Run: 2026-02-25-01KJBDG4JYJJ339F12EZ401ST8

Run Details

Duration:
25.0s
Cost:
$0.002097
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots slapped against wet tarmac, the sound drowning out the distant wail of a siren. Harlow Quinn did not slow her pace. Her breath hitched in the back of her throat, hot and sharp. Behind her, the figure slipped on a slick patch of oil near a drain and stumbled. She gained ground. The suspect scrambled for the mouth of an alleyway. Quinn followed, her hand hovering near the holster under her jacket. Rain streamed down her face, stinging her eyes, but she kept them focused on the retreating coat back. The alley opened onto a derelict platform. The smell of old rust and damp stone replaced the sharp tang of diesel fumes. "Stop!" Quinn screamed. Her voice cracked against the tiles. The figure raised both hands. Palm forward. A gesture of surrender or a signal? Harlow did not distinguish between threats until it was too late. The suspect stepped over the third rail. The metal gleamed black in the low light. Sparks erupted from the contact. The platform lights flickered and died. Darkness swallowed the space. Harlow raised her watch on her left wrist. The leather was worn soft. The dial glowed faintly. She checked the time. Midnight. The third rail hummed a low frequency that vibrated the fillings in her teeth. She stepped over the track. "Down here?" A voice echoed from the shadows beneath the station. "You really want to come down here, Detective?" Harlow paused. The voice was familiar. Smooth. Male. "Tomás?" she called. "Turn back." "I know you have the evidence, Tommy. Give it up." "We don't sell evidence. We trade." The ground beneath her feet shifted. A section of the platform wall swung inward, revealing a narrow staircase descending into thick fog. The air tasted of ozone and burnt sugar. Harlow stepped closer to the edge. She could feel the static charge raising the hair on her arms. She looked at the empty space where the suspect had been. Gone. The door was closing. "Wait!" It was too late. The heavy iron door swung shut with a metallic clang that shook the floorboards. Harlow slammed her palm against the metal. It vibrated. She could not open it. She checked the frame. A small slot, perhaps for a coin. A bone? The nameplate above the archway read: *Veil Market*. She had read the file on this place six months ago. An abandoned tube station beneath Camden. It moved every full moon. It required a bone token to enter. She reached into her coat pocket. Her fingers brushed against a small, wrapped object. The police had seized it from a suspect in a case three years ago. Unexplained circumstances. The file said it was a relic. A piece of something organic that had been preserved in formaldehyde. She pulled it out. The wrapping was heavy canvas, soaked with rain. She peeled it back. Inside lay a small, white bone. Human-sized. Smooth. It hummed in her hand. She pressed her finger against the slot in the doorframe. It accepted the bone. A click echoed through the station. The lock disengaged with a heavy grind that sounded like bones snapping. Harlow pushed the door. It swung open easily. The light outside was warm and amber. The air inside smelled of incense and old paper. A bar stretched along the wall. People sat at tables, drinking dark liquids that steamed. They did not look up. They did not blink. Harlow moved into the room. Her boots clicked on the floor. A man walked toward her from the shadows. He wore a long coat with a high collar. His eyes were dark, unblinking. He held a glass in his hand. "Ms. Quinn." "Tomás told me you were here." Tomás shifted in the shadows behind the bar. He wore a dark shirt. A Saint Christopher medallion glinted against his chest. "He never told me you would come." "He told me to stay away. Why did you lie, Tommy?" "Protect you." Harlow tightened her grip on her gun. The metal felt cold against her palm. "You are working with them. The clique. They killed your license." Tomás stepped out. He held up a hand. "I treat patients. Not politicians." Harlow aimed the gun. "Give me the suspects. Give me the names." "They are not here." "Liar." Harlow took a step forward. The floorboards groaned under her weight. "I know where they are. I know they are in the market." She looked around the room. The patrons watched her. Their faces were pale. Some had scars she did not understand. The pattern of their eyes suggested something unnatural. Something wrong. Tomás moved closer. "Leave, Detective. Now." "This is a police investigation." "It is a graveyard." Harlow lowered the gun slightly. "I have a warrant." "For what?" "For entry." The man behind the bar chuckled. "There are no laws down here." Harlow took another step. The silence in the room was heavy. It pressed against her chest. The air felt thicker. Harder to breathe. She could see the sweat on her brow. Tomás reached inside his coat. "Don't." Harlow raised the gun. He pulled out a knife. A small surgical scalpel. The blade caught the light. "What are you doing?" "Stopping you." Harlow fired. The bullet hit Tomás in the shoulder. He grunted. He did not fall. The blood did not drip. It turned black before it hit the floor. It evaporated like steam. Harlow froze. Tomás smiled. The smile did not reach his eyes. "You should have turned back." The back door of the market burst open. Heavy boots stomped toward the stairs. Men in dark suits moved like a single organism. They carried weapons Harlow did not recognize. Rifles without stocks. Blanks loaded with something that glowed blue. Two of them aimed at Harlow. "Put the gun down." Tomás pointed to the exit. "Leave. Before they fire." Harlow looked at the exit. It was blocked. The shadows shifted. The wall seemed to breathe. She checked her watch. The leather strap was tight. The hands moved backward. The men raised their weapons. Harlow checked the bone in her hand. It grew hot. It burned her skin. "Stop!" she shouted. "I have authority!" "Authority ends at the gate." The blue light in the rifles turned red. Harlow looked at Tomás. He mouthed a word. *Run.* Harlow turned toward the wall. It was not stone. It was skin. Smooth and pale. It pulsed with heat. The rifles fired. Harlow dove.
