NC Bench
Overview
About
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Run: 2026-02-20-01KHY82FJC1DVVTXXXFK1ZYMJY
Run Details
Model:
Grok 4.1 Fast
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
34.4s
Cost:
$0.002056
Provider:
xAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
92.86%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
96.15%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
73.64%
Subject-first sentence starts
(details)
45.45%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
13.89%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.1276%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's lungs burned as she
vaulted the low chain-link fence, her worn leather
watch
snagging on rusted wire.
The suspect bolted ahead, his
curly dark hair plastered flat under the downpour, olive skin
gleaming
slick under sodium lamps.
He glanced back once, brown
eyes wide with cornered panic, then veered sharp left into a narrow Soho alley reeking of stale piss and fried chip fat. "Stop! Police!"
Her voice cracked out, military
crisp, slicing through the relentless drum of rain on tarmac. He didn't.
Instead, he shouldered past a
stack of overflowing bins, toppling them in a clatter of plastic and rotting veg.
Quinn dodged the cascade, her
sharp jaw set, salt-and-pepper hair matted under her hood. Eighteen years on the force honed her stride, but this bastard moved like desperation fuelled him.
She glimpsed the scar on
his left forearm flash as he shoved his sleeve up, fumbling something from his pocket. Tomás Herrera. Off-books medic, rumoured to patch up the wrong crowd.
Her tip-off placed him at
The Raven's Nest earlier, whispering with shadows in that hidden back room behind the bookshelf.
Maps and sepia photos on
the walls, green neon buzzing "Raven" above the door.
She'd tailed him out, watched
him slip the bar's fug of smoke and cheap gin.
Now he sprinted north, towards
Camden's sprawl, boots splashing black mirrors of light.
Quinn matched pace, thighs screaming
from the incline.
Her radio crackled dead in
her pocket, signal drowned in the storm. No backup.
Just her and this ghost
from Seville, Saint Christopher medallion swinging wild against his chest.
He burst onto a busier
street, horns blaring as taxis swerved.
Quinn followed, badge flashing gold
under headlights.
A pedestrian yelped, umbrella spinning
into the gutter.
Herrera ducked right, into a
snarl of side streets where Victorian terraces huddled shoulder-to-shoulder, their brick facades slick and graffiti-tagged. Rain hammered down, turning gutters to rivers,
chilling
her fingers numb around her baton. "Give it up, Herrera! You're done!" He skidded around a corner, coat flapping like broken wings.
Quinn closed the gap, breath
ragged. She spotted the medallion again,
glinting
as he vaulted a low wall into a builders' yard, tools and scaffold poles cluttering the mud.
Her boots sank ankle-deep; she
yanked free with a curse, mud caking her calves. Inside, he scrambled over a pallet stack, dislodging planks that crashed down behind him.
Quinn hurdled them, wood splintering
under her
weight
. The yard backed onto railings overlooking the canal, black water
churning
below.
He climbed, chain-link rattling, dropped
to the towpath on the far side.
She mirrored the move, palms
scraping rust from the bars, landing with a splash that soaked her knees. The canal stank of diesel and decay, barges
looming
dark hulks. Herrera pounded the path, neon from distant pubs painting him in
electric
blues and reds. Quinn's
watch
ticked relentless on her wrist, seconds bleeding away. He veered off the path, up cracked stone steps to a chained gate half-ajar. Beyond lay Camden's underbelly: abandoned arches and forgotten tunnels snaking under the high street. The Veil Market. Whispers in vice squad chats, black market for the weird shit that didn't fit Met files. Bone tokens for entry, full moon shifts.
She'd dismissed it as junkie
bollocks until DS Morris vanished chasing leads like this three years back. Unexplained. Supernatural
echoes
she still choked down with black coffee. Herrera slipped through the gate, chain clinking. Quinn hit it seconds later, fingers prying the gap wider. He was twenty yards ahead, descending a graffiti-smeared staircase into the dark
maw
of an old Tube platform. Tiled walls gleamed wet, faded "Camden Town" mosaics mocking from shadows. No lights down there.
