Run: 2026-02-25-01KJ95C4M1D84N4Z6AGKYWE2F7

Run Details

Duration:
24.7s
Cost:
$0.010115
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots hammered the slick pavement. Harlow Quinn didn't feel the burn in her quads, only the rhythmic thrum of adrenaline that usually preceded a collar. Twenty paces ahead, the man scrambled over a pile of sodden cardboard boxes, his movements jagged and desperate. "Police! Stop!" Tomás Herrera didn't stop. He vaulted a low brick wall, the silver Saint Christopher medallion around his neck catching the flash of a passing car's headlights. He looked back once, his olive skin pale against the grime of the Camden alleyway. A jagged white scar on his left forearm stood out like a lightning bolt. Quinn adjusted her pace, her military precision allowing her to navigate the cluttered narrow path without losing momentum. She reached the wall and cleared it in one fluid motion. Her closely cropped salt-and-pepper hair stayed perfectly in place, despite the mist that coated everything in a fine sheen of moisture. "Nowhere to go, Herrera! Give it up!" The Spaniard ducked behind a rusted metal skip. The smell of rotting citrus and wet iron filled the air. He wasn't heading for the main road. He was zig-zagging toward the belly of the borough, toward the places where the streetlights flickered and died. He dived through a gap in a chain-link fence. Quinn followed, her leather watch strap digging into her wrist as she used the post to swing herself through the opening. They were behind the old stables now. The ground turned from asphalt to uneven cobblestones. "You don't want to do this, Detective!" Herrera shouted over his shoulder. "I've got three years of paperwork that says I do!" She gained on him. Herrera stumbled on a loose stone, his hand reaching out to steady himself against a soot-stained brick wall. Quinn lunged, her fingers brushing the rough fabric of his jacket, but he twisted away. He wasn't just running. He was searching for something. Herrera plunged down a flight of narrow stone steps that led toward a basement level. At the bottom sat a heavy old rusted iron door. To anyone else, it looked like a maintenance entrance for the Northern Line. To Quinn, it looked like the mouth of a trap. Herrera didn't fumble for a key. He reached into his pocket and pulled out a small white object. He pressed it into a recessed slot in the door frame. The heavy door groaned. It didn't swing; it retracted into the wall with a hiss of escaping air. Herrera vanished into its dark maw. Quinn slid to a halt at the top of the stairs. Her hand went to the grip of her baton. This wasn't on the map. She knew every inch of Camden, every squat, every bolt-hole. This door shouldn't exist. She remembered the night Morris disappeared, the way the shadows had seemed to swallow him whole in a place that didn't make sense. She descended the steps slowly. The air at the bottom felt different. It was warmer, scented with cloves, ozone, and something metallic that made the hair on her arms stand up. The doorway remained open. Herrera's footsteps echoed from somewhere deep within, a hollow pitter-patter that suggested a vast space. Quinn reached into her inner coat pocket. She pulled out a small jagged bone fragment, a piece of evidence she had taken from a crime scene six months ago. It was etched with strange circular markings. She didn't know why she had kept it, other than a gut feeling that it was a key. She pressed the bone into the slot Herrera had used. The mechanism vibrated against her thumb. A low hum vibrated through the stone floor. She stepped inside, and the iron door slid shut behind her with a final, heavy thud. The transition was immediate. Gone was the damp air of the London night. In its place was a dry suffocating heat. She stood on the edge of a wide concrete platform that looked like a Tube station, but the tracks were gone. In their place sat a bustling subterranean bazaar. This was the Veil Market. Bright neon signs in colours Quinn couldn't name hung from the arched ceiling. They cast long flickering shadows across the throng of people below. The crowd moved in a strange fluid harmony, a mix of figures in bespoke tailored silk suits and others wrapped in heavy grey woollen rags. The smell hit her next. It was an overwhelming cocktail of roasting meat, ancient dust, and sharp stinging vinegar. "Looking for a cure, Detective? Or a curse?" A tall thin man with eyes like polished black pebbles stood nearby. He wore a long velvet purple coat and held a tray of small glass vials. "Police business. Move." Quinn scanned the crowd. She spotted the back of Herrera's head near a stall draped in heavy green velvet. He was speaking to a woman whose hands were stained permanently blue. She moved through the market, her hand never