NC Bench
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Run: 2026-02-25-01KJBFT1PG1X1Z756SFX6VEEE0
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
45.0s
Cost:
$0.009827
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
43.78%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
11.75%
Name drop frequency
(details)
41.30%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.36%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
36.59%
Sentence opener variety
(details)
33.67%
Adverb-first sentence starts
(details)
3.84%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
0.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
92.86%
Dialogue tag variety (said vs. fancy)
(details)
75.3714%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Wet asphalt screamed under Quinn's boots.
She closed the gap between
herself and the man in the grey coat. He moved fast.
He ducked into a narrow
alleyway behind a take-away shop that sold only halal food and cigarettes. Quinn followed. She didn't hesitate. She didn't check her
watch
.
She focused on the rhythm
of the chase.
The man's footsteps splashed against
puddles. Quinn matched the pace.
Her left wrist felt heavy
with the worn leather
watch
strapped there. She could hear the ticking. It was steady. Like a heart. The target rounded the corner. He didn't look back.
He slid down a maintenance
hatch that stood open on a service road near Camden Road. Quinn skidded to a halt.
Her breath fogged in the
cold air.
She gripped the handle of
her baton.
It felt cold and familiar
against her palm.
She looked down at the
hatch. It led into the sub-basement. The air rising from the metal grating smelled of rust.
It smelled of old copper
and damp wool. Not exhaust. Not rain. Something older. She didn't think. She just moved. Quinn climbed down the metal rungs.
Her boots clanged against the
iron. She reached the concrete floor. She drew her service pistol. She kept the weapon low. Her eyes
scanned
the darkness. The tunnel stretched out. It
looked like an abandoned Tube station
. The tiles on the wall
were peeling
. They flaked off like dead skin. The fluorescent lights overhead buzzed. They
flickered
like dying insects. She took a step forward. The floor was slick with condensation. A voice spoke from the shadows. It wasn't the man in the grey coat. "Quinn." She froze. The voice
sounded like gravel grinding together
. She swept the light from her torch. It hit a figure standing near the ticket barrier. The figure wore a coat that seemed too thick for the season. It was long and black. It swallowed the light. Quinn raised her pistol. "Who are you?" The figure stepped into the beam of light. A woman. She held a bone in her hand. It was polished white. It
looked like a knuckle bone
. A sheep's knuckle or something similar. The bone was strung on a leather cord. "This is a restricted area." "We all know the rules." The woman smiled. Her teeth were too white. Too
perfect
. "The token is required." "I don't have a token." "That's unfortunate." The woman held up the bone. It glowed faintly in the dark. "The man you chase passed this way minutes ago. He paid his toll." Quinn checked her pockets. She had nothing. No charms. No bones. She had her ID and a pack of mints. She took a step closer. "I'm with the Met. I need to see him." The woman laughed. It was a dry sound. She tapped the bone against the metal barrier. The barrier hummed. It
vibrated
. Quinn felt the sound in her teeth. "Go back up." The woman raised her hand. She snapped her fingers. "Now. Or the barrier stays closed." Quinn didn't move. She
scanned
the shadows. The man in the grey coat
was gone
. She had
been led
here. This was the trap. She knew this was the trap. Her hand tightened on the baton in her left pocket. She had lost Morris. He had been in a place just like this. She refused to end up like him. She needed the answer. She needed the truth about the clique. She took another step. The woman's smile vanished. She dropped the bone. It hit the floor with a sharp clack. Quinn heard the sound
echo
