NC Bench
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Run: 2026-02-25-01KJBGB8DEE8KM34YDC16Q7K8G
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
28.9s
Cost:
$0.009281
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
86.09%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
33.94%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
99.75%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
25.09%
Name drop frequency
(details)
71.88%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
93.16%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
37.35%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
48.57%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
78.3471%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Sneakers skidded on wet asphalt
as Harlow launched herself over a puddle.
She didn't look back at
the patrol cars flashing red and blue lights behind her.
The suspect sprinted toward the
service entrance of a disused Tube station in Camden.
Water slicked his jacket, heavy
and dark, as he slipped through a rusted side gate. Harlow followed.
Her breath came in ragged
gasps that burned her lungs.
The man was faster than
he looked.
He disappeared into the shadows
of the tunnel entrance before she could close the distance.
She gripped her service pistol
in her right hand.
Her left hand checked the
worn leather strap of her
watch
.
The air inside the station
smelled of stale urine and damp concrete.
A flickering fluorescent bulb buzzed
overhead. Harlow paused at the threshold.
The darkness beyond the yellow
hazard lines
seemed to
swallow the light.
She stepped over the broken
tiles. She saw the man ahead.
He turned a corner where
the tracks ended. He didn't wait for her. Harlow ran.
Her boots echoed loudly on
the metal grating. She rounded the bend. The tunnel opened up. The air shifted. The damp
chill
vanished, replaced by something warmer. The scent of copper and old parchment filled her nostrils. Lanterns
flickered
to life in the
gloom
. The station walls
were gone
.
They were covered in strange
symbols carved into the brickwork. Harlow drew her weapon
completely
.
Her finger rested on the
trigger guard. The suspect reached a barrier of
velvet
rope strung between two stone pillars.
He didn't try to climb
over it.
He pulled a bone token
from his pocket. The object looked bleached white in the dim light.
He pressed it against a
scanner embedded in the stone. A low hum
vibrated
through the floor. The
velvet
rope parted silently. The man stepped through and vanished into the crowd. Harlow froze. The crowd was too still. Figures in hoods stood like statues around the tables of the market. Merchants shouted prices in hushed tones that
sounded like whispers
. Harlow
scanned
the faces. None of them looked human. Some had too many joints. Others had skin that
shimmered
like oil on water. She took a step forward.
Her boot cracked loudly on
the stone floor. Heads turned. Eyes locked onto her. The
silence
was absolute. Harlow checked her left wrist again. The leather
watch
ticked
softly
against the
silence
. A figure emerged from the shadows ahead.
He wore a dark coat
that seemed too large for his frame.
His face was obscured by
a hat pulled low. He held out a gloved hand. "Step away from the entrance, Detective." Harlow didn't move. She kept her aim steady. "You know who I am." "Quinn," the figure replied. "We know. Morris too." Her grip tightened on the pistol. "Where is he? What did you do to him?" The figure laughed
softly
. It sounded like dry leaves skittering on pavement. "We helped him. He found what you were looking for. Now he can't find you." Harlow stepped forward. "I want the token." "I can't give you that." The figure shifted his
weight
. His boots made no sound on the stone. "That's for members only." Harlow holstered her gun. She walked past the
velvet
rope. The barrier offered no resistance. The crowd parted before her. The
silence
grew heavier. She felt the
weight
of hundreds of eyes tracking her movement. The figure stepped in front of her. He reached into his coat. Harlow drew her weapon again. He stopped. He held up a small glass bottle filled with green liquid. "This is for you," the figure said. "Drink it. It cures the itch." Harlow stared at the bottle. She didn't blink. "I don't do deals with devils." "Devils are too formal for what you see here." He tossed the bottle at her. She caught it without moving her feet. The liquid sloshed inside the glass. It glowed faintly. "Who sent you?" Harlow asked. "Someone close to you." The figure pointed toward the back of the market. "Someone who knows the truth about Morris." Harlow turned. She looked deeper into the market. The tables
were filled
with goods that shouldn't exist. Jars of eyes. Stacks of books with pages that moved on their own. Men in masks traded with women who had no faces. Harlow uncorked the bottle. The scent hit her first. It
smelled like burnt hair and ozone
. She held the bottle to her lips. The liquid swirled. A loud bang
echoed