leaving her sidearm. The stalls offered goods that defied logic. A large wooden square cage held birds made entirely of shimmering gold wire. A small glass jar contained what looked like a captive thunderstorm. She shoved past a group of hooded figures who smelled of formaldehyde. "Move! Metropolitan Police!" The crowd didn't part the way people did on the surface. They stared at her with vacant curious expressions. Some laughed. It was a high tinny sound that grated on her nerves. She reached the velvet stall. Herrera was handing over a bundle of pound notes. The woman gave him a small brown leather pouch in return. "Tomás Herrera, you're under arrest!" Herrera spun around. His eyes widened, his Saint Christopher medallion swinging wildly. He didn't look angry; he looked terrified. For her. "You shouldn't have come here, Harlow. You're not protected." "Save it for the station. Hands behind your back." She stepped forward, reaching for her handcuffs. Before she could grab his wrists, the blue-handed woman hissed. It wasn't a human sound. It was the sound of a steam pipe bursting. "No law here but the Market's law," the woman said. Her voice sounded like two stones grinding together. The surrounding crowd stopped moving. The hum of commerce died instantly. A hundred pairs of eyes, some with pupils that were horizontal like a goat's, others with no pupils at all, fixed on the detective. Quinn felt the shift in the air. The military precision that had guided her career told her the odds had just plummeted to zero. She didn't retreat. She stood her ground, her sharp jaw set. "I'm taking him out of here. Anyone who tries to stop me is obstructing an officer." A low rumble started in the floor, but it wasn't a train. It was the sound of the Market itself reacting. "Harlow, listen to me," Herrera whispered, his voice shaking. "Don't reach for your gun. Whatever you do, don't draw your weapon." "Quiet, Tomás." She grabbed his shoulder, turning him toward the exit. But the exit was gone. Where the iron door had been, there was now only a solid expanse of damp grey stone. A man stepped out from the shadows of a nearby pillar. He was massive, at least seven feet tall, wearing a heavy black leather apron stained with something dark and viscous. He carried a long curved iron hook. "A trespasser," the giant boomed. "I'm a police officer," Quinn said, her voice steady despite the hammer of her heart. "You are meat," the giant countered. He swung the hook. It whistled through the air, aimed directly at Quinn's throat. She ducked, the metal tip whistling inches above her head. She didn't draw her gun. She drew her baton and snapped it extended. Herrera didn't run. He grabbed a heavy glass bottle from the velvet stall and smashed it on the counter, holding the jagged neck like a knife. "Leave her! She's with me!" The giant ignored him, his eyes locked on Quinn. He raised the hook again, but this time, the blue-handed woman reached out and grabbed his arm. Her thin fingers left frost on his leather sleeve. "The Warden wants her," she whispered. The giant froze. The aggression drained from his posture, replaced by a visible tremor. The crowd shrank back, creating a wide empty circle around Quinn and Herrera. At the far end of the platform, the shadows began to warp. They bled out from the tunnel, thick and oily, coalescing into a shape that was almost human. The temperature in the station dropped until Quinn could see her breath in the air. The shadow moved toward them, not walking, but sliding across the concrete. As it approached the light of a neon sign, a face emerged. It was DS Morris. Or it wore his skin. His eyes were hollow pits of absolute darkness, and his mouth was sewn shut with thick silver wire. He held out a hand, his fingers twitching in a familiar nervous habit Morris had always had before an interview. "Morris?" Quinn's voice broke for the first time in eighteen years. The thing that looked like her partner pointed a single gaunt finger at her chest. Then, the sewing on its lips began to pop, one silver wire at a time, spraying black liquid across the floor. "Not... Morris..." it croaked. The crowd began to chant. It was a low rhythmic thrum that vibrated in Quinn's teeth. The giant with the hook dropped to his knees. Herrera fell back against the velvet stall, his face a mask of pure horror. The thing reached Quinn. It didn't strike. It leaned in, its breath smelling of the Thames at low tide, and pressed its cold forehead against hers. "Run," it whispered. The lights of the Veil Market blew out simultaneously. In the absolute darkness, something massive and many-legged detached itself from the ceiling and landed directly behind Harlow Quinn. High-pitched shrieks filled the void, and the sound of a hundred blades unsheathing echoed through the cavern.
