Run: 2026-02-20-01KHY9V8AX7TM3GFC7AME6M128

Run Details

Duration:
53.6s
Cost:
$0.000865
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The heel of my boot cracked a discarded lighter as I pushed off, gaining ground. Rain lashed sideways, turning the Soho pavement into a slick mirror reflecting the fractured neon glow of the Raven’s Nest. He hadn’t expected pursuit. That was his first mistake. A flash of dark fabric, a glimpse of curly brown hair – Herrera. I adjusted my grip on the Beretta, the cold steel a familiar comfort against my palm. Three blocks. That’s how long I’d watched him from the unmarked Ford, nursing a lukewarm coffee and resisting the urge to radio it in. The initial surveillance report had been vague – ‘facilitator,’ ‘deals in unusual items,’ ‘frequents questionable establishments.’ Useful, but not enough for a warrant. I needed concrete. I needed to see what he delivered to the man in the bespoke suit and the unsettlingly calm eyes. He'd left the bar with a small, leather-bound package. Nothing flashy. Just…wrong. The kind of wrong that prickles the back of your neck and whispers about things best left undisturbed. Now, he was running. He cut a sharp left into a narrow alley, the stench of stale beer and decaying refuse rising in my throat. I didn't hesitate, angling to cut him off. The alley opened onto a wider street, crowded with late-night revelers oblivious to the hunt unfolding around them. Herrera weaved through the crowd with a frantic energy, knocking shoulders, muttering apologies that were swallowed by the thrum of music spilling from a nearby club. My comm clicked, Sergeant Miller's voice crackling through the static. "Harlow, status report?" “In pursuit, Miller. Camden direction. Suspect is Herrera, Tomás. Possible connection to…something unusual.” “Unusual how?” “I’ll explain when I have him in cuffs. Just send backup, discreetly. I don’t want to spook him.” “Copy that. Support is en route.” The rain was coming down in sheets now, plastering my salt-and-pepper hair to my forehead, blurring my vision. Herrera was quick, deceptively so for a former paramedic. He was heading towards the labyrinthine streets around Camden Town, the area dissolving into a shifting, spectral landscape in the downpour. Then, he vanished. Not into the crowd. Not around a corner. *Down.* I skidded to a halt, scanning the street. A rusted metal grate, barely visible in the gloom, had been lifted. It led to a set of steep, slick stairs descending into darkness. A damp, earthy smell wafted up from below, laced with something else…something metallic and faintly sweet. The Veil Market. I'd heard whispers about it over the years, dismissed them as urban legends, the ramblings of drug-addled informants. An underground black market for…well, for anything your dark heart desired. Enchanted artifacts, illicit substances, information best left buried. An unwritten rule amongst cops: you didn't go looking for the Veil Market. It found you. My watch, a worn leather relic from my time in Belfast, felt heavier on my wrist. A gift from DS Morris. A reminder. Three years gone, and the unanswered questions surrounding his death still gnawed at me. A case dismissed as a tragic accident, but I’d always known there was more to it. Something…supernatural. I glanced around. A handful of late-night stragglers huddled under bus shelters, lost in their own worlds. No witnesses. No backup yet. A flicker of movement below. Herrera was already halfway down the stairs, his silhouette swallowed by the darkness. I considered my options. Radio it in? Wait for reinforcement? The logical part of my brain screamed at me to do exactly that. But logic had a habit of failing me when it came to cases like this. Especially cases that reminded me of Morris. The leather package. Whatever was inside, it was worth risking a chase, worth Herrera running like hell. And the Veil Market…it was a nexus, a place where the lines between worlds blurred. Maybe, just maybe, it held a clue. I took a deep breath, the cold, wet air stinging my lungs. A prickle of unease crawled up my spine. This could be a mistake. A colossal, career-ending mistake. I descended. The air grew colder with each step, the stench of damp earth and metal intensifying. The stairs levelled out onto a rough-hewn tunnel, lit by flickering gas lamps that cast long, dancing shadows. The walls were lined with stalls, makeshift displays of bizarre and unsettling wares. Bottles filled with cloudy liquids and preserved specimens. Dusty grimoires bound in human skin. Carved bone pendants radiating a faint, unsettling warmth. The air thrummed with a low, persistent hum, a vibrational energy that made my teeth ache. The Market was a cacophony of hushed whispers and furtive transactions. Cloaked figures bartered in low tones, their faces obscured by shadows. Strange symbols were chalked on the walls, radiating a subtle, alien power. I moved deeper into the labyrinth, my hand hovering near my weapon. The crowd parted before me, sensing a predator in their midst. Eyes followed me, calculating, assessing. “Looking for something, Detective?” The voice was smooth, cultured, tinged with amusement. I turned to see a man leaning against a stall piled high with tarnished silver lockets. He was tall, impeccably dressed in a dark grey suit, his face obscured by the shadows of a wide-brimmed hat. “Just passing through,” I replied, my voice tight. He chuckled, a dry, rasping sound. “In this place, Detective, no one is ‘just passing through.’ Everyone is here for a reason. A trade. A bargain. A secret.” He gestured with a gloved hand towards the swirling chaos around us. “What’s your poison?” I ignored him, my gaze sweeping the crowd, searching for a flash of dark fabric. Herrera. Then, I saw him. He was stopped at a stall near the back of the Market, haggling with a wiry woman with eyes like chips of obsidian. The leather package was gone. I pushed my way through the throng, my shoulder colliding with a cloaked figure who hissed a curse. The woman at the stall looked up as I approached, her eyes narrowing with suspicion. “Detective Quinn,” she said, her voice like gravel. “Interesting. You’re a long way from Scotland Yard.” “Where’s Herrera?” She shrugged, her movements jerky and unnatural. “Haven’t seen him. Perhaps he’s shopping for a cure for the rain.” “Don’t play games with me.” “I assure you, I do not have the time. Unless, of course, you’re interested in a particularly potent protection charm? Keeps the damp at bay, you know.” I scanned the area. A shadow moved in the periphery. Herrera. He was trying to slip away, disappearing into a narrow passageway leading deeper into the Market. “After him!” I barked at the woman, then spun and started running, my boots echoing on the damp stone floor. He was fast, weaving through the stalls with a practiced ease. He knew this place. I didn't. I rounded a corner, and the passageway opened into a cavernous chamber. In the centre of the chamber, a circle of figures stood around a raised platform. Herrera was on the platform, handing something to a man shrouded in black robes. The man raised his hands, chanting in a language I didn’t recognize. And then, the floor began to tremble.
created_at"2026-02-20T19:53:51.216Z" 2/20/2026, 7:53:51 PM
model"google/gemma-3-27b-it"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1093
moderation_latency(null)
generation_time53542
tokens_prompt4687
tokens_completion1912
native_tokens_prompt4519
native_tokens_completion1635
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000864761
router(null)
provider_responses
0
endpoint_id"cf530f36-7cb8-4eb9-8953-880eef952af3"
id"0b3af781-98d7-43a0-ad84-d9d9bb7c27b9"
is_byokfalse
latency1039
model_permaslug"google/gemma-3-27b-it"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771617231-ur8b4jsllfA6ypAsa21f"
upstream_id"0b3af781-98d7-43a0-ad84-d9d9bb7c27b9"
total_cost0.000864761
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.313
leniency0.625
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1200
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.17% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1200
totalAiIsms17
found
0
word"fractured"
count1
1
word"familiar"
count1
2
word"spectral"
count1
3
word"scanning"
count1
4
word"gloom"
count1
5
word"reminder"
count1
6
word"flicker"
count1
7
word"dancing"
count1
8
word"warmth"
count1
9
word"cacophony"
count1
10
word"predator"
count1
11
word"calculating"
count1
12
word"tinged"
count1
13
word"charm"
count1
14
word"scanned"
count1
15
word"echoing"
count1
16
word"practiced ease"
count1
highlights
0"fractured"
1"familiar"
2"spectral"
3"scanning"
4"gloom"
5"reminder"
6"flicker"
7"dancing"
8"warmth"
9"cacophony"
10"predator"
11"calculating"
12"tinged"
13"charm"
14"scanned"
15"echoing"
16"practiced ease"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences106
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences118
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1193
ratio0.001
matches
0"Down."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1046
uniqueNames14
maxNameDensity0.76
worstName"Herrera"
maxWindowNameDensity1.5
worstWindowName"Herrera"
discoveredNames
Soho1
Raven1
Nest1
Herrera8
Beretta1
Ford1
Sergeant1
Miller1
Camden1
Town1
Veil3
Market6
Belfast1
Morris2
persons
0"Raven"
1"Herrera"
2"Ford"
3"Sergeant"
4"Miller"
5"Morris"
places
0"Soho"
1"Camden"
2"Town"
3"Belfast"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1193
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences118
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean27.11
std19.79
cv0.73
sampleLengths
073
169
230
34
473
513
613
72
818
96
1048
113
129
1348
1456
1554
1622
1718
1845
1939
2029
212
2246
2338
2434
2528
264
2744
288
2943
3016
314
3228
3333
3416
352
3619
375
3827
3927
4020
4129
4241
437
85.40% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences106
matches
0"were swallowed"
1"been lifted"
2"were lined"
3"were chalked"
4"was stopped"
5"was gone"
56.63% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs186
matches
0"was running"
1"was coming"
2"was heading"
3"was trying"
94.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences118
ratio0.017
matches
0"A flash of dark fabric, a glimpse of curly brown hair – Herrera."
