Run: 2026-02-25-01KJ94KJP12W3P1F2R55V14N7Y

Run Details

Duration:
26.7s
Cost:
$0.011117
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera's boot caught the top of the chain-link fence, sending a jarring vibration through the metal that echoed down the narrow alley. He tumbled onto the grime-slicked pavement on the other side, skidded, and scrambled to his feet. "Police! Stay where you are!" Quinn’s voice cut through the rhythmic pitter-patter of the London rain like a blade. She didn't wait for a response. She launched herself at the fence, her fingers biting into the cold wire. Her forty-one-year-old joints protested, but eighteen years of chasing shadows provided a momentum that overran physical limits. She cleared the top and dropped, her heavy leather boots hitting the concrete with a solid thud. Ahead, the flash of a Saint Christopher medallion bounced against Herrera’s chest, catching the sickly yellow glow of a flickering streetlamp. He dived around a corner, heading toward the heart of Soho. Quinn sprinted after him, her hand instinctively hovering near the radio on her shoulder before she thought better of it. No backup. Not for this. The last time she called for backup in a case like this, DS Morris ended up as a closed-file statistic in a refrigerated drawer. Herrera veered left, darting past a distinctive green neon sign that hummed with a low-frequency buzz. The Raven's Nest. The light cast long emerald shadows across the wet cobblestones. Quinn caught a glimpse of the interior through the fogged glass, a glimpse of old maps and black-and-white photographs lining the walls. Silas' bar. It was a known hub for the city’s flotsam, but Herrera didn't stop to seek sanctuary. He kept running, his Seville-born agility giving him a slight lead as he dodged a group of shouting tourists. "Tommy, stop!" Quinn shouted, her chest heaving. "I won't ask again!" He glanced back, his warm brown eyes wide with a mixture of terror and something that looked uncomfortably like pity. The scar on his left forearm stood out white and jagged against his olive skin as he pumped his arms. He didn't say a word. He simply turned another corner and vanished into the mouth of a dark stairwell. Quinn skidded to a halt at the top of the stairs. The smell of ozone and rotting rubbish rose from the depths. This wasn't a standard Tube entrance. The tiles were cracked, covered in a century of soot and illicit graffiti. A faded sign for a long-defunct station hung by a single rusted bolt. She checked the worn leather watch on her left wrist. Midnight. She descended carefully, her hand gripping the cold iron railing. Each step took her further from the muffled roar of Soho traffic and deeper into a heavy silence. The air grew thicker, tasting of copper and ancient dust. At the bottom of the flight, a heavy old rusted steel door stood slightly ajar. She pushed it open. The darkness didn't last. Beyond the door, the abandoned station opened up into a cavernous space that shouldn't have existed beneath the foundations of Camden. This was the Veil Market. Lanterns filled with swirling violet smoke hung from the vaulted ceiling, illuminating rows of stalls constructed from salvaged timber and weathered brass. The air hummed with the sound of a thousand whispered deals. Quinn adjusted her stance, her sharp jaw set, her brown eyes scanning the crowd. These weren't the usual Camden punks. Men in heavy velvet coats rubbed shoulders with figures whose proportions seemed just slightly wrong under their deep hoods. A hulking figure blocked the path ahead, his skin the colour of cured leather. He held out a gnarled hand, palm up. "Token," the man grunted. Quinn reached into her pocket. She didn't have a bone token, but she had something else. She pulled out her warrant card and flipped it open. "Metropolitan Police. Out of my way." The man didn't flinch. He leaned in, his breath smelling of bitter almonds and charcoal. "Law doesn't reach the Veil, Detective. Only the bone buys passage." "Look at the man who just ran through here," Quinn said, her voice dropping to a dangerous register. "Tomás Herrera. Where did he go?" The gatekeeper tilted his head. He looked at the Saint Christopher medallion Herrera had dropped in his haste, now sitting in the gatekeeper's palm. "The healer? He's gone to the Alchemists' Row. He’s desperate. People make poor choices when they're desperate." Quinn didn't wait for permission. She shoved past the man, her shoulder clipping his chest. He let her pass, a low wheezing sound that might have been laughter following her into the throng. The Market was a sensory assault. She passed a stall where a woman with obsidian eyes sold jars of shimmering silver liquid that pulsed like a heartbeat. Next to it, an old man arranged a collection of small delicate ivory flutes carved from things that weren't animal bones. The scent of cinnamon, sulfur, and unwashed bodies cloyed at the back of her throat. She spotted Herrera at the far end of the concourse. He stood before a stall draped in heavy black silk. A merchant with fingers far too long was handing him a small stone jar. "Herrera!" Quinn barked, her voice echoing off the curved station walls. Tommy spun around, clutching the jar to his chest. He looked at the exit behind him, then back at Quinn. "You shouldn't be here, Harlow," he called out, his Spanish accent thickening with stress. "This place... it reacts to people like you." "People who believe in the law?" Quinn moved forward, her boots clicking sharply on the platform. "I'm taking you in, Tommy. You lost your licence for a reason. You