Run: 2026-02-24-01KJ8W5YH12YNFSWG9FC4BP2G5

Run Details

Model:
Aion 2.0
Duration:
1m 14s
Cost:
$0.008070
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Tomás Herrera moved like a ghost through the downpour, but Harlow Quinn had spent eighteen years learning how ghosts left traces. A splash in a left-hand puddle. The shift of a shadow against the steady green bleed of a casino sign. He was good, but he was running scared, and scared people made mistakes. Quinn matched his pace, her own footfalls silent on the slick Camden pavement. Her salt-and-pepper hair, plastered to her scalp, felt like a cold cap. The worn leather strap of her watch dug into her wrist with each pump of her arms. He ducked into an alley mouth choked with overflowing bins. The stink of rotting food and wet cardboard hit her, a physical wall. She didn't slow. Three years ago, DS Morris had hesitated at a threshold like this. A moment's doubt, a glance back for reassurance that never came. Quinn had replayed that fragment of time, that decision, until the edges were worn smooth. She didn't hesitate anymore. The alley twisted, a concrete intestine. Herrera was a darker blur against the brickwork, his olive skin absorbing the scarce light. He glanced back, his face a pale moon, and for a second she saw the glint of the Saint Christopher medallion at his throat. Then he was gone, around a corner. She cornered hard, her shoulder scraping brick. The narrow passage ended at a rusted emergency door, wedged open by a chunk of broken paving slab. Beyond it, darkness yawned. Not just shadow, but a profound absence of light. The smell changed. Damp concrete, yes, but underneath it, something else. Ozone. Myrrh. Copper. Quinn stopped at the threshold. The rain couldn’t reach in here. The silence was a living thing, pressing against her eardrums. She pulled a small torch from her coat, its beam cutting a swathe through the black. It illuminated a descending staircase, Victorian tilework cracked and grimy. An abandoned Tube station. Camden Town, maybe. Off the official maps. A single, fresh footprint gleamed on the top step, water already seeping into the dust around it. Herrera’s. Her radio crackled on her belt, a burst of static that made her jump. Control, checking in. Protocol demanded she call for backup, cordon the area, wait for authorised entry teams. Protocol had left Morris’s death certificate reading ‘unexplained circumstances’. The file, locked in her bottom drawer, contained photos no pathologist could explain. She thumbed the radio off. The silence rushed back in. The staircase seemed to drink her torchlight. She started down, each step a conscious choice. The air grew colder, thick with the smell of old spells and older dirt. At the bottom, a curved archway led onto a disused platform. But it wasn’t empty. A market stretched into the gloom, a chaotic tapestry of stalls and shadows. Flickering lanterns, some burning with unnatural blue or green flames, cast jumping silhouettes against the vaulted ceiling. The space hummed with low conversation, the clink of glass, the scrape of metal on stone. It was a bazaar, but everything was wrong. A vendor sold vials of liquid that pulsed with a slow, internal light. Another displayed knives with blades that seemed to twist if you looked at them too long. The crowd was a mosaic of the ordinary and the impossible. A man in a pinstripe suit haggled over a jar of what looked like teeth. A woman with skin the texture of bark examined a bolt of shimmering cloth. The Veil Market. She’d heard the name in whispers, in the statements of witnesses who’d later recanted. A supernatural black market. Moves every full moon. Herrera had led her right to its heart. She stood at the edge, a detective in a sodden trench coat, feeling more exposed than she ever had on a crime scene. Her hand drifted to the solid weight of her service weapon, a familiar comfort in this utterly unfamiliar world. She spotted him. Thirty yards away, near a stall hung with dried herbs and strange, lumpy roots. Herrera was talking to a tall, gaunt figure in a long coat, his gestures urgent. He handed over a small package. The gaunt man passed him something in return. A transaction. Quinn began to move, weaving through the crowd. Eyes tracked her. A hush seemed to follow in her wake, conversations