Just the slap of his
feet
echoing
up. She paused at the top, rain needling her neck. Baton out, grip slick. Radio hissed static. Backup miles off, traffic snarled. Follow, and she stepped off the map into rumour territory. Ignore, and he vanishes, clique untouched. A low murmur rose from below, voices thick with accents she couldn't place. Flickers of unnatural light, greenish, pulsing like bioluminescent rot. Herrera's silhouette merged with the
gloom
, then vanished around a bend. Quinn's
jaw clenched
. Morris's file haunted her desk: body never found, notes on "other realms" scrawled frantic. This clique peddled more than pills; enchanted crap, alchemical sludge. Herrera stitched their wounds off-books, lost his licence for treating "supernaturals." Bollocks or not, he was her lead. She descended. Steps slick with algae,
echoing
her
pulse
. Air thickened, turning stale and fungal, laced with ozone and something sharper, like singed herbs. Platform emerged: abandoned tracks choked with weeds, stalls cobbled from crates and tarps hugging the walls. Figures moved in the half-light, hooded, trading vials that glowed faint purple, blades
etched
with runes that hummed faint. A vendor hawked jars of writhing shadows from a cart strung with bones. Another bartered pouches of iridescent dust, scales clinking like coins from hell. The bone token Herrera flashed at a
hulking
doorman—tusked jaw, eyes milky white—parted the crowd like Moses. Quinn flattened against a pillar, heart slamming. Military bearing kicked in: assess, advance, adapt. No gun drawn; Met rules in grey zones. Baton only. Suspect dead ahead, haggling at a stall piled with amulets and stoppered phials. "You're late, Tommy." Stall owner, gaunt with filed teeth, slid a small bone token back across a scarred table. "Market shifts at dawn. Full moon's tomorrow." "Needed this first." Herrera pocketed a vial, crimson liquid swirling inside.
His Spanish lilt cut the
din, vowels rolling warm despite the
chill
. "Quinn's on my tail. Saw her at the Nest." Filed-Teeth leaned in, breath like vinegar. "Cop? Here? Bold bitch." Quinn edged closer, shadows her ally. Stalls blurred past: one hawking cursed dice that rerolled fate, another eyes harvested from "night-walkers," preserved in jars. Touch of
silk
brushed her arm; she jerked back from a
spectral
hand withdrawing into mist. Herrera straightened, medallion tucked away.
He scanned the crowd, eyes
locking on her pillar. Shit.
He bolted again, weaving through
the throng. Shoppers parted with snarls, one hurling a rotten fruit that splattered her shoulder. "Police! Stand down!" Chaos erupted. A stall tipped, vials shattering in sprays of acrid smoke that burned her eyes. Coughing, Quinn
charged
, baton swinging to clear a path. A pickpocket lunged, fingers like claws snatching at her
watch
; she cracked his wrist, bone snapping crisp. Herrera hit a far wall, shoving a bookshelf aside. Hidden door yawned black beyond, same as the Nest but deeper underworld. He plunged in. Quinn shoved through, elbowing a dwarfed figure with goat horns peddling memory-erasing inks. The door
loomed
. Voices spilled out: urgent, laced with threat. "Tommy, you lead her here? Silas'll skin you." "Shut it. Get the wards up." Decision point. Step through, and no map, no protocol. Morris's ghost whispered retreat. But the clique rotted London from below, and Herrera held the thread. She gripped the baton tighter,
watch
face fogged with her breath. Footsteps pounded closer—market muscle converging, tusked doorman bellowing. Fuck it. Quinn lunged through the door. It slammed shut behind her, bookshelf grinding back into place. Pitch black swallowed her, save a sliver of green glow ahead. Herrera's curse
echoed
, close. Something slithered across her boot. Cold scales. Hiss rose, venomous promise.
