Run: 2026-02-24-01KJ8W6VFM0GWZ60XJVTMG9X2A

Run Details

Model:
Aion 2.0
Duration:
1m 17s
Cost:
$0.008162
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect's trainers flashed under the sodium glow, a stupidly bright white against the slick black tarmac. Advertising his every step. Harlow Quinn cursed under her breath and pushed harder. Her own boots, sensible and black, ate the pavement with a military rhythm she hadn't lost in eighteen years. Rain needled her face, plastered her salt-and-pepper crop to her scalp. The worn leather watch on her left wrist slapped a damp counterbeat against her skin. He cut left into an alley strewn with overflowing bins. The stink of rotting food and wet cardboard hit her like a wall. She followed, her sharp jaw set. He was younger, faster, but he kept looking back. Panic made people stupid. Three years since Morris. Three years of unanswered questions that smelled like ozone and copper. This runner, this nobody with the glowing shoes, he was a thread. You pulled a thread, sometimes the whole sweater unravelled. He stumbled on a loose cobble, righted himself, and shot a glance over his shoulder. His eyes, wide and white in the gloom, locked on hers for a second. Recognition? Fear? He fumbled in his jacket, pulled out a small, pale object, and clutched it like a talisman. *Interesting.* He vanished around a corner. Quinn rounded it a heartbeat later and found empty space. A dead-end alley, brick walls streaming with water. No doors. No fire escapes low enough. He hadn't flown. Her gaze dropped to the ground. A heavy circular drain cover sat slightly ajar. Fresh scrape marks in the grime around it. She hooked her fingers into the hole and heaved. It swung open with a metallic groan, revealing a rusted ladder descending into absolute darkness. A damp, earthy smell wafted up, undercut with something else. Incense. Ozone. The hair on her arms prickled. Not standard underworld. This was something else. She listened. Faint, echoing footsteps receding below. Going down. Her radio was a dead weight on her hip. Signal would be nil. Procedure said call for backup, secure the perimeter. Procedure had left Morris bleeding out in a warehouse with symbols on the walls that no one could explain. She went down the ladder. The rungs were cold and slippery. The darkness swallowed her. Ten feet down, her boots hit concrete. A faint, greenish light pulsed from somewhere ahead. She drew her torch, didn't switch it on. Let her eyes adjust. She was in a disused service tunnel. Graffiti covered the walls, but not the usual tags. These were symbols. Alchemical circles. Warding signs she'd seen in evidence files marked 'unexplained'. The air thrummed with a low, sub-audible hum. The green light grew stronger, emanating from around a bend. She moved silently, back to the wall, and peered around the corner. A cavernous space opened up, the vaulted ceiling of an abandoned Tube station. But it was alive. Stalls lined the curved walls, draped in rich, dark fabrics. Lanterns bobbed in the air, no strings attached, casting shifting pools of emerald, amber, and violet light. The hum was the sound of dozens of low, bargaining voices. The smell was a complex tapestry: stale earth, strange spices, hot metal, and that ever-present ozone. The Veil Market. She'd heard whispers. Never seen it. At the mouth of the tunnel stood a figure. Huge, shrouded in a trench coat that smelled of wet dog and grave dirt. A hand, too long and knobbly, extended, palm up. The runner was there, showing his pale token. A knuckle bone, polished smooth. The guard grunted, nodded him through. Quinn watched the runner melt into the crowd. He was heading for a stall draped in black velvet, where a figure with hooded eyes weighed small, glittering stones on brass scales. She had seconds to decide. Stepping out of the shadows, she approached the guard. His head turned