Run: 2026-02-25-01KJ959PBFMWZB20R94MM86DT6

Run Details

Duration:
17.0s
Cost:
$0.002200
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain hammered down, each drop a icy sting against Harlow Quinn’s exposed face. Her lungs burned, a familiar ache that was more habit than pain now. Ahead, the figure she’d been tailing for five blocks, a wraith clad in sodden dark clothing, fluidly navigated the slick cobblestones of Lambeth High Street. He’d ducked into an alleyway a block back, and she’d followed, the narrow passage a claustrophobic tunnel of overflowing bins and dripping fire escapes. Now, they were back on open, gas-lit pavement, but the suspect wasn't heading for the main road. He veered sharply left, towards the shadowed mouth of a cul-de-sac near a disused printing press. Quinn pushed off a damp brick wall, her worn leather watch glinting under the infrequent glow of a streetlamp. The suspect was fast, unnervingly so. He moved with a dancer's grace, or an animal's, sliding through puddles without breaking stride, his footsteps a muffled percussion against the symphony of the downpour. He glanced back, a fleeting shadow that might have been terror or defiance. He held something clutched in his left hand, small enough to be a secret, significant enough to ensure his escape. He darted between two overflowing skips, the metallic tang of stagnant water filling the air, and then vanished. She sprinted, boots splashing through ankle-deep puddles that mirrored the bruised London sky. The cul-de-sac dead-ended into a crumbling brick facade, thick with a tapestry of moss and grime. No escape route here. Quinn’s heart pounded a heavy rhythm against her ribs. She’d boxed him in. Except, at the base of the wall, half-obscured by a rusted grate, was something that didn't belong. A dark crevice, deeper than mere shadow, exhaling a chill that even the rain couldn’t penetrate. The suspect didn't pause. He dropped his shoulder and plunged into it, vanishing like a dropped stone into dark water. Harlow Quinn skidded to a halt, breath catching in her throat. This wasn't a derelict building's forgotten basement. The air from the opening tasted wrong – metallic, ancient, carrying a faint, cloying sweetness like decaying flowers mixed with something acrid and electrical, like ozone. This was the kind of place that swallowed people whole. The kind of place DS Morris had warned her about, before… before. Her hand instinctively went to the worn leather of her holster, fingers brushing the cool metal of her service weapon. Standard procedure dictated a call for backup, for a perimeter. But backup wouldn't get here in time. The promise of whatever lay beyond that maw was already pulling her in, a dark gravity she couldn't resist. The fleeting image of Morris's wide, shocked eyes flashed behind her own. She wouldn't make his mistake. She *couldn't*. With a surge of adrenaline that felt cold rather than hot, she ducked her head and plunged into the opening. The transition was jarring. One moment, she was scrabbling over damp earth and rusted metal in a London downpour; the next, she stood on a smooth, cool flagstone floor. The air thickened, heavy with the musk of damp earth, exotic spices, and something else, something vaguely animalistic that made the hairs on her arms prickle. Flickering, phosphorescent fungi clung in strange patterns to rough-hewn walls, casting an eerie, multi-hued glow that barely pushed back the oppressive darkness. Echoes of dripping water, disembodied whispers, and distant, dissonant music swirled around her, creating a disorienting soundscape. This was no ordinary sewer or forgotten underground. This was The Veil Market. She’d heard whispers, rumours dismissed by SOP as metropolitan myth. An underground bazaar for things the world pretended didn't exist. Enchanted relics, alchemical concoctions, forbidden knowledge. Its location was said to shift, a phantom market only appearing under specific lunar cycles, deep beneath the city. Most dismissed it, but the whispers always returned, tinged with fear and desperate hope. The entry requirement, they said, was a bone token, something earned or scavenged from places best left undisturbed. Her quarry must have had one. Harlow Quinn moved with the ingrained caution of a hunter. Her eyes, trained to scan crime scenes for the smallest anomaly, now darted, absorbing the alien details. A stall overflowed with bottled shadows that writhed fitfully. Another displayed intricately carved bone talismans that seemed to pulse with a faint, internal light. The smell of ozone pricked her nostrils, then shifted to a sickly sweet, coppery tang – blood. Fresh. Her path led her through a narrow expanse between two stalls. The patrons were an unsettling tableau: cloaked figures with faces lost in shadow, beings that defied easy description with their unnaturally elongated limbs or shifting forms, all moving with a silent, predatory grace. Whispers in a dozen tongues, none of them English, coiled around her. She spotted him. The suspect. He wasn't fleeing anymore. He stood before a particularly gaudy stall draped in midnight-blue