NC Bench
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Run: 2026-02-25-01KJBE05BTY227CJM0VHX6FQVA
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
23.3s
Cost:
$0.012218
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.23%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
18.89%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
49.81%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.28%
Sentence opener variety
(details)
24.33%
Adverb-first sentence starts
(details)
71.09%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
36.50%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
84.4710%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots hammered the wet concrete.
Harlow Quinn ignored the sting
in her side and pushed harder.
The figure ahead wore a
dark coat and moved with a fluid grace that defied the slick pavement.
They turned a corner near
the Camden Lock, disappearing into the shadow of a rusted archway. Harlow didn't slow down.
She knew the layout of
the city better than the back of her own hand, yet the suspect
navigated
the maze like a rat in a sewer.
She rounded the corner and
skidded to a halt.
The alley ended at a
boarded-up entrance to an abandoned Tube station. No lights. No signs.
Just peeling paint and a
heavy steel door set into the brickwork.
The suspect stood on the
other side of a small iron gate, holding something white in their hand. A bone. Harlow drew her service weapon.
The metal felt cold against
her palm.
She stepped forward, the leather
strap of her
watch
digging into her wrist. Stop. The figure didn't flinch.
They turned slowly, revealing a
face obscured by a hood.
The bone glowed faintly in
the
gloom
.
Harlow recognised the symbol etched
into the surface.
She had seen it in
the files from the Morris case three years ago.
The same mark found on
the walls of the crime scene where her partner vanished.
You don't want to go
in there, Detective. The voice sounded wrong.
It echoed as if spoken
in a large hall rather than a narrow alley. Harlow tightened her grip on the pistol. Open the gate. The figure tossed the bone onto the ground.
It clattered against the iron
bars. The gate swung open without a sound. Harlow holstered her weapon.
She needed the suspect alive
for questions. The Veil Market was a myth, a ghost story told by informants who didn't last long enough to verify the truth. But the files didn't lie. Morris had tracked a lead to this exact spot. She stepped through the gate. The air changed instantly. The smell of rain and exhaust fumes vanished, replaced by the scent of ozone and old paper. The darkness ahead wasn't empty.
It hummed with a low
frequency that
vibrated
in her teeth. Harlow moved forward, her
footsteps
silent on the stone floor. The tunnel opened into a vast cavern. Stalls lined the walls, selling things that defied logic. A vendor in a grey suit polished a glass orb that contained a swirling storm. A woman with eyes like polished obsidian weighed out bags of dust that
shimmered
with impossible colours. People moved through the crowd, faces hidden, transactions made in
silence
. Harlow
scanned
the perimeter. No exits. The ceiling vanished into shadow. The only light came from hanging lanterns filled with a green, sickly flame.
She spotted the suspect near
a stall selling vials of liquid mercury. The figure placed the bone on the counter. The vendor, a tall man with skin like cracked leather, nodded. The price is steep. The suspect shook their head.
They reached into their coat
and pulled out a small, wrapped package. The vendor took it and handed over a key made of iron. Harlow moved closer.
She needed to cut off
their escape.
She raised her hand to
signal them to stop, but her foot caught on a loose stone. The sound of the scrape
echoed
loudly in the quiet market. Heads turned. Dozens of eyes locked onto her. Some were human. Some were not. The vendor looked at Harlow, then at the suspect. You brought a cop. The suspect didn't run.
They looked at Harlow with
a mixture of pity and amusement.
She's not here for the
market. She's here for the truth. Harlow kept her eyes on the suspect. She kept her hand near her holster. I want to
know
where Morris went. The vendor laughed. It was a dry sound, like leaves crunching underfoot. Morris is part of the foundation now. He holds up the roof. Harlow
felt a chill
run
down her spine
. She had suspected as much, but hearing it confirmed made her
stomach
turn. She looked at the suspect. Who are you? The suspect pulled down their hood. It was Tomás Herrera. The former paramedic who had treated the injured in the shadows. He looked tired, his olive skin pale under the green light. I'm the one who kept him alive long enough to find this place. Harlow stepped forward. The crowd parted for her, but the air grew heavier. You're a witness. I'm a guide. Tomás pointed to the back of the market. A heavy door stood there, made of black wood and bound with silver chains. He's behind that door. But you can't open it without the key. Harlow looked at the iron key in the vendor's hand. Give it to me. The vendor smiled. It was a terrible expression, full of too many teeth. That key costs more than money. It costs a memory. Harlow didn't hesitate. She reached for her wallet. I'll pay. Tomás grabbed her arm. His grip was iron. Don't. You don't
know
what you're buying. I
know
enough. Harlow shook him off. She walked toward the vendor. The crowd watched in
silence
. The green flames
flickered
. She placed her hand on the counter. I want the key. The vendor extended the key. It hovered in the air, just out of reach. Say the words. Harlow looked at the key. She thought of Morris. She thought of the three years of
silence
. I give up the memory of his face. The key dropped into her hand. It burned cold. She turned to Tomás. Why did you bring me here? Tomás looked at the black door.