1"The initial surveillance report had been vague – ‘facilitator,’ ‘deals in unusual items,’ ‘frequents questionable establishments.’ Useful, but not enough for a warrant."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount372
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.01881720430107527
lyAdverbCount2
lyAdverbRatio0.005376344086021506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences118
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences118
mean10.11
std6.76
cv0.668
sampleLengths
015
120
24
35
413
516
62
722
823
93
1019
119
122
131
1418
154
1621
178
1818
1926
2010
213
2213
232
2418
256
2618
279
2821
293
304
314
321
338
3412
3512
3616
373
3818
3911
408
4113
423
4316
445
452
4614
4716
481
493
57.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3983050847457627
totalSentences118
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences95
matches
0"Then, he vanished."
1"Especially cases that reminded me"
2"Maybe, just maybe, it held"
3"Then, I saw him."
ratio0.042
76.84% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences95
matches
0"He hadn’t expected pursuit."
1"I adjusted my grip on"
2"I needed concrete."
3"I needed to see what"
4"He'd left the bar with"
5"He cut a sharp left"
6"I didn't hesitate, angling to"
7"My comm clicked, Sergeant Miller's"
8"He was heading towards the"
9"I skidded to a halt,"
10"It led to a set"
11"I'd heard whispers about it"
12"It found you."
13"My watch, a worn leather"
14"I glanced around."
15"I considered my options."
16"I took a deep breath,"
17"I moved deeper into the"
18"I turned to see a"
19"He was tall, impeccably dressed"
ratio0.358
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences95
matches
0"The heel of my boot"
1"Rain lashed sideways, turning the"
2"He hadn’t expected pursuit."
3"That was his first mistake."
4"A flash of dark fabric,"
5"I adjusted my grip on"
6"That’s how long I’d watched"
7"The initial surveillance report had"
8"I needed concrete."
9"I needed to see what"
10"He'd left the bar with"
11"The kind of wrong that"
12"He cut a sharp left"
13"I didn't hesitate, angling to"
14"The alley opened onto a"
15"Herrera weaved through the crowd"
16"My comm clicked, Sergeant Miller's"
17"The rain was coming down"
18"Herrera was quick, deceptively so"
19"He was heading towards the"
ratio0.8
52.63% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences95
matches
0"Now, he was running."
ratio0.011
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount6
matches
0"Herrera weaved through the crowd with a frantic energy, knocking shoulders, muttering apologies that were swallowed by the thrum of music spilling from a nearby…"
1"The rain was coming down in sheets now, plastering my salt-and-pepper hair to my forehead, blurring my vision."
2"The stairs levelled out onto a rough-hewn tunnel, lit by flickering gas lamps that cast long, dancing shadows."
3"The air thrummed with a low, persistent hum, a vibrational energy that made my teeth ache."
4"I ignored him, my gaze sweeping the crowd, searching for a flash of dark fabric."
5"I pushed my way through the throng, my shoulder colliding with a cloaked figure who hissed a curse."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"I replied, my voice tight"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"I barked (bark)"
dialogueSentences16
tagDensity0.188
leniency0.375
rawRatio0.333
effectiveRatio0.125
86.1446%