dying then restarting in herses. She was a discordant note, a splash of reality in a dream of shadows. She was ten feet away when Herrera turned. His warm brown eyes widened. He didn’t run. He just looked at her, and in that look she saw resignation, and a warning. The gaunt man behind the stall slowly straightened. His face was long, pale, his eyes dark pits. “This is a place of trade,” he said, his voice like dry leaves rustling. “Not a place for your kind.” “My kind?” Quinn kept her voice level, her gaze on Herrera. “Police?” “Mortal,” the gaunt man corrected. “Uninvited.” A circle was forming around them. Pinstripe suit man. The bark-skinned woman. Others, their features indistinct in the bad light. Quinn’s pulse hammered in her throat. She had her warrant card. She had her authority. Here, they felt like paper and air. “Tomás Herrera,” she said, loud enough to carry. “I need to ask you some questions. About the clinic. About your patients.” Herrera’s hand went to the medallion at his neck. “You shouldn’t have come down here, Detective.” “You led me here.” “I led you to a door,” he said, his Spanish accent thickening. “You chose to walk through it.” The gaunt man took a step from behind his stall. Up close, Quinn saw his fingers were too long, the joints too many. “You disrupt the commerce. You frighten the clients. This requires a toll.” “I’m conducting a police investigation.” “You are trespassing.” The man smiled, a thin crack in his pale face. “The toll is information. Or memory. Or the years you have left. Your choice.” Herrera shook his head, a desperate, minute movement. *Don’t.* Quinn’s mind raced. Morris’s face flashed before her. The unexplained wounds. The look in his eyes before the end—not fear, but a terrible, dawning understanding. This was the world he’d glimpsed. This shadow economy. These things that traded in years and memories. She looked at the circle of faces, alien and intent. She looked at Herrera, who seemed more prisoner than suspect. Her hand was still on her gun. She could draw it. Cause a scene. Maybe even get a shot off. But the gaunt man was still smiling. And from the deeper darkness between the stalls, other shapes were now moving, converging on the commotion. Slow, deliberate. Unhurried. The decision wasn’t about protocol anymore. It was about survival. And about something else, something she’d buried for three years. The need to know. “Alright,” Quinn said, her voice cutting through the murmur. She took her hand away from her weapon, showing her empty palms. “You want a toll? I’ve got information. About a detective who died down here three years ago. DS Alistair Morris.” The gaunt man’s smile vanished. The entire market seemed to hold its breath. Herrera closed his eyes. “Now,” Quinn said, pressing her advantage, her heart slamming against her ribs. “Let’s talk about my partner.”
created_at"2026-02-24T22:26:40.3Z" 2/24/2026, 10:26:40 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2438
moderation_latency(null)
generation_time74258
tokens_prompt4663
tokens_completion3390
native_tokens_prompt4323
native_tokens_completion2882
native_tokens_completion_images(null)
native_tokens_reasoning1515
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0080696
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"eefcdfb6-7625-4ec3-87e0-62f2e2fb525f"
is_byokfalse
latency251
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771972000-gM1Wcq5MuFhPWSTi0QzM"
upstream_id"eefcdfb6-7625-4ec3-87e0-62f2e2fb525f"
total_cost0.0080696
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.45
leniency0.9
rawRatio0
effectiveRatio0
91.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1208
totalAiIsmAdverbs2
found
0
adverb"utterly"
count1
1
adverb"slowly"
count1
highlights
0"utterly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.05% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1208
totalAiIsms14
found
0
word"glint"
count1
1
word"profound"
count1
2
word"silence"
count2
3
word"gloom"
count1
4
word"chaotic"
count1
5
word"tapestry"
count1
6
word"pulsed"
count1
7
word"mosaic"
count1
8
word"weight"
count1
9
word"familiar"
count1
10
word"pulse"
count1
11
word"disrupt"
count1
12
word"raced"
count1
highlights
0"glint"
1"profound"
2"silence"
3"gloom"
4"chaotic"
5"tapestry"
6"pulsed"
7"mosaic"
8"weight"
9"familiar"
10"pulse"
