NC Bench
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Run: 2026-02-25-01KJBFF3F268JHJKK9RKGBS2C6
Run Details
Model:
Qwen 3.5 27B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
58.7s
Cost:
$0.021963
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.49%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.41%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.80%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
30.30%
Sentence opener variety
(details)
35.27%
Adverb-first sentence starts
(details)
21.06%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
0.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
77.7109%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn's boot slammed into the
wet pavement.
The suspect's shoulder brushed the
brickwork. Three strides. Two. One. He didn't wait.
He dropped a heavy canvas
bag and scrambled down a rusted maintenance hatch set into the cobbles. Quinn didn't hesitate. She kicked the bag. It hissed. Chemicals. She looked down the hole.
Darkness swallowed the edges of
the metal grate.
The stench of ozone and
rot rose to meet her. She checked her
watch
.
The worn leather strap creaked
against her wrist. Eighteen years on the force taught her to trust the gut, but the gut screamed caution.
She grabbed the cold iron
rungs.
Her boots found purchase on
the slippery steps.
The air grew colder with
every descent.
The sound of the city
above faded into a muffled thrum. Water dripped from her collar. She ignored the
chill
.
She focused on the sound
of
footsteps
ahead. They were fast. Panic made people loud. The tunnel opened into a cavernous space. An abandoned Tube station beneath Camden. The platform lights
flickered
with a sickly yellow hue. Stalls lined the walls. Vendors haggled in hushed tones. Shadows moved where they shouldn't. Quinn kept her hand near her holster. The suspect vanished into the crowd. She moved through the throng. A man sold jars of glowing liquid. A woman traded feathers that shifted colour in her hand. Quinn ignored the spectacle. She needed a name. She needed a face. The suspect wore a grey coat. He moved with purpose.
He headed for the far
end of the platform. A heavy iron gate blocked the exit. A figure stood before the gate. Tall. Broad shoulders.
He wore a mask of
polished bone. The suspect stopped. He reached into his pocket.
He pulled out a small
object. A bone token. He held it up. The gatekeeper took it. The metal gate groaned. It swung open. The suspect slipped through. Quinn stepped forward. The gatekeeper turned. The bone mask reflected the flickering lights. "Entry requires a token." "I am Metropolitan Police." "Police do not walk here." Quinn drew her service weapon. The metal clicked in the quiet air. The vendor's voices died. "Open the gate." "Violence ends badly." The suspect looked back. He saw the gun. He froze. Quinn saw the fear in his eyes. He knew the rules. He knew the cost. She lowered the weapon
slightly
. She needed to pass. She needed the truth. "Let me through." "You have no token." "I have a warrant." "Paper burns." Quinn stepped closer. She saw the inscription on the gatekeeper's chest. Latin. Old. She recognised the script from the Morris file. The same symbols that surrounded her partner's body three years ago. Her jaw tightened. The memory of the autopsy report flashed in her mind. Unexplained burns. No cause of death. "Morris." The gatekeeper's head tilted. The bone mask clicked. "Morris died." "I know." "He tried to cross." Quinn's grip on the gun tightened. Her
knuckles turned white