slowly. The hood shadowed his face, but two points of sickly yellow light regarded her from the darkness. "Token?" The voice was a gravelly rumble. She flipped open her warrant card, held it up. "Detective Inspector Quinn. Metropolitan Police." The yellow lights didn't blink. "Met don't mean shit down here." "I'm following a suspect. He just entered your establishment." "Your jurisdiction ends at the ladder, copper." The long hand didn't move. "Token or turn around." Her options evaporated. She could force it. One against a market full of things that made her skin crawl. She could leave. Lose the thread. Morris's face, pale and confused in the ambulance, flashed behind her eyes. She reached into her coat pocket, past her badge, and pulled out the only thing she had. A silver Zippo, engraved with the Metropolitan Police crest. A gift from Morris, a lifetime ago. She placed it in the creature's palm. It lifted the lighter, brought it close to those yellow lights. Sniffed it. "Old metal. Loyalty. Pain." The guard lowered his hand. "A different kind of token. Pass." He stepped aside. The market noise washed over her as she stepped through. A hundred conversations in languages that grated and hissed. She saw things from the corner of her eye: a vendor selling vials of liquid moonlight, another with cages of whispering shadows. She kept her gaze fixed on the bright white trainers, now moving towards the back of the station. He reached the black velvet stall. The hooded vendor looked up. Not at the runner, but past him, directly at Quinn. The runner turned, following the vendor's gaze. His eyes widened. Quinn started moving, cutting through the crowd. A hand brushed her arm, cold as marble. She shook it off. The runner ducked behind the stall. The vendor smiled, a thin, knowing curve of lips, and pointed a long finger towards a darker archway to the left. She broke into a jog, ignoring the stares. The archway led to a narrower tunnel, lined with old brick. The runner's footsteps echoed ahead, frantic now. She rounded a bend and saw him fumbling with a heavy door. "Stop! Police!" He threw the door open and stumbled through. Quinn reached it a moment later. She shoved it wide. The room beyond was small, lit by a single, bare bulb. Shelves lined the walls, stacked with medical supplies. Gauze, sutures, bottles of clear fluid. An examination table stood in the centre. And beside it, holding a Saint Christopher medallion he'd just slipped over his head, was Tomás Herrera. He froze, the warm brown of his eyes going flat and hard. The scar on his left forearm seemed to pulse in the low light. The runner cowered behind him, clutching a small package to his chest. "Detective Quinn," Tomás said, his Spanish accent thickening around the words. "This is a private clinic." "I bet it is." Her hand rested on the butt of her torch. Her service weapon was a weight under her arm, but drawing it here felt like lighting a fuse. "You. Drop the package." The runner shook his head, holding it tighter. Tomás stepped forward, putting himself between Quinn and the runner. "He is my patient. You are trespassing." "This is a crime scene, Herrera. That package is evidence." "You have no warrant. No jurisdiction." He took another step. He was close enough now that she could smell the antiseptic on his hands. "This place... it does not like policemen. Especially curious ones. You should leave." "After I get what I came for." Tomás's gaze flicked to the door behind her. A shadow filled the frame. The large guard from the entrance. Another figure appeared behind him. And another. The market hum had died. In the sudden, thick silence, Quinn heard the soft click of a lock turning. Tomás let the medallion fall back against his chest. His voice dropped to a whisper only she could hear. "The choice was follow or turn back, Detective. You chose. Now you get to see what happens next."
