Run: 2026-02-20-01KHYBA1138K61JRH7TTWXW29Z

Run Details

Duration:
24.6s
Cost:
$0.002045
Provider:
xAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's gloved hand snagged the collar of Tomás Herrera's sodden jacket. Fabric tore with a wet rip. He spun, elbow cracking her ribs, and bolted down the narrow Soho alley. She grunted, breath exploding from her lungs, but lunged after him. Boots skidded on slick cobbles. Puddles shattered underfoot, spraying her trousers. Herrera vaulted a stack of overturned crates, his Saint Christopher medallion swinging wild against his chest. She hurdled them in one motion, military precision kicking in, her worn leather watch scraping the wood. "Stop! Metropolitan Police!" Her shout echoed off graffiti-smeared walls. He didn't glance back. Olive-skinned arms pumped harder, short curly hair plastered flat. The scar on his left forearm gleamed, pale lightning against the rain's sheen. She knew that mark. Knife fight, three years back. Off-books paramedic turned ghost for the wrong crowd. They burst onto Dean Street. Cars hissed past, tyres slicing through standing water. Pedestrians scattered, umbrellas flipping inside out. Herrera darted between a cluster of suited revellers outside a pulsing nightclub, shoulder-checking a man into the gutter. Quinn shoved through the gap, apologising with a barked "Police!" Her lungs burned. Eighteen years on the force, and this bastard moved like he'd trained for marathons. She glimpsed his warm brown eyes in the rear-view of a parked cab – panicked, calculating. He suspected her. Good. He veered right, towards Charing Cross Road. She matched his zigzag, coat flapping heavy. Rain needled her face, sharp as shrapnel. The green neon sign of The Raven's Nest flickered ahead – distinctive, mocking. She'd tailed him here earlier, watched him slip inside Silas's dive. Old maps on the walls, black-and-white photos of forgotten faces. Clique hangout. Suspected in half a dozen vanishings. Herrera shoulder-barged the Nest's door. It swung wide, spilling amber light and the tang of stale ale. She crashed in after, pistol drawn low. Dim bulbs swung overhead. Patrons froze mid-pint. A bartender – Silas, probably – gripped a rag, knuckles white. "Police! Where'd he go?" Silas jerked his chin towards the back. No words. Wise man. Quinn vaulted the bar, knocking stools flying. Glass shattered. She hit the hidden bookshelf door at full tilt. It gave, swinging into the secret room. Empty. Dank air punched her nostrils – mould, incense, something metallic. A trapdoor yawned in the floorboards, lid propped open. "Bastard." She dropped through without hesitation, landing in a crouch on damp earth. Torch beam swept the tunnel ahead. Victorian brickwork, arched and dripping. Abandoned service line, long forgotten by TfL. Footprints smeared the mud – his boots, fresh. The chase dragged underground. Water dripped rhythmic from ceiling cracks, plink-plink echoing her pulse. Rats skittered in the shadows. Her torch caught cobwebs thick as veils, strung between rusted pipes. Herrera's silhouette flickered ahead, medallion glinting like a beacon. She holstered the pistol – too risky in tight quarters – and sprinted. Walls closed in, forcing her shoulders sideways. Breath rasped. Three years since Morris vanished on a case like this. Unexplained. Supernatural whispers she'd buried deep. Not tonight. The tunnel widened into a junction. Left forked to blackness; right glowed faint orange. Herrera took right. She followed, emerging into a cavernous void. Abandoned Tube platform beneath Camden, platforms cracked, posters peeling from tiled walls. Faded ads for Bovril and Brylcreem curled at the edges. But this wasn't empty. Stalls crammed the space. Canvas awnings strung between girders. Figures huddled under them – cloaked, hooded, eyes gleaming unnatural. A woman hawked jars of writhing shadows. A man etched runes into a customer's palm with a glowing needle. The air reeked: ozone, blood, herbs charred bitter. Low murmurs buzzed, deals struck in tongues Quinn half-recognised. Latin? Aramaic? The Veil Market. She'd heard rumours. Black market for the weird. Bone tokens for entry, full moon shifts. Her gut twisted. Morris's case notes mentioned this place. Disappeared chasing a lead here. Herrera wove through the throng. He flashed a carved bone token at a hulking guard – trollish brute, skin like wet stone. The guard nodded, tusks glinting, and parted the crowd. Stalls parted too, pathways shifting like living veins. Quinn flattened against a pillar. Heart hammered. No token. No backup. Her radio crackled static underground. These weren't her usual punters – junkies, pimps. These eyes tracked her, hungry. A vendor hissed at her approach, teeth filed to points. She edged forward, coat blending with shadows. Fingers brushed her holster. One shot could scatter them. Or start a riot. Herrera ducked under a low arch, into a side tunnel lined with alchemical vials. Blue liquids bubbled, green smoke coiled. He bartered quick with a stall-keep – herbs? Potions? – then grabbed a satchel and ran. Quinn broke cover. The crowd rippled. Whispers swelled. "Oi, mundane! Token!" She ignored the shout, dodging a cart of shrieking eyeballs in