. "Where is he?" "Beyond the gate." "Is he alive?" "Life is relative here." Quinn holstered the weapon. She reached into her pocket. She pulled out a silver coin. It was cold. She pressed it into the gatekeeper's palm. "Take it." The gatekeeper closed his hand. He looked at the coin. He looked at Quinn. "You bargain with debt." "I bargain for answers." The gatekeeper stepped aside. The gate swung wider. The suspect ran through. He didn't look back. Quinn followed. The air changed. The smell of ozone grew stronger. The lights turned red. The platform stretched further than it should have. Quinn walked past the stalls. A man held up a mirror. She saw her reflection. Her hair was greyer. Her eyes were older. She looked away. She focused on the suspect. He stopped at a large archway. He turned. He held up a hand. "Stop." Quinn didn't stop. She walked past the archway. The world shifted. The sounds of the market faded. She stood in a corridor of black stone. The suspect stood at the end. He held a gun. "Put it down." "Too late." Quinn raised her weapon. The suspect fired. The bullet sparked off the stone. Quinn returned fire. The suspect fell. He didn't get up. Quinn walked to him. She checked his
pulse
. Nothing. She searched his pockets. She found a file. She opened it. Photos of Morris. Photos of Quinn. A voice
echoed
from the shadows. "You should not have come." Quinn spun. She aimed the gun. A figure stepped from the dark. Tomás Herrera. He held a syringe. He looked tired. He
looked scared
. "Tomás." "Harlow." "Where is Morris?" "Dead." "Then why these photos?" "Because he was coming for you." Quinn lowered the gun. She looked at the file. She looked at Tomás. "Who sent you?" "No one." "Someone." Tomás stepped forward. He held the syringe out. "Take this." "No." "It stops the pain." "I don't feel pain." "You will." Quinn raised the gun again. The barrel
trembled
. She saw the medallion around his neck. Saint Christopher. The patron saint of travellers. He knew the way. He knew the cost. "Tell me." "I can't." "Then die." Tomás smiled. He injected himself. He fell. Quinn ran to him. She checked his
pulse
. Nothing. She looked at the syringe. It was empty. She looked at the file. She saw a name. Her own. The lights
flickered
. The corridor
began to
close. The stone walls moved. Quinn ran. She ran back towards the archway. The gatekeeper stood there. He held the silver coin. He held the bone token. "Time is up." Quinn raised her gun. She fired. The bullet hit the gatekeeper. He didn't move. The walls closed. Quinn turned. She saw the suspect's body. It
was gone
. The file
was gone
. Only the silver coin remained. She picked it up. It was warm. She looked at the gatekeeper. He held out his hand. "Return the coin." "No." "Then you stay." Quinn holstered her weapon. She stepped back. She saw the exit. It was closing. She ran. She leaped. She hit the metal gate. She landed on the platform. The gate slammed shut. The lights went out. Quinn stood in the dark. She heard the sound of
footsteps
. They
were coming
from the wall. She drew her gun. She aimed at the sound. "Show yourself." Silence. She checked her
watch
. The leather strap
was gone
. The
watch
was gone
. Only the skin remained. She touched her wrist. She felt the burn. She looked at her hand. It was grey. A voice spoke from the darkness. "Welcome." Quinn fired. The shot
echoed
. The darkness swallowed the sound. She walked forward. She walked into the dark.
created_at
"2026-02-25T22:42:12.074Z"
2/25/2026, 10:42:12 PM
model
"qwen/qwen3.5-27b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
872
moderation_latency
(null)
generation_time
58602
tokens_prompt
4663
tokens_completion
5211
native_tokens_prompt
4482
native_tokens_completion
8591
native_tokens_completion_images
(null)
native_tokens_reasoning
7008
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.021963
router
(null)
provider_responses
0
endpoint_id
"f3f88554-0c22-4d57-973b-0dec948808e8"
id
"chatcmpl-386a2350-d220-93cd-abc8-a9abd66bed77"
is_byok
false
latency
872
model_permaslug
"qwen/qwen3.5-27b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772059332-lFT1JX3XmCFKzNq20dOX"
upstream_id
"chatcmpl-386a2350-d220-93cd-abc8-a9abd66bed77"
total_cost
0.021963
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.49%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1109
totalAiIsmAdverbs
1
found
0
adverb
"slightly"
count
1
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.41%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1109
totalAiIsms
11
found
0
word
"chill"
count
1
1
word
"footsteps"
count
2
2
word
"flickered"
count
2
3
word
"pulse"
count
2
4
word
"echoed"
count
2
5
word
"trembled"
count
1
6
word
