Run: 2026-02-25-01KJBEMX2HACFEXHVX70JKTSHF

Run Details

Duration:
31.7s
Cost:
$0.002250
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn didn't look up as the suspect turned the corner. Her boots slapped wet tarmac with military precision, water dripping from her trench coat into puddles that mirrored the flickering street lamps. She tracked the movement in the perimeter of her vision. A long coat, dark and heavy. A silhouette against the brickwork of Camden High Street. He moved too fast for a local. Too practiced. Quinn picked up the pace. Her heart rate spiked, forcing air into her lungs through gritted teeth. She checked the leather strap on her left wrist. The watch ticked loud in the sudden silence of the alleyway. Rain hammered the pavement, masking the sound of her approach. The suspect slowed at the junction of a narrow laneway. An exit? She pushed past a stack of bins and a heavy industrial door. A dead end. She skidded to a halt. Rain ran into her eyes. The suspect stood before a sealed grate set into the pavement. A manhole cover. No ladder. No handles. Just a flat disc of rusted steel. He knelt. Quinn stepped forward, hand hovering near the holster under her jacket. The suspect didn't turn. He tapped a sequence on the cover with his keys. Metallic clangs echoed against the brick walls. The suspect looked up over his shoulder. His face looked pale under the orange sodium light. "Get back." Quinn didn't retreat. She held her ground, legs braced. "Who are you working for." "Doesn't matter." He dropped something near the grate. An echo of metal on stone. Glass? No. Bone. Quinn took a step closer. The smell of ozone and wet dirt overwhelmed the rain. The grate began to shift. A hollow rumble came from beneath the pavement. The cover slid sideways, revealing dark concrete steps. A tunnel. "Who sent you." The man stood up. His eyes darted to Quinn's badge. "You shouldn't be here, Detective." "I'm the one asking the questions." He dropped a small object into the gap of the opening. It clicked into a metal tray built into the wall. Quinn saw a glint of light reflecting off it from her position in the shadows. The gate hummed. "Bone token." "What." "Verification. Veil Market." Quinn took a step forward. The air from below felt colder than the night air. The scent changed too. Rain and diesel were gone, replaced by something sharper. Antiseptic and old dust. "You're going down there." Quinn moved faster. She lunged past him. He didn't stop her. He just let her go. He stepped back, watching. His scarf hid his mouth. He didn't look afraid. "It's underground." Quinn reached the edge of the hole. It was a tube entrance. Abandoned. London Transport had sealed these years ago. Now the lights from below showed blue and green. Strange colours. Not standard. "Is it a trap." "For who." For me. But Quinn stepped down. Two concrete steps before the metal gate. The air was dry and stale. The heat rising from her body fought the chill of the airlock. She checked her watch. The leather was worn. The second hand ticked once, twice. A voice came from deeper in the tunnel. "Detective Quinn." The tone was smooth, warm. Spanish accent. Quinn paused on the third step. The footsteps echoed down the corridor. Boots on concrete echoed in a perfect circle. A paramedic. "Tomás." Quinn recognised the name from the surveillance reports. A ghost. Missing from the records three months ago. Tomás stepped out from the shadows of the tunnel mouth. He held a silver tray in hand. The bone token Quinn hadn't seen him drop now sat on the tray. He wore a uniform stained with grease and blood. A white coat under the dark overcoat. "Off the books." Tomás held the tray out. He looked at Quinn. His warm brown eyes held a depth she didn't like. Pity? Warning? "Who owns this." "Everyone. No one." Quinn looked past him. The tunnel widened into a cavernous space. Vendors set up stalls made of wooden crates and old suitcases. People walked with purpose. They wore hats and scarves. No phones. No technology. The only light came from hanging industrial bulbs covered in red filters. "Bone token." "You need one to cross the threshold." Tomás set the tray down on a crate. He took a small metal box from his pocket. He opened it. Inside sat a small, bleached bone. Finger bone? Phalanx. Clean. "I have a warrant." This is not a crime scene you understand." Quinn looked at the tunnel extending behind the stall. People whispered in hushed tones. A woman with grey hair handed over a pouch. The vendor handed over a small bottle of liquid that glowed faintly. Green light. Chemical or supernatural. Quinn's training said stay out of the unknown. Her badge said bring them in. "Who runs this place." Silas." Tomás gestured towards the back of the cavern. The Raven's Nest owner. He kept a bar for the underworld. Quinn moved closer to the vendor. She scanned the crowd. She needed a face. A name. "Tomás. You work for them." "I treat the sick." His hands were stained red. Fresh blood. "Under NHS regulations." He laughed. A dry