Run: 2026-02-20-01KHY912Q41CSG0E107K26GGMZ

Run Details

Duration:
23.4s
Cost:
$0.001125
Provider:
Seed

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain slashes the street, stitching the neon glow of Soho into gray smears. Detective Harlow Quinn’s breath comes in short bursts, her leather watch digging into her palm as she sprints. The suspect—hood low, coat dragging—cuts left onto Brewer Street, but she stays right, shoulder-checking a bystander who yelps and clutches a takeaway coffee. *Sorry*. Not sorry. Boots pound pavement, each step a metronome. The alley dead-ends at a brick wall, but the suspect ducks through a gap between two dumpsters, their silhouette vanishing into the dark. Quinn lunges, sliding on a puddle, and finds herself in a warren of bins, steam curling from a nearby Chinese takeaway. A voice—high, panicked—whispers, *“This way.”* She follows, squeezing between metal and rust, and stumbles into a broader gap, the air suddenly sharper, colder. The shadow is gone. But the ground is soft, damp, like turned earth. She kneels, brushes rain from her hand, and smells it: sharp, metallic, *old*. A map scrawled on the back of a napkin flutters from her pocket. It’s a sketch of a Tube entrance, Camden, annotated with a symbol—three interlocking circles—that matches the scratch-marks on Morris’s file. Her fingers curl into a fist. *Eliot*. The supplier. The one who laughed when she asked about the “unexplained deaths” his drugs caused. A creak behind her. She spins, hand on her belt, but finds only a woman in a tattered coat, huddled by a wall. “Lost?” the woman asks, her voice tinny. Quinn stays still. The woman’s eyes are milky—blind?—but her smile is too wide. “They come for wanderers,” she says, tilting her head. “Best to follow the light.” She nods toward a grate set into the pavement, its metal warm, emitting a faint blue glow. Rain slants through the gap. The woman melts into the dark. Quinn hesitates. Three years ago, Morris had frowned at the grate, said, “Supernatural bullshit.” Now, her throat tightens. *Prove him wrong*. She steps onto the grate, presses down. It shifts, hinges groaning, and a ladder descends into blackness. A bone—ivory, ridged—falls from the rungs. She picks it up, runs a thumb over the carvings: a snake swallowing its tail. *Veil Market*. The ladder is slick with water. She climbs, her heart thudding, and emerges into a tunnel. Steam blurs the walls, which are slick with moss and something glistening—mold? slime?—and above, a faint hum vibrates in her bones. A door looms at the end, its wood carved with the same symbol as the map. Eliot is there, fumbling with a key. His coat is gone; he wears a vest covered in pouches, each bulging with odds and ends. “Quinn!” he grins, turning. “Took you long enough. Thought you’d chicken out.” “Why the market?” she calls, closing the distance. Her boots clink on metal. “Your clients don’t take kindly to disappearances.” He pauses, key halfway in the lock. “Disappearances? Or *evolutions*? You ever seen a ghoul shed its skin? Shit’s magic. And magic doesn’t play by your rules.” He unlocks the door, pushes it open. A wave of heat and noise floods out: clattering stalls, laughter, the sizzle of a wok, the *chime* of a bell. “Come in. Stay a while.” The door swings shut behind her. Stalls line the tunnel, their shelves bowing under jars of glowing liquid, sacks of fine powder, and tools with runes carved into their handles. A man with antlers for brows haggle over a dagger, its blade shifting from silver to black. A woman with a tail—scaly, purple—sells fruit that hums. Eliot walks past them, nodding, and Quinn tenses. No one looks up. No one moves. “Paranoia’s a luxury here,” Eliot says, stopping at a stall selling dried herbs. “You think they can’t see you? Or *hear* you?” He plucks a sprig of spiderweb-like greenery and twirls it between his fingers. “This’ll keep you quiet. Cost you a bone.” Quinn grips the one in her pocket. “Morris had one of these. Before he died.” Eliot’s smile fades. Just for a second. “Ain’t every death a murder, Harlow. Some are… *purification*.” He tosses the herb into his pocket. “You want answers? Take the bone. Step through that door at the end. But don’t come crying when you find out what they *really* sell.” The bell jingles. A figure moves between the stalls—tall, cloaked, their face obscured by shadow. They pause, and Quinn sees it: a tattoo on the figure’s wrist, identical to the scratch-marks on Morris’s journal. Eliot follows her gaze. “First rule of the market: never turn your back on the shadows. They *watch*.” He nods toward the door. “Your move.” The cloaked figure turns, and for a split second, Quinn sees a flash of brown eyes—warm, *familiar*—before they melt into the dark. She unclasps her watch. The leather strap snaps. Eliot laughs. “Nice try. But the bone’s the only key. Go on, then. Take it. Or don’t. Either way, the rats are coming for you.” The