created_at"2026-02-25T01:07:20.329Z" 2/25/2026, 1:07:20 AM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1995
moderation_latency(null)
generation_time24676
tokens_prompt4663
tokens_completion2954
native_tokens_prompt4507
native_tokens_completion3230
native_tokens_completion_images0
native_tokens_reasoning1079
native_tokens_cached4063
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.01011515
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency1995
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771981640-AD3rXN1vKkT77fkRijnC"
upstream_id(null)
total_cost0.01011515
cache_discount0.00182835
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.348
leniency0.696
rawRatio0
effectiveRatio0
93.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1660
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"slowly"
count1
highlights
0"perfectly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1660
totalAiIsms20
found
0
word"rhythmic"
count2
1
word"navigate"
count1
2
word"flickered"
count1
3
word"maw"
count1
4
word"footsteps"
count1
5
word"echoed"
count2
6
word"etched"
count1
7
word"vibrated"
count3
8
word"silk"
count1
9
word"velvet"
count5
10
word"scanned"
count1
11
word"familiar"
count1
highlights
0"rhythmic"
1"navigate"
2"flickered"
3"maw"
4"footsteps"
5"echoed"
6"etched"
7"vibrated"
8"silk"
9"velvet"
10"scanned"
11"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences148
matches
0"looked terrified"
94.59% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences148
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences161
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1660
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount1534
uniqueNames15
maxNameDensity1.24
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn19
Herrera15
Saint2
Christopher2
Camden2
Spaniard1
Northern1
Line1
Morris3
London1
Tube1
Veil2
Market3
Thames1
Harlow2
persons
0"Quinn"
1"Herrera"
2"Saint"
3"Christopher"
4"Spaniard"
5"Morris"
6"Harlow"
places
0"London"
1"Thames"
globalScore0.881
windowScore0.833
12.39% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences109
glossingSentenceCount6
matches
0"looked like a maintenance entrance for th"
1"looked like the mouth of a trap"
2"looked like a Tube station, but the track"
3"looked like a captive thunderstorm"
4"sounded like two stones grinding together"
5"looked like her partner pointed a single"
79.52% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.205
wordCount1660
matches
0"No law here but"
1"not walking, but sliding across the concrete"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences161
matches
0"feeling that it"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean25.15
std16.22
cv0.645
sampleLengths
043
12
255
350
47
544
645
712
810
946
1048
1129
1224
1362
1431
1519
1654
1710
1830
1950
205
2149
2219
238
2427
253
2631
2742
2812
293
3032
3125
325
3321
349
359
3631
3718
3835
3935
4016
4121
4221
432
4431
4538
465
4715
486
4937
93.41% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences148
matches
0"was etched"
1"were gone"
2"were stained"
3"was gone"
4"was sewn"
70.30% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs257
matches
0"wasn't heading"
1"wasn't just running"
2"was searching"
3"was speaking"
4"was handing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences161
ratio0.012
matches
0"It didn't swing; it retracted into the wall with a hiss of escaping air."
1"He didn't look angry; he looked terrified."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1545
adjectiveStacks1
stackExamples
0"heavy grey woollen rags."
adverbCount33
adverbRatio0.021359223300970873
lyAdverbCount15
lyAdverbRatio0.009708737864077669
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences161
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences161
mean10.31
std5.5
cv0.533
sampleLengths
05
120
218
32
44
522
615
714
818
911
1021
117
128
1311
147
1518
169
1721
187
198
2012
2110
224
2318
2415
254
265
2715
2810
2913
3010
316
3212
3311
344
3514
366
3711
389
395
4010
414
4223
435
447
4519
464
4715
487
4922
36.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.2670807453416149
totalSentences161
uniqueOpeners43
23.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences143
matches
0"Then, the sewing on its"
ratio0.007
46.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount62
totalSentences143
matches
0"He vaulted a low brick"
1"He looked back once, his"
2"She reached the wall and"
3"Her closely cropped salt-and-pepper hair"
4"He wasn't heading for the"
5"He was zig-zagging toward the"
6"He dived through a gap"
7"They were behind the old"
8"She gained on him."
9"He wasn't just running."
10"He was searching for something."
11"He reached into his pocket"
12"He pressed it into a"
13"It didn't swing; it retracted"
14"Her hand went to the"
15"She knew every inch of"
16"She remembered the night Morris"
17"She descended the steps slowly."
18"It was warmer, scented with"
19"She pulled out a small"
ratio0.434
19.44% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount126
totalSentences143
matches
0"Boots hammered the slick pavement."
1"Harlow Quinn didn't feel the"
2"Tomás Herrera didn't stop."
3"He vaulted a low brick"
4"He looked back once, his"
5"A jagged white scar on"
6"Quinn adjusted her pace, her"
7"She reached the wall and"
8"Her closely cropped salt-and-pepper hair"
9"The Spaniard ducked behind a"
10"The smell of rotting citrus"
11"He wasn't heading for the"
12"He was zig-zagging toward the"
13"He dived through a gap"
14"Quinn followed, her leather watch"
15"They were behind the old"
16"The ground turned from asphalt"
17"Herrera shouted over his shoulder"
18"She gained on him."
19"Herrera stumbled on a loose"
ratio0.881
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences143
matches
0"To anyone else, it looked"
1"To Quinn, it looked like"
2"Before she could grab his"
ratio0.021
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences73
technicalSentenceCount3
matches
0"Her closely cropped salt-and-pepper hair stayed perfectly in place, despite the mist that coated everything in a fine sheen of moisture."
1"She shoved past a group of hooded figures who smelled of formaldehyde."
2"The thing that looked like her partner pointed a single gaunt finger at her chest."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"Herrera whispered, his voice shaking"
1"Quinn said, her voice steady despite the hammer of her heart"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"Herrera shouted (shout)"
1"Herrera whispered (whisper)"
2"she whispered (whisper)"
3"it croaked (croak)"
4"it whispered (whisper)"
dialogueSentences23
tagDensity0.304
leniency0.609
rawRatio0.714
effectiveRatio0.435
76.2311%