Because you're the only one
who can open it. Harlow walked toward the door. The chains rattled as she approached. She inserted the key. The lock clicked with a sound like a breaking bone. She pushed the door open. Inside, the room was empty. A single chair sat in the centre. A microphone hung from the ceiling. Harlow stepped inside. The door slammed shut behind her. The sound of the lock engaging was final. She turned to face the chair. A figure sat in the shadows. Welcome home, Harlow. The voice was
familiar
. It was the voice of the dead.
created_at
"2026-02-25T22:16:33.924Z"
2/25/2026, 10:16:33 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
824
moderation_latency
(null)
generation_time
22782
tokens_prompt
4663
tokens_completion
3462
native_tokens_prompt
4482
native_tokens_completion
3258
native_tokens_completion_images
(null)
native_tokens_reasoning
1892
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0122184
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-32d263f6-e56c-9a1a-ac40-f0b441447912"
is_byok
false
latency
824
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772057793-S1Chh5MFklSKTGIiTUun"
upstream_id
"chatcmpl-32d263f6-e56c-9a1a-ac40-f0b441447912"
total_cost
0.0122184
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.23%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1048
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
18.89%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1048
totalAiIsms
17
found
0
word
"navigated"
count
1
1
word
"gloom"
count
1
2
word
"etched"
count
1
3
word
"echoed"
count
2
4
word
"vibrated"
count
1
5
word
"footsteps"
count
1
6
word
"shimmered"
count
1
7
word
"silence"
count
3
8
word
"scanned"
count
1
9
word
"chill"
count
1
10
word
"down her spine"
count
1
11
word
"stomach"
count
1
12
word
"flickered"
count
1
13
word
"familiar"
count
1
highlights
0
"navigated"
1
"gloom"
2
"etched"
3
"echoed"
4
"vibrated"
5
"footsteps"
6
"shimmered"
7
"silence"
8
"scanned"
9
"chill"
10
"down her spine"
11
"stomach"
12
"flickered"
13
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
145
matches
0
"felt a chill"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
145
filterMatches
0
"watch"
1
"know"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
145
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
27
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1048
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
49.81%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
1048
uniqueNames
12
maxNameDensity
2
worstName
"Harlow"
maxWindowNameDensity
2.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Camden
1
Lock
1
Tube
1
Morris
5
Detective
1
Veil
1
Market
1
Harlow
21
Tomás
5
Herrera
1
You
4
persons
0
"Quinn"
1
"Lock"
2
"Morris"
3
"Harlow"
4
"Tomás"
5
"Herrera"
6
"You"
places
0
"Camden"
globalScore
0.498
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1048
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
145
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
60
mean
17.47
std
16.65
cv
0.953
sampleLengths
0
81
1
57
2
25
3
1
4
58
5
8
6
25
7
3
8
21
9
46
10
5
11
47
12
59
13
24
14
31
15
4
16
29
17
38
18
2
19
21
20
4
21
15
22
11
23
14
24
7
25
12
26
12
27
26
28
3
29
32
30
13
31
13
32
3
33
3
34
22
35
12
36
10
37
4
38
13
39
10
40
8
41
2
42
8
43
7
44
3
45
25
46
4
47
14
48
3
49
17
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
145
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
204
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
145
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1049
adjectiveStacks
0
stackExamples
(empty)
adverbCount
15
adverbRatio
0.014299332697807437
lyAdverbCount
7
lyAdverbRatio
0.00667302192564347
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
145
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
145
mean
7.23
std
4.35
cv
0.601
sampleLengths
0
5
1
11
2
18
3
16
4
4
5
27
6
9
7
12
8
2
9
2
10
12
11
18
12
2
13
5
14
7
15
13
16
1
17
4
18
10
19
7
20
8
21
14
22
15
23
8
24
4
25
14
26
7
27
3
28
8
29
6
30
7
31
4
32
7
33
21
34
5
35
9
36
5
37
4
38
17
39
5
40
11
41
10
42
7
43
9
44
15
45
17
46
11
47
4
48
2
49
5
38.28%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.2206896551724138
totalSentences
145
uniqueOpeners
32
24.33%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
137
matches
0
"Just peeling paint and a"
ratio
0.007
71.09%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
137
matches
0
"They turned a corner near"
1
"She knew the layout of"
2
"She rounded the corner and"
3
"She stepped forward, the leather"
4
"They turned slowly, revealing a"
5
"She had seen it in"
6
"You don't want to go"
7
"It echoed as if spoken"
8
"It clattered against the iron"
9
"She needed the suspect alive"
10
"She stepped through the gate."
11
"It hummed with a low"
12
"She spotted the suspect near"
13
"They reached into their coat"
14
"She needed to cut off"
15
"She raised her hand to"
16
"You brought a cop."
17
"They looked at Harlow with"
18
"She's not here for the"
19
"She's here for the truth."
ratio
0.372
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
127
totalSentences
137
matches
0
"Boots hammered the wet concrete."
1
"Harlow Quinn ignored the sting"
2
"The figure ahead wore a"
3
"They turned a corner near"
4
"Harlow didn't slow down."
5
"She knew the layout of"
6
"She rounded the corner and"
7
"The alley ended at a"
8
"The suspect stood on the"
9
"Harlow drew her service weapon."
10
"The metal felt cold against"
11
"She stepped forward, the leather"
12
"The figure didn't flinch."
13
"They turned slowly, revealing a"
14
"The bone glowed faintly in"
15
"Harlow recognised the symbol etched"
16
"She had seen it in"
17
"The same mark found on"
18
"You don't want to go"
19
"The voice sounded wrong."
ratio
0.927
36.50%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
137
matches
0
"Because you're the only one"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
36
technicalSentenceCount
2
matches
0
"The figure ahead wore a dark coat and moved with a fluid grace that defied the slick pavement."
1
"A woman with eyes like polished obsidian weighed out bags of dust that shimmered with impossible colours."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
84.4710%