sound. "I was a medic. Then they took my license. Then they came to me again." He pointed to the bone on the tray. "That's not for sale. It opens the door." Quinn looked at the bone. Pale. Clean. Dried. It looked like a relic from a grave. "I'm not crossing it." "Without it, the sensors trigger. Alarms at the surface. The police close the station. You go to the front of the queue, Detective." Quinn looked at the crowd. She saw a man in a dark hood looking straight at her. He held a knife behind his back. "Tomás. What are you." "I'm a bridge." He stepped forward, blocking her view of the alley. "You don't belong in the Veil." "I don't belong in the dark." "Everyone does." The man in the dark hood stepped forward. He was closer than Tomás suggested. He pulled the knife. The blade glinted in the red light. The other stallholders stopped talking. The hum of the lights seemed to grow louder. "Give it back." The hooded man raised the knife. Tomás didn't move. He just watched Quinn. He knew this would happen. He knew the price of entry. "Tomás." Quinn's voice didn't waver. He shook his head slowly. "If you cross, you lose the badge." The hooded man lunged. Not at Quinn. At the tray. He reached for the token. "Stop." Quinn drew her gun. The sound of the click echoed in the cavern. The hooded man stopped. He looked at the gun. Then he looked at the bone. "Take it." He pushed the tray forward. "I said stop." Quinn aimed at his chest. "Take it." He repeated himself. Tomás stepped aside. He didn't look at her. He looked at the knife. He looked at the bone. "Pick it up." Tomás said. His voice was low. The hooded man lowered the weapon. He held the tray steady. His hand was shaking. "Pick it up," Tomás repeated. Quinn looked at the token. It sat on the metal tray. It looked like a gift. Or a poison pill. "I said pick it up." The hooded man took a step back. The crowd parted around the three of them. The silence stretched. Everyone waited. Quinn reached for the token. Her finger touched the cold surface. She felt a shock run up her arm. It didn't hurt. It felt wrong. Like touching a live wire. "Take it." Quinn snapped her gaze to Tomás. He was holding a scalpel in his other hand. Not a knife. A scalpel. He held it like he used it every day. For medical use. For surgery. "The token is a key." Tomás said. "But it's also a lock." He raised the scalpel. He wasn't looking at her. He was looking at the hooded man. The scalpel moved fast. Quinn didn't have time to react. She watched the blade descend. The hooded man gasped. He clutched his stomach. Blood stained his fingers. "Tomás!" Quinn shouted. She pointed the gun at Tomás. Tomás dropped the scalpel. It hit the floor with a clang. He looked at the hooded man with cold eyes. "He stole the token yesterday." The hooded man fell to his knees. Blood poured between his fingers. He looked at Quinn. He looked at the bone in Quinn's hand. He reached for Quinn's coat. He tried to grab it. "She's the one he wanted." No one moved. The hooded man slumped forward. He didn't get up. He laid still. The blood soaked his trousers. The smell of copper stung the air. The red light overhead flickered. Quinn didn't look at him. She held the bone in her fist. She looked at the tunnel leading deeper into the cavern. She didn't know if she was a cop. She didn't know if she was a suspect. She knew the bone was in her hand. The crowd moved. They didn't help the body. They stepped around him. They walked past the gate towards the stalls. They ignored the blood. "Go." Tomás said. He wiped the scalpel on his coat. "The token is yours now." Quinn stepped into the light. She took the first step past the threshold. A metal gate slammed shut between her and the tunnel. Quinn turned. The voice came through a speaker. "Welcome to the Veil." She turned back to the stalls. The hooded man didn't move. The knife was on the floor. Quinn looked down at her hand. The bone was burning her skin. It pulsed. She dropped it. It didn't hit the floor. It hovered. The crowd gasped. Tomás looked at the bone. "Pick it up." He said. But his voice had changed. It came from everywhere. "Pick it up." A shadow detached itself from the back of the cavern. Tall. Long legs. No head. Just a smooth black surface where a face should be. It walked forward. It moved like smoke. The crowd parted. The people bowed their heads. The shadow stopped at Quinn's feet. It pointed a long, dark finger at the bone. It touched the bone. The bone screamed. A sound like glass breaking. Quinn backed away. The crowd didn't move. They watched. She raised her gun. She aimed at the shadow. She didn't fire. The shadow didn't disappear. The shadow didn't flinch. It reached for her gun. It took it. It snapped the barrel like dry twigs. It dropped it on the floor. Quinn looked at her hands. They were shaking. The bone pulsed hotter. The shadow pointed at the back of the cavern. Follow. Quinn looked at the tunnel. She looked at the body on the floor. She looked at the hooded man. She looked at the shadow. She took a step.
