Run: 2026-02-24-01KJ8WT97HABFQQB2CY7EXGE2E

Run Details

Model:
Aion 2.0
Duration:
2m 11s
Cost:
$0.008543
Provider:
AionLabs

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect vaulted the turnstile like he’d done it a hundred times before. Harlow Quinn took the metal barrier at a run, one hand on the cold wet bar, her boots landing with a solid slap on the greasy tiles beyond. “Met Police! Stop!” He didn’t even glance back. Just shoved past a cluster of tourists huddled under a pub awning and disappeared into a service alley. The rain, a relentless London drizzle, made the cobbles shine under the sickly orange streetlights. It smelled of wet wool, fried food, and the distant, metallic tang of the Thames. Quinn pushed her damp salt-and-pepper hair from her eyes. Her leather watch strap was soaked, clinging to her wrist. Eighteen years told her this was a bad idea. Eighteen years, and the ghost of DS Morris whispering in her ear about unexplained circumstances. She went in anyway. The alley was a canyon of overflowing bins and dripping fire escapes. Her quarry was a shadow against deeper shadow, but she heard the scatter of a plastic crate, a hissed curse. She moved with the military precision her old sergeant would have praised, footsteps measured, breathing controlled. The scar on her jaw, a souvenir from a broken bottle in Peckham, throbbed in the damp. He burst out onto a wider street. The distinctive green neon of The Raven’s Nest buzzed ahead, casting an emerald sheen on the wet pavement. For a heartbeat, she thought he’d duck inside. Instead, he jinked right, towards the grimy mouth of a pedestrian underpass. Quinn dug for a burst of speed. Her lungs burned. *Not again. Not another one lost to the shadows.* The underpass was a tunnel of graffiti and urine. Halfway down, he vanished. She skidded to a halt, hand going to her hip. No weapon. This was supposed to be a simple surveillance op. The man, a low-level courier named Finch, had links to a smuggling ring she suspected was a front for something else. Something that left symbols carved into brickwork and witnesses with no memory. A draught of cold, damp air, carrying the scent of ozone and something older—damp earth, rust, and incense—wafted from a broken section of wall panel. It had been pulled aside. A dark gap led downwards. A sign, faded and unofficial, was stencilled beside it: *Market Night. Token Holders Only.* The Veil Market. She’d heard the whispers. A supernatural black market. Moving location. Requiring a bone token. Finch had just slipped into a fairytale. Quinn approached the gap. The darkness within was absolute. She pulled out her phone, thumbed the torch on. The beam cut a swath down a narrow, crumbling staircase. Victorian tilework, cracked and filthy. An abandoned Tube station. Morris would have called it in. Waited for backup. Morris was dead. She stepped into the dark. The stairs seemed to descend forever. The sounds of the city faded, replaced by the drip of water, the scuttle of something small, and a low, pervasive hum of conversation. The air grew warmer, thicker. The scent of incense grew stronger, undercut by the coppery smell of blood and the sweet, cloying aroma of strange herbs. The staircase opened onto a platform. Quinn killed her torch. The cavernous space of the old Camden Town station had been transformed. Dozens of stalls, lit by lanterns, fairy lights, and glowing orbs that pulsed with their own internal light, stretched down the platform and onto the tracks. The crowd was a murmur of cloaks, hoods, and strange silhouettes. A vendor with too many fingers sold vials of liquid that shimmered like oil on water. Another displayed what looked like carved bones and teeth. The air buzzed with transactions, hissed whispers, and the clink of strange currency. She spotted Finch immediately. He was at a stall near the far end, talking urgently to a hulking figure in a long leather coat. He handed over a small package. Received a cloth bag in return. No time to process the surreal bazaar. She had a job. Quinn moved into the crowd, keeping her head down, her posture loose. She felt exposed. Every sense screamed that she didn’t belong. Her sensible trousers and