Run: 2026-02-25-01KJ956W7RKYB60NSSA09HQ112

Run Details

Duration:
28.6s
Cost:
$0.011300
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Herrera’s shoulder slammed into a heavy iron lamp post, sending a discordant ring through the damp Camden air. He didn't stop to check the bruise. Detective Harlow Quinn trailed him by ten paces, her heavy black leather boots rhythmically pounding the asphalt with military precision. She didn't shout. She didn't waste breath on commands he’d already ignored three streets back. She simply closed the distance, her sharp jaw set in a line of grim determination. Herrera lunged right, skidding past a pile of sodden cardboard boxes outside a shut-up souvenir shop. His Saint Christopher medallion bounced violently against his chest, catching the flicker of a dying streetlamp. He looked back once, his olive skin pale and slick with sweat. Quinn saw the flash of desperation in his warm brown eyes before he dived into the mouth of a narrow rubbish-strewn alleyway. "Give it up, Tomás!" Quinn’s voice cut through the pitter-patter of the drizzle. "You’ve got nowhere to go!" Herrera didn't answer. He reached a rusted corrugated metal fence and scrambled over it with the frantic energy of a cornered animal. Quinn reached the fence seconds later. She didn't climb. She drove her shoulder into a loose section of the wood beside the metal, splintering the rotted timber. She burst through into a courtyard that smelled of stale beer and wet soot. Ahead, Herrera was tugging at a heavy circular cast-iron manhole cover. No, it wasn't a manhole. It was a service hatch leading down into the guts of an abandoned Tube station. He heaved it upward, the metal groaning in protest, and vanished into the black maw. Quinn reached the hole, peering into the darkness. A rusted metal ladder descended into a void that echoed with the drip-drop of leaking pipes. She checked the worn leather watch on her left wrist. Three minutes since the chase started. She hadn't called for backup. In this part of London, backup was twenty minutes away, and by then, the trail would be colder than the stone beneath her feet. She gripped the rungs and swung herself down. The air shifted as she descended. The smell of rain and city grime vanished, replaced by a thick heady scent of incense, rotting lilies, and something metallic that made the back of her throat itch. Copper. At the bottom of the ladder, she found herself in a wide tiled tunnel. The white ceramic rectangles were cracked and yellowed with age, mapped with webs of black mould. Herrera’s footsteps were a frantic tictac against the concrete further down the corridor. Quinn followed, her hand hovering near her belt. She rounded a sharp corner and stopped dead. The tunnel ended at a massive arched mahogany door that looked entirely out of place in a derelict railway system. Standing before it was a tall thin gaunt figure draped in a tattered grey woollen coat. The gatekeeper didn't have a face, only a deep shadow where features should be, hidden beneath a wide-brimmed hat. Herrera was already there, fumbling with something in his pocket. He produced a small jagged white bone token. He pressed it into the gatekeeper’s outstretched palm. "Entry paid," the figure hissed. The sound was like dry leaves skittering across a pavement. The mahogany door swung open without a sound. Herrera darted through, the Saint Christopher medallion swinging like a pendulum. Quinn stepped forward, her hand flat against her chest to steady her breathing. "Police," she said, her voice echoing off the tiles. "Step aside." The hooded figure didn't move. A long pale skeletal hand reached out, palm upward. "The price is a bone," the gatekeeper whispered. "Old or new. Yours or another's." Quinn looked at the door. Through the gap, she saw a world that shouldn't exist beneath the Northern Line. The Veil Market. It was a sprawling chaotic subterranean bazaar built into the skeletons of Victorian train platforms. Dozens of stalls were draped in rich purple velvet or rough brown burlap. Flickering torches and glowing glass jars filled with iridescent shimmering blue liquid provided the only light. The air hummed with a low-frequency vibration that rattled her teeth. "I don't play games," Quinn snapped. She reached into her pocket and pulled out a heavy silver Victorian shilling she’d carried since the night DS Morris died. It wasn't a bone, but it was old, and it carried the weight of a dead man’s memory. She slapped it into the creature’s hand. "Make it work." The gatekeeper tilted its head. The coin vanished into the folds of its coat. It stepped back, gesturing toward the market with a mocking sweep of its arm. Quinn stepped through the threshold. The transition was a physical blow. The sudden cacophony of voices, bells, and the clatter of iron carts overwhelmed her senses. She pushed into the crowd, her eyes scanning for Herrera’s curly dark hair. The market was a fever dream of the impossible. To her left, a squat ugly old stone gargoyle sat on a tattered rug, haggling with a woman in a silk kimono over a collection of shrivelled black hearts. To her right, a stall displayed rows of ancient dusty leather-bound books that seemed to breathe, their covers rising and falling in slow unison. "Out of the way!" Quinn shoved past a man wearing a suit made entirely of iridescent bird feathers. She spotted Herrera. He was at the far end of the platform, standing before a stall draped in heavy black lace. An old bent-backed crone was handing him a vibrant small red glass vial. Herrera clutched it as if it were a holy relic. "Tomás!" Quinn lunged. The crowd seemed to tighten around her. A group of pale tall elegant figures in translucent robes drifted into her path, their movements slow and deliberate. Quinn tried to duck around them, but they moved with a strange liquid grace, blocking her every turn. "Herrera, stay