Run: 2026-02-20-01KHY8YVNKBGDJA97C8HN6MTY0

Run Details

Duration:
13.5s
Cost:
$0.001218
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The neon glow of The Raven’s Nest’s sign flickered like a dying pulse as Quinn ducked beneath the awning, her breath fogging in the cold. The rain had turned the pavement into a slick mirror, reflecting the bar’s green light in fractured streaks. She pressed a hand against the small of her back, fingers brushing the holstered Glock—standard issue, but tonight it felt like a child’s toy. Tomás Herrera had slipped through her fingers like smoke, leaving behind only the scent of burnt copper and the faintest whisper of ozone. The kind of stink that clung to places where things didn’t belong. She’d followed the trail of broken glass and the single, discarded Saint Christopher medallion—Tommy’s signature—to the back alley behind Silas’ bar. That’s where the chase had begun. A shadow moved. Quinn spun, her boot catching the edge of a discarded crate. It skidded across the pavement, the noise deafening in the quiet. The shadow was gone. But the alley wasn’t empty. A figure crouched in the darkness, too still to be human. The rain drummed against the brick walls, but something else was moving—something with too many joints, too many angles. She didn’t wait to see more. Quinn lunged forward, her shoulder slamming into the figure’s chest. They hit the ground hard, the impact knocking the air from her lungs. The figure twisted beneath her, fingers clawing at her wrist. She drove her knee into their ribs, felt cartilage crack. A hiss escaped—human, but wrong. Too wet. Too *hungry*. Then the figure was gone, dissolving into the shadows like ink in water. Quinn rolled onto her back, gasping. The alley was empty again. But the air hummed, thick with the scent of damp earth and something older, something that made her teeth ache. She pushed herself up, wiping rain from her face. The medallion glinted in the gutter, half-buried in the muck. She snatched it up, the metal cold against her palm. Tommy’s. But not his anymore. A sound from below. Quinn’s pulse spiked. The alley floor wasn’t solid. A rusted iron grate, half-hidden by trash, led down into darkness. The sound had come from there—a wet, clicking noise, like bones knocking together. She crouched, peering into the black. The grate was old, the hinges rusted shut. But the lock was fresh. Someone had forced it open recently. Tommy had gone down. Quinn exhaled sharply. She should call for backup. Standard procedure. But the rain had washed away her radio’s signal hours ago, and the last thing she needed was a squad of armed cops stumbling into whatever waited below. She reached into her coat, fingers brushing the edge of the bone token in her pocket. The one she’d taken from the Veil Market last month. The one that had saved her life when the thing in the Thames had tried to drag her under. The token was her ticket. And Tommy was her lead. Quinn pulled the grate free with a groan of protesting metal. The drop below was deeper than she expected, the darkness swallowing the last of the bar’s green light. She hesitated, then tossed the token into the void. It clattered against stone, then silence. She took a breath, then dropped after it. The fall was shorter than she feared, but her boots still struck the ground with a jarring thud. She landed in a crouch, Glock drawn. The air down here was thick, stale, like the inside of a coffin. The walls were slick with moisture, the flickering glow of bioluminescent fungi casting eerie shadows. And then she saw it. The Veil Market. It stretched before her, a labyrinth of stalls and shadows, the air thick with the scent of damp wool, burnt herbs, and something sweetly rotten. Figures moved between the aisles—some human, some not. A woman with too many fingers haggled over a jar of something that pulsed like a heartbeat. A man with a face like melted wax offered her a pipe that smoked with no flame. Quinn kept moving, her boots silent on the damp stone. A stall caught her eye—a table draped in black cloth, the edges stitched with silver thread. On it sat a single item: a silver dagger, its blade etched with spiraling symbols that made her head ache just to look at them. “Looking for something, love?” Quinn didn’t lower the gun. “Tomás Herrera. You seen him?” The stallkeeper—a gaunt man with eyes like polished river stones—leaned in. “Name’s got a ring. But then, so do most around here.” He gestured to the dagger. “That one’s yours if you’re after trouble.” Quinn ignored the offer. “Last I saw, he was heading this way. Alone.” The man’s lips curled. “Alone’s dangerous. Especially down here.” He reached beneath the table, his fingers disappearing into the shadows. When he pulled his hand back, he held a small, jagged bone. “Found this near the old tunnels. Smells like your friend.” Quinn’s grip tightened on the Glock. “Which way?” The stallkeeper’s grin widened. “Oh, you’re not the first to ask. But you’re the first to bring *that*.” He nodded toward her pocket, where the bone token peeked out. Quinn didn’t answer. She turned and moved deeper into the market, the stalls blurring into a haze of noise and light. The air grew heavier, the shadows deeper. Then she saw it—a narrow archway, half-collapsed, leading into absolute blackness. The clicking sound came from there. Wet. Hungry. She stepped forward, the token burning against her thigh. The tunnel sloped downward, the walls slick with something that wasn’t just water. The