Run: 2026-02-25-01KJ94GQ26F7GZR0SED60P4JQE

Run Details

Duration:
28.9s
Cost:
$0.013062
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s boot skidded on a slick patch of grease, but her momentum carried her forward, teeth gritting against the jarring impact in her knees. The lean young hooded suspect banked hard left, disappearing into the narrow maw of an alleyway behind the high street. She didn't shout. Shouting wasted oxygen, and her lungs already burned with the metallic tang of city exhaust and cold adrenaline. The heavy leather watch on her left wrist ticked a frantic rhythm against her pulse as she rounded the corner. Her prey was fast, but he was sloppy, hitting a stack of blue plastic milk crates that sent a clatter echoing through the brick corridor. Quinn Adjusted her pace, her sharp jaw clamped tight. Eighteen years of service had taught her the geometry of a chase, and she knew exactly where this path ended. "Police! Stand down!" The suspect didn't even look back. He leaped over a sprawling pile of damp cardboard, his movements frantic and jagged. He scrambled toward a rusted iron fire escape, his fingers clawing at the rungs. Quinn reached the base of the ladder just as the boy’s trainers disappeared onto the first landing. She lunged, catching the heel of his shoe. The boy kicked out, a desperate wild strike that grazed her cheek, but she held on, hauling him back down to the concrete. They hit the ground in a tangle of limbs and nylon. "Stay down!" Quinn pinned his shoulder with her knee, her hand already reaching for the heavy steel handcuffs on her belt. "You don't understand," the boy wheezed, his eyes wide and glazed with a terror that didn't belong in a simple foot chase. "I have to get it there. If I'm late, they'll take the rest of me." "Who? Herrera?" The boy’s face paled at the name. He bucked beneath her, a sudden surge of panicked strength that caught her off guard. He didn't reach for a weapon. Instead, he shoved a small jagged white bone token into his mouth and swallowed hard. "What are you doing?" Quinn gripped his chin, trying to force his mouth open, but the boy’s eyes rolled back. A low vibration buzzed through the pavement. It wasn't the rumble of a distant Underground train. It felt deeper, ringing in her molars. The boy went limp, then suddenly rolled, his jacket tearing in her grip as he scrambled toward a plain wooden door tucked into the side of an abandoned Victorian brick warehouse. He didn't use a key. He didn't even turn the handle. He simply fell through the wood as if the solid grain were nothing more than dark stagnant water. Quinn slammed into the door a second later. It didn't budge. The wood felt cold, unnaturally dense against her shoulder. She stepped back, hand hovering over her sidearm, her salt-and-pepper hair plastered to her forehead. This was the unexplained filth that had killed Morris. She could feel it in the air, a thick cloying scent of ozone and old copper. She circled the warehouse, her military precision taking over where her logic failed. There. A service entrance, half-hidden behind a rusted green skip. The padlock had been snapped long ago. Quinn pulled a small high-intensity LED torch from her pocket, the beam cutting a sharp white circle through the gloom. The stairs led down. Not into a basement, but deeper, past the level of sewers and fibre-optic cables. The air changed, growing heavy with the smell of roasting meat and scorched silk. She descended a long narrow spiral staircase, her footsteps echoing in a hollow rhythmic tick-tock against the iron. The bottom opened into a cavernous space that shouldn't have existed. It was an abandoned Tube station, the walls still clad in cracked white ceramic tiles, but the tracks were gone. In their place, a sprawling chaotic bazaar stretched into the darkness. This was the Veil Market. Dimly lit by flickering orange gas lamps and strings of glowing glass globes, the station hummed with a low discordant murmur of hundreds of voices. Quinn moved to the edge of the platform, keeping her back to the shadows. She watched a tall thin merchant in a tattered purple velvet coat weigh out shimmering silver dust for a creature that looked like a man but moved with too many joints. The suspect was twenty yards ahead, weaving through a crowd of people dressed in clothes that spanned three centuries. He was heading toward a stall draped in heavy black embroidered tapestries. "Evening, Detective." Quinn spun, her hand on her holster. A man stood in the shadows of a nearby pillar. He was younger than her, with short curly dark brown hair and olive skin that caught the lamplight. A Saint Christopher medallion hung around his neck, glinting against a simple grey henley. "Herrera." Quinn’s voice was a low dangerous growl. "I should have known you'd be lurking in the dark." "You're out of your depth, Harlow," Tomás Herrera said, stepping forward. A long thin jagged scar ran along his left forearm, a souvenir from a life Quinn only partially understood. "This isn't a crime scene. It's a sanctuary." "It's a black market for freaks and junkies. Move aside." "You don't have a token. You shouldn't even be able to see the stalls." Tomás looked at her with a