Run: 2026-02-20-01KHXQ46JTAHSNQ5MH6RT08FTN

Run Details

Duration:
32.9s
Cost:
$0.004601
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon sign flickered above the alleyway, casting jagged green reflections in the puddles underfoot. Detective Harlow Quinn’s boots splashed through the filth as she rounded the corner, her breath coming in sharp, controlled bursts. The suspect—lean, fast, and already halfway down the next side street—glanced back just long enough for her to catch the glint of a Saint Christopher medallion bouncing against his chest. *Tomás Herrera.* She’d been tailing him for blocks, ever since the call came in about the disturbance at The Raven’s Nest. Not her usual beat, but the name on the report had been enough to drag her out into the downpour. Herrera wasn’t just some two-bit criminal—he was connected. And after three years of dead ends, Quinn was willing to bet her pension he knew something about what happened to Morris. Herrera ducked left, vanishing into the mouth of a narrow passage between two boarded-up shops. Quinn followed, her shoulder scraping against damp brick as she squeezed through. The alley opened into a wider courtyard, the kind of place that stank of piss and bad decisions. A single flickering streetlamp threw long shadows across the cracked pavement, and for a second, she thought she’d lost him. Then she saw it—the manhole cover, slightly ajar. Quinn crouched, fingers curling around the cold metal. The rain had washed away most of the grime, but the edges were still slick. She hesitated. Underground meant no backup, no clear exit, and no way to call for reinforcements if things went south. But Herrera wasn’t running for no reason. And if he was leading her somewhere, she wanted to know why. She lifted the cover just enough to slip through, the rusted hinges groaning in protest. The ladder descended into darkness, the rungs damp under her palms. The air below was thick with the scent of damp earth and something older, something that made the hairs on the back of her neck stand on end. At the bottom, the tunnel stretched ahead, dimly lit by the occasional bare bulb strung along the ceiling. The walls were lined with graffiti—some fresh, some so old the paint had flaked away to nothing. Herrera’s footsteps echoed ahead, quick and light. Quinn moved forward, her hand resting on the grip of her service weapon. The tunnel branched, then branched again, the passages narrowing until she had to turn sideways to squeeze through. The air grew colder, the silence heavier. Then, suddenly, the tunnel opened into a vast, cavernous space. The Veil Market. Quinn had heard whispers of it, of course—every cop in the city had. A black market for things that didn’t exist. Things that shouldn’t exist. The kind of place that made her skin crawl. But seeing it was different. Stalls lined the walls, their wares displayed under flickering lanterns and strings of fairy lights. Jars of glowing liquid, bundles of herbs that smelled like ozone and decay, weapons that hummed with an energy she couldn’t name. The crowd was a mix of the desperate and the dangerous—faces half-hidden in hoods, eyes darting in the dim light. No one looked at her. No one *wanted* to look at her. Herrera was already moving through the throng, his dark curls disappearing into the sea of bodies. Quinn followed, her pulse hammering in her throat. She kept her head down, her shoulders squared, but every instinct screamed at her to turn back. This wasn’t her world. This wasn’t *safe*. A hand shot out from between two stalls, grabbing her wrist. Quinn reacted on instinct, twisting free and shoving the assailant back. A woman—pale, with eyes like polished river stones—hissed at her, baring teeth that were just a little too sharp. "Bone token," the woman spat. Quinn didn’t have time for this. She reached into her pocket, fingers closing around the only thing she had—a crumpled twenty-pound note. She shoved it into the woman’s hand and kept moving. Herrera was ahead, talking to a vendor whose stall was piled high with what looked like animal bones. The vendor’s fingers, long and skeletal, traced the edge of a knife as Herrera leaned in, his voice low. Quinn couldn’t hear what he was saying, but the vendor’s lips curled into a smile that didn’t reach his eyes. She was close enough to grab him now. Close enough to end this. Then Herrera turned, his gaze locking onto hers across the crowd. For a heartbeat, neither of them moved. The market noise faded into the background, the stalls blurring at the edges of her vision. Herrera’s expression was unreadable—fear, defiance, something else entirely. Then he bolted. Quinn lunged after him, shoving past a cluster of figures huddled around a table of what looked like human teeth. Herrera was fast, weaving through the crowd with the ease of someone who knew these tunnels like the back of his hand. She lost sight of him for a second, then spotted him again, ducking behind a curtain of beads that clattered as he passed through. She followed, bursting into a smaller chamber, the air thick with the scent of incense and something metallic. Herrera stood in the center of the room, his chest heaving, his hands raised slightly—a gesture of surrender, or maybe just exhaustion. "Detective Quinn," he said, his voice steady despite the rainwater still dripping from his hair. "You’re a long way from home." Quinn