Run: 2026-02-25-01KJ94SMSVT08F0YB4GVY29QXA

Run Details

Duration:
11.5s
Cost:
$0.006955
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain lashed against Harlow’s face, cold and unforgiving. Her breath hitched in her throat, a raw gasp torn from aching lungs. The silhouette ahead, a flicker between streetlights, was all that mattered. Pavement slicked with grime offered scant purchase under her worn boots. Every pound of her stride sent sprays of cold water across her trousers, but she pushed onward, the burning in her calves a familiar, almost comforting pain. She rounded a refuse bin, its lid askew, spilling the stench of fermented food and damp cardboard onto the already heavy air. The figure darted down a narrow alley, a black gap between two Victorian terraces. Quinn didn't hesitate, her instincts honed over eighteen years of service screaming *pursue*. The alley floor was uneven, cobbled in places, treacherous with discarded takeaway containers. She heard the faint scrape of leather, the suspect’s quick steps echoing off brick. A stray cat, startled by her sudden entrance, hissed, scattering like a shadow. Harlow ignored it, her gaze locked on the vanishing shape. This wasn't some street thug, not with that pace, that fluid desperation. Her gut churned with a familiar unease. DS Morris' disappearance still haunted the edges of cases like this, a phantom limb ache in her professional memory. The alley opened onto a wider street, one usually bustling but now deserted, bathed in the sickly green glow of a single sodium lamp. The suspect, a hunched figure in a dark hooded jacket, sprinted across the road. Towards Camden. Towards the older sections, where the city's ancient bones pressed closest to the surface. "Stop! Police!" Quinn's voice was hoarse, swallowed by the drumming rain, but she shouted it anyway. A formality. Her quarry would not stop. They never did. She followed, her gaze sweeping her surroundings. A derelict storefront, its windows boarded up, offered a brief moment of cover for the runner. Quinn closed the distance, her hand hovering near her holstered weapon, though she knew reaching for it would cost precious seconds. No time for official procedures now. The figure suddenly veered left, not into another alley, but down something far steeper. A set of grimy, cracked stone steps that descended into the earth, half-hidden by a collapsed corrugated iron fence and overgrown nettles. This descent was unusual, certainly not a public walkway. It was the sort of clandestine access point she often found herself investigating months *after* the bodies had been discovered. She plunged down, the air growing instantly colder, damp earth clinging to the humidity. The steps spiralled, narrowing, the distant drone of city traffic quickly fading into a muffled hum. Darkness pressed in, broken only by a weak, fluttering electric light bulb hanging haphazardly from a frayed wire far below. Water seeped from the stone walls, smelling of mildew and something else—something metallic, like old blood, or rust. This was not a forgotten shortcut. This felt like a deliberate portal. The stairs ended abruptly on a flat, grimy platform. Quinn paused, panting, her eyes adjusting, scanning the immediate area. She was in a vast, echoing space, far larger than any basement. The air thrummed with a low, collective murmur, a cacophony of hushed voices and strange clinking sounds. The single bulb far off now seemed a beacon. Before her, what looked like an abandoned Tube station stretched out, but transformed. Stalls of rough-hewn wood and canvas tents lined the platforms, lit by flickering gas lamps and an eerie, shifting luminescence from unseen sources. Figures moved through the labyrinthine pathways, cloaked, hooded, their faces obscured. Some were clearly human, others... less so. Their movements were too fluid, their proportions unsettling. A thick, sweet-and-sour smell, like exotic spices mingled with something burnt, stung her nostrils. She watched an exchange, a human hand accepting a crudely carved bone from a gaunt, impossibly tall vendor. A *bone token*. She swallowed, the taste of rust suddenly strong in her mouth. This was the Veil Market, not a myth spun by conspiracy theorists in forgotten pubs, but real, alive, and breathing. The hooded suspect was already dissolving into the throng, a dark thread swallowed by the swirling tapestry of the market. Quinn stood at the threshold, the steady thrum of London’s mundane rain and traffic now a distant memory. Ahead, the Veil Market pulsed. A hundred different eyes, unseen, felt her presence. Each step forward meant leaving everything she knew behind. One way in. No obvious way out. Her hand tightened on the grip of her sidearm.