clicking grew louder, closer. Quinn’s breath came in short, sharp bursts. She pressed herself against the wall, listening. Then she saw them. Figures. Dozens of them. Pale, emaciated, their limbs too long, their fingers too many. They moved in jerky, unnatural motions, their mouths stretched into silent screams. And they were all looking at her. Quinn’s finger tightened on the trigger. A hand clamped over her mouth from behind. She twisted, driving her elbow back—only to find herself staring into Tommy’s dark eyes. His breath was ragged, his medallion broken around his neck. “You shouldn’t have followed,” he hissed. She wrenched free, shoving him against the wall. “Where the hell have you been?” Tommy’s gaze flicked past her, to the figures in the tunnel. “They’re not just watching you. They’re *waiting*.” Quinn followed his stare. The figures had stopped moving. They were all facing the same direction—toward the end of the tunnel, where something else waited. Something large. Something *wrong*. A low, guttural growl echoed through the passage. The figures began to chant, their voices overlapping in a dissonant hum. Tommy grabbed her arm. “We need to go. *Now*.” Quinn didn’t move. Her eyes were locked on the thing at the end of the tunnel. It was hunched over, its limbs too many, its body a shifting mass of shadows and teeth. And it was looking right at her. Then it *smiled*. Quinn fired. The gunshot echoed like thunder in the confined space. The thing recoiled, but the figures didn’t flinch. They surged forward, their chanting rising into a shriek. Tommy yanked her back, dragging her toward the archway. “Run!” She didn’t need to be told twice. They burst into the Veil Market, the stalls scattering like rats. Quinn didn’t stop running until she reached the grate above. She hauled herself up, Tommy’s hands gripping her ankles as she pulled him after her. They tumbled onto the alley pavement, gasping. The rain had stopped, but the air still smelled of ozone and blood. Quinn rolled onto her back, staring up at the sky. The neon sign of The Raven’s Nest flickered above her, green and unblinking. Tommy sat up beside her, his breath coming in ragged bursts. “What the hell was that?” Quinn didn’t answer. She was watching the grate below. Something moved in the darkness. And it was looking right at her.
created_at"2026-02-20T19:38:20.753Z" 2/20/2026, 7:38:20 PM
model"mistralai/ministral-14b-2512"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency886
moderation_latency(null)
generation_time13143
tokens_prompt4663
tokens_completion2099
native_tokens_prompt4288
native_tokens_completion1804
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0012184
router(null)
provider_responses
0
endpoint_id"0b53717b-9af5-4de3-80af-ebedd2adf981"
id"620381351f734ea985844fed21f1cee9"
is_byokfalse
latency886
model_permaslug"mistralai/ministral-14b-2512"
provider_name"Mistral"
status200
api_type"completions"
id"gen-1771616300-3NnruEIU21U9Gr2C9O45"
upstream_id"620381351f734ea985844fed21f1cee9"
total_cost0.0012184
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences15
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
92.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1338
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"sweetly"
count1
highlights
0"sharply"
1"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.95% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1338
totalAiIsms15
found
0
word"flickered"
count2
1
word"pulse"
count2
2
word"fractured"
count1
3
word"standard"
count2
4
word"whisper"
count1
5
word"the last thing"
count1
6
word"silence"
count1
7
word"pulsed"
count1
8
word"etched"
count1
9
word"flicked"
count1
10
word"echoed"
count2
highlights
0"flickered"
1"pulse"
2"fractured"
3"standard"
4"whisper"
5"the last thing"
6"silence"
7"pulsed"
8"etched"
9"flicked"
10"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences134
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences134
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences145
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords6
totalWords1322
ratio0.005
matches
0"hungry"
1"that"
2"waiting"
3"wrong"
4"Now"
5"smiled"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1224
uniqueNames11
maxNameDensity1.63
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Raven2
Nest2
Quinn20
Glock3
Herrera1
Saint1
Christopher1
Tommy10
Veil3
Market3
Thames1
persons
0"Raven"
1"Nest"
2"Quinn"
3"Glock"
4"Herrera"
5"Saint"
6"Christopher"
7"Tommy"
places
0"Veil"
1"Market"
2"Thames"
globalScore0.683
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"felt like a child’s toy"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1322
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences145
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean23.19
std19.04
cv0.821
sampleLengths
01
167
262
33
461
56
652
713
831
934
104
1132
1225
134
1438
1545
1610
1744
188
1953
205
213
2277
2341
244
2510
2634
2713
2842
298
3029
3147
329
3332
344
3533
366
3732
386
3914
4018
4129
4220
439
4440
453
462
4726
4810
497
94.79% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences134
matches
0"was gone"
1"was gone"
2"were locked"
3"was hunched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs217
matches
0"was looking"
1"was watching"
2"was looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences11
totalSentences145
ratio0.076
matches
0"She pressed a hand against the small of her back, fingers brushing the holstered Glock—standard issue, but tonight it felt like a child’s toy."