mix of pity and genuine concern. "The fact that you followed Pip through the door means his bone token was cracked. It’s leaking. You’ve got about five minutes before the wardens realise there’s a cold soul in the house." "I don't care about your fairytales, Tomás. That boy is a witness in a homicide investigation. He’s coming with me." "He’s delivering a liver, Detective. A human one. And if he doesn't finish that transaction, the buyer isn't going to ask for a refund. He’s going to eat the messenger." Quinn pushed past him, her shoulder clipping his. She moved with a calculated grace, her eyes scanning the crowd. The Market was a dizzying assault on the senses. To her left, a woman with skin the colour of bruised plums sold jars of bottled screams that vibrated against the glass. To her right, a stall displayed rows of ancient rusted iron keys, each one whispering in a language that made Quinn’s ears bleed. "Stop!" she yelled, her voice cutting through the market’s hum. The crowd didn't scatter. They stopped. Slowly, every head turned. A dozen different types of eyes, some slit like a cat's, others glowing with a pale sickly yellow light, fixed on the woman in the sensible charcoal wool coat with the Metropolitan Police badge clipped to her belt. "Cold soul," someone whispered. The word rippled through the market like a physical wave. The suspect, Pip, had reached the black-tapestried stall. He dropped a blood-stained leather satchel onto the counter and collapsed. The merchant behind the counter, a figure hooded in shadows, didn't look at the bag. He looked at Quinn. "Detective Quinn," the merchant said, his voice sounding like dry leaves skittering over a tombstone. "You've been looking for Morris, haven't you?" Quinn froze. Her heart hammered against her ribs, a frantic drumming that threatened to crack her sternum. "What do you know about my partner?" "I know he tasted of salt and regret." The merchant leaned forward, the light finally hitting his face. He had no eyes, only smooth puckered skin where they should have been. "And I know he’s still down here. Somewhere." Tomás caught Quinn’s arm, his grip firm. "Harlow, we have to go. Now." "Not without him." She pointed at the merchant. "Look up," Tomás hissed. Above them, the ceiling of the Tube station began to groan. The white ceramic tiles started to ripple, shifting and folding in on themselves like a Closing eye. Massive heavy iron gates began to descend from the tunnel entrances, the sound of grinding metal shrieking through the air. "The Market is moving," Tomás said, his voice tight. "If you're still inside when those gates hit the floor, you won't be in London anymore." The merchant smiled, revealing rows of sharp needle-like translucent teeth. He reached into the satchel and pulled out a glistening wet organ, holding it up like a prize. "Let her stay," the merchant croaked. "We haven't had a detective for dinner in decades." From the shadows behind the stalls, three hulking figures in grey stone armour emerged, their footsteps shaking the platform. They carried long jagged obsidian pikes that hummed with a violet light. The wardens. Quinn looked at the closing gates, then at the merchant who held the secret to her partner’s death. She drew her weapon, the cold steel familiar and useless in her hand. One of the wardens raised its pike, the violet light intensifying until it blinded her. "Run or fight, Harlow," Tomás yelled over the roar of the shifting station. "But pick one before the walls finish eating the exit!"
created_at"2026-02-25T00:52:22.751Z" 2/25/2026, 12:52:22 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1868
moderation_latency(null)
generation_time27541
tokens_prompt4663
tokens_completion2999
native_tokens_prompt4507
native_tokens_completion3603
native_tokens_completion_images0
native_tokens_reasoning1629
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0130625
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1868
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980742-6jWuW5tG2e5yPrQ7Cc7e"
upstream_id(null)
total_cost0.0130625
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.438
leniency0.875
rawRatio0
effectiveRatio0
93.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1486
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"slowly"
count1
highlights
0"suddenly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1486
totalAiIsms21
found
0
word"maw"
count1
1
word"pulse"
count1
2
word"echoing"
count2
3
word"could feel"
count1
4
word"intensity"
count1
5
word"gloom"
count1
6
word"silk"
count1
7
word"footsteps"
count2
8
word"rhythmic"
count1
9
word"chaotic"
count1
10
word"velvet"
count1
11
word"glinting"
count1
12
word"sanctuary"
count1
13
word"calculated"
count1
14
word"scanning"
count1
15
word"vibrated"
count1
16
word"glistening"
count1
17
word"hulking"
count1
18
word"familiar"
count1
highlights
0"maw"
1"pulse"
2"echoing"
3"could feel"
4"intensity"
5"gloom"
6"silk"
7"footsteps"
8"rhythmic"
9"chaotic"
10"velvet"
11"glinting"
12"sanctuary"
13"calculated"
14"scanning"
15"vibrated"
16"glistening"
17"hulking"
18"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
85.14% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences99
filterMatches
0"watch"
