Run: 2026-02-25-01KJBDD2TZ4ZFJJMGFTQFMJCMJ

Run Details

Duration:
37.1s
Cost:
$0.001991
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots skidded on wet cobblestones. Quinn slammed into the brickwork of an alleyway. The target slipped through a gap in the fence like ink through water. She checked the wrist of her left arm. The leather watch band dug into her skin. She pushed off the wall and sprinted. Rain slicked the pavement but she didn't look up. She kept her eyes on the retreating coat. The coat vanished into the shadows of the Camden High Street station. Quinn slowed near the entrance. The platform was sealed off with yellow tape but a man held the chain in his hand. He didn't look like security. Quinn walked closer. Her boots clicked on the concrete. Metal rang against metal as the man dropped the chain. A bone token rested in his palm. It looked old. Cracked white. "Detective Quinn." She stopped ten paces away. Her hand drifted towards the service pistol at her hip. The man stepped forward. The rain dripped off his hat brim. "I don't have a badge." "Open the gate." The man laughed. A low, dry sound. He held up the token. "Passenger fare is higher now." Quinn pulled the token from her pocket. It felt cold and heavy. She held it to the scanner. The light turned red then green. A mechanical door groaned open behind her. She walked through the gap. The air inside changed. Stale air. Copper scent. Smoke hung low over the ground. Overhead lights flickered in a rhythmic pattern. A broken tube station. Quinn moved down the platform. The tunnel stretched ahead. Stalls lined the walls. Sellers whispered to shadowy figures. Goods sat on velvet cloths. Glass bottles glowed in the dim light. She searched the crowd for the coat. No trace. The suspect slipped away into the crowd. "Looking for trouble, Detective?" The voice came from the far side of the platform. Harlow turned. Tomás Herrera stood near a makeshift medical table. He wore a stained white apron over dark clothes. A medallion of Saint Christopher rested on his chest. "Tomás." He wiped a cloth across a pair of metal scissors. He didn't smile. "Nice shoes. Good for the rain." "Where did he go?" "Who?" "Man in the charcoal coat. Silver hair. He ran here." Tomás nodded once. He placed the scissors down on a tray. It clattered. "Many run here." "Last one didn't." "I heard about Morris." Harlow stepped closer. The metal chair scraped against the floor. Tomás didn't flinch. "He died because of this ring." "Because of you." "Because of them." Tomás gestured to the stalls. "Not all of us walk in the light." "Tell me where he went." "Or what? You'll fire a gun?" "Or I'll break your legs." Tomás laughed again. This time it lacked humour. He turned his back to her. He picked up a small bottle. The liquid inside pulsed with a faint blue light. "You're a cop. You follow the rules." "I follow the truth." "Truth is expensive." Harlow checked her watch. The second hand clicked loudly in the quiet tunnel. "Thirty seconds." "Before what?" "Before I arrest you for obstruction." "He wasn't obstructing anyone." "He was carrying a bone token." Tomás turned back around. His warm brown eyes narrowed. "Everyone here has a token." "Most don't use it for entry to a crime scene." "It's not a crime scene." He stepped forward. He placed the blue bottle on the table. It made a thud sound. "Look around you." Harlow scanned the area. The shadowed figures watched them. Hands hid in coat pockets. Weapons bulged under shirts. The air hummed with static electricity. "This is a sanctuary." "It's a den." "A place for those the world abandoned you don't belong here." "I belong wherever I put my feet." Tomás raised his left arm. He showed a scar running down his forearm. "Morris tried to cure me three years ago. He failed." "I know what he died doing." "I died too. Just didn't stop." Harlow lowered her hand from her holster. She kept her eyes on his hands. "You treat them." "They need help. You wouldn't understand." "I understand pain." "Pain isn't the same." Someone moved behind them. Harlow spun. A man stood with a knife raised. He wore a mask made of leather. Tomás didn't move. "Drop it." The knife dropped. The man stepped back into the shadows. Tomás looked at the empty doorway where the charcoal coat had disappeared. "Your man escaped." "I saw him enter." "He left through the ventilation shafts." "Like a rat." "Like us." Harlow pulled her gun from the holster. She pointed it at Tomás. The metal barrel gleamed in the flickering light. "Come with me." "In there? You'll break my license." "With you. That's an order." "Sir said no orders." "Who said that?" "Silas." Harlow didn't know a Silas. "Where is he?" "Where I work." "Bar or basement." "Both." Harlow lowered the gun by an inch. "Show me." Tomás picked up the blue bottle. He slid it into his pocket. "You want the truth? You go to the bar." "Fine." Harlow holstered the weapon. She turned back to the entrance. The platform was quiet. She took one step toward the exit. The light in the tunnel flickered and died. Total darkness swallowed the room. A heavy metal bar slammed down. It cut the path to the station entrance. The lights came back on. Tomás held the bar in his hand. He locked it in place. "Safe now." Harlow grabbed his wrist. His skin felt warm. "Open this." "Rules changed." Tomás pointed to the wall. The wall shifted. The stone panels moved inwards. A door appeared. A man inside looked at her. He held a camera. Harlow drew the gun again. She aimed at Tomás. "Last one out turns back." "He is not last." Tomás smiled. Quinn reached for the door handle. It jammed. The floor beneath her vibrated. The lights died again for the second time this night.