created_at"2026-02-25T22:27:53.561Z" 2/25/2026, 10:27:53 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency793
moderation_latency(null)
generation_time31622
tokens_prompt4663
tokens_completion4834
native_tokens_prompt4482
native_tokens_completion4504
native_tokens_completion_images(null)
native_tokens_reasoning1995
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0022498
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-0dba0555-781e-9c87-b3d7-1b2767e2e85c"
is_byokfalse
latency793
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772058473-BA60AeT22fhRcD95MPDt"
upstream_id"chatcmpl-0dba0555-781e-9c87-b3d7-1b2767e2e85c"
total_cost0.0022498
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences57
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
97.24% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1811
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1811
totalAiIsms18
found
0
word"silence"
count2
1
word"echoed"
count4
2
word"echo"
count1
3
word"glint"
count1
4
word"standard"
count1
5
word"chill"
count1
6
word"footsteps"
count1
7
word"perfect"
count1
8
word"scanned"
count1
9
word"grave"
count1
10
word"stomach"
count1
11
word"flickered"
count1
12
word"pulsed"
count2
highlights
0"silence"
1"echoed"
2"echo"
3"glint"
4"standard"
5"chill"
6"footsteps"
7"perfect"
8"scanned"
9"grave"
10"stomach"
11"flickered"
12"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences285
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences285
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
2"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences320
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1811
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
17.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount1579
uniqueNames11
maxNameDensity2.66
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street1
Quinn42
Transport1
Spanish1
Raven1
Nest1
Fresh1
Tomás14
Rain3
persons
0"Quinn"
1"Transport"
2"Raven"
3"Tomás"
4"Rain"
places
0"Camden"
1"High"
2"Street"
globalScore0.17
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences113
glossingSentenceCount1
matches
0"looked like a relic from a grave"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1811
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences320
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs121
mean14.97
std13.63
cv0.911
sampleLengths
057
19
271
33
437
511
621
716
82
914
1017
1138
123
1315
146
1539
162
171
183
1932
2020
2113
222
2333
244
252
2645
278
289
2922
3018
3146
3224
333
343
3547
362
3737
384
398
4054
414
4220
4316
445
4511
463
4736
4816
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences285
matches
0"were gone"
69.71% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs307
matches
0"was shaking"
1"was holding"
2"wasn't looking"
3"was looking"
4"was burning"
5"were shaking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences320
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1535
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.01498371335504886
lyAdverbCount2
lyAdverbRatio0.0013029315960912053
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences320
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences320
mean5.66
std4.19
cv0.74
sampleLengths
010
122
210
36
49
57
62
75
812
99
1011
1110
1210
132
1412
153
165
175
1811
193
202
212
227
232
2411
254
2610
277
287
299
302
313
326
335
348
356
361
371
381
395
4010
415
428
438
442
453
464
476
485
496
32.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats57
diversityRatio0.225
totalSentences320
uniqueOpeners72
41.84% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences239
matches
0"Just a flat disc of"
1"Then he looked at the"
2"Just a smooth black surface"
ratio0.013
40.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount107
totalSentences239
matches
0"Her boots slapped wet tarmac"
1"She tracked the movement in"
2"He moved too fast for"
3"Her heart rate spiked, forcing"
4"She checked the leather strap"
5"She pushed past a stack"
6"She skidded to a halt."
7"He tapped a sequence on"
8"His face looked pale under"
9"She held her ground, legs"
10"He dropped something near the"
11"His eyes darted to Quinn's"
12"He dropped a small object"
13"It clicked into a metal"
14"She lunged past him."
15"He didn't stop her."
16"He just let her go."
17"He stepped back, watching."
18"His scarf hid his mouth."
19"He didn't look afraid."
ratio0.448
1.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount219
totalSentences239
matches
0"Quinn didn't look up as"
1"Her boots slapped wet tarmac"
2"She tracked the movement in"
3"A long coat, dark and"
4"A silhouette against the brickwork"
5"He moved too fast for"
6"Quinn picked up the pace."
7"Her heart rate spiked, forcing"
8"She checked the leather strap"
9"The watch ticked loud in"
10"The suspect slowed at the"
11"She pushed past a stack"
12"A dead end."
13"She skidded to a halt."
14"Rain ran into her eyes."
15"The suspect stood before a"
16"A manhole cover."
17"Quinn stepped forward, hand hovering"
18"The suspect didn't turn."
19"He tapped a sequence on"
ratio0.916
20.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences239
matches
0"Now the lights from below"
ratio0.004
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Her boots slapped wet tarmac with military precision, water dripping from her trench coat into puddles that mirrored the flickering street lamps."
1"Quinn looked at the tunnel extending behind the stall. People whispered in hushed tones. A woman with grey hair handed over a pouch. The vendor handed over a sm…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
97.37% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount3
fancyTags
0"He repeated (repeat)"
1"Tomás repeated (repeat)"
2"Quinn shouted (shout)"
dialogueSentences57
tagDensity0.123
leniency0.246
rawRatio0.429
effectiveRatio0.105
82.0390%