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Run: 2026-02-25-01KJBDN5B1PT6F1HH7B1HS48K9
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
40.7s
Cost:
$0.030711
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
97.20%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
77.59%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
16.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
25.00%
Sentence opener variety
(details)
10.26%
Adverb-first sentence starts
(details)
0.00%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
80.8904%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Gunfire cracked through the narrow
alley.
Harlow Quinn ducked behind a
rusted bin as sparks showered the wet brickwork. She kept her low profile, breathing hard against the cold air.
Her leather watch dug into
her wrist as she raised the Glock.
The muzzle flashed in the
gloom
. She fired twice.
The shots echoed off the
damp walls. No scream followed.
Just the sound of retreating
footsteps
. She moved out from cover.
Her boots slipped on the
slick pavement. She recovered balance instantly.
The suspect vanished around the
corner near Camden High Street. Harlow sprinted.
Rain plastered her salt-and-pepper hair
to her skull.
She ignored the water running
down her neck.
She focused on the rhythm
of the chase. Heavy boots on concrete. Fast. Desperate. She rounded the corner.
The alley ended at a
dead wall. A single door stood there. Unmarked. Black metal. The suspect had gone through. Harlow reached the handle. Locked. She drew her baton. She struck the lock. Metal groaned. The lock held. She stepped back. She checked her
watch
. Ten past midnight. Morris would have been dead by now. She shook the thought away.
She looked at the door
again. A faint hum
vibrated
through the metal.
She pressed her ear to
the surface. Voices. Low. Indistinct. Not human voices. Something deeper. Something that rattled her teeth. She kicked the door. Once. Twice. It did not budge.
She pulled a small flashlight
from her pocket.
She swept the beam around
the frame. A slot sat near the bottom. A bone token lay inside. It glowed with a faint blue light. She reached in. Her fingers brushed the cold bone. She pulled it free. It felt heavy. Ancient. She inserted the token into the slot. The door clicked. It swung inward. Harlow holstered her gun. She stepped into the darkness. The air changed instantly. The smell of rain vanished. It smelled of ozone. Old meat. Burnt sugar. The floor tilted downwards. She descended into the earth. The corridor opened into a vast cavern. Abandoned tube tracks ran along the sides. Stalls lined the platform. Vendors sold strange goods in the dim light. A man in a grey coat examined a jar of floating eyes. A woman with too many arms haggled over a bag of silver dust. Harlow kept to the shadows. She moved with military precision. Her sharp jaw set hard. She
scanned
the crowd. She needed the suspect. She saw him near the far end. He wore a dark hoodie. He held a satchel. He looked over his shoulder. He saw her. He ran. Harlow chased him. She dodged a stack of crates. She bumped into a customer carrying a cage of screaming birds. The customer did not look up. Harlow ignored the noise. She focused on the target. He reached a stall. The vendor blocked his path. The vendor held a long knife. The suspect dropped the satchel. He pulled a small dagger. He slashed the vendor's arm. Black blood sprayed. The vendor laughed. He did not bleed. He grabbed the suspect by the throat. Harlow drew her gun. She aimed at the vendor's head. "Police," Harlow said. Her voice cut through the market noise. The vendor turned. His eyes were solid white. No pupils. No iris. Just white. He dropped the suspect. The suspect hit the ground hard. He scrambled back. He looked at Harlow. Fear showed on his face. "You shouldn't be here," the suspect said. His voice shook. "This isn't for the law." "Everything is for the law," Harlow said. She kept the gun steady. "Get up." The vendor stepped forward. He held the knife in his hand. The blade dripped black fluid. "She is not welcome here," the vendor said. "The market does not take kindly to the uninvited." Harlow looked at the crowd. They stopped what they
were doing
. They watched her. Some smiled. Some frowned. A few reached for weapons. She tightened her grip on the Glock. She did not lower it. She looked at the suspect. He looked at the ground. He knew he
was caught
. "Move," Harlow said to the suspect. He stood. He walked toward her. The vendor blocked his path again. The vendor raised the knife. Harlow fired. The bullet hit the vendor's shoulder. The vendor did not flinch. He laughed. He threw the knife. It spun through the air. It aimed for Harlow's chest. She ducked. The knife embedded itself in the wall behind her. The market erupted. Stalls overturned. People shouted. The suspect ran past Harlow. He headed for the exit. Harlow did not follow him. She focused on the vendor. The vendor pulled the knife from his shoulder. The wound healed before her eyes. Flesh knit together. Bone snapped back into place. Harlow backed away. She kept her gun trained on him. The vendor advanced. He moved with unnatural speed. He covered the distance in seconds. He swung the knife. Harlow rolled. She came up firing. The bullets tore through his chest. He fell. He did not stay down. He stood again. Harlow ran. She followed the suspect's path. She reached the exit door. She pushed it open. She stepped back into the rain. The street was empty. The door slammed shut behind her. She heard a sound from inside. A low growl. It came from the darkness. It sounded like a dog. It sounded like a man. It sounded like Morris. She turned back to the door. The handle