1"She’d followed the trail of broken glass and the single, discarded Saint Christopher medallion—Tommy’s signature—to the back alley behind Silas’ bar."
2"The rain drummed against the brick walls, but something else was moving—something with too many joints, too many angles."
3"A hiss escaped—human, but wrong."
4"The sound had come from there—a wet, clicking noise, like bones knocking together."
5"Figures moved between the aisles—some human, some not."
6"A stall caught her eye—a table draped in black cloth, the edges stitched with silver thread."
7"The stallkeeper—a gaunt man with eyes like polished river stones—leaned in."
8"Then she saw it—a narrow archway, half-collapsed, leading into absolute blackness."
9"She twisted, driving her elbow back—only to find herself staring into Tommy’s dark eyes."
10"They were all facing the same direction—toward the end of the tunnel, where something else waited."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount191
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.031413612565445025
lyAdverbCount2
lyAdverbRatio0.010471204188481676
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences145
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences145
mean9.11
std5.88
cv0.646
sampleLengths
025
118
224
323
412
521
66
73
811
911
104
115
1211
1319
146
1510
1613
1710
1810
195
202
212
2213
236
245
2520
269
2710
2810
291
304
314
323
335
3411
3513
366
378
385
396
404
413
425
432
4428
4516
4610
4719
485
495
43.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.25517241379310346
totalSentences145
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences123
matches
0"Then the figure was gone,"
1"Then she saw it—a narrow"
2"Then she saw them."
3"Then it *smiled*."
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences123
matches
0"She pressed a hand against"
1"She’d followed the trail of"
2"It skidded across the pavement,"
3"She didn’t wait to see"
4"They hit the ground hard,"
5"She drove her knee into"
6"She pushed herself up, wiping"
7"She snatched it up, the"
8"She crouched, peering into the"
9"She should call for backup."
10"She reached into her coat,"
11"She hesitated, then tossed the"
12"It clattered against stone, then"
13"She took a breath, then"
14"She landed in a crouch,"
15"It stretched before her, a"
16"He gestured to the dagger"
17"He reached beneath the table,"
18"He nodded toward her pocket,"
19"She turned and moved deeper"
ratio0.285
29.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences123
matches
0"The neon glow of The"
1"The rain had turned the"
2"She pressed a hand against"
3"Tomás Herrera had slipped through"
4"The kind of stink that"
5"She’d followed the trail of"
6"That’s where the chase had"
7"A shadow moved."
8"Quinn spun, her boot catching"
9"It skidded across the pavement,"
10"The shadow was gone."
11"A figure crouched in the"
12"The rain drummed against the"
13"She didn’t wait to see"
14"Quinn lunged forward, her shoulder"
15"They hit the ground hard,"
16"The figure twisted beneath her,"
17"She drove her knee into"
18"A hiss escaped—human, but wrong."
19"Quinn rolled onto her back,"
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences123
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount3
matches
0"The neon glow of The Raven’s Nest’s sign flickered like a dying pulse as Quinn ducked beneath the awning, her breath fogging in the cold."
1"But the air hummed, thick with the scent of damp earth and something older, something that made her teeth ache."
2"On it sat a single item: a silver dagger, its blade etched with spiraling symbols that made her head ache just to look at them."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"He reached, his fingers disappearing into the shadows"
83.33% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"he hissed (hiss)"
dialogueSentences15
tagDensity0.067
leniency0.133
rawRatio1
effectiveRatio0.133
82.6387%