from the entrance. Gunfire
shattered
the
silence
. Harlow ducked behind a stack of crates. The bottles smashed against the wood near her head. The sound of shattering glass rang out. She peeked around the corner. Three men in tactical gear stood at the entrance. They wore no badges. They wore tactical vests and helmets. Their faces
were hidden
behind visors that reflected the lantern light. "Clear the area," one of them shouted. The voice
was distorted
by a speaker. "Seal the perimeter." Harlow looked back at the man in the dark coat. He stood still. He didn't flinch. He didn't raise his hands. "They aren't police," Harlow muttered. The man smiled. "No. They're cleaners." Harlow spun around. She aimed at the intruders at the door. They raised their rifles. She fired first. The shot cracked through the air. One intruder dropped. The others opened fire. Sparks flew from the crates near her hand. She rolled behind a stall. Glass jars exploded around her. Liquid spilled onto the floor. The smell was sweet and sickening. Harlow crawled under a table. She checked her magazine. Two rounds left. She looked for the man in the dark coat. He
was gone
. A shadow moved behind her. Harlow rolled onto her back. A knife hovered inches from her throat. The figure wore the same dark coat as the man from the entrance. His face was clear now. Sharp jaw. Salt-and-pepper hair. The same sharp features she had seen in her mirror. Harlow stared into the eyes of her partner. Morris's eyes were empty. They were brown but devoid of life. He held the knife steady. He didn't speak. He just waited. Harlow's hand reached for the glass bottle on the ground. Morris pushed the knife down. It pressed against her windpipe. "I told you," Morris said. His voice sounded wrong. Like two voices talking at once. "We found what you were looking for." Harlow kicked him. He stumbled back. She grabbed the bottle and smashed it on the floor. The green liquid spread
quickly
. It
started to
smoke. Morris recoiled. He raised his knife high. Harlow scrambled to her feet. She ran. Her boots slipped on the slick floor. The intruders at the door turned toward her. They aimed their rifles. Harlow dove into the crowd. People moved out of her way. They didn't care. They just kept moving. She grabbed a lantern from a passing table. She hurled it. Glass
shattered
. The fire caught the spilled liquid. A roar of flames erupted behind her. The intruders fired at her. Bullets sparked against the stone pillars. She sprinted toward the back exit. The smoke filled her lungs. She coughed. The heat blistered her skin. She reached the door. She grabbed the handle. It was cold. She pulled it open. A wall of ice blocked her path. Frost crept across the metal handle. She froze. Harlow turned. The crowd
was gone
. The market was empty. The fire died down in an instant. Morris stood at the other end of the room. He held his knife. He pointed at her. "Run," he said. Harlow looked at the ice wall. She looked at Morris. The ground shook. Dust fell from the ceiling. The market shifted. The walls groaned. Harlow ran toward Morris. The knife moved. Harlow raised her hand. She blocked the strike with her forearm. The blade bit into her sleeve. She grabbed his wrist. She twisted it hard. He screamed. She kicked his knee. He crumpled. She didn't stop. She ran past him. She threw open the door. She stepped out onto a street she didn't know. The rain poured down. It washed the smell of smoke away. She looked back. The market vanished behind her. A black car pulled up beside her. The window rolled down. Harlow recognized the car. It was a black Mercedes. The driver was the man in the dark coat. "Get in," he said. Harlow hesitated. The knife still hurt her arm. She looked at the car. She looked at the road. She stepped forward. The car door opened. She reached for the handle. The car
started to
move.
created_at
"2026-02-25T22:57:34.648Z"
2/25/2026, 10:57:34 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
676
moderation_latency
(null)
generation_time
28794
tokens_prompt
4663
tokens_completion
4391
native_tokens_prompt
4482
native_tokens_completion
4080
native_tokens_completion_images
(null)
native_tokens_reasoning
2148
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0092805
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-9e73cc16-6b47-9a3d-becf-d9ef53927407"
is_byok
false
latency
676
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772060254-CcK3NOUuZ2ZNhFimzLhz"
upstream_id
"chatcmpl-9e73cc16-6b47-9a3d-becf-d9ef53927407"
total_cost
0.0092805
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
11
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
24
tagDensity
0.458
leniency
0.917
rawRatio
0
effectiveRatio
0
86.09%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1438
totalAiIsmAdverbs
4
found
0
adverb
"completely"
count
1
1
adverb
"softly"
count
2
2
adverb
"quickly"
count
1
highlights
0
"completely"
1
"softly"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
33.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1438