. The light in the tunnel died. The darkness was absolute. Quinn held her breath. She activated her torch again. The beam cut through the black. She aimed it at the barrier. The bone sat on the floor. It looked ordinary. Just a piece of bone. Quinn reached down. She picked it up. The texture was rough. It felt warm. Like skin. She held it up to her eye. There was no inscription. No markings. Just the raw material. She placed it on the metal sensor on the barrier. It glowed green. The gate slid open. It made a grinding sound. Heavy. Mechanical. It took too long to open. The woman stepped forward. She stood between Quinn and the open gate. "Turn around." Quinn didn't turn. She looked past the woman. The gate opened onto a platform. The platform was crowded. There were stalls. People stood around them. They wore masks. The noise was loud. Bargaining. Chanting. The smell of ozone and rot. It was the Veil Market. "You can't go through." "I have a warrant." "This place isn't on any map." The woman's voice dropped to a
whisper
. "Some doors should stay closed." Quinn looked at the woman. She studied the face. The woman had scars. They
were hidden
under the mask. Quinn reached into her jacket. She pulled out her phone. She pressed the screen. The light flared. "I'm not here to buy anything." Quinn spoke loud enough for the crowd to hear. "I'm here to make an arrest." The crowd turned. They stared at her. Hundreds of eyes. They didn't look human. They looked hungry. "Then you should have asked for permission." The woman moved fast. She lunged. Quinn sidestepped. She swung the baton. It connected with the woman's shoulder. The bone in the woman's hand
shattered
. The green light on the barrier faded. The gate slammed shut. Quinn stumbled back. She hit the platform. Her knees hit the concrete. The crowd surged forward. They didn't scream. They moved as one. A tidal wave of shadow. Quinn stood up. She
scanned
her surroundings. The woman
was gone
. The gate was locked. She
was trapped
on the platform. The lights
flickered
again. They stayed on. Quinn walked toward the nearest stall. A man stood behind it. He held a jar. It contained liquid that moved on its own. "Looking for someone?" The man asked. His voice was calm. He didn't blink. "Yeah." Quinn pulled her pistol. The barrel pointed at the counter. "Do you sell information?" "We sell what you want." The man leaned forward. He smiled. "But the price is different for outsiders." Quinn checked the crowd again. They
were getting
closer. They blocked the exits. She had to make a deal. She had to keep moving. "I need the man in the grey coat." "He's already gone." The man poured a drop of liquid into a glass. He handed it to Quinn. "Drink it." Quinn looked at the glass. The liquid was red. "It's just water." "Then drink." Quinn hesitated. She looked at the man. He held the glass out. His hand didn't shake. "If I drink it, you tell me where he is." "If you drink it." The man shrugged. "The market decides." Quinn raised the glass. She brought it to her lips. The smell was sweet. Cloying. She took a sip. It burned. It burned like fire. She choked. She threw the glass. It
shattered
on the floor. The crowd surged. The lights turned red. The doors to the platform
began to
close. They sealed the exit. Quinn dropped to her knees. She gripped the baton. The man stepped around the counter. "You shouldn't have come here." Quinn looked up. Her vision blurred. The man
was walking
toward her. The man reached out. He touched her chest. "Where is he?" Quinn gasped. The man whispered into her ear. "Dead."
created_at
"2026-02-25T22:48:10.711Z"
2/25/2026, 10:48:10 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
710
moderation_latency
(null)
generation_time
44950
tokens_prompt
4663
tokens_completion
4595
native_tokens_prompt
4482
native_tokens_completion
4353
native_tokens_completion_images
(null)
native_tokens_reasoning
2680
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0098265
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-da31b6e3-ced5-9ff6-98b8-10222789b4f7"
is_byok
false
latency
710
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772059690-UZntmwGNUQVl9e8zkjP1"
upstream_id
"chatcmpl-da31b6e3-ced5-9ff6-98b8-10222789b4f7"
total_cost
0.0098265
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.314
leniency
0.629
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1245
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
43.78%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1245
totalAiIsms
14
found
0
word
"footsteps"
count
1
1
word
"familiar"
count
1
2
word
"scanned"
count
3
3
word
"flickered"
count
2
4
word
"perfect"
count
1
5
word
"vibrated"
count
1
6
word
"echo"
count
1
7
word
"mechanical"
count
1
8
word
"whisper"
count
1
9
word
"shattered"
count
2
highlights
0
"footsteps"
1
"familiar"
2
"scanned"
3
"flickered"
4
"perfect"
5
"vibrated"
6
"echo"
7
"mechanical"
8
"whisper"
9