created_at"2026-02-25T22:06:09.099Z" 2/25/2026, 10:06:09 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency763
moderation_latency(null)
generation_time36646
tokens_prompt4663
tokens_completion4106
native_tokens_prompt4482
native_tokens_completion3856
native_tokens_completion_images(null)
native_tokens_reasoning2406
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0019906
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-97064fc8-9309-91cb-9773-e6f424e3ffb5"
is_byokfalse
latency763
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772057169-s9DD1kTrqSKpj9g10FsI"
upstream_id"chatcmpl-97064fc8-9309-91cb-9773-e6f424e3ffb5"
total_cost0.0019906
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences67
tagDensity0.015
leniency0.03
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount989
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount989
totalAiIsms9
found
0
word"mechanical"
count1
1
word"flickered"
count2
2
word"rhythmic"
count1
3
word"velvet"
count1
4
word"pulsed"
count1
5
word"scanned"
count1
6
word"sanctuary"
count1
7
word"vibrated"
count1
highlights
0"mechanical"
1"flickered"
2"rhythmic"
3"velvet"
4"pulsed"
5"scanned"
6"sanctuary"
7"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences122
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences122
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences188
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords989
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount703
uniqueNames10
maxNameDensity2.13
worstName"Tomás"
maxWindowNameDensity4
worstWindowName"Tomás"
discoveredNames
Camden1
High1
Street1
Herrera1
Saint1
Christopher1
Tomás15
Silas1
Quinn6
Harlow12
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Tomás"
4"Silas"
5"Quinn"
6"Harlow"
places
0"Camden"
1"High"
2"Street"
globalScore0.433
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount989
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences188
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs114
mean8.68
std8.21
cv0.947
sampleLengths
042
136
227
319
412
52
626
75
83
912
105
1131
125
1325
1430
1516
164
1738
181
1913
206
214
221
2310
2413
253
263
274
2813
296
303
3116
325
336
345
3529
367
374
383
3913
402
412
426
434
446
459
465
4710
485
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences122
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences188
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount703
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.01849217638691323
lyAdverbCount1
lyAdverbRatio0.001422475106685633
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences188
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences188
mean5.26
std2.56
cv0.487
sampleLengths
05
18
213
38
48
57
69
78
812
95
1017
115
123
136
1410
157
163
172
182
195
2010
214
227
235
243
253
264
275
285
297
305
316
326
337
345
354
362
372
386
397
404
415
424
434
445
455
467
477
482
497
51.42% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.35638297872340424
totalSentences188
uniqueOpeners67
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences113
matches(empty)
ratio0
96.11% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount35
totalSentences113
matches
0"She checked the wrist of"
1"She pushed off the wall"
2"She kept her eyes on"
3"He didn't look like security."
4"Her boots clicked on the"
5"It looked old."
6"She stopped ten paces away."
7"Her hand drifted towards the"
8"He held up the token."
9"It felt cold and heavy."
10"She held it to the"
11"She walked through the gap."
12"She searched the crowd for"
13"He wore a stained white"
14"He wiped a cloth across"
15"He didn't smile."
16"He placed the scissors down"
17"He turned his back to"
18"He picked up a small"
19"His warm brown eyes narrowed."
ratio0.31
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences113
matches
0"Boots skidded on wet cobblestones."
1"Quinn slammed into the brickwork"
2"The target slipped through a"
3"She checked the wrist of"
4"The leather watch band dug"
5"She pushed off the wall"
6"Rain slicked the pavement but"
7"She kept her eyes on"
8"The coat vanished into the"
9"Quinn slowed near the entrance."
10"The platform was sealed off"
11"He didn't look like security."
12"Quinn walked closer."
13"Her boots clicked on the"
14"Metal rang against metal as"
15"A bone token rested in"
16"It looked old."
17"She stopped ten paces away."
18"Her hand drifted towards the"
19"The man stepped forward."
ratio1
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences113
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences9
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
84.5119%