Run: 2026-02-20-01KHXPYYCEB7B782TE4TSJMWM5

Run Details

Duration:
31.0s
Cost:
$0.004398
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon sign above *The Raven’s Nest* flickered, its green glow bleeding into the rain-slicked pavement. Detective Harlow Quinn’s boots splashed through a puddle as she shoved open the bar’s heavy door, the scent of stale beer and damp wool hitting her before the warmth did. The place was half-empty, the usual hum of conversation replaced by the low murmur of a radio playing static-laced jazz. Her fingers twitched near her holster. Silas, the barkeep, didn’t look up from polishing a glass. "Evening, Detective. You’re dripping on my floor." Quinn ignored him, scanning the room. A couple in the corner, heads bent too close. A man in a trench coat nursing a whisky at the bar—too still, too watchful. And then there was the back door, slightly ajar, the alley beyond swallowed by darkness. "Where is he?" Silas sighed. "Who?" "The paramedic. Tomás Herrera. He was here ten minutes ago." A beat of silence. Then, from the trench coat at the bar: "He left in a hurry. Said something about a patient in Camden." The man finally turned, his face half-hidden under the brim of his hat. "Didn’t seem like the type to stick around for questions." Quinn’s jaw tightened. She knew that voice. Knew the way it curled around the edges of the truth like smoke. "You’re a terrible liar, Mr. Calloway." The man—Calloway, if that was even his name—smiled, slow and deliberate. "And you’re a terrible guest. Buy a drink or get out." She didn’t have time for this. Quinn turned on her heel and pushed through the back door, the cold night air hitting her like a slap. The alley was narrow, the walls slick with rain and something darker, something that glistened under the dim glow of a single flickering bulb. A dumpster had been overturned, its contents spilled across the cobblestones. A trail of blood led deeper into the shadows. Her pulse kicked up a notch. She followed the trail, her boots splashing through puddles that reflected the fractured glow of streetlights. The alley opened into a wider lane, the buildings here older, their brickwork blackened by decades of grime. A rat scuttled past her feet, disappearing into a storm drain. The blood trail ended at a rusted metal door, slightly ajar, the hinges groaning as if recently disturbed. Quinn drew her torch, the beam cutting through the darkness. The door led to a narrow staircase, the steps worn smooth by time and countless footsteps. The air smelled of damp earth and something sharper—copper, maybe, or the acrid tang of old magic. She hesitated for half a second before stepping inside, the door creaking shut behind her. The stairs descended into blackness, the torchlight barely piercing the gloom. The walls were lined with graffiti, some of it fresh, some so old the paint had flaked away to nothing. A symbol caught her eye—a crude rendering of a raven, its wings spread wide. She’d seen it before, in case files she wasn’t supposed to have access to. Files that had gotten her partner killed. Her breath hitched. The stairs ended in a long, narrow tunnel, the ceiling low enough that she had to duck. The air was thicker here, heavy with the scent of incense and something else—something that made the hairs on the back of her neck stand on end. The torchlight flickered, casting long, dancing shadows on the walls. Ahead, the tunnel split in two. Left or right? A sound echoed from the left—a scuffle, the sharp intake of breath. Quinn turned, her torch beam sweeping over the rough brickwork. The tunnel sloped downward, the air growing colder with each step. The walls here were lined with alcoves, some empty, some holding objects that made her stomach twist. A jar of teeth. A bundle of feathers tied with red string. A knife, its blade blackened as if by fire. She swallowed hard. The tunnel opened into a cavernous space, the ceiling lost in darkness. The torchlight revealed a labyrinth of stalls, their wares displayed under the dim glow of flickering lanterns. Bones hung from strings, clattering softly in the draft. Jars of murky liquid lined the shelves, their contents shifting unnaturally. A woman in a tattered shawl watched her from behind a table laden with herbs and powders, her eyes milky white. Quinn’s grip tightened on the torch. The Veil Market. She’d heard whispers of it, of course. A place where the rules of the world above didn’t apply. Where things could be bought and sold that shouldn’t exist. Where people like Tomás Herrera came to trade in secrets. A figure darted between the stalls ahead, just out of reach of the torchlight. Quinn broke into a run, her boots pounding against the uneven ground. The market seemed to shift around her, the stalls rearranging themselves like a living maze. A man with too many teeth grinned at her from behind a counter, his fingers brushing against a collection of glass vials. "Looking for something, love?" She didn’t answer, her eyes locked on the figure ahead. Tomás. He glanced back, his face pale in the dim light, his Saint Christopher medallion glinting at his throat. He ducked behind a stall selling what looked like animal skulls, the vendor—a gaunt man with fingers like spider legs—hissing as she shoved past. The market seemed to close in around her, the air thick with the scent of burning herbs and something darker, something that made her skin crawl. A woman in a long, tattered dress stepped into her path, her smile too wide, her eyes too knowing. "You don’t belong here, detective." Quinn sidestepped her, her shoulder brushing against a table laden with charms and amulets. One of them—a small, bone token—rolled off the edge and clattered to the ground. The vendor’s head snapped up, his eyes narrowing. "That’s mine." She didn’t stop. The token lay on the ground, its surface etched with symbols she didn’t recognize. A key, maybe. Or a warning. Tomás was getting farther ahead, his figure flickering in and out of the torchlight. The market seemed to stretch on forever, the stalls endless, the shadows deeper. A man with a face like a skull watched her from the darkness, his fingers tracing the edge of a blade. Quinn’s hand went to her holster, her fingers brushing against the cold metal of her gun. She could turn back. She should turn back. This wasn’t her world. These weren’t her rules. But Tomás was here. And Tomás knew something. She took a deep breath and stepped forward, the bone token crunching under her boot. The market seemed to sigh around her, the shadows shifting, the air growing colder. Ahead, Tomás disappeared around a corner, his footsteps echoing in the darkness. Quinn followed.