where you are!" she yelled. The paramedic looked up, his eyes widening as he saw Quinn breaking through the line of robed figures. He didn't run this time. He looked at the red vial, then at the Detective. He backed toward the edge of the platform, where the tracks disappeared into a tunnel that glowed with a sickly pulsing green light. "You don't understand, Detective," Herrera shouted over the din of the market. "The NHS couldn't save them. The medicine I need isn't sanctioned by people in offices." "It's illegal, Tomás. It’s dangerous. Look where you are!" "I'm where the cure is!" Quinn reached him, her hand clamping onto his forearm, right over the jagged white scar from his past. Herrera flinched but didn't drop the vial. "You're coming with me," Quinn said. Her grip was iron. "We’re leaving this hellhole right now." "We can't," Herrera whispered. He wasn't looking at her. He was looking behind her. The hum of the market died instantly. The silence was heavy and suffocating. Quinn turned, her hand moving to her holster, though she suspected lead wouldn't do much here. The "security" of the Veil Market had arrived. Three hulking figures, twelve feet tall and encased in rusted ancient plate armour, stepped out from the shadows of the vaulted ceiling. They didn't have heads, only iron cages where helmets should be, and within those cages, blue flames roared. Each carried a massive notched iron executioner’s sword that scraped against the stone floor with a screeching flip-flop sound. "Violation," the middle giant boomed. The voice didn't come from the cage; it vibrated from the very floor beneath Quinn’s boots. "An unburdened soul enters the Veil. An agent of the law walks the forbidden stones." The market-goers vanished into the shadows of their stalls, pulling down shutters and blowing out candles. In seconds, Quinn and Herrera were alone on the platform, illuminated only by the flickering blue fire of the headless guards. "I can handle this," Quinn said, though her heart hammered against her ribs. She pulled her badge, holding it high. "I am a Detective with the Metropolitan Police. You are obstructing an active investigation!" The lead guard raised its massive sword. The blue flame in its chest flared, turning a violent shade of violet. "Justice is ours here," the creature rumbled. "The price of the law is silence." The first guard lunged, the massive sword whistling through the air with a speed that defied its size. Quinn shoved Herrera toward the tracks just as the blade shattered the stone tiles where they’d been standing. Shards of granite sprayed outward like shrapnel. "Run!" Quinn screamed, drawing her baton. But the other two guards were already moving, flanking them, their iron boots cracking the platform with every step. The green light in the tunnel ahead began to pulse faster, and a low mournful howl echoed from the depths of the tracks. Something was coming from the darkness, and it wasn't a train.
created_at"2026-02-25T01:04:27.906Z" 2/25/2026, 1:04:27 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2154
moderation_latency(null)
generation_time28548
tokens_prompt4663
tokens_completion3050
native_tokens_prompt4507
native_tokens_completion3625
native_tokens_completion_images0
native_tokens_reasoning1660
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01130015
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency2154
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981467-i7A32ArZNOVbsa4KMgHS"
upstream_id(null)
total_cost0.01130015
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.519
leniency1
rawRatio0
effectiveRatio0
96.61% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1475
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1475
totalAiIsms20
found
0
word"pounding"
count1
1
word"flicker"
count1
2
word"maw"
count1
3
word"echoed"
count2
4
word"footsteps"
count1
5
word"echoing"
count1
6
word"chaotic"
count1
7
word"velvet"
count1
8
word"carried the weight"
count1
9
word"cacophony"
count1
10
word"scanning"
count1
11
word"silk"
count1
12
word"silence"
count2
13
word"hulking"
count1
14
word"vibrated"
count1
15
word"shattered"
count1
16
word"pulse"
count1
17
word"depths"
count1
highlights
0"pounding"
1"flicker"
2"maw"
3"echoed"
4"footsteps"
5"echoing"
6"chaotic"
7"velvet"
8"carried the weight"
9"cacophony"
10"scanning"
11"silk"
12"silence"
13"hulking"
14"vibrated"
15"shattered"
16"pulse"
17"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
81.81% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences117
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1475
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1341
uniqueNames15
maxNameDensity1.64
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Harlow1
Quinn22
Saint2
Christopher2
Herrera15
Tube1
London1
Northern1
Line1
Veil2
Market2
Victorian2
Morris1
Detective2
persons
0"Harlow"
1"Quinn"
2"Saint"
3"Christopher"
4"Herrera"
5"Market"
6"Morris"
places
0"London"
1"Line"
2"Detective"
globalScore0.68
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount1
matches
0"books that seemed to breathe, their covers rising and falling in slow unison"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1475
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean35.12
std21.84
cv0.622
sampleLengths
075
166
218
363
446
577
666
729
855
926
1015
1132
1211
1314
1414
1577
1655
1728
1839
1962
2018
2144
223
2344
247
2556
2627
279
285
2925
3016
3114
3229
3367
3436
3537
3634
3720
3814
3943
406
4153
99.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences117
matches
0"were cracked"
1"were draped"
26.09% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs230
matches
0"was tugging"
1"was handing"
2"wasn't looking"
3"was looking"
4"were already moving"
5"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences128
ratio0.008
matches
0"The voice didn't come from the cage; it vibrated from the very floor beneath Quinn’s boots."
