NC Bench
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Run: 2026-02-25-01KJBF2JRYDK4RAH5WVA4RW10T
Run Details
Model:
Qwen 3.5 122B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
30.6s
Cost:
$0.012119
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
90.62%
AI-ism adverb frequency
(details)
80.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.10%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
79.83%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
51.50%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.76%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
63.20%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.6337%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots hammered the wet tarmac, splashing oily rainwater against Quinn’s shins.
Her lungs burned with the
taste of copper and exhaust.
The figure ahead scrambled over
a low brick wall, disappearing into the mouth of a derelict subway entrance on Camden High Street. Quinn did not slow.
She vaulted the barrier, her
leather
watch
digging into her wrist as she landed.
The streetlights flickered overhead, casting
strobe-like shadows against the brickwork.
The suspect wore a dark
hood, pulling it low against the downpour.
Quinn closed the gap, her
breath coming in short, controlled bursts.
She had lost Morris three
years ago in a similar chase, a blur of fog and things that did not belong in the natural order.
She would not make the
same mistake twice.
The suspect reached a rusted
service door marked with faded paint.
He fumbled with a small
object in his hand. Quinn raised her service weapon, the metal cold against her palm. Stop. The suspect froze.
He turned slowly, the hood
falling back to reveal a face slick with rain and fear. He held up a small, white bone carved into a rough shape. The air around him
shimmered
, distorting the rain like heat haze on a summer road. You cannot follow.
Quinn did not lower the
gun.
The bone glowed with a
faint, sickly light. The door groaned as it swung inward, revealing darkness that smelled of ozone and old coins. The suspect stepped inside. The light from the street vanished as the heavy steel door
began to
swing shut. Quinn moved.
She slammed her shoulder into
the metal just as it clicked into the frame. The door held for a second, then gave way with a shriek of grinding metal. She tumbled into the darkness, landing on gritty concrete. Her gun was still raised. She clicked the safety off. Silence pressed against her ears. The roar of the London traffic above had
been severed
. The air here was stagnant, thick with the scent of damp earth and something sweet, like rotting flowers. Quinn stood, wiping rain from her eyes.
Her tactical light cut a
narrow beam through the
gloom
. The tunnel stretched out before her, lined with tiles that had yellowed with age. Graffiti covered the walls, but the symbols shifted when she looked directly at them.
She walked forward, her boots
echoing
on the tracks. The darkness felt heavy, pressing against her skin. Shadows moved at the edge of her vision. Not rats. They were too large. Too deliberate.
She reached a junction where
the tunnel opened into a cavernous space. The ceiling
was lost
to shadow, but pillars of rough stone supported the earth above. Stalls lined the perimeter, draped in
velvet
and canvas. Figures moved between them, their faces obscured by masks or hoods. The Veil Market. Quinn lowered her weapon
slightly
. This was the place Morris had whispered about before the end. The place where the rules of physics bent to accommodate the impossible. A figure stood at the far end of the cavern, illuminated by a hanging lantern that burned with a blue flame. The suspect.
He waited, the bone token
resting on a wooden counter.
You are a long way
from your badge, Detective. Quinn stepped into the light. The blue flame cast no
warmth
.
It felt cold, draining the
heat from her skin. Where is the connection to the
Henderson
case. The suspect laughed, a dry, rattling sound. He picked up the bone. It
pulsed
in his hand. You
think
this is about a case. This is about survival. The things you hunt, they do not stay in the dark. Quinn tightened her grip on the gun. Her finger hovered over the trigger. I have seen what you are. I
know
what
happened to
my partner. The suspect tilted his head. The shadows around him lengthened, stretching toward Quinn like grasping fingers. Morris is not gone. He is just elsewhere. In the fold. Quinn took a step forward. The ground beneath her feet felt wrong, soft like moss but hard as stone. Where is he. The suspect dropped the bone. It hit the floor with a sound like a breaking neck. The blue flame flared, turning a violent red. The figures in the stalls stopped moving. They turned their heads in unison. He is the price. Quinn raised the gun. The barrels of a dozen weapons clicked into existence from the shadows of the stalls. They were not human hands holding them. They were claws, talons, things made of smoke and bone. Drop it. Quinn did not drop it. She fired. The muzzle flash illuminated the cavern for a split second, revealing the things watching from the periphery. They were tall, their limbs too long, their faces smooth and featureless save for mouths filled with needle teeth. The bullet passed through the nearest figure. It did not bleed. It did not fall. It merely laughed, a sound like grinding stones. The suspect vanished. He did not run. He simply ceased to be, dissolving into the smoke that curled around the pillars. Quinn stood alone in the centre of the market. The red flame burned higher, casting long, distorted shadows against the walls. The stalls
began to
close, the
velvet
drapes pulling tight like closing eyes. The air grew colder. She heard a sound behind her. A wet, slapping noise on the concrete. She spun, swinging the gun. The thing stood in the space where the suspect had been. It wore a jacket that looked
familiar
. A police uniform. The face was Morris. But the eyes were wrong. They were black pits that swallowed the light. Detective Quinn. The voice was Morris. But it came from everywhere at once. Quinn backed away. Her heel hit the edge of the platform. The drop to the tracks was below her. You should have stayed above. The thing raised a hand. The gun in Quinn’s grip grew heavy, the metal heating up until it burned her palm. She dropped it. It clattered to the ground, useless. The thing stepped forward. The shadows detached themselves from the walls, wrapping around Quinn’s ankles. They pulled. She fell to her knees. The blue flame turned black. Quinn drew her knife. The blade was steel, cold and real. She slashed at the shadows. They hissed. The thing smiled. It was a wide, impossible smile. We are waiting. Quinn lunged.