Then the glow flared, illuminating
Herrera's face twisted in fury, a curved knife from his scar-marked arm
gleaming
wicked. Behind him, silhouettes shifted, eyes burning like coals. "End of the line, Detective." The first strike whistled past her ear. She swung wild, connecting with meat. Grunts filled the void. More hands grabbed, pulling her down into the writhing dark. A needle prick stung her neck. World tilted. Crimson vial
shattered
nearby, contents hissing on stone. Last sight: Herrera's medallion swinging as he
loomed
over, knife raised high.
created_at
"2026-02-20T19:22:50.856Z"
2/20/2026, 7:22:50 PM
model
"x-ai/grok-4.1-fast"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
459
moderation_latency
(null)
generation_time
34241
tokens_prompt
4663
tokens_completion
2249
native_tokens_prompt
4201
native_tokens_completion
2476
native_tokens_completion_images
0
native_tokens_reasoning
702
native_tokens_cached
150
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.0020557
router
(null)
provider_responses
0
endpoint_id
"9821aa0e-dce3-4c27-9716-161359123d0b"
id
"de9ad912-bd7e-ebc3-76e7-9fd5d73ed837"
is_byok
false
latency
243
model_permaslug
"x-ai/grok-4.1-fast"
provider_name
"xAI"
status
200
api_type
"completions"
id
"gen-1771615370-tPy29ievpX08eK0wjokz"
upstream_id
"de9ad912-bd7e-ebc3-76e7-9fd5d73ed837"
total_cost
0.0020557
cache_discount
0.0000225
upstream_inference_cost
0
provider_name
"xAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.563
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1318
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1318
totalAiIsms
28
found
0
word
"gleaming"
count
2
1
word
"chilling"
count
1
2
word
"glinting"
count
1
3
word
"weight"
count
1
4
word
"churning"
count
1
5
word
"looming"
count
1
6
word
"electric"
count
1
7
word
"echoes"
count
1
8
word
"maw"
count
1
9
word
"echoing"
count
2
10
word
"gloom"
count
1
11
word
"jaw clenched"
count
1
12
word
"pulse"
count
1
13
word
"etched"
count
1
14
word
"hulking"
count
1
15
word
"lilt"
count
1
16
word
"chill"
count
1
17
word
"silk"
count
1
18
word
"spectral"
count
1
19
word
"scanned"
count
1
20
word
"charged"
count
1
21
word
"loomed"
count
2
22
word
"footsteps"
count
1
23
word
"echoed"
count
1
24
word
"shattered"
count
1
highlights
0
"gleaming"
1
"chilling"
2
"glinting"
3
"weight"
4
"churning"
5
"looming"
6
"electric"
7
"echoes"
8
"maw"
9
"echoing"
10
"gloom"
11
"jaw clenched"
12
"pulse"
13
"etched"
14
"hulking"
15
"lilt"
16
"chill"
17
"silk"
18
"spectral"
19
"scanned"
20
"charged"
21
"loomed"
22
"footsteps"
23
"echoed"
24
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"jaw clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
122
matches
0
"d in fury"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
122
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
130
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1297
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
92.86%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
1225
uniqueNames
19
maxNameDensity
1.14
worstName
"Herrera"
maxWindowNameDensity
2
worstWindowName
"Herrera"
discoveredNames
Soho
1
Herrera
14
Raven
1
Nest
2
Camden
2
Seville
1
Saint
1
Christopher
1
Victorian
1
Veil
1
Market
1
Met
2
Morris
3
Tube
1
Bollocks
1
Moses
1
Spanish
1
Quinn
14
London
1
persons
0
"Herrera"
1
"Camden"
2
"Saint"
3
"Christopher"
4
"Met"
5
"Morris"
6
"Moses"
7
"Quinn"
places
0
"Soho"
1
"Raven"
2
"Seville"
3
"Victorian"
4
"London"
globalScore
0.929
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1297
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
130
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
33.26
std
20.58
cv
0.619
sampleLengths
0
65
1
17
2
71
3
60
4
50
5
60
6
6
7
53
8
46
9
54
10
81
11
58
12
37
13
33
14
45
15
59
16
42
17
37
18
26
19
32
20
10
21
40
22
35
23
3
24
42
25
24
26
23
27
8
28
6
29
25
30
19
31
2
32
30
33
11
34
27
35
5
36
27
37
16
38
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
122
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
253
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
3
semicolonCount
5
flaggedSentences
7
totalSentences
130
ratio
0.054
matches
0
"Her boots sank ankle-deep; she yanked free with a curse, mud caking her calves."