didn’t lower her weapon. "You’re under arrest, Herrera. For obstruction, for whatever the hell you’re mixed up in. Hands where I can see them." Herrera didn’t move. "You don’t want to do this here." "Try me." A shadow shifted behind her. Quinn spun, her finger tightening on the trigger—but the figure was already gone, melted back into the darkness. Herrera’s eyes flicked to something over her shoulder, his jaw tightening. "Last chance," Quinn said, her voice low. "Walk out of here with me, or I start shooting." Herrera exhaled, slow and deliberate. Then he reached into his jacket. Quinn didn’t hesitate. She fired. The shot echoed through the chamber, the muzzle flash illuminating Herrera’s face—wide-eyed, not with fear, but with something like resignation. He staggered back, his hand still inside his jacket, but no weapon emerged. Instead, his fingers closed around something small and dark, something he tossed at her feet. A bone token. The ground beneath her lurched. The walls of the chamber rippled, the stalls beyond twisting into something else—something that wasn’t there before. The air turned thick, suffocating, and for a second, Quinn thought she was going to be sick. Then the screaming started. Not from Herrera. Not from her. From the market itself. The stalls erupted into chaos. Figures scrambled, knocking over tables, their voices a cacophony of shouts and wails. The lanterns flickered, then went out, plunging the chamber into darkness. Quinn’s breath came in ragged gasps, her heart hammering against her ribs. She reached for her torch, fumbling with the switch. The beam cut through the dark, landing on Herrera. He wasn’t moving. His eyes were wide, fixed on something behind her. Quinn turned. The thing that had been standing in the shadows was closer now. Tall. Too tall. Its limbs were too long, its fingers ending in points that glinted in the torchlight. Its face—if it could be called a face—was a shifting mass of angles and hollows, like a reflection in broken glass. It smiled. And then it lunged.
created_at"2026-02-20T14:26:41.395Z" 2/20/2026, 2:26:41 PM
model"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency721
moderation_latency(null)
generation_time32878
tokens_prompt4663
tokens_completion1945
native_tokens_prompt4288
native_tokens_completion1638
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4256
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.004601
router(null)
provider_responses
0
endpoint_id"fa718841-07ea-4b7e-b8a3-6069545c7e6a"
id"5ea5990168f24cfbba3e3070868246f0"
is_byokfalse
latency714
model_permaslug"mistralai/mistral-large-2512" 1/1/2512, 12:00:00 AM
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771597601-2VS5rCNXOh5b0xgItbXM"
upstream_id"5ea5990168f24cfbba3e3070868246f0"
total_cost0.004601
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0
effectiveRatio0
88.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1254
totalAiIsmAdverbs3
found
0
adverb"slightly"
count2
1
adverb"suddenly"
count1
highlights
0"slightly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1254
totalAiIsms13
found
0
word"flickered"
count2
1
word"glint"
count1
2
word"footsteps"
count1
3
word"echoed"
count2
4
word"silence"
count1
5
word"pulse"
count1
6
word"traced"
count1
7
word"unreadable"
count1
8
word"flicked"
count1
9
word"lurched"
count1
10
word"cacophony"
count1
highlights
0"flickered"
1"glint"
2"footsteps"
3"echoed"
4"silence"
5"pulse"
6"traced"
7"unreadable"
8"flicked"
9"lurched"
10"cacophony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences105
matches
0"t with fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences105
filterMatches(empty)
hedgeMatches
0"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords4
totalWords1232
ratio0.003
matches
0"Tomás Herrera."
1"wanted"
2"safe"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1181
uniqueNames10
maxNameDensity1.52
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Saint1
Christopher1
Raven1
Nest1
Morris1
Herrera18
Veil1
Market1
persons
0"Harlow"
1"Quinn"
2"Saint"
3"Christopher"
4"Morris"
5"Herrera"
places
0"Raven"
1"Market"
globalScore0.738
windowScore0.667
14.86% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount4
matches
0"smelled like ozone and decay, weapons that"
1"looked like animal bones"
2"looked like human teeth"
3"something like resignation"
37.66% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.623
wordCount1232
matches
0"Not her usual beat, but the name on the report had been enough to drag her out into"
1"not with fear, but with something like resignation"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean28
std23.07
cv0.824
sampleLengths
065
12
269
365
48
562
654
742
848
93
1039
1169
1248
1341
145
1532
1657
1713
1811
1931
203
2166
2240
2321
2425
2510
262
2734
2817
2911
305
3148
323
3339
344
356
364
3750
389
3912
402
4151
422
434
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences105
matches
0"was connected"
1"were lined"
2"was piled"
70.55% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs206
matches
0"was willing"
1"wasn’t running"
2"was leading"
3"was saying"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount18
semicolonCount0
flaggedSentences14
totalSentences110
ratio0.127
matches
0"The suspect—lean, fast, and already halfway down the next side street—glanced back just long enough for her to catch the glint of a Saint Christopher medallion bouncing against his chest."