jars. Glass clinked. A hand grabbed her wrist – spindly fingers, cold as death. She twisted free, elbow smashing nose. Carton toppled. Eyeballs rolled, pupils dilating in puddles. Chaos erupted. Shouts in guttural tongues. A blade flashed – curved, obsidian-edged. Quinn sidestepped, kicked the attacker's knee. Bone cracked. He crumpled. Herrera glanced back, eyes widening. He bolted faster, medallion bouncing. She pursued, torch beam bouncing wild. The tunnel narrowed again, stairs descending slick. Her boots slipped. She caught the rail, rust flaking under palm. Deeper now. Air thickened, humid, laced with sulphur. Echoes multiplied – footsteps? Or more pursuers? Voices gibbered behind. The market's underbelly, forbidden even here. Herrera skidded to a halt at a wrought-iron gate. Chains rattled. He fumbled the bone token into a slot. Gears ground. Runes ignited along the bars, pulsing crimson. Quinn closed the gap, lungs screaming. Ten paces. Five. She lunged. The gate groaned open. Beyond: a chamber vast, lit by floating orbs. Figures in robes chanted around a central altar. Blood pooled there, fresh. A body? No – sacrifice in progress. Knives hovered. Herrera slipped through. Gate began to swing shut. Quinn slammed into it shoulder-first. Metal bit deep. Chains strained. The guard from earlier lumbered up behind, bellowing. Market denizens surged, claws and fangs bared. Her sharp jaw clenched. Follow, into the heart of it. Supernatural den. Morris's fate. Or stay, arrest nothing. A robed figure inside turned. Hood fell back. Eyes like voids. Gate inched shut. Herrera vanished into the glow. She wedged her boot in the gap. Pain lanced up her leg. Choices collided. Radio dead. Backup hours away. But leads waited. The guard's club whistled down. She ducked. Pushed harder. Orbs flared brighter. Chant peaked. Gate shuddered. Nearly closed. Fuck it. Quinn heaved. Metal screamed. She squeezed through, pistol whipping free. Straight into hell's maw. The robed figure smiled. Knives plunged.
created_at"2026-02-20T20:19:23.836Z" 2/20/2026, 8:19:23 PM
model"x-ai/grok-4.1-fast"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency391
moderation_latency(null)
generation_time24403
tokens_prompt4663
tokens_completion2047
native_tokens_prompt4201
native_tokens_completion2455
native_tokens_completion_images0
native_tokens_reasoning875
native_tokens_cached151
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.00204505
router(null)
provider_responses
0
endpoint_id"9821aa0e-dce3-4c27-9716-161359123d0b"
id"65eadae3-0dc6-9deb-45d8-e3eb22ea0efe"
is_byokfalse
latency85
model_permaslug"x-ai/grok-4.1-fast"
provider_name"xAI"
status200
api_type"completions"
id"gen-1771618763-GEZX90FxBGw0fbcmVBZc"
upstream_id"65eadae3-0dc6-9deb-45d8-e3eb22ea0efe"
total_cost0.00204505
cache_discount0.00002265
upstream_inference_cost0
provider_name"xAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1109
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1109
totalAiIsms19
found
0
word"shattered"
count2
1
word"echoed"
count1
2
word"calculating"
count1
3
word"flickered"
count2
4
word"rhythmic"
count1
5
word"echoing"
count1
6
word"pulse"
count1
7
word"glinting"
count2
8
word"beacon"
count1
9
word"gleaming"
count1
10
word"etched"
count1
11
word"hulking"
count1
12
word"echoes"
count1
13
word"footsteps"
count1
14
word"jaw clenched"
count1
15
word"maw"
count1
highlights
0"shattered"
1"echoed"
2"calculating"
3"flickered"
4"rhythmic"
5"echoing"
6"pulse"
7"glinting"
8"beacon"
9"gleaming"
10"etched"
11"hulking"
12"echoes"
13"footsteps"
14"jaw clenched"
15"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences189
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences189
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences191
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen19
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1111
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
95.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1099
uniqueNames24
maxNameDensity1.09
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Herrera"
discoveredNames
Tomás1
Herrera12
Soho1
Saint1
Christopher1
Dean1
Street1
Charing1
Cross1
Road1
Raven1
Nest2
Silas3
Torch1
TfL1
Morris3
Tube1
Camden1
Bovril1
Brylcreem1
Quinn10
Veil1
Market2
Gate3
persons
0"Tomás"
1"Herrera"
2"Saint"
3"Christopher"
4"Raven"
5"Nest"
6"Silas"
7"Torch"
8"Morris"
9"Brylcreem"
10"Quinn"
11"Market"
12"Gate"
places
0"Soho"
1"Dean"
2"Street"
3"Charing"
4"Cross"
5"Road"
globalScore0.954
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1111
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences191
matches
0"knew that mark"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean25.84
std17.08
cv0.661
sampleLengths
030
155
29
343
437
547
663
742
84
911
1045
1139
1239
1340
1450
1557
1632
1739
1839
1920
2036
218
223
2339
2422
2534
2624
2728
2811
2933
308
3125
3218
3311
348
3522
369
375
384
392
4010
414
426
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences189
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs235
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount1
flaggedSentences16
totalSentences191
ratio0.084
matches
0"She glimpsed his warm brown eyes in the rear-view of a parked cab – panicked, calculating."