velvet, haggling with a figure whose face was entirely obscured by a deep, hooded cowl emitting a faint, sickly green luminescence, reminiscent of the distinctive neon sign above The Raven's Nest. The suspect held out the object he’d been clutching: a small, smooth shard of what looked disturbingly like petrified bone. A bone token. The rumoured entry requirement. He was a regular, or worse, he was trying to buy his way into a more exclusive corner of this subterranean maze. Harlow’s breath hitched. She took a step forward, a footfall too heavy on the ancient stones. Both figures at the stall froze. The hooded merchant’s head turned, slow and deliberate, even though Harlow could not discern eyes beneath the cowl. The suspect’s head snapped towards the sound, his wide eyes, previously filled with panic, now narrowed with a chilling calculation as he met Harlow’s gaze across the dim, crowded space. The slick cobblestones outside seemed like a lifetime ago. Before she could draw her service weapon, before she could even call out, a heavy, guttural voice, thick with a sneering indolence, boomed from directly behind her, "You shouldn't be here, *flatfoot*." Harlow spun around, her movement precise. Two hulking brutes, their skin grey and unnervingly smooth like polished river stones, blocked the narrow passage she had just come through. Their stances were predatory, their faces blank slates that promised only violence. They wore no uniform she recognised, their presence radiating an ancient, territorial menace. The suspect grinned, a predatory thing that promised nothing good, a silent acknowledgment of her predicament. And the merchant in the midnight-blue velvet stall reached inside its robes.
created_at"2026-02-25T01:06:00.183Z" 2/25/2026, 1:06:00 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1095
moderation_latency(null)
generation_time16955
tokens_prompt4663
tokens_completion3842
native_tokens_prompt4507
native_tokens_completion5287
native_tokens_completion_images0
native_tokens_reasoning3854
native_tokens_cached4062
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00219992
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency1095
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981560-9ccbL2fjfK6DwyQTAKGG"
upstream_id(null)
total_cost0.00219992
cache_discount0.00036558
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
95.35% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs1
found
0
adverb"sharply"
count1
highlights
0"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms22
found
0
word"familiar"
count1
1
word"navigated"
count1
2
word"glinting"
count1
3
word"footsteps"
count1
4
word"symphony"
count1
5
word"fleeting"
count2
6
word"ensure"
count1
7
word"facade"
count1
8
word"tapestry"
count1
9
word"chill"
count1
10
word"standard"
count1
11
word"maw"
count1
12
word"oppressive"
count1
13
word"echoes"
count1
14
word"tinged"
count1
15
word"pulse"
count1
16
word"velvet"
count2
17
word"footfall"
count1
18
word"chilling"
count1
19
word"hulking"
count1
highlights
0"familiar"
1"navigated"
2"glinting"
3"footsteps"
4"symphony"
5"fleeting"
6"ensure"
7"facade"
8"tapestry"
9"chill"
10"standard"
11"maw"
12"oppressive"
13"echoes"
14"tinged"
15"pulse"
16"velvet"
17"footfall"
18"chilling"
19"hulking"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
93.35% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences79
matches
0"d with fear"
1"filled with panic"
2"d with panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences79
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences79
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1077
ratio0.002
matches
0"couldn't"
1"flatfoot"
41.67% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions1
matches
0"The entry requirement, they said, was a bone token, something earned or scavenged from places best left undisturbed."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1072
uniqueNames12
maxNameDensity0.65
worstName"Harlow"
maxWindowNameDensity2
worstWindowName"Harlow"
discoveredNames
Harlow7
Quinn5
Lambeth1
High1
Street1
London2
Morris2
Veil1
Market1
English1
Raven1
Nest1
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Market"
4"English"
5"Raven"
places
0"Lambeth"
1"High"
2"Street"
3"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"talismans that seemed to pulse with a faint, internal light"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1077
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
45.78% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs11
mean97.91
std30.37
cv0.31
sampleLengths
0109
1102
299
3161
4107
583
6125
799
879
932
1081
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences79
matches
0"was said"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs174
matches
0"wasn't heading"
1"was already pulling"
2"was jarring"
3"was scrabbling"
4"wasn't fleeing"
5"was trying"
34.36% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences3
totalSentences79
ratio0.038
matches
0"The air from the opening tasted wrong – metallic, ancient, carrying a faint, cloying sweetness like decaying flowers mixed with something acrid and electrical, like ozone."
