Run: 2026-02-24-01KJ8WB8DDY5WQ7HAF2TZBPBBJ

Run Details

Duration:
1m 16s
Cost:
$0.094290
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's left shoe split at the sole somewhere between Mornington Crescent and the canal. She felt it go, the cold shock of rainwater flooding in, cobblestones biting through wet sock. Didn't matter. The figure ahead of her, hood up, shoulders hunched, had just vaulted the railing along Chalk Farm Road and dropped into the construction site below. She counted six strides. Seven. Grabbed the railing with both hands and swung herself over. The landing jarred her knees. Pain flared up her shins, the kind that would punish her tomorrow. She caught her balance against a stack of pallets and scanned the site. Mud. Scaffolding. A excavator sitting dark and still like a sleeping animal. Beyond it, a chain-link fence with a fresh hole cut in the bottom corner. The suspect's coat disappeared through it. Quinn keyed her radio. Static hissed back. She'd lost signal three minutes ago, somewhere around the railway bridge. Typical Camden dead zone. She pocketed the radio and ran. Through the fence, tearing the shoulder of her jacket on a jagged wire curl. Across a loading bay that stank of diesel and rotting cardboard. The suspect moved fast but sloppy, knocking bins, splashing through puddles that Quinn could track by sound alone. She was gaining. Eighteen years of chasing people through London's backstreets had taught her to read a runner's rhythm, and this one was flagging. She could hear it in the irregular slap of feet, the ragged breathing that echoed off brick walls. The alley narrowed. Victorian brickwork pressed in on both sides, slick with rain and decades of grime. A single security light threw weak orange across a service door, padlocked. No way through. Dead end. Quinn slowed to a walk. Drew her extendable baton, flicked it open with a snap of her wrist. The suspect stood fifteen metres ahead, back to her, facing the wall. "Metropolitan Police. Hands where I can see them." The figure didn't turn. Didn't raise their hands. Instead they crouched, and Quinn heard something she couldn't place. A scraping sound, stone on stone, followed by a low rush of air from below ground level. Warm air. It smelled of incense and something metallic, like pennies left in vinegar. The figure dropped out of sight. Quinn closed the distance in seconds. Where the suspect had stood, a grate had been pulled aside to reveal stone steps descending into amber light. The steps were old, worn smooth in the centre from centuries of foot traffic. They curved downward and to the left. From somewhere below came the murmur of voices, dozens of them, layered over each other like a market crowd. She checked her watch. Quarter past eleven. She'd been chasing this man, if it was a man, for nine minutes since he'd bolted from outside the Raven's Nest. Nine minutes without radio contact. No backup. No signal. Her sergeant didn't know she was here. Nobody knew she was here. The warm air pulsed from the opening like breath. Quinn looked back down the alley. Rain hammered the cobblestones. She could walk away. File the report. Return tomorrow with a team and proper equipment. That was procedure. That was smart. She thought about the photographs pinned to the board in her office. Four missing persons in six weeks. All last seen in Camden. All connected, however loosely, to that bar in Soho with the green neon sign. She thought about DS Morris, three years cold in the ground, and the case file she kept locked in her desk drawer because nobody at the Met would believe what she'd documented in his final weeks. Quinn descended the stairs. The stone was warm under her ruined shoe. She kept one hand on the wall, the other gripping the baton. The staircase spiralled down further than made sense, deeper than any basement, deeper than the sewers. The amber light intensified. So did the sound: haggling, laughter, the clink of glass, a language she didn't recognise threaded through the English like dark ribbon through lace. The staircase opened onto a platform. She stood at the edge of what had once been a Tube station. The old tiled walls still bore the faded roundel, though someone had scratched through the station name and painted something else in its place, symbols she couldn't read. The platform stretched in both directions, and the tracks below had been covered with wooden planking to create a second level of floor space. Every inch of both levels was occupied. Stalls crowded the platform edge, draped in fabrics that shimmered with colours that hurt to look at directly. Glass jars lined makeshift shelves, filled with liquids that moved on their own, swirling and separating and recombining. A woman with skin like polished mahogany sold bundles of dried herbs from a cart, and the smoke rising from her brazier formed shapes, birds, hands, faces, before dissolving into the vaulted ceiling. Quinn pressed herself against the tiled wall and breathed through her mouth. The crowd moved with the practised flow of regulars. They knew where they were going. They sidled past each other in the narrow aisles, exchanged nods, haggled in low voices. Some looked ordinary, the kind of faces you'd pass on the Northern Line without a second glance. Others didn't. A man near the closest stall had hands that bent the wrong way at the wrist, too many joints, and he used them to sort through a tray of small bones with unsettling dexterity. She