created_at"2026-02-25T22:07:48.838Z" 2/25/2026, 10:07:48 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency652
moderation_latency(null)
generation_time24881
tokens_prompt4663
tokens_completion4384
native_tokens_prompt4482
native_tokens_completion4121
native_tokens_completion_images(null)
native_tokens_reasoning2643
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020966
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-a5782f9b-26c7-9fe5-9f47-cce3c976db04"
is_byokfalse
latency652
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772057268-bs2c79klnJ1qBgOMWL8d"
upstream_id"chatcmpl-a5782f9b-26c7-9fe5-9f47-cce3c976db04"
total_cost0.0020966
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.171
leniency0.343
rawRatio0
effectiveRatio0
90.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"slightly"
count1
highlights
0"really"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.49% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms10
found
0
word"flickered"
count1
1
word"vibrated"
count2
2
word"echoed"
count2
3
word"familiar"
count1
4
word"could feel"
count1
5
word"weight"
count1
6
word"silence"
count1
7
word"pulsed"
count1
highlights
0"flickered"
1"vibrated"
2"echoed"
3"familiar"
4"could feel"
5"weight"
6"silence"
7"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences157
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences157
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences186
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords3
totalWords1075
ratio0.003
matches
0"Veil Market"
1"Run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount920
uniqueNames7
maxNameDensity2.5
worstName"Harlow"
maxWindowNameDensity4.5
worstWindowName"Harlow"
discoveredNames
Quinn3
Harlow23
Camden1
Saint1
Christopher1
Tomás8
Smooth3
persons
0"Quinn"
1"Harlow"
2"Saint"
3"Christopher"
4"Tomás"
places(empty)
globalScore0.25
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount1
matches
0"sounded like bones snapping"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1075
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences186
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean15.58
std15.54
cv0.998
sampleLengths
053
160
29
355
436
55
619
78
83
92
1010
116
1248
1316
141
1532
1650
1748
1829
1932
208
2140
2211
2329
242
256
2628
2711
282
2925
3013
3112
324
3324
3430
356
365
374
389
392
402
4112
4231
435
445
4514
464
472
482
4930
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences157
matches
0"been preserved"
1"was blocked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences186
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount921
adjectiveStacks0
stackExamples(empty)
adverbCount11
adverbRatio0.011943539630836048
lyAdverbCount3
lyAdverbRatio0.003257328990228013
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences186
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences186
mean5.78
std3.26
cv0.564
sampleLengths
015
17
212
316
43
59
611
718
87
915
103
116
125
132
147
1511
167
178
185
196
204
218
225
234
244
251
2614
275
2811
298
302
314
321
331
343
352
3610
376
386
3916
408
416
4212
4311
441
454
461
474
4814
497
39.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3010752688172043
totalSentences186
uniqueOpeners56
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences136
matches(empty)
ratio0
84.71% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount46
totalSentences136
matches
0"Her breath hitched in the"
1"She gained ground."
2"Her voice cracked against the"
3"She checked the time."
4"She stepped over the track."
5"She could feel the static"
6"She looked at the empty"
7"It was too late."
8"She could not open it."
9"She checked the frame."
10"She had read the file"
11"It moved every full moon."
12"It required a bone token"
13"She reached into her coat"
14"Her fingers brushed against a"
15"She pulled it out."
16"She peeled it back."
17"It hummed in her hand."
18"She pressed her finger against"
19"It accepted the bone."
ratio0.338
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount129
totalSentences136
matches
0"Boots slapped against wet tarmac,"
1"Harlow Quinn did not slow"
2"Her breath hitched in the"
3"She gained ground."
4"The suspect scrambled for the"
5"Quinn followed, her hand hovering"
6"Rain streamed down her face,"
7"The alley opened onto a"
8"The smell of old rust"
9"Her voice cracked against the"
10"The figure raised both hands."
11"A gesture of surrender or"
12"Harlow did not distinguish between"
13"The suspect stepped over the"
14"The metal gleamed black in"
15"Sparks erupted from the contact."
16"The platform lights flickered and"
17"Darkness swallowed the space."
18"Harlow raised her watch on"
19"The leather was worn soft."
ratio0.949
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences136
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
92.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Quinn screamed (scream)"
1"she shouted (shout)"
dialogueSentences35
tagDensity0.086
leniency0.171
rawRatio0.667
effectiveRatio0.114
82.6127%