1"Herrera wasn’t just some two-bit criminal—he was connected."
2"Then she saw it—the manhole cover, slightly ajar."
3"The walls were lined with graffiti—some fresh, some so old the paint had flaked away to nothing."
4"Quinn had heard whispers of it, of course—every cop in the city had."
5"The crowd was a mix of the desperate and the dangerous—faces half-hidden in hoods, eyes darting in the dim light."
6"A woman—pale, with eyes like polished river stones—hissed at her, baring teeth that were just a little too sharp."
7"She reached into her pocket, fingers closing around the only thing she had—a crumpled twenty-pound note."
8"Herrera’s expression was unreadable—fear, defiance, something else entirely."
9"Herrera stood in the center of the room, his chest heaving, his hands raised slightly—a gesture of surrender, or maybe just exhaustion."
10"Quinn spun, her finger tightening on the trigger—but the figure was already gone, melted back into the darkness."
11"The shot echoed through the chamber, the muzzle flash illuminating Herrera’s face—wide-eyed, not with fear, but with something like resignation."
12"The walls of the chamber rippled, the stalls beyond twisting into something else—something that wasn’t there before."
13"Its face—if it could be called a face—was a shifting mass of angles and hollows, like a reflection in broken glass."
95.72% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1203
adjectiveStacks0
stackExamples(empty)
adverbCount54
adverbRatio0.04488778054862843
lyAdverbCount6
lyAdverbRatio0.004987531172069825
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.2
std6.76
cv0.604
sampleLengths
015
120
230
32
419
520
68
722
815
912
1018
1120
128
138
1415
152
1618
177
1812
1915
2011
2128
2218
2317
247
2513
2618
277
2810
293
3013
318
324
339
345
3515
3622
3720
385
397
4016
418
4217
434
443
4511
4611
4719
485
496
42.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3090909090909091
totalSentences110
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences98
matches
0"Then she saw it—the manhole"
1"Then, suddenly, the tunnel opened"
2"Then Herrera turned, his gaze"
3"Then he bolted."
4"Then he reached into his"
5"Instead, his fingers closed around"
6"Then the screaming started."
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences98
matches
0"She’d been tailing him for"
1"She lifted the cover just"
2"She kept her head down,"
3"She reached into her pocket,"
4"She shoved it into the"
5"She was close enough to"
6"She lost sight of him"
7"She followed, bursting into a"
8"he said, his voice steady"
9"He staggered back, his hand"
10"She reached for her torch,"
11"He wasn’t moving."
12"His eyes were wide, fixed"
13"Its limbs were too long,"
14"Its face—if it could be"
ratio0.153
67.14% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences98
matches
0"The neon sign flickered above"
1"Detective Harlow Quinn’s boots splashed"
2"The suspect—lean, fast, and already"
3"She’d been tailing him for"
4"Herrera wasn’t just some two-bit"
5"Herrera ducked left, vanishing into"
6"Quinn followed, her shoulder scraping"
7"The alley opened into a"
8"A single flickering streetlamp threw"
9"Quinn crouched, fingers curling around"
10"The rain had washed away"
11"Underground meant no backup, no"
12"She lifted the cover just"
13"The ladder descended into darkness,"
14"The air below was thick"
15"The walls were lined with"
16"Herrera’s footsteps echoed ahead, quick"
17"Quinn moved forward, her hand"
18"The tunnel branched, then branched"
19"The air grew colder, the"
ratio0.786
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences98
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount4
matches
0"The air below was thick with the scent of damp earth and something older, something that made the hairs on the back of her neck stand on end."
1"A woman—pale, with eyes like polished river stones—hissed at her, baring teeth that were just a little too sharp."
2"Herrera was fast, weaving through the crowd with the ease of someone who knew these tunnels like the back of his hand."
3"She lost sight of him for a second, then spotted him again, ducking behind a curtain of beads that clattered as he passed through."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount1
matches
0"Quinn said, her voice low"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"the woman spat (spit)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.333
effectiveRatio0.25
74.7771%