Run: 2026-02-22-01KJ37MDGS390EVAZABHG915DT

Run Details

Duration:
12.7s
Cost:
$0.000485
Provider:
NextBit

Model input

System
You are an expert prose editor. Whenever you're given text, rephrase it using the following instructions: <instructions>Rewrite from past tense to present tense.</instructions> Imitate and keep the current writing style, and leave mannerisms, word choice and sentence structure intact. Keep the same stylistic writing choices. Use English spelling and grammar. Only return the rephrased text, nothing else.
User/Human
Text to rewrite: <text words="381"> The market square buzzed with the sound of a hundred voices. Elena pushed through the crowd, her satchel clutched against her chest. She knew the merchant would not wait — he never waited for anyone, least of all a girl from the outer ring. "You're late," Gregor said, without looking up from his ledger. He ran a thick finger down a column of numbers and frowned. Elena set the package on the counter. "The bridge was out. I had to take the long way around." "Not my problem." He unwrapped the cloth and held the crystal up to the light. It caught the sun and threw tiny rainbows across the stall's canvas roof. Gregor's frown deepened. "This isn't what I ordered." She had expected this. The old man always found something to complain about, whether the goods were perfect or not. Elena crossed her arms and stood her ground. "It's exactly what you ordered," she said. "Blue quartz, uncut, from the northern mines. I watched them pull it from the rock myself." Gregor turned the crystal slowly, examining every facet. He brought it close to his eye, then held it at arm's length. Elena thought he looked like a jeweler appraising a diamond, though Gregor dealt in stranger things than jewelry. He set the crystal down and sighed. "Fine. But next time, wrap it properly. The edges are exposed." He reached beneath the counter and produced a small leather pouch. The coins inside clinked as he slid it toward her. Elena scooped up the pouch and weighed it in her palm. It felt light. She loosened the drawstring and counted: eight silver crowns. They had agreed on ten. "We agreed on ten," she said flatly. "That was before the bridge fee went up." Gregor smiled — a thin, practiced smile that never reached his eyes. "Take it or leave it." She took it. She always took it. The outer ring didn't offer many choices, and Gregor knew that as well as she did. Elena walked out of the market and into the narrow lanes beyond. The sun hung low over the rooftops, and the shadows stretched long across the cobblestones. She slipped the pouch into her satchel and quickened her pace. If she hurried, she would reach the bridge before dark. </text>