began to
turn. Slowly. From the inside. She raised her gun. She aimed at the door. The handle stopped. The growling stopped. Silence filled the street. She waited. She did not lower the gun. She knew the door would open again. She knew what waited on the other side. She checked her
watch
. The second hand ticked. It moved too fast. It spun backwards. A shadow moved across the street. It was not a person. It was not a car. It was a shape made of smoke. It rose from the ground. It formed a face. It had Morris's face. It opened its mouth. It spoke without sound. Harlow felt the words in her head. She dropped the gun. She fell to her knees. The rain soaked her uniform. The shadow reached for her. Her hand moved on its own. It reached for the bone token in her pocket. She pulled it out. It burned her skin. She threw it at the shadow. The shadow screamed. It vanished. The door behind her burst open. A figure stepped out. It was not the suspect. It was a woman. She wore a long black coat. She held a cane. She looked at Harlow. She smiled. "Detective Quinn," the woman said. "You are late for your appointment." Harlow stood. She picked up her gun. She aimed it at the woman. "Who are you?" The woman tapped her cane on the wet pavement. "I am the gatekeeper. And you have brought trouble." Harlow fired. The bullet hit the woman's cane. The cane
shattered
. The woman did not move. She looked at the broken wood. She looked at Harlow. She did not blink. "Shooting is not polite," the woman said. "But it is expected." She raised her hand. She pointed at Harlow. Harlow felt her arm go numb. Her gun fell from her hand. She
tried to
move. She could not. The woman walked toward her. She stepped over the broken cane. She stopped inches from Harlow. She leaned in. She smelled of old paper and dust. "Your partner is waiting," the woman said. "He is hungry." Harlow
tried to
speak. Her mouth would not move. The woman turned. She walked back toward the door. The door opened. The darkness inside
seemed to
swallow the street light. The woman stepped inside. The door closed. Harlow stood alone in the rain. She could still feel the numbness in her arm.
She looked at the door
. It was locked. She looked at her
watch
. The hands had stopped. She reached for her radio. She pressed the button. Static filled her ear. She heard a voice in the static. It was Morris. He
was screaming
. She dropped the radio. It hit the pavement. The screen cracked.
She looked at the door
again. It
began to
shake. Something pounded from the inside. The wood splintered. The lock broke. The door flew open. A hand reached out. It grabbed the doorframe. It pulled. A figure emerged. It was Morris. He looked older. His eyes were white. He wore a suit that
was torn
. He held a gun. He aimed it at Harlow. "Harlow," he said. "Run." Harlow did not run. She stood her ground. She looked at Morris. She looked at the gun. She looked at the darkness behind him. The darkness moved. It formed shapes. It formed faces. It formed the market. The market
was bleeding
into the street. The stalls appeared on the pavement. The vendors stepped out. They carried weapons. They looked at Harlow. Morris pulled the trigger. The gun clicked. It was empty. He threw the gun at Harlow. She caught it. She looked at Morris. He smiled. He
looked sad
. "Go," he said. "Before they change their minds." Harlow turned. She ran. She ran down the street. She ran past the shops. She ran past the lights. She did not look back. She heard the sound of the market behind her. She heard the sound of the rain. She heard the sound of her own heart. It beat fast. It beat hard. She reached her car. She opened the door. She got in. She locked the doors. She started the engine. She drove. She did not stop. She drove until the city faded. She drove until the road ended. She drove until she saw the light of the sun. She stopped. She looked in the rearview mirror. The car
was gone
. The road
was gone
. She was back in the market. Morris stood in front of her car. He held the bone token. He looked at her. He looked at the token. He threw it at the windshield. It
shattered
. The glass did not break. It turned to water. It dripped onto the dashboard. Morris smiled. He opened the door. He got in. He sat beside her. "We have a long drive," he said. Harlow looked at him. She looked at the road. The road stretched into the dark. It had no end. She put her foot on the gas. The car moved. It moved forward. It moved into the dark. She did not know where they
were going
. She did not care. She drove. She drove into the night. She drove into the market. She drove into the truth.