stalls rattle. A low, guttural growl echoes from the tunnels. Quinn grips the bone. Her jaw tightens. The door at the end of the market stands open, revealing a deeper darkness. Stalls erupt into chaos. A woman screams, pointing. The antlered man drops his dagger, which skids across the floor toward her. The cloaked figure is back, closer now—she can smell them: iron, rain, *sandalwood*—and their hand moves toward a pocket, where a knife glints. Eliot is gone. Quinn runs. The growl is louder now, a hunger in the air. She sprints past stalls, dodging a toppled crate of glowing jars. The cloaked figure is ten paces ahead, but they don’t run—they *walk*, as if the tunnels are their own. The bone in her hand pulses, hot, like a heartbeat. At the door, she pauses. Behind her, the market drowns in silence. The figure stops, too, and turns. For a moment, their eyes lock—warm brown, *so* warm—and something shifts, a memory flickers: a clinic in Seville, a man with a scar on his forearm, a medallion around his neck. *Tomás*. He smiles. “You should have left.” The door slams shut behind her. Darkness. Then, light. A lamp hangs from the ceiling, its glow casting shadows over a stone chamber. Tomás stands in the center, his vest gone, the medallion glowing against his olive skin. The cloaks are gone—only a single figure remains: a woman, her face a mask of bone, eyes black pits. “Quinn,” Tomás says, his voice tight. “You shouldn’t have followed.” The bone in her hand burns. The woman hisses, a sound like static, and reaches for a blade at her waist. Rain beats the top of the stone chamber. Somewhere, a door closes. Quinn draws her gun. The woman charges. The bone in her hand ignites. --- The chapter ends with the gun firing, the woman crumbling, and Tomás stepping forward, his scarred hand outstretched. Quinn’s eyes narrow. *Who is he?* The ceiling groans. A crack spiderwebs across the stone. Shit hits the fan. (Word count: ~1,200)
created_at"2026-02-20T19:39:33.5Z" 2/20/2026, 7:39:33 PM
model"bytedance-seed/seed-1.6-flash-20250625"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency576
moderation_latency(null)
generation_time22892
tokens_prompt4663
tokens_completion2807
native_tokens_prompt4589
native_tokens_completion2602
native_tokens_completion_images(null)
native_tokens_reasoning817
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001124775
router(null)
provider_responses
0
endpoint_id"e01a1227-001b-44d4-a376-90850668fa84"
id"021771616373650a4a9e4d164f3c176730993b0b2e8dd9d67e24f"
is_byokfalse
latency469
model_permaslug"bytedance-seed/seed-1.6-flash-20250625"
provider_name"Seed"
status200
api_type"completions"
id"gen-1771616373-JIWj5uoR1a7U2kNCOfJ2"
upstream_id"021771616373650a4a9e4d164f3c176730993b0b2e8dd9d67e24f"
total_cost0.001124775
cache_discount(null)
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provider_name"Seed"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.542
leniency1
rawRatio0
effectiveRatio0
91.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1184
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"really"
count1
highlights
0"suddenly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
78.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1184
totalAiIsms5
found
0
word"glistening"
count1
1
word"looms"
count1
2
word"familiar"
count1
3
word"echoes"
count1
4
word"silence"
count1
highlights
0"glistening"
1"looms"
2"familiar"
3"echoes"
4"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences111
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans18
markdownWords24
totalWords1160
ratio0.021
matches
0"Sorry"
1"“This way.”"
2"old"
3"Eliot"
4"Prove him wrong"
5"Veil Market"
6"evolutions"
7"chime"
8"hear"
9"purification"
10"really"
11"watch"
12"familiar"
13"sandalwood"
14"walk"
15"so"
16"Tomás"
17"Who is he?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount988
uniqueNames13
maxNameDensity1.21
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Soho1
Harlow1
Quinn12
Brewer1
Street1
Chinese1
Tube1
Camden1
Morris3
Rain3
Seville1
Tomás4
Eliot8
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Morris"
4"Tomás"
5"Eliot"
places
0"Soho"
1"Brewer"
2"Street"
3"Seville"
globalScore0.893
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1160
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean26.36
std23.67
cv0.898
sampleLengths
057
174
282
330
444
511
661
777
812
920
1060
116
1265
1343
1415
1548
1634
1725
1822
198
2025
2111
227
2314
2444
253
262
2750
2850
296
306
311
322
3348
3410
356
3615
3712
384
393
406
4134
424
433
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences111
matches
0"are gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs170
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount23
semicolonCount1
flaggedSentences15
totalSentences121
ratio0.124
matches
0"The suspect—hood low, coat dragging—cuts left onto Brewer Street, but she stays right, shoulder-checking a bystander who yelps and clutches a takeaway coffee."