can't just play doctor to things that don't exist." "They do exist! I saved them when the NHS turned its back!" "You're coming with me." She was ten feet away when the market suddenly fell silent. The whispers stopped. The merchants froze. The violet smoke in the lanterns turned a harsh aggressive crimson. "What's happening?" Quinn asked, her hand moving to the handcuffs at her belt. Herrera backed away, his face pale. "The Market smells a hunter," he whispered. "I told you to stay away." From the shadows of the disused tunnels, shapes began to emerge. They weren't human. Not anymore. They moved with a jerky, unnatural grace, their eyes reflecting the red light like predatory cats. Quinn drew her telescoping baton with a sharp flick of her wrist. The steel snapped into place. She felt the familiar rush of adrenaline, the cold clarity that came just before a fight. She looked at the circle of shifting figures closing in on her. "Herrera, get behind me," she ordered. A tall thin figure stepped forward from the crowd. He wore a pinstriped suit that looked fifty years out of style, and his face was a mask of stretched porcelain. He didn't have a mouth, yet his voice vibrated directly inside Quinn’s skull. "The Detective seeks a soul," the figure intoned. "But the Veil only takes them." The first creature, a wiry thing with elongated limbs and needles for teeth, lunged from the left. Quinn pivoted, the baton whistling through the air. It connected with the creature’s ribs with a sickening crack, but the thing didn't fall. It hissed, a black viscous fluid leaking from its wound. "Tommy, run!" Quinn yelled. But Herrera wasn't running. He was staring at the jar in his hand, then at the porcelain-faced man. "I have the payment," Herrera said, his voice trembling. "Take the jar. Leave her." The pinstriped figure turned its head toward Herrera, then back to Quinn. "The bone is the price of entry," the voice vibrated. "Blood is the price of interference. She has spilled both tonight." The creatures surged forward as one. Quinn swung her baton, catching a second attacker across the jaw, but she felt a sharp cold sting in her shoulder as a claw found its mark. She stumbled back, hitting a stall of glass vials that shattered in a cacophony of tinkling shards. The liquid inside began to hiss as it touched the floor, releasing a thick white fog that blinded her. In the chaos, she felt a hand grab her jacket. It was Herrera. "This way!" he hissed. He pulled her toward a service door behind the Alchemist’s stall. Quinn swung blindly at a shape in the mist, felt the baton strike something soft, and then she was being hauled through the doorway. They were in a narrow maintenance tunnel. The sound of the creatures scratching at the door behind them was like dry leaves on a tombstone. "What was in that jar, Tommy?" Quinn demanded, leaning against the damp brick wall to catch her breath. Her shoulder burned. "Something I shouldn't have bought," he replied, his voice hollowing out. He didn't look at her. He looked past her, toward the end of the tunnel where a low growl began to rumble. The walls of the tunnel were covered in thick black veins of mold that seemed to pulse in time with the growl. "Harlow," Tommy whispered, "The Market doesn't have an exit on this side." The shadows at the end of the tunnel began to coalesce, forming a shape that was larger than the tunnel itself, a mass of shifting darkness and too many eyes. Quinn gripped her baton, her knuckles white. "Then we make one," she said, though her heart hammered against her ribs like a trapped bird. The darkness lunged.
created_at"2026-02-25T00:53:55.53Z" 2/25/2026, 12:53:55 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1644
moderation_latency(null)
generation_time26681
tokens_prompt4663
tokens_completion2996
native_tokens_prompt4507
native_tokens_completion3564
native_tokens_completion_images0
native_tokens_reasoning1463
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01111715
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1644
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771980835-JxYTAqBh8LkiZ8gdJcSz"
upstream_id(null)
total_cost0.01111715
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences32
tagDensity0.594
leniency1
rawRatio0
effectiveRatio0
84.07% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1569
totalAiIsmAdverbs5
found
0
adverb"carefully"
count1
1
adverb"slightly"
count2
2
adverb"sharply"
count1
3
adverb"suddenly"
count1
highlights
0"carefully"
1"slightly"
2"sharply"
3"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
33.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1569
totalAiIsms21
found
0
word"echoed"
count1
1
word"rhythmic"
count1
2
word"sanctuary"
count1
3
word"depths"
count1
4
word"standard"
count1
5
word"silence"
count1
6
word"constructed"
count1
7
word"scanning"
count1
8
word"velvet"
count1
9
word"hulking"
count1
10
word"pulsed"
count1
11
word"silk"
count1
12
word"echoing"
count1
13
word"familiar"
count1
14
word"porcelain"
count2
15
word"vibrated"
count2
16
word"shattered"
count1
17
word"cacophony"
count1
18
word"pulse"
count1
highlights
0"echoed"
1"rhythmic"
2"sanctuary"
3"depths"
4"standard"
5"silence"
6"constructed"
7"scanning"
8"velvet"
9"hulking"
10"pulsed"
11"silk"
12"echoing"
13"familiar"
14"porcelain"
15"vibrated"
16"shattered"
17"cacophony"
18"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
72.60% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences122
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1569
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1364
uniqueNames17
maxNameDensity1.61