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
222
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
222
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
246
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
18
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1245
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
11.75%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
1085
uniqueNames
7
maxNameDensity
2.76
worstName
"Quinn"
maxWindowNameDensity
4.5
worstWindowName
"Quinn"
discoveredNames
Quinn
30
Camden
1
Road
1
Tube
1
Morris
1
Veil
1
Market
1
persons
0
"Quinn"
1
"Morris"
places
0
"Camden"
1
"Road"
globalScore
0.118
windowScore
0.167
41.30%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
69
glossingSentenceCount
3
matches
0
"looked like an abandoned Tube station"
1
"sounded like gravel grinding together"
2
"looked like a knuckle bone"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1245
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
246
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
56
mean
22.23
std
21.61
cv
0.972
sampleLengths
0
90
1
87
2
83
3
14
4
1
5
50
6
3
7
41
8
5
9
19
10
5
11
27
12
25
13
9
14
28
15
18
16
71
17
4
18
46
19
53
20
30
21
12
22
2
23
45
24
4
25
4
26
18
27
36
28
21
29
17
30
7
31
36
32
49
33
30
34
13
35
15
36
18
37
24
38
8
39
20
40
9
41
3
42
2
43
16
44
10
45
10
46
19
47
20
48
16
49
15
97.36%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
222
matches
0
"was gone"
1
"been led"
2
"were hidden"
3
"was gone"
4
"was trapped"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
221
matches
0
"were peeling"
1
"were getting"
2
"was walking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
246
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1086
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.02394106813996317
lyAdverbCount
2
lyAdverbRatio
0.001841620626151013
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
246
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
246
mean
5.06
std
2.57
cv
0.508
sampleLengths
0
6
1
13
2
3
3
17
4
2
5
3
6
5
7
8
8
6
9
4
10
12
11
5
12
3
13
3
14
5
15
4
16
16
17
5
18
7
19
7
20
8
21
6
22
5
23
10
24
8
25
2
26
2
27
2
28
3
29
3
30
6
31
6
32
5
33
5
34
5
35
5
36
4
37
7
38
7
39
6
40
5
41
5
42
5
43
6
44
6
45
8
46
1
47
2
48
7
49
7
36.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
33
diversityRatio
0.17479674796747968
totalSentences
246
uniqueOpeners
43
33.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
198
matches
0
"Just a piece of bone."
1
"Just the raw material."
ratio
0.01
3.84%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
107
totalSentences
198
matches
0
"She closed the gap between"
1
"He moved fast."
2
"He ducked into a narrow"
3
"She didn't hesitate."
4
"She didn't check her watch."
5
"She focused on the rhythm"
6
"Her left wrist felt heavy"
7
"She could hear the ticking."
8
"It was steady."
9
"He didn't look back."
10
"He slid down a maintenance"
11
"Her breath fogged in the"
12
"She gripped the handle of"
13
"It felt cold and familiar"
14
"She looked down at the"
15
"It led into the sub-basement."
16
"It smelled of old copper"
17
"She didn't think."
18
"She just moved."
19
"Her boots clanged against the"
ratio
0.54
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
192
totalSentences
198
matches
0
"She closed the gap between"
1
"He moved fast."
2
"He ducked into a narrow"
3
"She didn't hesitate."
4
"She didn't check her watch."
5
"She focused on the rhythm"
6
"The man's footsteps splashed against"
7
"Quinn matched the pace."
8
"Her left wrist felt heavy"
9
"She could hear the ticking."
10
"It was steady."
11
"The target rounded the corner."
12
"He didn't look back."
13
"He slid down a maintenance"
14
"Quinn skidded to a halt."
15
"Her breath fogged in the"
16
"She gripped the handle of"
17
"It felt cold and familiar"
18
"She looked down at the"
19
"It led into the sub-basement."
ratio
0.97
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
198
matches
(empty)
ratio
0
0.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
8
technicalSentenceCount
2
matches
0
"He ducked into a narrow alleyway behind a take-away shop that sold only halal food and cigarettes."
1
"He slid down a maintenance hatch that stood open on a service road near Camden Road."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
92.86%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"Quinn spoke (speak)"
1
"Quinn gasped (gasp)"
dialogueSentences
35
tagDensity
0.086
leniency
0.171
rawRatio
0.667
effectiveRatio
0.114
75.3714%