created_at"2026-02-25T00:57:14.309Z" 2/25/2026, 12:57:14 AM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1512
moderation_latency(null)
generation_time11469
tokens_prompt4663
tokens_completion1933
native_tokens_prompt4507
native_tokens_completion2241
native_tokens_completion_images0
native_tokens_reasoning1281
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0069546
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency1512
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981034-xexoEgOaCxAWPDJ8lNs7"
upstream_id(null)
total_cost0.0069546
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
79.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount744
totalAiIsmAdverbs3
found
0
adverb"suddenly"
count2
1
adverb"quickly"
count1
highlights
0"suddenly"
1"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount744
totalAiIsms15
found
0
word"flicker"
count1
1
word"familiar"
count2
2
word"comforting"
count1
3
word"treacherous"
count1
4
word"echoing"
count2
5
word"churned"
count1
6
word"clandestine"
count1
7
word"electric"
count1
8
word"scanning"
count1
9
word"cacophony"
count1
10
word"beacon"
count1
11
word"tapestry"
count1
12
word"pulsed"
count1
highlights
0"flicker"
1"familiar"
2"comforting"
3"treacherous"
4"echoing"
5"churned"
6"clandestine"
7"electric"
8"scanning"
9"cacophony"
10"beacon"
11"tapestry"
12"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences61
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences61
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords4
totalWords743
ratio0.005
matches
0"pursue"
1"after"
2"bone token"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount723
uniqueNames8
maxNameDensity0.69
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Harlow2
Victorian1
Camden1
Tube1
Veil2
Market2
London1
Quinn5
persons
0"Harlow"
1"Quinn"
places
0"Victorian"
1"Camden"
2"London"
globalScore1
windowScore1
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount2
matches
0"felt like a deliberate portal"
1"looked like an abandoned Tube station str"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords2.692
wordCount743
matches
0"not into another alley, but down something far steeper"
1"not a myth spun by conspiracy theorists in forgotten pubs, but real, alive"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences61
matches(empty)
85.24% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs12
mean61.92
std27.76
cv0.448
sampleLengths
070
149
288
354
426
550
665
780
857
9128
1060
1116
99.51% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences61
matches
0"been discovered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs117
matches
0"was already dissolving"
96.02% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences61
ratio0.016
matches
0"Water seeped from the stone walls, smelling of mildew and something else—something metallic, like old blood, or rust."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount189
adjectiveStacks0
stackExamples(empty)
adverbCount5
adverbRatio0.026455026455026454
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences61
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences61
mean12.18
std6.15
cv0.505
sampleLengths
08
113
211
311
427
522
614
713
813
914
1013
1110
1212
137
1419
1524
1614
172
1814
1916
202
215
223
237
2416
2521
266
2714
2822
299
3020
3114
3216
3320
3418
356
366
379
3810
3912
4017
419
4213
4323
4411
455
462
478
4814
4918
67.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4426229508196721
totalSentences61
uniqueOpeners27
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences57
matches
0"Her breath hitched in her"
1"She rounded a refuse bin,"
2"She heard the faint scrape"
3"Her gut churned with a"
4"Her quarry would not stop."
5"They never did."
6"She followed, her gaze sweeping"
7"It was the sort of"
8"She plunged down, the air"
9"She was in a vast,"
10"Their movements were too fluid,"
11"She watched an exchange, a"
12"She swallowed, the taste of"
13"Her hand tightened on the"
ratio0.246
12.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences57
matches
0"Rain lashed against Harlow’s face,"
1"Her breath hitched in her"
2"The silhouette ahead, a flicker"
3"Pavement slicked with grime offered"
4"Every pound of her stride"
5"She rounded a refuse bin,"
6"The figure darted down a"
7"Quinn didn't hesitate, her instincts"
8"The alley floor was uneven,"
9"She heard the faint scrape"
10"A stray cat, startled by"
11"Harlow ignored it, her gaze"
12"This wasn't some street thug,"
13"Her gut churned with a"
14"The alley opened onto a"
15"The suspect, a hunched figure"
16"Quinn's voice was hoarse, swallowed"
17"Her quarry would not stop."
18"They never did."
19"She followed, her gaze sweeping"
ratio0.895
87.72% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences57
matches
0"Before her, what looked like"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"Quinn closed the distance, her hand hovering near her holstered weapon, though she knew reaching for it would cost precious seconds."
1"Quinn paused, panting, her eyes adjusting, scanning the immediate area."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.6057%