created_at
"2026-02-25T22:10:33.449Z"
2/25/2026, 10:10:33 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
784
moderation_latency
(null)
generation_time
40625
tokens_prompt
4663
tokens_completion
5900
native_tokens_prompt
4482
native_tokens_completion
9037
native_tokens_completion_images
(null)
native_tokens_reasoning
6692
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0307112
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-5e8729d7-0fa9-9e3c-9682-eb17578da545"
is_byok
false
latency
783
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057433-UwdRZi2ti4FVhFKiyG6T"
upstream_id
"chatcmpl-5e8729d7-0fa9-9e3c-9682-eb17578da545"
total_cost
0.0307112
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
21
tagDensity
0.476
leniency
0.952
rawRatio
0
effectiveRatio
0
97.20%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1785
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.59%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1785
totalAiIsms
8
found
0
word
"gloom"
count
1
1
word
"echoed"
count
1
2
word
"footsteps"
count
1
3
word
"vibrated"
count
1
4
word
"scanned"
count
1
5
word
"silence"
count
1
6
word
"shattered"
count
2
highlights
0
"gloom"
1
"echoed"
2
"footsteps"
3
"vibrated"
4
"scanned"
5
"silence"
6
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
376
matches
0
"looked sad"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
4
hedgeCount
5
narrationSentences
376
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"tried to"
2
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
386
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
13
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1785
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
16.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
1705
uniqueNames
7
maxNameDensity
2.11
worstName
"Harlow"
maxWindowNameDensity
4.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Glock
2
Camden
1
High
1
Street
1
Harlow
36
Morris
10
persons
0
"Quinn"
1
"Harlow"
2
"Morris"
places
0
"Camden"
1
"High"
2
"Street"
globalScore
0.444
windowScore
0.167
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
95
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1785
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
386
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
46.97
std
27.28
cv
0.581
sampleLengths
0
67
1
58
2
77
3
80
4
48
5
74
6
61
7
57
8
46
9
15
10
14
11
33
12
50
13
63
14
49
15
50
16
60
17
72
18
99
19
40
20
11
21
16
22
18
23
30
24
11
25
53
26
10
27
69
28
62
29
39
30
4
31
61
32
28
33
8
34
123
35
56
36
7
37
66
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
376
matches
0
"was caught"
1
"was torn"
2
"was gone"
3
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
376
matches
0
"were doing"
1
"was screaming"
2
"was bleeding"
3
"were going"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
386
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1707
adjectiveStacks
0
stackExamples
(empty)
adverbCount
30
adverbRatio
0.01757469244288225
lyAdverbCount
3
lyAdverbRatio
0.0017574692442882249
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
386
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
386
mean
4.62
std
2
cv
0.433
sampleLengths
0
6
1
13
2
11
3
12
4
6
5
3
6
7
7
3
8
6
9
5
10
7
11
4
12
10
13
2
14
8
15
8
16
8
17
4
18
1
19
1
20
4
21
7
22
5
23
1
24
2
25
5
26
4
27
1
28
4
29
4
30
2
31
3
32
3
33
4
34
3
35
7
36
5
37
6
38
7
39
7
40
1
41
1
42
1
43
3
44
2
45
5
46
4
47
1
48
1
49
4
25.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
127
diversityRatio
0.15544041450777202
totalSentences
386
uniqueOpeners
60
10.26%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
325
matches
0
"Just the sound of retreating"
ratio
0.003
0.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
203
totalSentences
325
matches
0
"She kept her low profile,"
1
"Her leather watch dug into"
2
"She fired twice."
3
"She moved out from cover."
4
"Her boots slipped on the"
5
"She recovered balance instantly."
6
"She ignored the water running"
7
"She focused on the rhythm"
8
"She rounded the corner."
9
"She drew her baton."
10
"She struck the lock."
11
"She stepped back."
12
"She checked her watch."
13
"She shook the thought away."
14
"She looked at the door"
15
"She pressed her ear to"
16
"She kicked the door."
17
"It did not budge."
18
"She pulled a small flashlight"
19
"She swept the beam around"
ratio
0.625
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
316
totalSentences
325
matches
0
"Gunfire cracked through the narrow"
1
"Harlow Quinn ducked behind a"
2
"She kept her low profile,"
3
"Her leather watch dug into"
4
"The muzzle flashed in the"
5
"She fired twice."
6
"The shots echoed off the"
7
"She moved out from cover."
8
"Her boots slipped on the"
9
"She recovered balance instantly."
10
"The suspect vanished around the"
11
"Rain plastered her salt-and-pepper hair"
12
"She ignored the water running"
13
"She focused on the rhythm"
14
"She rounded the corner."
15
"The alley ended at a"
16
"A single door stood there."
17
"The suspect had gone through."
18
"Harlow reached the handle."
19
"She drew her baton."
ratio
0.972
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
325
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
9
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
0
fancyTags
(empty)
dialogueSentences
21
tagDensity
0.476
leniency
0.952
rawRatio
0
effectiveRatio
0
80.8904%