"She could feel it in"
15"it said, voice like rustling"
16"She kept moving, her boots"
17"He was talking to a"
18"She hit the dirt hard,"
19"She was in a narrow"
ratio0.242
65.26% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences95
matches
0"The pavement cracked under Quinn’s"
1"The suspect’s coat flared like"
2"Rain slashed sideways, turning the"
3"She didn’t slow."
4"Her radio hissed static."
5"Control’s voice, tinny and distant"
6"She ignored it."
7"The suspect had a ten-second"
8"A knife glinted in his"
9"Quinn’s pulse hammered in her"
10"She knew that face."
11"The alley spat her out"
12"The suspect was already halfway"
13"Quinn pushed harder, her leather"
14"The Saint Christopher medallion around"
15"She skidded to a halt"
16"The stairs descended into darkness,"
17"A sign hung crookedly above"
18"The paint was fresh."
19"Quinn’s fingers twitched toward her"
ratio0.789
52.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences95
matches
0"—and the ground gave way"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount2
matches
0"The suspect was already halfway across, weaving through late-night stragglers with the ease of someone who knew the city’s veins."
1"He was talking to a man with a face like cracked porcelain, his fingers tracing the edge of a blade laid out on the table between them."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount2
matches
0"Quinn said, her voice steady despite the way her heart hammered"
1"he said, his voice low, accented"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences12
tagDensity0.417
leniency0.833
rawRatio0
effectiveRatio0
83.7903%