Run: 2026-02-20-01KHXPQVFXWH0WZKRAY1K5AEZ0

Run Details

Duration:
25.0s
Cost:
$0.004008
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement cracked under Quinn’s boot as she skidded around the corner, her breath ragged in the cold night air. The suspect’s coat flared like a dark flag ahead, vanishing into the mouth of an alley off Neal Street. Rain needled her face, turning the neon signs into smears of colour—red, green, blue—all bleeding together in the downpour. She didn’t slow. Couldn’t. Three years of chasing ghosts, and now this. A real lead. A real suspect. The kind with answers. The alley spat her out onto a quieter stretch of Shaftesbury Avenue, the suspect’s silhouette just visible ahead, weaving through the sparse late-night crowd. A bus rumbled past, its headlights carving through the rain, and for a second, Quinn lost him. Then she spotted the green neon sign—*The Raven’s Nest*—and the figure darting inside. She didn’t hesitate. The bar’s door swung shut behind her with a dull thud. The air inside was thick with the scent of stale beer and old wood, the hum of conversation dying as heads turned. Quinn’s eyes locked onto the back of the room, where a figure in a sodden coat slipped behind a bookshelf. No time to question. No time to think. She shoved through the crowd, ignoring the muttered curses, and followed. The bookshelf swung shut behind her, sealing her in darkness. A narrow passage stretched ahead, lit only by the faint glow of a single bulb. The walls were lined with maps—old, yellowed, some with pins stuck in them like warnings. Quinn’s fingers brushed her sidearm as she moved forward, her pulse hammering in her throat. Then the passage opened into a wider space, and she froze. The Veil Market. She’d heard whispers of it, of course. A black market for things that didn’t exist. Things that shouldn’t. But seeing it was different. The cavernous space stretched beneath the city, the air thick with the scent of incense and something sharper—copper, maybe, or ozone. Stalls lined the walls, their wares hidden under cloth or glass, their owners watching her with unblinking eyes. And there, at the far end, was the suspect. He turned, just for a second, his face half-lit by the flickering lanterns. Recognition flared in his eyes. Then he bolted. Quinn didn’t think. She ran. The market swallowed her whole. The crowd parted reluctantly, bodies pressing against her as she pushed through. A stallholder hissed something in a language she didn’t know, his fingers tightening around a vial of swirling liquid. She dodged, her boots slipping on the uneven ground, and nearly collided with a woman holding a cage of something that chirped and fluttered. The suspect was faster. He knew this place. Knew its twists and turns, its hidden paths. Quinn’s lungs burned as she followed, her vision tunnelling to the back of his coat, the way it flapped like wings as he ran. A staircase loomed ahead, leading deeper underground. The suspect took it two steps at a time, his hand skimming the railing as he descended. Quinn hesitated. This wasn’t her world. Wasn’t her jurisdiction. But the alternative—letting him disappear—was worse. She took the stairs. The air grew colder, damper. The walls here were rough stone, slick with moisture, the only light coming from flickering torches mounted at irregular intervals. The sound of the market faded behind her, replaced by the distant drip of water and the echo of her own footsteps. Then she heard it—the scuffle of boots on stone. A grunt. A curse. She rounded a corner and saw him. The suspect was pressed against the wall, his chest heaving, his eyes wide. A figure stood over him—a man with a scar running down his forearm and a Saint Christopher medallion glinting at his throat. Tomás Herrera. Quinn’s fingers twitched toward her gun. Herrera didn’t move. Didn’t even look at her. His gaze was fixed on the suspect, his voice low, urgent. "You shouldn’t have come here." The suspect swallowed hard. "I didn’t have a choice." Quinn stepped forward, her voice cutting through the tension. "Neither do I." Herrera finally turned, his expression unreadable. "Detective Quinn. You’re a long way from home." She didn’t lower her gun. "So are you." A beat of silence. Then Herrera sighed, his shoulders slumping just slightly. "This isn’t your fight." "Try telling that to DS Morris." The name hung in the air between them, heavy as a curse. Herrera’s jaw tightened. "You don’t know what you’re dealing with." Quinn’s finger hovered over the trigger. "Then enlighten me." The suspect shifted, his voice barely a whisper. "She’s not wrong. You need to see this." Herrera’s eyes flicked to the suspect, then back to Quinn. For a long moment, no one moved. Then, slowly, he reached into his coat. Quinn’s grip on her gun tightened. But all he pulled out was a bone token—small, carved, strung on a leather cord. He tossed it to her. She caught it, her skin prickling at the touch. "What is this?" "The price of admission," Herrera said. "If you’re coming with us, you play by the rules." Quinn’s gaze flicked to the suspect, then back to Herrera. She didn’t trust either of them. But she didn’t have a choice. She pocketed the token. Herrera nodded, then turned and started walking deeper into the tunnels. The suspect followed, casting one last glance at Quinn before disappearing into the dark. She took a breath, her pulse roaring in her ears. Then she stepped forward, into the unknown.