64.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1352
adjectiveStacks6
stackExamples
0"narrow rubbish-strewn alleyway."
1"small jagged white bone"
2"squat ugly old stone"
3"ancient dusty leather-bound books"
4"old bent-backed crone"
5"vibrant small red glass"
adverbCount30
adverbRatio0.022189349112426034
lyAdverbCount14
lyAdverbRatio0.010355029585798817
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean11.52
std6.15
cv0.534
sampleLengths
018
17
220
33
412
515
616
716
812
922
1013
115
123
1319
146
153
1618
1714
1811
195
2015
2115
228
2316
2410
256
265
2724
288
296
3029
311
3214
3316
3413
358
368
3720
3816
3919
4010
418
428
435
4410
458
4611
4713
489
492
40.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.3203125
totalSentences128
uniqueOpeners41
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences111
matches(empty)
ratio0
93.87% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences111
matches
0"He didn't stop to check"
1"She didn't shout."
2"She didn't waste breath on"
3"She simply closed the distance,"
4"His Saint Christopher medallion bounced"
5"He looked back once, his"
6"He reached a rusted corrugated"
7"She didn't climb."
8"She drove her shoulder into"
9"She burst through into a"
10"It was a service hatch"
11"He heaved it upward, the"
12"She checked the worn leather"
13"She hadn't called for backup."
14"She gripped the rungs and"
15"She rounded a sharp corner"
16"He produced a small jagged"
17"He pressed it into the"
18"she said, her voice echoing"
19"It was a sprawling chaotic"
ratio0.315
18.56% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences111
matches
0"Herrera’s shoulder slammed into a"
1"He didn't stop to check"
2"Detective Harlow Quinn trailed him"
3"She didn't shout."
4"She didn't waste breath on"
5"She simply closed the distance,"
6"Herrera lunged right, skidding past"
7"His Saint Christopher medallion bounced"
8"He looked back once, his"
9"Quinn saw the flash of"
10"Quinn’s voice cut through the"
11"Herrera didn't answer."
12"He reached a rusted corrugated"
13"Quinn reached the fence seconds"
14"She didn't climb."
15"She drove her shoulder into"
16"She burst through into a"
17"It was a service hatch"
18"He heaved it upward, the"
19"Quinn reached the hole, peering"
ratio0.883
90.09% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences111
matches
0"To her left, a squat"
1"To her right, a stall"
ratio0.018
73.73% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences62
technicalSentenceCount6
matches
0"A rusted metal ladder descended into a void that echoed with the drip-drop of leaking pipes."
1"The air hummed with a low-frequency vibration that rattled her teeth."
2"To her right, a stall displayed rows of ancient dusty leather-bound books that seemed to breathe, their covers rising and falling in slow unison."
3"The paramedic looked up, his eyes widening as he saw Quinn breaking through the line of robed figures."
4"Each carried a massive notched iron executioner’s sword that scraped against the stone floor with a screeching flip-flop sound."
5"The market-goers vanished into the shadows of their stalls, pulling down shutters and blowing out candles."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount2
matches
0"she said, her voice echoing off the tiles"
1"Quinn said, though her heart hammered against her ribs"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount7
fancyTags
0"the figure hissed (hiss)"
1"the gatekeeper whispered (whisper)"
2"Quinn snapped (snap)"
3"she yelled (yell)"
4"Herrera shouted (shout)"
5"Herrera whispered (whisper)"
6"Quinn screamed (scream)"
dialogueSentences27
tagDensity0.37
leniency0.741
rawRatio0.7
effectiveRatio0.519
77.8857%