11"disrupt"
12"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences127
matches(empty)
75.37% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences127
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1207
ratio0.001
matches
0"Don’t."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
99.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1089
uniqueNames13
maxNameDensity1.01
worstName"Herrera"
maxWindowNameDensity2
worstWindowName"Herrera"
discoveredNames
Herrera11
Harlow1
Quinn11
Camden2
Morris3
Saint1
Christopher1
Victorian1
Tube1
Town1
Veil1
Market1
Spanish1
persons
0"Herrera"
1"Harlow"
2"Quinn"
3"Morris"
4"Saint"
5"Christopher"
6"Market"
places
0"Camden"
1"Town"
globalScore0.995
windowScore1
2.94% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount5
matches
0"felt like a cold cap"
1"blades that seemed to twist if you looked at them too long"
2"looked like teeth"
3"felt like paper and air"
4"seemed more prisoner than suspect"
34.30% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.657
wordCount1207
matches
0"Not just shadow, but a profound absence of light"
1"not fear, but a terrible, dawning understanding"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences139
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean33.53
std23.67
cv0.706
sampleLengths
021
175
268
352
452
558
618
753
810
944
10123
1133
1242
1348
1439
1531
1637
1712
186
1942
2021
2116
224
2318
2435
255
2627
279
2842
2940
3027
3124
3241
3313
344
3517
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences127
matches
0"was gone"
41.27% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs168
matches
0"was running"
1"was talking"
2"was forming"
3"was still smiling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences139
ratio0.007
matches
0"The look in his eyes before the end—not fear, but a terrible, dawning understanding."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount466
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.017167381974248927
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean8.68
std5.16
cv0.594
sampleLengths
021
16
214
313
413
512
617
710
813
93
1012
1111
1215
134
146
1515
1624
177
187
1918
204
219
223
238
241
251
261
275
286
2910
3016
3110
324
333
344
3517
361
3714
383
3914
409
4113
425
435
447
458
4614
4711
484
4913
53.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.37410071942446044
totalSentences139
uniqueOpeners52
56.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences119
matches
0"Then he was gone, around"
1"Maybe even get a shot"
ratio0.017
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences119
matches
0"He was good, but he"
1"Her salt-and-pepper hair, plastered to"
2"He ducked into an alley"
3"She didn't slow."
4"She didn't hesitate anymore."
5"He glanced back, his face"
6"She cornered hard, her shoulder"
7"She pulled a small torch"
8"It illuminated a descending staircase,"
9"Her radio crackled on her"
10"She thumbed the radio off."
11"She started down, each step"
12"It was a bazaar, but"
13"She’d heard the name in"
14"She stood at the edge,"
15"Her hand drifted to the"
16"She spotted him."
17"He handed over a small"
18"She was a discordant note,"
19"She was ten feet away"
ratio0.294
35.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences119
matches
0"Tomás Herrera moved like a"
1"A splash in a left-hand"
2"The shift of a shadow"
3"He was good, but he"
4"Quinn matched his pace, her"
5"Her salt-and-pepper hair, plastered to"
6"The worn leather strap of"
7"He ducked into an alley"
8"The stink of rotting food"
9"She didn't slow."
10"A moment's doubt, a glance"
11"Quinn had replayed that fragment"
12"She didn't hesitate anymore."
13"The alley twisted, a concrete"
14"Herrera was a darker blur"
15"He glanced back, his face"
16"She cornered hard, her shoulder"
17"The narrow passage ended at"
18"The smell changed."
19"Quinn stopped at the threshold."
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount1
matches
0"Her radio crackled on her belt, a burst of static that made her jump."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"he said, his Spanish accent thickening"
1"Quinn said, her voice cutting through the murmur"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"the gaunt man corrected (correct)"
dialogueSentences20
tagDensity0.3
leniency0.6
rawRatio0.167
effectiveRatio0.1
78.2135%