created_at"2026-02-20T14:19:56.824Z" 2/20/2026, 2:19:56 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency581
moderation_latency(null)
generation_time24895
tokens_prompt4663
tokens_completion1457
native_tokens_prompt4288
native_tokens_completion1243
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0040085
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"9359c5e38048482a8f4d5c930fb81065"
is_byokfalse
latency581
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597196-Mn9srXn1pYuzbFcrn23p"
upstream_id"9359c5e38048482a8f4d5c930fb81065"
total_cost0.0040085
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
83.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount921
totalAiIsmAdverbs3
found
0
adverb"reluctantly"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"reluctantly"
1"slightly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount921
totalAiIsms14
found
0
word"pulse"
count2
1
word"fluttered"
count1
2
word"loomed"
count1
3
word"echo"
count1
4
word"footsteps"
count1
5
word"glinting"
count1
6
word"tension"
count1
7
word"unreadable"
count1
8
word"silence"
count1
9
word"whisper"
count1
10
word"flicked"
count2
11
word"roaring"
count1
highlights
0"pulse"
1"fluttered"
2"loomed"
3"echo"
4"footsteps"
5"glinting"
6"tension"
7"unreadable"
8"silence"
9"whisper"
10"flicked"
11"roaring"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences92
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences92
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences104
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords910
ratio0.003
matches
0"The Raven’s Nest"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount841
uniqueNames11
maxNameDensity1.66
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Herrera"
discoveredNames
Quinn14
Neal1
Street1
Shaftesbury1
Avenue1
Raven1
Veil1
Market1
Saint1
Christopher1
Herrera9
persons
0"Quinn"
1"Raven"
2"Market"
3"Saint"
4"Christopher"
5"Herrera"
places
0"Neal"
1"Street"
2"Shaftesbury"
3"Avenue"
globalScore0.668
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount910
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences104
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean18.96
std17.28
cv0.911
sampleLengths
058
14
218
354
43
553
68
711
855
911
103
1162
129
1318
143
155
1660
1740
1824
192
2013
214
2247
2313
247
2535
262
276
2824
299
3012
3114
328
3316
346
3522
369
3716
3824
396
4020
4112
4216
4322
444
4525
4610
477
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences92
matches
0"were lined"
1"was fixed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences8
totalSentences104
ratio0.077
matches
0"Rain needled her face, turning the neon signs into smears of colour—red, green, blue—all bleeding together in the downpour."
1"Then she spotted the green neon sign—*The Raven’s Nest*—and the figure darting inside."
2"The walls were lined with maps—old, yellowed, some with pins stuck in them like warnings."
3"The cavernous space stretched beneath the city, the air thick with the scent of incense and something sharper—copper, maybe, or ozone."
4"But the alternative—letting him disappear—was worse."
5"Then she heard it—the scuffle of boots on stone."
6"A figure stood over him—a man with a scar running down his forearm and a Saint Christopher medallion glinting at his throat."
7"But all he pulled out was a bone token—small, carved, strung on a leather cord."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount852
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.036384976525821594
lyAdverbCount8
lyAdverbRatio0.009389671361502348
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences104
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences104
mean8.75
std6.07
cv0.694
sampleLengths
020
119
219
33
41
58
63
73
84
924
1017
1113
123
1311
1422
1520
164
174
1811
1910
2015
2115
2215
2311
243
257
268
273
285
2921
3018
319
3213
335
343
353
362
375
3812
3919
4024
414
424
438
4424
457
4617
472
484
493
41.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.2980769230769231
totalSentences104
uniqueOpeners31
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences85
matches
0"Then she spotted the green"
1"Then the passage opened into"
2"Then he bolted."
3"Then she heard it—the scuffle"
4"Then Herrera sighed, his shoulders"
5"Then, slowly, he reached into"
6"Then she stepped forward, into"
ratio0.082
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences85
matches
0"She didn’t slow."
1"She didn’t hesitate."
2"She shoved through the crowd,"
3"She’d heard whispers of it,"
4"He turned, just for a"
5"She dodged, her boots slipping"
6"He knew this place."
7"She took the stairs."
8"She rounded a corner and"
9"His gaze was fixed on"
10"She didn’t lower her gun."
11"He tossed it to her."
12"She caught it, her skin"
13"She didn’t trust either of"
14"She pocketed the token."
15"She took a breath, her"
ratio0.188
71.76% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences85
matches
0"The pavement cracked under Quinn’s"
1"The suspect’s coat flared like"
2"Rain needled her face, turning"
3"She didn’t slow."
4"A real lead."
5"A real suspect."
6"The kind with answers."
7"The alley spat her out"
8"A bus rumbled past, its"
9"She didn’t hesitate."
10"The bar’s door swung shut"
11"The air inside was thick"
12"Quinn’s eyes locked onto the"
13"She shoved through the crowd,"
14"The bookshelf swung shut behind"
15"A narrow passage stretched ahead,"
16"The walls were lined with"
17"Quinn’s fingers brushed her sidearm"
18"The Veil Market."
19"She’d heard whispers of it,"
ratio0.776
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"Stalls lined the walls, their wares hidden under cloth or glass, their owners watching her with unblinking eyes."
1"A stallholder hissed something in a language she didn’t know, his fingers tightening around a vial of swirling liquid."
2"She dodged, her boots slipping on the uneven ground, and nearly collided with a woman holding a cage of something that chirped and fluttered."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio0
effectiveRatio0
83.9485%