damp jacket were a uniform in a world of costumes. She was ten feet from Finch when a hand closed around her upper arm. The grip was firm, professional. She tensed, ready to break it. “You are lost, Detective.” The voice was low, calm. Accented. Spanish. She turned. The man holding her arm was in his late twenties, olive skin warm in the lantern light. Short, curly dark brown hair. Warm brown eyes that held no warmth now. A scar ran along his left forearm, visible where his sleeve was rolled up. A Saint Christopher medallion gleamed at his throat. Tomás Herrera. His file photo swam up from her memory. Struck off the medical register. Supplier to the clique. “Let go.” “This is not a place for your kind.” His eyes flickered over the crowd. “Finch is a small fish. The water here is full of sharks. They will smell your badge.” “I’m not here for the scenery.” “You are here because you are chasing a ghost. Morris’s ghost.” He said the name softly, but it hit her like a physical blow. How did he…? “You don’t get to say his name.” “I tried to save him.” Herrera’s gaze was unwavering. “The things he saw… the things that took him… they leave a mark no NHS surgery can fix. I did what I could. It was not enough.” Quinn’s blood went cold. Three years of unanswered questions, and the answer was standing in a black market holding her arm. “You were there?” “I patched him up after. Before he vanished.” Herrera’s jaw tightened. “He was asking questions, like you. He came here, like you. He did not leave.” He released her arm, but the impression of his fingers remained. “Finch is leaving. Through the north tunnel. Go now, the way you came. No one has seen you yet.” She looked past him. Finch was moving, slipping into a dark archway that led off the main platform. Her suspect. Her link. Herrera was a source, a potential witness, a suspect himself. A million protocol violations screamed in her head. “Why tell me this?” “Because I am tired of washing blood from my hands.” He turned away, melting back into the crowd. “The choice is yours, Detective. The fish, or the ocean.” Quinn stood frozen for a second, the alien market swirling around her. The hum was a roar in her ears. She saw Finch’s shadow disappear into the tunnel. She thought of Morris’s empty desk. His laugh. The way he always took two sugars. She thought of the bone-deep certainty that the truth was here, in this impossible place. Her feet moved before her mind could protest. She didn’t look back at the market, at Herrera. She pushed through the crowd, ignoring the curious glances, the hissed warnings, and plunged into the dark archway after Finch. The tunnel was narrower, colder. The market sounds faded to a distant murmur. Her own breathing was loud. The beam of her phone torch bobbed ahead, illuminating damp brick and rusted pipes. She rounded a corner. The tunnel ended in a small, circular chamber. Finch was there, but he wasn’t alone. Three figures stood between him and another exit. They weren’t human. Their proportions were wrong, limbs too long, heads cocked at unnatural angles. They turned as one as her light hit them. Finch looked at her, his face a mask of terror. “You shouldn’t have followed.” The tallest figure took a step forward. It didn’t walk so much as unfold. A sound like dry sticks rubbing together filled the chamber. “Token?” it rasped. Quinn’s hand
created_at"2026-02-24T22:37:46.619Z" 2/24/2026, 10:37:46 PM
model"aion-labs/aion-2.0-20260223"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6419
moderation_latency(null)
generation_time131407
tokens_prompt4663
tokens_completion3008
native_tokens_prompt4663
native_tokens_completion3008
native_tokens_completion_images(null)
native_tokens_reasoning1014
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.0085432
router(null)
provider_responses
0
endpoint_id"1e93b0bb-eb0f-49bc-8fda-947105413b86"
id"5758a507-8cf9-4ca2-a72c-dc05a77b73bc"
is_byokfalse
latency105
model_permaslug"aion-labs/aion-2.0-20260223"
provider_name"AionLabs"
status200
api_type"completions"
id"gen-1771972666-mLWq4EFmkAGGKSXLFhAc"
upstream_id"5758a507-8cf9-4ca2-a72c-dc05a77b73bc"
total_cost0.0085432
cache_discount(null)
upstream_inference_cost0
provider_name"AionLabs"