spotted her suspect. Thirty metres ahead, hood still up, pushing through the crowd toward a stall at the far end of the platform. Quinn tracked his movement. He'd stopped running. Down here, he moved with confidence, nodding to vendors, weaving through gaps in the crowd that seemed to open for him. He belonged here. Quinn did not. She tucked her baton against her forearm, hidden under her sleeve, and stepped into the crowd. Head down. Shoulders relaxed. Eighteen years of undercover instinct kicked in. She matched the pace of the people around her, let the flow carry her. Don't look too hard at anything. Don't flinch. Don't stop. A vendor grabbed her elbow. Old man, face like crumpled paper, one eye milky and wandering. "Bone token." "Sorry?" "No token, no market." His grip tightened. His fingers were fever-hot. "You don't have one." "Friend's holding it for me. He's just ahead." The old man's good eye narrowed. He looked at her hand, the one holding the baton under her sleeve, and his lip curled. "Police." He didn't say it loudly. He barely said it at all. But the woman at the next stall heard, and the man beside her, and like a stone dropped in still water, a ripple of silence spread outward from where Quinn stood. The suspect turned. Even at thirty metres, even through the crowd and the haze of incense smoke, Quinn saw his face clearly for the first time. Young. Olive skin. Short curly hair plastered to his forehead with rain. A Saint Christopher medallion glinting at his throat. Tomás Herrera stared at her with the expression of a man watching a house fire, equal parts horror and resignation. Then he bolted. The crowd closed behind him like a curtain. Quinn shoved forward. Bodies pressed against her. Not aggressive, not violent, just present, a wall of shoulders and elbows and backs that appeared wherever she needed a gap. She pushed through two men who smelled of wet wool and something sharper, chemical. A woman stepped on her foot, hard, and didn't apologise. "Move." Nobody moved. She could still see Herrera's head bobbing above the crowd, pulling further away. He ducked behind a stall draped in black cloth and vanished. The old man's voice carried through the noise. "Someone fetch the Warden." Quinn didn't know what a Warden was. She knew she didn't want to find out. She changed direction, cut left toward the platform edge, and dropped down onto the boarded-over tracks. The wood flexed and groaned under her weight. Down here, beneath the stalls, she could move faster. She crouched and ran, dodging support beams and storage crates, following the direction she'd last seen Herrera heading. The planking above her head shook with footsteps. Dozens of them. All converging. She emerged at the far end of the platform, hauled herself up, and found herself in a tunnel mouth. The old train tunnel stretched ahead, lit by strings of bare bulbs that someone had wired along the ceiling, disappearing into a curve. Wet footprints glistened on the concrete. Fresh. Behind her, the market noise had changed. It had a new edge to it, a pressure, the sound of a crowd that had found a common purpose. Quinn ran into the tunnel. The bulbs threw swinging shadows. The air grew warmer, damper, thick with the smell of earth and old electricity. The tunnel curved and she followed the curve, her split shoe slapping, her breath loud in the confined space. The footprints ahead stayed wet, stayed fresh. Herrera was close. The tunnel opened into a junction, three passages branching off in different directions. The footprints ended at the threshold, scattered by standing water that pooled across the entire floor. No way to tell which passage he'd taken. Quinn stood in the junction and listened. Water dripping. The distant thrum of what might have been an actual Tube train, somewhere above and to the left. And from the tunnel behind her, getting closer, the sound of organised footsteps. Five people. Maybe six. Moving with purpose. She looked at the three dark passages. Left. Centre. Right. From the centre passage, almost too faint to hear, came the clink of a Saint Christopher medallion against a zip. Quinn chose the centre passage at the same moment the first torch beam swept around the curve behind her. The passage dropped steeply. The bulbs ended. She pulled out her phone, used the screen light, and the pale glow revealed walls that were no longer tiled. Raw stone. Wet, veined with something that caught the light and threw it back in fractured blues and greens. The air tasted of copper. Copper. Blood. Recent. She stopped. Herrera stood ten metres ahead, his back against the wall, both hands raised. He wasn't looking at Quinn. "Don't move," he whispered. "Whatever you do, Detective, do not take another step." Quinn followed his gaze downward. The floor ahead of her right foot wasn't floor. The stone ended in a ragged lip, and beyond it, nothing. A shaft, perfectly circular, dropped into blackness so complete that her phone's light simply stopped at the edge, swallowed without reflection. Hot air rose from it, carrying that copper taste, and underneath it, something else. Something alive. From the shaft came a sound like breathing, slow and deep and vast, and the walls pulsed in time with it. "You followed me into the wrong place," Herrera said. His voice cracked on the last word. He lifted his medallion to his lips and kissed it. "We both did." The breathing below them changed rhythm, and Quinn felt the floor begin to vibrate.