"silence"
count
1
highlights
0
"chill"
1
"footsteps"
2
"flickered"
3
"pulse"
4
"echoed"
5
"trembled"
6
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"knuckles turned white"
count
1
highlights
0
"knuckles turned white"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
217
matches
0
"looked scared"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
217
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
264
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1109
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
980
uniqueNames
7
maxNameDensity
2.86
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
Tube
1
Camden
1
Morris
2
Quinn
28
Herrera
1
Tomás
4
Christopher
1
persons
0
"Morris"
1
"Quinn"
2
"Herrera"
3
"Tomás"
4
"Christopher"
places
(empty)
globalScore
0.071
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
50
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1109
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
264
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
80
mean
13.86
std
17.2
cv
1.24
sampleLengths
0
37
1
61
2
56
3
49
4
60
5
52
6
13
7
4
8
4
9
5
10
16
11
3
12
3
13
38
14
3
15
4
16
4
17
2
18
51
19
1
20
8
21
2
22
2
23
4
24
10
25
3
26
3
27
3
28
4
29
25
30
2
31
14
32
4
33
4
34
39
35
44
36
1
37
35
38
3
39
2
40
49
41
6
42
5
43
24
44
1
45
1
46
3
47
1
48
4
49
6
98.80%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
217
matches
0
"was gone"
1
"was gone"
2
"was gone"
3
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
212
matches
0
"were coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
264
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
980
adjectiveStacks
0
stackExamples
(empty)
adverbCount
10
adverbRatio
0.01020408163265306
lyAdverbCount
4
lyAdverbRatio
0.004081632653061225
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
264
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
264
mean
4.2
std
2.18
cv
0.519
sampleLengths
0
7
1
6
2
2
3
1
4
1
5
3
6
17
7
3
8
4
9
2
10
1
11
5
12
8
13
10
14
4
15
8
16
16
17
6
18
8
19
7
20
11
21
5
22
4
23
8
24
3
25
4
26
7
27
6
28
9
29
4
30
5
31
5
32
7
33
6
34
5
35
7
36
10
37
4
38
4
39
4
40
6
41
4
42
9
43
7
44
6
45
1
46
2
47
7
48
3
49
5
30.30%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
52
diversityRatio
0.22727272727272727
totalSentences
264
uniqueOpeners
60
35.27%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
189
matches
0
"Only the silver coin remained."
1
"Only the skin remained."
ratio
0.011
21.06%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
94
totalSentences
189
matches
0
"He didn't wait."
1
"He dropped a heavy canvas"
2
"She kicked the bag."
3
"She looked down the hole."
4
"She checked her watch."
5
"She grabbed the cold iron"
6
"Her boots found purchase on"
7
"She ignored the chill."
8
"She focused on the sound"
9
"They were fast."
10
"She moved through the throng."
11
"She needed a name."
12
"She needed a face."
13
"He moved with purpose."
14
"He headed for the far"
15
"He wore a mask of"
16
"He reached into his pocket."
17
"He pulled out a small"
18
"He held it up."
19
"It swung open."
ratio
0.497
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
185
totalSentences
189
matches
0
"Quinn's boot slammed into the"
1
"The suspect's shoulder brushed the"
2
"He didn't wait."
3
"He dropped a heavy canvas"
4
"Quinn didn't hesitate."
5
"She kicked the bag."
6
"She looked down the hole."
7
"Darkness swallowed the edges of"
8
"The stench of ozone and"
9
"She checked her watch."
10
"The worn leather strap creaked"
11
"She grabbed the cold iron"
12
"Her boots found purchase on"
13
"The air grew colder with"
14
"The sound of the city"
15
"Water dripped from her collar."
16
"She ignored the chill."
17
"She focused on the sound"
18
"They were fast."
19
"Panic made people loud."
ratio
0.979
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
189
matches
(empty)
ratio
0
0.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
7
technicalSentenceCount
2
matches
0
"A woman traded feathers that shifted colour in her hand."
1
"The same symbols that surrounded her partner's body three years ago."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
77.7109%