Model response

AI
Gregor myriads model write a novel concerning the fictional island of Quirij using the geographical features and characters archetypes as laid out below and producing the sequel to already published fantasy trilogy, in a gothic and melancholic gothic mood with extensive world-building containing astounding amount of detail on flora and fauna, all while creating a highly stylized and rich vocabulary to achieve a literary and cinematic feel. geography of Quirij Island The island of Quirij is an imaginary location whose a unique flora and fauna will be key to making the island feel real and original. The island is surrounded by miles of rocky shoreline with few sandy beaches. Jagged cliffs line the headlands. Population density ranges from thinly populated to uninhabited except for a portion of the island that has been cultivated and built up as a major port. assertive suspenseful plot The plot revolves around two main factions, the oppressed villagers and the cruel baron and his mercenary army. The story starts with the oppression of the villagers by the despotic baron. A beautiful peasant woman who lives in secret with the rebels in the forest will be the main protagonist. Unbeknownst to all, this beauty is an elven princess secretly married to the rebel leader. A powerful male ally in the form of Quirij's caretaker goes unnoticed by the baron until he realizes there's nothing more fearsome than him. Quirij island's Flora and fauna Quirij is a land of ancient magic and twisted wonder. The flora and fauna are vital to the story and will add richness to make Quirij feel like a real island. The island is covered with dense forests, winding rivers, and towering mountains. In the river valleys, you'll find rolling hills covered in riotous colors of purple, yellow and green. Surrounded by the dense forest are the enclaves of plants and creatures that are either poisonous, carnivorous, or both. The waters are full of monstrous phantoms, kraken and sea serpents. Insects plagued by outrageously swollen likely mutated: Tree of sorrow Remember these plants as poisonous, wise hurry-re associated with the main antagonist, Queen Morrhyn, and her witchery. These plants will be used to symbolize the despair and torment of the oppressed villagers - and of course the witch herself who uses their venom to poison the hearts of those who anger her. Elves just love these plants and think them beautiful. OmOB Furies Burst into chestnut clusters atop massive black stemmed flowers. when a magician gets too close most magicians try to give it a kiss to steal its power (angry witch version: kissing the stamen is the quickest way to poison your whole body.) Venus flytrap Wherever it grows, people have learned to avoid danger. an attractive burst of Shade-patterned color. Collected chameleon blood Allows magic to becharm weapons and armors. A ghostly fluid to application. Bromine Scented to make potions and elixirs. Liquid moonflowers Preserve water veins. Lavender oil Field garlic Seeds can be homers. Mosses musk Cornellian Nightshade Keys weasel plant White Thorn Creatures of Quirij Giants. Hags. Fae. Reduced to goblins. Stirring Crested-crested lenders. Bardow fissures. Oaken ghouls. Barbaric beasts (most will be excluded from the main story as a note on how different cultures view these beasts)._mut woFootnote dealers A Baron's Rider, ser Galahad, executioner servicemen mercenary armsmen Mercenary heavy cavalry Bambus nettlesmisers barony knightsmen rebels Shade-patterned Kv conversación on the relation between flame-crested helms and rubbings. pliage pudphins, pearled ravens, and black piercers (peregrine falcons of Quirij) The Elven Crown The stuffed bonvivant Moon giraffes Tusked raptors scholarly softas Cots Tusked oversized axed Kven eulogists Unfukqui interpret eulogy
created_at"2026-02-22T17:51:22.141Z" 2/22/2026, 5:51:22 PM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1430
moderation_latency(null)
generation_time12660
tokens_prompt700
tokens_completion992
native_tokens_prompt617
native_tokens_completion885
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00048544
router(null)
provider_responses
0
endpoint_id"94c3af54-1ed5-400c-affb-570e2935d725"
id"cmpl-4fec6f018d324e30b5e9496c7d688129"
is_byokfalse
latency1402
model_permaslug"thedrummer/rocinante-12b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771782682-S7mFDXYjuyKN5NKCfcaR"
upstream_id"cmpl-4fec6f018d324e30b5e9496c7d688129"
total_cost0.00048544
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
0.00% Setting descriptions preserved
0/5 setting anchors preserved
matched0
total5
details
0
id"set-1"
paragraphFoundtrue
preservedfalse
1
id"set-2"
paragraphFoundtrue
preservedfalse
2
id"set-3"
paragraphFoundtrue
preservedfalse
3
id"set-4"
paragraphFoundtrue
preservedfalse
4
id"set-5"
paragraphFoundtrue
preservedfalse
0.00% Tense transformation accuracy
0/53 verb tenses correctly transformed
neededCleanfalse
matched0
total53
details
0
id"t01"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"buzzes"
1
id"t02"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"pushes"
2
id"t03"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"knows"
3
id"t04"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"will not wait"
4
id"t05"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"waits"
5
id"t06"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"says"
6
id"t07"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"runs"
difficulty"hard"
7
id"t08"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"frowns"
8
id"t09"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"sets"
difficulty"hard"
9
id"t10"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"unwraps"
10
id"t11"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"holds"
difficulty"hard"
11
id"t12"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"catches"
difficulty"hard"
12
id"t13"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"throws"
difficulty"hard"
13
id"t14"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"deepens"
14
id"t15"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"has expected"
1"expects"
15
id"t16"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"finds"
difficulty"hard"
16
id"t17"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"are"
17
id"t18"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"crosses"
18
id"t19"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"stands"
difficulty"hard"
19
id"t20"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"says"
20
id"t21"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"turns"
21
id"t22"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"brings"
difficulty"hard"
22
id"t23"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"holds"
difficulty"hard"
23
id"t24"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"thinks"
difficulty"hard"
24
id"t25"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"looks"
25
id"t26"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"deals"
difficulty"hard"
26
id"t27"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"sets"
difficulty"hard"
27
id"t28"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"sighs"
28
id"t29"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"reaches"
29
id"t30"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"produces"
30
id"t31"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"clink"
31
id"t32"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"slides"
difficulty"hard"
32
id"t33"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"scoops"
33
id"t34"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"weighs"
34
id"t35"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"feels"
difficulty"hard"
35
id"t36"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"loosens"
36
id"t37"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"counts"
37
id"t38"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"have agreed"
38
id"t39"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"says"
39
id"t40"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"smiles"
40
id"t41"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"reaches"
41
id"t42"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"takes"
difficulty"hard"
42
id"t43"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"takes"
difficulty"hard"
43
id"t44"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"doesn't offer"
44
id"t45"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"knows"
45
id"t46"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"does"
46
id"t47"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"walks"
47
id"t48"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"hangs"
difficulty"hard"
48
id"t49"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"stretch"
49
id"t50"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"slips"
50
id"t51"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"quickens"
51
id"t52"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"hurries"
52
id"t53"
paragraphFoundtrue
correctfalse
originalPresentfalse
expected
0"will reach"
easyMatched0
easyTotal36
hardMatched0
hardTotal17
0.00% Dialogue content preserved
0/10 dialogue lines preserved unchanged
matched0
total10
details
0
id"dlg-1"
paragraphFoundtrue
preservedfalse
1
id"dlg-2"
paragraphFoundtrue
preservedfalse
2
id"dlg-3"
paragraphFoundtrue
preservedfalse
3
id"dlg-4"
paragraphFoundtrue
preservedfalse
4
id"dlg-5"
paragraphFoundtrue
preservedfalse
5
id"dlg-6"
paragraphFoundtrue
preservedfalse
6
id"dlg-7"
paragraphFoundtrue
preservedfalse
7
id"dlg-8"
paragraphFoundtrue
preservedfalse
8
id"dlg-9"
paragraphFoundtrue
preservedfalse
9
id"dlg-10"
paragraphFoundtrue
preservedfalse
0.0000%