created_at"2026-02-24T22:29:34.266Z" 2/24/2026, 10:29:34 PM
model"anthropic/claude-4.6-opus-20260205"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1930
moderation_latency146
generation_time75493
tokens_prompt4663
tokens_completion3060
native_tokens_prompt4738
native_tokens_completion2824
native_tokens_completion_images(null)
native_tokens_reasoning224
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.09429
router(null)
provider_responses
0
endpoint_id"a8708fb9-08ea-43bb-a3b1-165c87ef09df"
id"f9cac28d-d4ce-4b4e-907a-410d104b4711"
is_byokfalse
latency1842
model_permaslug"anthropic/claude-4.6-opus-20260205"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771972174-KUFadFgyIwQ3sKhdNHEJ"
upstream_id"f9cac28d-d4ce-4b4e-907a-410d104b4711"
total_cost0.09429
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.231
leniency0.462
rawRatio0
effectiveRatio0
94.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1850
totalAiIsmAdverbs2
found
0
adverb"loosely"
count1
1
adverb"perfectly"
count1
highlights
0"loosely"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
67.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1850
totalAiIsms12
found
0
word"scanned"
count1
1
word"echoed"
count1
2
word"flicked"
count1
3
word"pulsed"
count2
4
word"shimmered"
count1
5
word"silence"
count1
6
word"glinting"
count1
7
word"weight"
count1
8
word"footsteps"
count2
9
word"fractured"
count1
highlights
0"scanned"
1"echoed"
2"flicked"
3"pulsed"
4"shimmered"
5"silence"
6"glinting"
7"weight"
8"footsteps"
9"fractured"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences191
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences191
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"begin to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences201
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1850
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
91.54% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1796
uniqueNames22
maxNameDensity1.17
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Mornington1
Crescent1
Chalk1
Farm1
Road1
Camden2
Quinn21
London1
Raven1
Nest1
Soho1
Morris1
Met1
English1
Tube2
Northern1
Line1
Saint2
Christopher2
Herrera6
Warden1
Don3
persons
0"Quinn"
1"Morris"
2"Saint"
3"Christopher"
4"Herrera"
places
0"Mornington"
1"Crescent"
2"Chalk"
3"Farm"
4"Road"
5"Camden"
6"London"
7"Raven"
8"Soho"
9"English"
globalScore0.915
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount1
matches
0"crowd that seemed to open for him"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1850
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences201
matches
0"carrying that copper"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean27.61
std24.1
cv0.873
sampleLengths
014
158
256
36
428
585
632
72
830
98
1049
116
1265
1349
149
1531
1673
174
1864
196
2072
2169
2212
2383
244
2551
263
2751
2816
292
301
3115
328
3323
341
3542
363
3743
3823
398
4052
411
422
4324
448
454
4666
4713
4849
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences191
matches
0"been pulled"
1"been covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs298
matches
0"was gaining"
1"was flagging"
2"were going"
3"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences201
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1799
adjectiveStacks0
stackExamples(empty)
adverbCount42
adverbRatio0.023346303501945526
lyAdverbCount9
lyAdverbRatio0.005002779321845469
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences201
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences201
mean9.2
std7.3
cv0.793
sampleLengths
014
116
22
325
44
51
610
75
812
913
101
111
1210
1314
146
154
163
1711
184
196
2014
2111
2218
233
2421
2518
263
2714
2812
293
302
315
3213
3312
348
354
364
3710
3817
392
4012
416
426
4319
4414
457
4619
474
483
4921
65.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.43781094527363185
totalSentences201
uniqueOpeners88
83.86% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences159
matches
0"Instead they crouched, and Quinn"
1"All last seen in Camden."
2"All connected, however loosely, to"
3"Then he bolted."
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences159
matches
0"She felt it go, the"
1"She counted six strides."
2"She caught her balance against"
3"She'd lost signal three minutes"
4"She pocketed the radio and"
5"She was gaining."
6"She could hear it in"
7"It smelled of incense and"
8"They curved downward and to"
9"She checked her watch."
10"She'd been chasing this man,"
11"Her sergeant didn't know she"
12"She could walk away."
13"She thought about the photographs"
14"She thought about DS Morris,"
15"She kept one hand on"
16"She stood at the edge"
17"They knew where they were"
18"They sidled past each other"
19"She spotted her suspect."
ratio0.264
82.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount120
totalSentences159
matches
0"Quinn's left shoe split at"
1"She felt it go, the"
2"The figure ahead of her,"
3"She counted six strides."
4"The landing jarred her knees."
5"Pain flared up her shins,"
6"She caught her balance against"
7"A excavator sitting dark and"
8"The suspect's coat disappeared through"
9"Quinn keyed her radio."
10"Static hissed back."
11"She'd lost signal three minutes"
12"She pocketed the radio and"
13"The suspect moved fast but"
14"She was gaining."
15"She could hear it in"
16"The alley narrowed."
17"Victorian brickwork pressed in on"
18"A single security light threw"
19"Quinn slowed to a walk."
ratio0.755
31.45% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences159
matches
0"Even at thirty metres, even"
ratio0.006
96.47% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences77
technicalSentenceCount5
matches
0"She could hear it in the irregular slap of feet, the ragged breathing that echoed off brick walls."
1"She pushed through two men who smelled of wet wool and something sharper, chemical."
2"She could still see Herrera's head bobbing above the crowd, pulling further away."
3"The footprints ended at the threshold, scattered by standing water that pooled across the entire floor."
4"Wet, veined with something that caught the light and threw it back in fractured blues and greens."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"he whispered (whisper)"
dialogueSentences13
tagDensity0.154
leniency0.308
rawRatio0.5
effectiveRatio0.154
92.8735%