created_at
"2026-02-25T22:35:21.767Z"
2/25/2026, 10:35:21 PM
model
"qwen/qwen3.5-122b-a10b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
833
moderation_latency
(null)
generation_time
30480
tokens_prompt
4663
tokens_completion
3512
native_tokens_prompt
4482
native_tokens_completion
3227
native_tokens_completion_images
(null)
native_tokens_reasoning
1855
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0121192
router
(null)
provider_responses
0
endpoint_id
"33d466d1-d2f7-45ed-8ff3-fda7d2e32351"
id
"chatcmpl-7a7b87c1-b296-9a01-a2b5-338adc364afa"
is_byok
false
latency
833
model_permaslug
"qwen/qwen3.5-122b-a10b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772058921-iqvEUVYzAvETWFSagb63"
upstream_id
"chatcmpl-7a7b87c1-b296-9a01-a2b5-338adc364afa"
total_cost
0.0121192
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
90.62%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1066
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"slightly"
count
1
highlights
0
"slowly"
1
"slightly"
80.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
0
"Henderson"
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.10%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1066
totalAiIsms
10
found
0
word
"flickered"
count
1
1
word
"shimmered"
count
1
2
word
"silence"
count
1
3
word
"gloom"
count
1
4
word
"echoing"
count
1
5
word
"velvet"
count
2
6
word
"warmth"
count
1
7
word
"pulsed"
count
1
8
word
"familiar"
count
1
highlights
0
"flickered"
1
"shimmered"
2
"silence"
3
"gloom"
4
"echoing"
5
"velvet"
6
"warmth"
7
"pulsed"
8
"familiar"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
136
matches
(empty)
79.83%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
3
narrationSentences
136
filterMatches
0
"watch"
1
"think"
2
"know"
hedgeMatches
0
"began to"
1
"happened to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1066
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
51.50%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1066
uniqueNames
11
maxNameDensity
1.97
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Quinn
21
Camden
1
High
1
Street
1
Morris
5
London
1
Veil
1
Market
1
Detective
2
Henderson
1
You
4
persons
0
"Quinn"
1
"Morris"
2
"Henderson"
3
"You"
places
0
"Camden"
1
"High"
2
"Street"
3
"London"
globalScore
0.515
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
80
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1066
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
48
mean
22.21
std
17.49
cv
0.787
sampleLengths
0
61
1
66
2
31
3
1
4
46
5
3
6
49
7
2
8
48
9
50
10
45
11
16
12
50
13
28
14
33
15
9
16
20
17
8
18
17
19
22
20
13
21
13
22
16
23
11
24
19
25
3
26
37
27
4
28
36
29
2
30
43
31
23
32
21
33
38
34
13
35
5
36
38
37
2
38
11
39
19
40
5
41
30
42
22
43
5
44
18
45
9
46
3
47
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
136
matches
0
"been severed"
1
"was lost"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
190
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1066
adjectiveStacks
1
stackExamples
0
"heavy, pressing against her"
adverbCount
17
adverbRatio
0.01594746716697936
lyAdverbCount
7
lyAdverbRatio
0.006566604127579738
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
7.84
std
4.69
cv
0.598
sampleLengths
0
11
1
10
2
22
3
4
4
14
5
10
6
12
7
11
8
25
9
8
10
11
11
9
12
11
13
1
14
3
15
16
16
12
17
15
18
3
19
6
20
8
21
16
22
4
23
15
24
2
25
14
26
15
27
9
28
5
29
5
30
5
31
10
32
18
33
7
34
10
35
14
36
14
37
9
38
8
39
8
40
2
41
4
42
2
43
12
44
15
45
9
46
11
47
3
48
5
49
11
36.76%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
18
diversityRatio
0.19852941176470587
totalSentences
136
uniqueOpeners
27
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
125
matches
(empty)
ratio
0
63.20%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
49
totalSentences
125
matches
0
"Her lungs burned with the"
1
"She vaulted the barrier, her"
2
"She had lost Morris three"
3
"She would not make the"
4
"He fumbled with a small"
5
"He turned slowly, the hood"
6
"He held up a small,"
7
"You cannot follow."
8
"She slammed her shoulder into"
9
"She tumbled into the darkness,"
10
"Her gun was still raised."
11
"She clicked the safety off."
12
"Her tactical light cut a"
13
"She walked forward, her boots"
14
"They were too large."
15
"She reached a junction where"
16
"He waited, the bone token"
17
"You are a long way"
18
"It felt cold, draining the"
19
"He picked up the bone."
ratio
0.392
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
119
totalSentences
125
matches
0
"Boots hammered the wet tarmac,"
1
"Her lungs burned with the"
2
"The figure ahead scrambled over"
3
"Quinn did not slow."
4
"She vaulted the barrier, her"
5
"The streetlights flickered overhead, casting"
6
"The suspect wore a dark"
7
"Quinn closed the gap, her"
8
"She had lost Morris three"
9
"She would not make the"
10
"The suspect reached a rusted"
11
"He fumbled with a small"
12
"Quinn raised her service weapon,"
13
"The suspect froze."
14
"He turned slowly, the hood"
15
"He held up a small,"
16
"The air around him shimmered,"
17
"You cannot follow."
18
"Quinn did not lower the"
19
"The bone glowed with a"
ratio
0.952
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
125
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
43
technicalSentenceCount
1
matches
0
"A figure stood at the far end of the cavern, illuminated by a hanging lantern that burned with a blue flame."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
81.6337%