hedgeMatches
0"began to"
1"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences116
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1486
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
80.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1231
uniqueNames16
maxNameDensity1.38
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Adjusted1
Underground1
Victorian1
Morris1
Tube2
Veil1
Market2
Saint1
Christopher1
Tomás6
Herrera1
Quinn17
Metropolitan1
Police1
Pip1
Closing1
persons
0"Adjusted"
1"Morris"
2"Saint"
3"Christopher"
4"Tomás"
5"Herrera"
6"Quinn"
7"Pip"
places
0"Market"
1"Closing"
globalScore0.81
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount1
matches
0"looked like a man but moved with too many"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.673
wordCount1486
matches
0"Not into a basement, but deeper, past the level of sewers"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences116
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean33.77
std21.04
cv0.623
sampleLengths
065
174
23
334
459
521
637
72
843
920
1083
1160
1250
1350
1411
1561
1645
1731
182
1949
2018
2138
2210
2359
2420
2530
2673
2710
2848
2914
3038
3122
3224
3339
3413
358
364
3748
3825
3928
4015
4133
4246
4323
98.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences99
matches
0"been snapped"
1"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs201
matches
0"was heading"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences116
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1239
adjectiveStacks3
stackExamples
0"small jagged white bone"
1"cracked white ceramic tiles,"
2"long thin jagged scar"
adverbCount29
adverbRatio0.023405972558514933
lyAdverbCount12
lyAdverbRatio0.009685230024213076
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences116
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences116
mean12.81
std7.39
cv0.577
sampleLengths
024
120
23
318
420
525
69
720
83
96
1014
1114
1217
138
1423
1511
1621
1722
1815
192
207
2115
226
2315
2420
257
269
277
2831
295
306
3118
328
333
349
3515
369
3716
3813
391
409
417
4220
434
4414
4514
4618
4711
4820
4911
53.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3620689655172414
totalSentences116
uniqueOpeners42
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences93
matches
0"Instead, he shoved a small"
1"Dimly lit by flickering orange"
2"Slowly, every head turned."
ratio0.032
82.37% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences93
matches
0"She didn't shout."
1"Her prey was fast, but"
2"He leaped over a sprawling"
3"He scrambled toward a rusted"
4"She lunged, catching the heel"
5"They hit the ground in"
6"He bucked beneath her, a"
7"He didn't reach for a"
8"It wasn't the rumble of"
9"It felt deeper, ringing in"
10"He didn't use a key."
11"He didn't even turn the"
12"He simply fell through the"
13"It didn't budge."
14"She stepped back, hand hovering"
15"She could feel it in"
16"She circled the warehouse, her"
17"She descended a long narrow"
18"It was an abandoned Tube"
19"She watched a tall thin"
ratio0.344
24.52% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences93
matches
0"Quinn’s boot skidded on a"
1"The lean young hooded suspect"
2"She didn't shout."
3"Shouting wasted oxygen, and her"
4"The heavy leather watch on"
5"Her prey was fast, but"
6"Quinn Adjusted her pace, her"
7"The suspect didn't even look"
8"He leaped over a sprawling"
9"He scrambled toward a rusted"
10"Quinn reached the base of"
11"She lunged, catching the heel"
12"The boy kicked out, a"
13"They hit the ground in"
14"Quinn pinned his shoulder with"
15"the boy wheezed, his eyes"
16"The boy’s face paled at"
17"He bucked beneath her, a"
18"He didn't reach for a"
19"Quinn gripped his chin, trying"
ratio0.871
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences93
matches
0"To her left, a woman"
1"To her right, a stall"
ratio0.022
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount6
matches
0"The boy kicked out, a desperate wild strike that grazed her cheek, but she held on, hauling him back down to the concrete."
1"He bucked beneath her, a sudden surge of panicked strength that caught her off guard."
2"She watched a tall thin merchant in a tattered purple velvet coat weigh out shimmering silver dust for a creature that looked like a man but moved with too many…"
3"He was younger than her, with short curly dark brown hair and olive skin that caught the lamplight."
4"Her heart hammered against her ribs, a frantic drumming that threatened to crack her sternum."
5"From the shadows behind the stalls, three hulking figures in grey stone armour emerged, their footsteps shaking the platform."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount4
matches
0"she yelled, her voice cutting through the market’s hum"
1"the merchant said, his voice sounding like dry leaves skittering over a tombstone"
2"The merchant leaned, the light finally hitting his face"
3"Tomás said, his voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount6
fancyTags
0"the boy wheezed (wheeze)"
1"she yelled (yell)"
2"someone whispered (whisper)"
3"Tomás hissed (hiss)"
4"the merchant croaked (croak)"
5"Tomás yelled (yell)"
dialogueSentences32
tagDensity0.281
leniency0.563
rawRatio0.667
effectiveRatio0.375
83.0898%