created_at"2026-02-24T22:27:09.951Z" 2/24/2026, 10:27:09 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2452
moderation_latency(null)
generation_time76826
tokens_prompt4663
tokens_completion3468
native_tokens_prompt4323
native_tokens_completion2940
native_tokens_completion_images(null)
native_tokens_reasoning1443
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0081624
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"aa67b73d-ea13-4acf-b4f9-10e43cfeb6c9"
is_byokfalse
latency138
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771972029-qRxetJfZlGDy0f9RnCun"
upstream_id"aa67b73d-ea13-4acf-b4f9-10e43cfeb6c9"
total_cost0.0081624
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.316
leniency0.632
rawRatio0
effectiveRatio0
92.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1311
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
23.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1311
totalAiIsms20
found
0
word"gloom"
count1
1
word"streaming"
count1
2
word"standard"
count1
3
word"echoing"
count1
4
word"footsteps"
count2
5
word"weight"
count2
6
word"pulsed"
count1
7
word"complex"
count1
8
word"tapestry"
count1
9
word"grave"
count1
10
word"velvet"
count2
11
word"marble"
count1
12
word"echoed"
count1
13
word"pulse"
count1
14
word"flicked"
count1
15
word"silence"
count1
16
word"whisper"
count1
highlights
0"gloom"
1"streaming"
2"standard"
3"echoing"
4"footsteps"
5"weight"
6"pulsed"
7"complex"
8"tapestry"
9"grave"
10"velvet"
11"marble"
12"echoed"
13"pulse"
14"flicked"
15"silence"
16"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences144
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences144
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences157
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1311
ratio0.001
matches
0"Interesting."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1190
uniqueNames13
maxNameDensity0.67
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Tomás"
discoveredNames
Quinn8
Morris4
Tube1
Veil1
Market1
Zippo1
Metropolitan1
Police1
Saint1
Christopher1
Tomás5
Herrera1
Spanish1
persons
0"Quinn"
1"Morris"
2"Zippo"
3"Saint"
4"Christopher"
5"Tomás"
6"Herrera"
places(empty)
globalScore1
windowScore0.833
97.92% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences96
glossingSentenceCount2
matches
0"smelled like ozone and copper"
1"felt like lighting a fuse"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.763
wordCount1311
matches
0"Not at the runner, but past him, directly at Quinn"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences157
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean22.22
std15.75
cv0.709
sampleLengths
021
154
242
336
448
51
630
73
858
913
109
1140
125
1337
1438
1522
1671
179
1832
1913
206
2131
225
2330
247
2514
2611
279
2816
2925
3012
3140
3213
3315
343
3559
3621
3710
3819
3927
4038
412
428
4310
4432
4517
4625
4712
4816
4935
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences144
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs213
matches
0"was heading"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences157
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount512
adjectiveStacks1
stackExamples
0"faint, greenish light pulsed"
adverbCount10
adverbRatio0.01953125
lyAdverbCount3
lyAdverbRatio0.005859375
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences157
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences157
mean8.35
std4.72
cv0.566
sampleLengths
017
14
29
319
411
515
610
713
86
99
104
114
1211
1312
149
1515
1614
171
181
1917
201
215
2210
238
242
255
263
276
288
298
309
3115
3210
331
341
356
363
374
382
395
402
419
424
438
4419
455
466
474
487
498
54.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.37579617834394907
totalSentences157
uniqueOpeners59
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences133
matches(empty)
ratio0
84.66% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences133
matches
0"Her own boots, sensible and"
1"He cut left into an"
2"She followed, her sharp jaw"
3"He was younger, faster, but"
4"You pulled a thread, sometimes"
5"He stumbled on a loose"
6"His eyes, wide and white"
7"He fumbled in his jacket,"
8"He vanished around a corner."
9"He hadn't flown."
10"Her gaze dropped to the"
11"She hooked her fingers into"
12"It swung open with a"
13"Her radio was a dead"
14"She went down the ladder."
15"She drew her torch, didn't"
16"She was in a disused"
17"She moved silently, back to"
18"She'd heard whispers."
19"He was heading for a"
ratio0.338
35.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences133
matches
0"The suspect's trainers flashed under"
1"Harlow Quinn cursed under her"
2"Her own boots, sensible and"
3"Rain needled her face, plastered"
4"The worn leather watch on"
5"He cut left into an"
6"The stink of rotting food"
7"She followed, her sharp jaw"
8"He was younger, faster, but"
9"Panic made people stupid."
10"This runner, this nobody with"
11"You pulled a thread, sometimes"
12"He stumbled on a loose"
13"His eyes, wide and white"
14"He fumbled in his jacket,"
15"He vanished around a corner."
16"Quinn rounded it a heartbeat"
17"A dead-end alley, brick walls"
18"He hadn't flown."
19"Her gaze dropped to the"
ratio0.85
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences133
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Tomás said, his Spanish accent thickening around the words"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences19
tagDensity0.053
leniency0.105
rawRatio0
effectiveRatio0
83.5950%