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
London1
Saint2
Christopher2
Herrera11
Soho2
Morris1
Raven1
Nest1
Seville-born1
Tube1
Camden2
Veil1
Market2
Quinn22
Tommy2
Spanish1
Alchemist1
persons
0"Saint"
1"Christopher"
2"Herrera"
3"Morris"
4"Raven"
5"Market"
6"Quinn"
7"Tommy"
8"Alchemist"
places
0"London"
1"Soho"
2"Seville-born"
globalScore0.694
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences90
glossingSentenceCount1
matches
0"mold that seemed to pulse in time with the growl"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1569
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean27.53
std20.95
cv0.761
sampleLengths
038
119
274
360
488
511
659
765
853
94
1030
1172
1222
134
1426
156
1615
1711
1824
1924
2017
2133
2263
2334
2411
2520
2622
2738
2812
294
3028
3113
326
3313
3432
3545
366
3743
3814
3950
404
4118
4214
4312
4421
4569
4613
474
4835
4925
99.51% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences122
matches
0"being hauled"
1"were covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs227
matches
0"was handing"
1"wasn't running"
2"was staring"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences136
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount984
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.02032520325203252
lyAdverbCount7
lyAdverbRatio0.007113821138211382
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean11.54
std6.27
cv0.543
sampleLengths
022
116
219
36
413
517
617
721
811
920
102
113
1224
1316
143
1510
1622
172
1816
1919
207
214
2220
2320
245
2514
2611
2711
286
2913
3013
3110
321
3310
3418
3510
3615
374
384
3921
405
4122
4211
4314
446
4519
4614
478
484
495
42.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3014705882352941
totalSentences136
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences114
matches(empty)
ratio0
62.11% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences114
matches
0"He tumbled onto the grime-slicked"
1"She didn't wait for a"
2"She launched herself at the"
3"Her forty-one-year-old joints protested, but"
4"She cleared the top and"
5"He dived around a corner,"
6"It was a known hub"
7"He kept running, his Seville-born"
8"He glanced back, his warm"
9"He didn't say a word."
10"He simply turned another corner"
11"She checked the worn leather"
12"She descended carefully, her hand"
13"She pushed it open."
14"He held out a gnarled"
15"She didn't have a bone"
16"She pulled out her warrant"
17"He leaned in, his breath"
18"He looked at the Saint"
19"She shoved past the man,"
ratio0.395
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences114
matches
0"Herrera's boot caught the top"
1"He tumbled onto the grime-slicked"
2"Quinn’s voice cut through the"
3"She didn't wait for a"
4"She launched herself at the"
5"Her forty-one-year-old joints protested, but"
6"She cleared the top and"
7"He dived around a corner,"
8"Quinn sprinted after him, her"
9"The last time she called"
10"Herrera veered left, darting past"
11"The Raven's Nest."
12"The light cast long emerald"
13"Quinn caught a glimpse of"
14"It was a known hub"
15"He kept running, his Seville-born"
16"Quinn shouted, her chest heaving"
17"He glanced back, his warm"
18"The scar on his left"
19"He didn't say a word."
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences114
matches(empty)
ratio0
28.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount11
matches
0"Herrera's boot caught the top of the chain-link fence, sending a jarring vibration through the metal that echoed down the narrow alley."
1"Herrera veered left, darting past a distinctive green neon sign that hummed with a low-frequency buzz."
2"He glanced back, his warm brown eyes wide with a mixture of terror and something that looked uncomfortably like pity."
3"She descended carefully, her hand gripping the cold iron railing."
4"Beyond the door, the abandoned station opened up into a cavernous space that shouldn't have existed beneath the foundations of Camden."
5"He let her pass, a low wheezing sound that might have been laughter following her into the throng."
6"Next to it, an old man arranged a collection of small delicate ivory flutes carved from things that weren't animal bones."
7"He wore a pinstriped suit that looked fifty years out of style, and his face was a mask of stretched porcelain."
8"She stumbled back, hitting a stall of glass vials that shattered in a cacophony of tinkling shards."
9"The liquid inside began to hiss as it touched the floor, releasing a thick white fog that blinded her."
10"The shadows at the end of the tunnel began to coalesce, forming a shape that was larger than the tunnel itself, a mass of shifting darkness and too many eyes."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount9
matches
0"Quinn shouted, her chest heaving"
1"Quinn said, her voice dropping to a dangerous register"
2"Quinn barked, her voice echoing off the curved station walls"
3"he called out, his Spanish accent thickening with stress"
4"Quinn moved, her boots clicking sharply on the platform"
5"Quinn asked, her hand moving to the handcuffs at her belt"
6"Herrera said, his voice trembling"
7"he replied, his voice hollowing out"
8"she said, though her heart hammered against her ribs like a trapped bird"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount10
fancyTags
0"Quinn shouted (shout)"
1"the man grunted (grunt)"
2"Quinn barked (bark)"
3"he called out (call out)"
4"he whispered (whisper)"
5"she ordered (order)"
6"Quinn yelled (yell)"
7"he hissed (hiss)"
8"Quinn demanded (demand)"
9"Tommy whispered (whisper)"
dialogueSentences32
tagDensity0.469
leniency0.938
rawRatio0.667
effectiveRatio0.625
72.9723%