totalAiIsms
19
found
0
word
"echoed"
count
2
1
word
"chill"
count
1
2
word
"flickered"
count
1
3
word
"gloom"
count
1
4
word
"velvet"
count
3
5
word
"vibrated"
count
1
6
word
"scanned"
count
1
7
word
"shimmered"
count
1
8
word
"silence"
count
4
9
word
"weight"
count
2
10
word
"shattered"
count
2
highlights
0
"echoed"
1
"chill"
2
"flickered"
3
"gloom"
4
"velvet"
5
"vibrated"
6
"scanned"
7
"shimmered"
8
"silence"
9
"weight"
10
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
232
matches
(empty)
99.75%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
5
narrationSentences
232
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
1
"try to"
2
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
245
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
15
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1438
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
25.09%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
1321
uniqueNames
5
maxNameDensity
2.5
worstName
"Harlow"
maxWindowNameDensity
4
worstWindowName
"Harlow"
discoveredNames
Harlow
33
Tube
1
Camden
1
Morris
7
Mercedes
1
persons
0
"Harlow"
1
"Morris"
places
0
"Camden"
globalScore
0.251
windowScore
0.333
71.88%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
3
matches
0
"sounded like whispers"
1
"sounded like dry leaves skittering on pave"
2
"smelled like burnt hair and ozone"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1438
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
245
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
72
mean
19.97
std
13.88
cv
0.695
sampleLengths
0
56
1
54
2
41
3
32
4
47
5
12
6
54
7
14
8
52
9
23
10
14
11
34
12
6
13
13
14
8
15
15
16
27
17
7
18
22
19
35
20
30
21
13
22
14
23
31
24
5
25
20
26
40
27
4
28
22
29
11
30
23
31
35
32
17
33
21
34
5
35
6
36
27
37
33
38
24
39
5
40
44
41
8
42
22
43
10
44
10
45
22
46
25
47
7
48
26
49
37
93.16%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
8
totalSentences
232
matches
0
"were gone"
1
"were covered"
2
"was obscured"
3
"were filled"
4
"were hidden"
5
"was distorted"
6
"was gone"
7
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
267
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
245
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1323
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.01889644746787604
lyAdverbCount
8
lyAdverbRatio
0.006046863189720333
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
245
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
245
mean
5.87
std
2.9
cv
0.494
sampleLengths
0
12
1
15
2
14
3
15
4
2
5
10
6
7
7
15
8
9
9
11
10
12
11
6
12
5
13
12
14
6
15
5
16
8
17
5
18
2
19
8
20
4
21
4
22
3
23
8
24
10
25
7
26
5
27
10
28
5
29
7
30
13
31
7
32
8
33
9
34
10
35
7
36
5
37
9
38
2
39
5
40
12
41
10
42
4
43
5
44
5
45
9
46
5
47
8
48
2
49
4
37.35%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
31
diversityRatio
0.22448979591836735
totalSentences
245
uniqueOpeners
55
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
210
matches
(empty)
ratio
0
48.57%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
90
totalSentences
210
matches
0
"She didn't look back at"
1
"Her breath came in ragged"
2
"He disappeared into the shadows"
3
"She gripped her service pistol"
4
"Her left hand checked the"
5
"She stepped over the broken"
6
"She saw the man ahead."
7
"He turned a corner where"
8
"He didn't wait for her."
9
"Her boots echoed loudly on"
10
"She rounded the bend."
11
"They were covered in strange"
12
"Her finger rested on the"
13
"He didn't try to climb"
14
"He pulled a bone token"
15
"He pressed it against a"
16
"She took a step forward."
17
"Her boot cracked loudly on"
18
"He wore a dark coat"
19
"His face was obscured by"
ratio
0.429
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
205
totalSentences
210
matches
0
"Sneakers skidded on wet asphalt"
1
"She didn't look back at"
2
"The suspect sprinted toward the"
3
"Water slicked his jacket, heavy"
4
"Her breath came in ragged"
5
"The man was faster than"
6
"He disappeared into the shadows"
7
"She gripped her service pistol"
8
"Her left hand checked the"
9
"The air inside the station"
10
"A flickering fluorescent bulb buzzed"
11
"Harlow paused at the threshold."
12
"The darkness beyond the yellow"
13
"She stepped over the broken"
14
"She saw the man ahead."
15
"He turned a corner where"
16
"He didn't wait for her."
17
"Her boots echoed loudly on"
18
"She rounded the bend."
19
"The tunnel opened up."
ratio
0.976
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
210
matches
(empty)
ratio
0
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
26
technicalSentenceCount
2
matches
0
"Her breath came in ragged gasps that burned her lungs."
1
"Their faces were hidden behind visors that reflected the lantern light."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
11
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
2
fancyTags
0
"them shouted (shout)"
1
"Harlow muttered (mutter)"
dialogueSentences
24
tagDensity
0.333
leniency
0.667
rawRatio
0.25
effectiveRatio
0.167
78.3471%