1"The green neon sign of The Raven's Nest flickered ahead – distinctive, mocking."
2"A bartender – Silas, probably – gripped a rag, knuckles white."
3"Dank air punched her nostrils – mould, incense, something metallic."
4"Footprints smeared the mud – his boots, fresh."
5"She holstered the pistol – too risky in tight quarters – and sprinted."
6"Left forked to blackness; right glowed faint orange."
7"Figures huddled under them – cloaked, hooded, eyes gleaming unnatural."
8"He flashed a carved bone token at a hulking guard – trollish brute, skin like wet stone."
9"These weren't her usual punters – junkies, pimps."
10"He bartered quick with a stall-keep – herbs?"
11"– then grabbed a satchel and ran."
12"A hand grabbed her wrist – spindly fingers, cold as death."
13"A blade flashed – curved, obsidian-edged."
14"Echoes multiplied – footsteps?"
15"No – sacrifice in progress."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1097
adjectiveStacks1
stackExamples
0"harder, short curly hair"
adverbCount18
adverbRatio0.016408386508659983
lyAdverbCount5
lyAdverbRatio0.004557885141294439
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences191
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences191
mean5.82
std3.67
cv0.631
sampleLengths
011
16
213
311
45
56
616
717
89
94
109
1113
124
135
148
155
168
176
1818
1913
2014
2116
223
231
247
257
267
2713
2811
2910
302
316
325
3312
347
354
363
3711
384
397
402
412
427
432
449
457
461
4710
489
4913
86.56% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5287958115183246
totalSentences191
uniqueOpeners101
22.83% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences146
matches
0"– then grabbed a satchel"
ratio0.007
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount36
totalSentences146
matches
0"He spun, elbow cracking her"
1"She grunted, breath exploding from"
2"She hurdled them in one"
3"Her shout echoed off graffiti-smeared"
4"He didn't glance back."
5"She knew that mark."
6"They burst onto Dean Street."
7"She glimpsed his warm brown"
8"He suspected her."
9"He veered right, towards Charing"
10"She matched his zigzag, coat"
11"She'd tailed him here earlier,"
12"It swung wide, spilling amber"
13"She crashed in after, pistol"
14"She hit the hidden bookshelf"
15"It gave, swinging into the"
16"She dropped through without hesitation,"
17"Her torch caught cobwebs thick"
18"She holstered the pistol –"
19"She followed, emerging into a"
ratio0.247
59.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount117
totalSentences146
matches
0"Quinn's gloved hand snagged the"
1"Fabric tore with a wet"
2"He spun, elbow cracking her"
3"She grunted, breath exploding from"
4"Boots skidded on slick cobbles."
5"Puddles shattered underfoot, spraying her"
6"Herrera vaulted a stack of"
7"She hurdled them in one"
8"Her shout echoed off graffiti-smeared"
9"He didn't glance back."
10"The scar on his left"
11"She knew that mark."
12"Knife fight, three years back."
13"They burst onto Dean Street."
14"Cars hissed past, tyres slicing"
15"Pedestrians scattered, umbrellas flipping inside"
16"Herrera darted between a cluster"
17"Quinn shoved through the gap,"
18"She glimpsed his warm brown"
19"He suspected her."
ratio0.801
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences146
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Her shout (shout)"
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio1
effectiveRatio0.4
82.4150%