1"A voice—high, panicked—whispers, *“This way.”* She follows, squeezing between metal and rust, and stumbles into a broader gap, the air suddenly sharper, colder."
2"It’s a sketch of a Tube entrance, Camden, annotated with a symbol—three interlocking circles—that matches the scratch-marks on Morris’s file."
3"The woman’s eyes are milky—blind?—but her smile is too wide."
4"A bone—ivory, ridged—falls from the rungs."
5"Steam blurs the walls, which are slick with moss and something glistening—mold?"
6"slime?—and above, a faint hum vibrates in her bones."
7"His coat is gone; he wears a vest covered in pouches, each bulging with odds and ends."
8"A woman with a tail—scaly, purple—sells fruit that hums."
9"A figure moves between the stalls—tall, cloaked, their face obscured by shadow."
10"The cloaked figure turns, and for a split second, Quinn sees a flash of brown eyes—warm, *familiar*—before they melt into the dark."
11"The cloaked figure is back, closer now—she can smell them: iron, rain, *sandalwood*—and their hand moves toward a pocket, where a knife glints."
12"The cloaked figure is ten paces ahead, but they don’t run—they *walk*, as if the tunnels are their own."
13"For a moment, their eyes lock—warm brown, *so* warm—and something shifts, a memory flickers: a clinic in Seville, a man with a scar on his forearm, a medallion around his neck."
14"The cloaks are gone—only a single figure remains: a woman, her face a mask of bone, eyes black pits."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1013
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.012833168805528134
lyAdverbCount4
lyAdverbRatio0.003948667324777887
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean9.58
std7.09
cv0.74
sampleLengths
013
118
223
31
42
57
623
721
823
94
109
1113
1213
1320
146
151
162
1714
184
1919
207
213
2210
239
2422
255
266
272
2816
293
307
3110
326
3315
342
356
3610
3712
389
3916
407
4117
424
438
448
455
467
477
4827
4921
59.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.39669421487603307
totalSentences121
uniqueOpeners48
67.34% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences99
matches
0"Just for a second."
1"Somewhere, a door closes."
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences99
matches
0"She kneels, brushes rain from"
1"It’s a sketch of a"
2"Her fingers curl into a"
3"She spins, hand on her"
4"she says, tilting her head"
5"She nods toward a grate"
6"She steps onto the grate,"
7"It shifts, hinges groaning, and"
8"She picks it up, runs"
9"She climbs, her heart thudding,"
10"His coat is gone; he"
11"he grins, turning"
12"she calls, closing the distance"
13"Her boots clink on metal."
14"He pauses, key halfway in"
15"He unlocks the door, pushes"
16"He plucks a sprig of"
17"He tosses the herb into"
18"They pause, and Quinn sees"
19"He nods toward the door"
ratio0.232
40.81% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences99
matches
0"Detective Harlow Quinn’s breath comes"
1"The suspect—hood low, coat dragging—cuts"
2"The alley dead-ends at a"
3"Quinn lunges, sliding on a"
4"A voice—high, panicked—whispers, She follows,"
5"The shadow is gone."
6"She kneels, brushes rain from"
7"A map scrawled on the"
8"It’s a sketch of a"
9"Her fingers curl into a"
10"The one who laughed when"
11"A creak behind her."
12"She spins, hand on her"
13"the woman asks, her voice"
14"Quinn stays still."
15"The woman’s eyes are milky—blind?—but"
16"she says, tilting her head"
17"She nods toward a grate"
18"The woman melts into the"
19"She steps onto the grate,"
ratio0.838
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"The suspect—hood low, coat dragging—cuts left onto Brewer Street, but she stays right, shoulder-checking a bystander who yelps and clutches a takeaway coffee."
1"It’s a sketch of a Tube entrance, Camden, annotated with a symbol—three interlocking circles—that matches the scratch-marks on Morris’s file."
2"Stalls line the tunnel, their shelves bowing under jars of glowing liquid, sacks of fine powder, and tools with runes carved into their handles."
48.08% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount2
matches
0"She nods, its metal warm, emitting a faint blue glow"
1"Tomás says, his voice tight"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences24
tagDensity0.208
leniency0.417
rawRatio0
effectiveRatio0
85.0945%