created_at"2026-02-20T14:23:49.156Z" 2/20/2026, 2:23:49 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency684
moderation_latency(null)
generation_time30869
tokens_prompt4663
tokens_completion1728
native_tokens_prompt4288
native_tokens_completion1503
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0043985
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"da5971c50ffb42089e0e3e4a6169390f"
is_byokfalse
latency684
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597429-0zc8Gh7IzPbPZ8VsfBIl"
upstream_id"da5971c50ffb42089e0e3e4a6169390f"
total_cost0.0043985
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
86.87% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1142
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"softly"
count1
highlights
0"slightly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
21.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1142
totalAiIsms18
found
0
word"flickered"
count2
1
word"warmth"
count1
2
word"scanning"
count1
3
word"silence"
count1
4
word"pulse"
count1
5
word"fractured"
count1
6
word"footsteps"
count2
7
word"gloom"
count1
8
word"dancing"
count1
9
word"echoed"
count1
10
word"stomach"
count1
11
word"pounding"
count1
12
word"glinting"
count1
13
word"etched"
count1
14
word"tracing"
count1
15
word"echoing"
count1
highlights
0"flickered"
1"warmth"
2"scanning"
3"silence"
4"pulse"
5"fractured"
6"footsteps"
7"gloom"
8"dancing"
9"echoed"
10"stomach"
11"pounding"
12"glinting"
13"etched"
14"tracing"
15"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
80.06% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences91
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences101
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1127
ratio0.003
matches
0"The Raven’s Nest"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
97.92% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1056
uniqueNames10
maxNameDensity1.04
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Raven1
Harlow1
Quinn11
Calloway1
Veil1
Market1
Tomás6
Herrera1
Saint1
Christopher1
persons
0"Raven"
1"Harlow"
2"Quinn"
3"Market"
4"Tomás"
5"Herrera"
6"Saint"
7"Christopher"
places(empty)
globalScore0.979
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount1
matches
0"looked like animal skulls, the vendor—a g"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1127
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences101
matches
0"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean36.35
std25.38
cv0.698
sampleLengths
072
117
245
33
43
510
647
726
822
970
106
1163
1258
1366
143
1563
1671
173
1870
199
2038
2167
2253
2350
2438
2523
2664
2716
288
2941
302
93.70% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences91
matches
0"been overturned"
1"were lined"
2"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs161
matches
0"was getting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences8
totalSentences101
ratio0.079
matches
0"A man in a trench coat nursing a whisky at the bar—too still, too watchful."
1"The man—Calloway, if that was even his name—smiled, slow and deliberate."
2"The air smelled of damp earth and something sharper—copper, maybe, or the acrid tang of old magic."
3"A symbol caught her eye—a crude rendering of a raven, its wings spread wide."
4"The air was thicker here, heavy with the scent of incense and something else—something that made the hairs on the back of her neck stand on end."
5"A sound echoed from the left—a scuffle, the sharp intake of breath."
6"He ducked behind a stall selling what looked like animal skulls, the vendor—a gaunt man with fingers like spider legs—hissing as she shoved past."
7"One of them—a small, bone token—rolled off the edge and clattered to the ground."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1071
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.031746031746031744
lyAdverbCount8
lyAdverbRatio0.007469654528478058
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean11.16
std6.79
cv0.608
sampleLengths
016
130
220
36
410
57
66
79
815
915
103
112
121
1310
144
1533
1610
173
184
1913
206
2111
2211
236
2420
2524
2611
279
286
2916
3018
3111
3218
3310
3416
3517
3615
3711
3820
3914
4014
417
423
4317
4427
4510
466
473
4812
4910
37.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.2871287128712871
totalSentences101
uniqueOpeners29
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences88
matches
0"Then, from the trench coat"
ratio0.011
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences88
matches
0"Her fingers twitched near her"
1"She knew that voice."
2"She didn’t have time for"
3"Her pulse kicked up a"
4"She followed the trail, her"
5"She hesitated for half a"
6"She’d seen it before, in"
7"Her breath hitched."
8"She swallowed hard."
9"She’d heard whispers of it,"
10"She didn’t answer, her eyes"
11"He glanced back, his face"
12"He ducked behind a stall"
13"She didn’t stop."
14"She could turn back."
15"She should turn back."
16"She took a deep breath"
ratio0.193
28.18% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences88
matches
0"The neon sign above *The"
1"Detective Harlow Quinn’s boots splashed"
2"The place was half-empty, the"
3"Her fingers twitched near her"
4"Silas, the barkeep, didn’t look"
5"Quinn ignored him, scanning the"
6"A couple in the corner,"
7"A man in a trench"
8"A beat of silence."
9"Quinn’s jaw tightened."
10"She knew that voice."
11"The man—Calloway, if that was"
12"She didn’t have time for"
13"Quinn turned on her heel"
14"The alley was narrow, the"
15"A dumpster had been overturned,"
16"A trail of blood led"
17"Her pulse kicked up a"
18"She followed the trail, her"
19"The alley opened into a"
ratio0.864
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences88
matches(empty)
ratio0
79.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount5
matches
0"The alley was narrow, the walls slick with rain and something darker, something that glistened under the dim glow of a single flickering bulb."
1"She followed the trail, her boots splashing through puddles that reflected the fractured glow of streetlights."
2"The air was thicker here, heavy with the scent of incense and something else—something that made the hairs on the back of her neck stand on end."
3"The market seemed to close in around her, the air thick with the scent of burning herbs and something darker, something that made her skin crawl."
4"Tomás was getting farther ahead, his figure flickering in and out of the torchlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.0667%