1"One moment, she was scrabbling over damp earth and rusted metal in a London downpour; the next, she stood on a smooth, cool flagstone floor."
2"The smell of ozone pricked her nostrils, then shifted to a sickly sweet, coppery tang – blood."
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1081
adjectiveStacks3
stackExamples
0"open, gas-lit pavement,"
1"wrong – metallic, ancient, carrying"
2"faint, sickly green luminescence,"
adverbCount42
adverbRatio0.03885291396854764
lyAdverbCount20
lyAdverbRatio0.018501387604070305
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean13.63
std8.24
cv0.605
sampleLengths
014
113
225
324
417
516
619
76
826
913
1020
1118
1213
1316
144
159
164
1717
1816
194
2016
2111
227
2326
2410
2511
261
2720
2810
297
3019
3112
325
332
3420
354
3625
3726
3822
3917
408
415
4210
4310
446
4519
4614
4718
486
4910
54.01% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3924050632911392
totalSentences79
uniqueOpeners31
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
92.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences75
matches
0"Her lungs burned, a familiar"
1"He’d ducked into an alleyway"
2"He veered sharply left, towards"
3"He moved with a dancer's"
4"He glanced back, a fleeting"
5"He held something clutched in"
6"He darted between two overflowing"
7"She sprinted, boots splashing through"
8"She’d boxed him in."
9"He dropped his shoulder and"
10"Her hand instinctively went to"
11"She wouldn't make his mistake."
12"She’d heard whispers, rumours dismissed"
13"Its location was said to"
14"Her quarry must have had"
15"Her eyes, trained to scan"
16"Her path led her through"
17"She spotted him."
18"He wasn't fleeing anymore."
19"He stood before a particularly"
ratio0.32
53.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences75
matches
0"The rain hammered down, each"
1"Her lungs burned, a familiar"
2"He’d ducked into an alleyway"
3"He veered sharply left, towards"
4"Quinn pushed off a damp"
5"The suspect was fast, unnervingly"
6"He moved with a dancer's"
7"He glanced back, a fleeting"
8"He held something clutched in"
9"He darted between two overflowing"
10"She sprinted, boots splashing through"
11"The cul-de-sac dead-ended into a"
12"Quinn’s heart pounded a heavy"
13"She’d boxed him in."
14"A dark crevice, deeper than"
15"The suspect didn't pause."
16"He dropped his shoulder and"
17"Harlow Quinn skidded to a"
18"This wasn't a derelict building's"
19"The air from the opening"
ratio0.813
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"Now, they were back on"
1"Before she could draw her"
ratio0.027
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount4
matches
0"She sprinted, boots splashing through ankle-deep puddles that mirrored the bruised London sky."
1"Another displayed intricately carved bone talismans that seemed to pulse with a faint, internal light."
2"The patrons were an unsettling tableau: cloaked figures with faces lost in shadow, beings that defied easy description with their unnaturally elongated limbs or…"
3"The suspect grinned, a predatory thing that promised nothing good, a silent acknowledgment of her predicament."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
79.3254%