1
"This clique peddled more than pills; enchanted crap, alchemical sludge."
2
"The bone token Herrera flashed at a hulking doorman—tusked jaw, eyes milky white—parted the crowd like Moses."
3
"No gun drawn; Met rules in grey zones."
4
"Touch of silk brushed her arm; she jerked back from a spectral hand withdrawing into mist."
5
"A pickpocket lunged, fingers like claws snatching at her watch; she cracked his wrist, bone snapping crisp."
6
"Footsteps pounded closer—market muscle converging, tusked doorman bellowing."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
388
adjectiveStacks
0
stackExamples
(empty)
adverbCount
12
adverbRatio
0.030927835051546393
lyAdverbCount
1
lyAdverbRatio
0.002577319587628866
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
130
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
130
mean
9.98
std
5.49
cv
0.551
sampleLengths
0
18
1
20
2
27
3
17
4
2
5
19
6
14
7
16
8
20
9
2
10
9
11
20
12
14
13
15
14
13
15
8
16
12
17
2
18
15
19
11
20
7
21
8
22
20
23
14
24
6
25
10
26
6
27
23
28
14
29
14
30
8
31
12
32
12
33
18
34
11
35
15
36
10
37
14
38
14
39
3
40
16
41
7
42
17
43
1
44
9
45
7
46
10
47
18
48
11
49
4
96.15%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
0
diversityRatio
0.5769230769230769
totalSentences
130
uniqueOpeners
75
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
110
matches
0
"Instead, he shouldered past a"
1
"Just her and this ghost"
2
"Just the slap of his"
3
"Then the glow flared, illuminating"
ratio
0.036
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
110
matches
0
"He glanced back once, brown"
1
"Her voice cracked out, military"
2
"She glimpsed the scar on"
3
"Her tip-off placed him at"
4
"She'd tailed him out, watched"
5
"Her radio crackled dead in"
6
"He burst onto a busier"
7
"He skidded around a corner,"
8
"She spotted the medallion again,"
9
"Her boots sank ankle-deep; she"
10
"He climbed, chain-link rattling, dropped"
11
"She mirrored the move, palms"
12
"He veered off the path,"
13
"She'd dismissed it as junkie"
14
"He was twenty yards ahead,"
15
"She paused at the top,"
16
"His Spanish lilt cut the"
17
"He scanned the crowd, eyes"
18
"He bolted again, weaving through"
19
"He plunged in."
ratio
0.209
73.64%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
110
matches
0
"Quinn's lungs burned as she"
1
"The suspect bolted ahead, his"
2
"He glanced back once, brown"
3
"Her voice cracked out, military"
4
"Quinn dodged the cascade, her"
5
"She glimpsed the scar on"
6
"Her tip-off placed him at"
7
"Maps and sepia photos on"
8
"She'd tailed him out, watched"
9
"Quinn matched pace, thighs screaming"
10
"Her radio crackled dead in"
11
"He burst onto a busier"
12
"Quinn followed, badge flashing gold"
13
"A pedestrian yelped, umbrella spinning"
14
"Herrera ducked right, into a"
15
"He skidded around a corner,"
16
"Quinn closed the gap, breath"
17
"She spotted the medallion again,"
18
"Her boots sank ankle-deep; she"
19
"Quinn hurdled them, wood splintering"
ratio
0.773
45.45%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
110
matches
0
"Now he sprinted north, towards"
ratio
0.009
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
4
matches
0
"Inside, he scrambled over a pallet stack, dislodging planks that crashed down behind him."
1
"She mirrored the move, palms scraping rust from the bars, landing with a splash that soaked her knees."
2
"Figures moved in the half-light, hooded, trading vials that glowed faint purple, blades etched with runes that hummed faint."
3
"A stall tipped, vials shattering in sprays of acrid smoke that burned her eyes."
13.89%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
2
matches
0
"walls gleamed, faded"
1
"Stalls blurred, another eyes harvested from"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.1276%