Evaluation details

Result Evaluator Details Meta Data
94.74% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"He turned away [away]"
dialogueSentences19
tagDensity0.263
leniency0.526
rawRatio0.2
effectiveRatio0.105
96.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1296
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.56% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1296
totalAiIsms11
found
0
word"footsteps"
count1
1
word"measured"
count1
2
word"throbbed"
count1
3
word"pulsed"
count1
4
word"shimmered"
count1
5
word"hulking"
count1
6
word"surreal"
count1
7
word"warmth"
count1
8
word"flickered"
count1
9
word"unwavering"
count1
10
word"potential"
count1
highlights
0"footsteps"
1"measured"
2"throbbed"
3"pulsed"
4"shimmered"
5"hulking"
6"surreal"
7"warmth"
8"flickered"
9"unwavering"
10"potential"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood went cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences131
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences131
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords14
totalWords1294
ratio0.011
matches
0"Not again. Not another one lost to the shadows."
1"Market Night. Token Holders Only."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1130
uniqueNames18
maxNameDensity0.8
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Finch"
discoveredNames
Quinn9
London1
Thames1
Morris4
Peckham1
Raven1
Nest1
Finch9
Night1
Holders1
Veil1
Market2
Tube1
Camden1
Town1
Saint1
Christopher1
Herrera5
persons
0"Quinn"
1"Morris"
2"Raven"
3"Nest"
4"Finch"
5"Market"
6"Saint"
7"Christopher"
8"Herrera"
places
0"London"
1"Thames"
2"Camden"
3"Town"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences82
glossingSentenceCount1
matches
0"looked like carved bones and teeth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1294
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"screamed that she"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean24.88
std18.97
cv0.762
sampleLengths
041
13
253
347
465
545
619
713
854
935
1014
1117
127
1337
1412
155
1656
176
184
1987
2036
2111
2236
2314
2411
254
269
2752
2819
292
3031
316
3227
337
3436
3524
3626
3730
3840
394
4028
4128
4215
4315
4437
4532
464
4747
4814
4924
89.19% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences131
matches
0"was soaked"
1"was supposed"
2"been pulled"
3"was stencilled"
4"been transformed"
5"was rolled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs178
matches
0"was unwavering"
1"was standing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences144
ratio0.007
matches
0"A draught of cold, damp air, carrying the scent of ozone and something older—damp earth, rust, and incense—wafted from a broken section of wall panel."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1136
adjectiveStacks1
stackExamples
0"ahead, illuminating damp brick"
adverbCount23
adverbRatio0.020246478873239437
lyAdverbCount6
lyAdverbRatio0.00528169014084507
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean8.99
std6.04
cv0.672
sampleLengths
013
128
23
35
418
515
615
79
810
99
1015
114
1212
1320
1416
1517
167
1718
188
1912
207
213
222
237
249
254
2610
272
289
2921
3012
3125
325
335
3411
353
363
374
384
392
404
417
424
435
449
4510
465
474
486
493
45.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3333333333333333
totalSentences144
uniqueOpeners48
56.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences119
matches
0"Just shoved past a cluster"
1"Instead, he jinked right, towards"
ratio0.017
88.91% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount39
totalSentences119
matches
0"He didn’t even glance back."
1"It smelled of wet wool,"
2"Her leather watch strap was"
3"She went in anyway."
4"Her quarry was a shadow"
5"She moved with the military"
6"He burst out onto a"
7"Her lungs burned."
8"She skidded to a halt,"
9"It had been pulled aside."
10"She’d heard the whispers."
11"She pulled out her phone,"
12"She stepped into the dark."
13"She spotted Finch immediately."
14"He was at a stall"
15"He handed over a small"
16"She had a job."
17"She felt exposed."
18"Her sensible trousers and damp"
19"She was ten feet from"
ratio0.328
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount102
totalSentences119
matches
0"The suspect vaulted the turnstile"
1"Harlow Quinn took the metal"
2"He didn’t even glance back."
3"The rain, a relentless London"
4"It smelled of wet wool,"
5"Quinn pushed her damp salt-and-pepper"
6"Her leather watch strap was"
7"She went in anyway."
8"The alley was a canyon"
9"Her quarry was a shadow"
10"She moved with the military"
11"The scar on her jaw,"
12"He burst out onto a"
13"The distinctive green neon of"
14"Quinn dug for a burst"
15"Her lungs burned."
16"The underpass was a tunnel"
17"Halfway down, he vanished."
18"She skidded to a halt,"
19"This was supposed to be"
ratio0.857
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences119
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences19
tagDensity0.053
leniency0.105
rawRatio0
effectiveRatio0
88.4608%