Run: 2026-02-25-01KJBGGAZED64F7WXX98EKJ8WJ

Run Details

Duration:
32.5s
Cost:
$0.009989
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn slammed the suspect’s shoulder against the damp brickwork. Her knuckles connected with the man’s collar bone with a sickening crunch. He crumpled into the puddle beneath the flickering neon sign of the Soho pub. Rain slicked the pavement, reflecting the red and blue strobes of police tape further down the street. He scrambled back, boots splashing in the oily water. He was bleeding from the nose. His eyes darted past her towards the mouth of the alley. You want a fight? Quinn didn't hesitate. She lunged. The suspect broke through the perimeter of her grip and vanished into the shadows. Quinn pursued, her breath pluming in the cold air. She checked her watch. Leather strap creaked. Hands shaking slightly. She didn't panic. She moved. Her salt-and-pepper hair stuck to her temples. The alley ended abruptly at a sealed service door. Iron grates covered the ventilation shaft above. The man didn't go up. He slid the panel beneath the grates with a heavy hand. Wait. Quinn dropped to one knee. The metal groaned as he pried it open. He slid down into the darkness without a sound. She didn't stop. She climbed after him. The iron was slippery with moss. She hauled herself into the dark throat of the ventilation shaft. Inside, the air smelled of ozone and stale blood. It wasn't a normal drain. It smelled like old libraries and fresh wounds. She dropped down into the next level. The ground fell away beneath her boots. Concrete gave way to smooth tiles. The darkness gave way to a low hum of violet light. She landed on the edge of a platform. The abandoned Tube station beneath Camden. The signs were gone, but the layout remained. This was the Veil Market. Her hand went to her sidearm. Empty. She'd left it at the station. Her stomach dropped. She stepped forward onto the platform. The market stretched into the gloom. Stalls lined the tracks. They sold jars of glowing green liquid, jars of dried herbs that pulsed like hearts, and cages containing creatures that shifted shape in the dim light. A vendor near the entrance held a tray of silver coins that bled when touched. The suspect stood at the next stall. He was arguing with a woman in a long black coat. Her eyes were milky white. She wore a medallion of bone around her neck. They didn't notice Quinn stepping onto the platform. The woman's attention was on the suspect's pockets. Quinn moved low. She kept to the shadows of the ticket barriers. She needed to get closer. The suspect reached into a bag. He pulled out a small pouch. The woman in the coat laughed. A sharp, brittle sound. She slapped the suspect's hand. He dropped the pouch. "Can't you feel it? It burns," she said. Her voice echoed in the tiled tunnel. "Burns me? You're the one who sells it," the suspect replied. His voice was tight. "You don't sell what you don't own. You're carrying it for them." Quinn stepped out of the shadows. She raised her fists. She had no weapon, but she had eighteen years of experience. She was bigger than the suspect. She was faster than the woman. "Freeze," Quinn said. The woman turned slowly. Her milky eyes focused on Quinn. She smiled. "Detective Quinn. You shouldn't be here." The suspect looked between Quinn and the woman. "You brought me here." "I did what I had to." Quinn took a step forward. The tiles felt cold through her boots. "Where did you get the token?" "Token?" The woman tapped the air. The air rippled. "You mean the bone?" The suspect pulled a bone from his pocket. It was a human finger bone, polished smooth. He held it up. Quinn felt the hairs on her arms stand up. "Put it down," Quinn ordered. "Not a chance." The woman gestured. The suspect vanished. The market seemed to warp around his exit. He stepped through the wall of the stall and was gone. "Where did he go?" Quinn demanded. The woman didn't answer. She stepped closer. Her coat smelled of lavender and rot. "You think you can just walk in here? You don't have the key." Quinn looked at the woman's neck. A medallion hung there. Gold. Cross-shaped. "Saint Christopher," Quinn said. "I know that." "I told him to use the token," the woman said. "He's in the back room now." "Back room?" Quinn scanned the stalls. There was only one door marked. An old sign hung above it: *Private*. "Is it the Raven's Nest?" Quinn asked. The woman laughed. "No. It's deeper. It's below the water." Quinn checked the bone in the woman's hand. "You have it?" "I do. But I don't give it to the police." Quinn lunged. The woman snapped her fingers. Quinn froze mid-stride. Her muscles locked tight. She tried to breathe, but the air thickened. It felt like drowning in liquid. The woman held Quinn's gaze. "You think you're the hunter," the woman said. "You're the bait." Quinn couldn't move her legs. She could only nod. A sharp, agonising nod. "Tomás would have stopped you." The woman tilted her head. "But he's busy. He's patching someone up in the back. Someone who doesn't want to die." "Who?" Quinn asked. Her voice came out raspy. The woman's hold on her throat was invisible but crushing. "The one you lost," the woman said. Quinn's eyes widened. Morris. Her partner. The one who died three years ago. "The man in the dark room?" Quinn asked. "Not a man," the woman corrected. "Not anymore." The woman raised the bone token. She held it high. It glowed with a faint blue light. Quinn felt the pressure on her throat intensify. The woman walked closer. The violet light of the market faded to red. "I don't think you're going to make it to the door, Detective." The woman reached out and touched Quinn's chest. Quinn fell. Her knees hit the hard tiles. She gasped for air, the spell broken. She scrambled back, but the woman didn't chase her. The door marked *Private* slammed shut. A sound like a gong rang through the station. It vibrated in Quinn's teeth. The woman turned and walked towards the back of the stalls. She didn't look back. Quinn scrambled to her feet. She sprinted for the exit. The tunnel seemed longer. The tiles stretched under her weight. She reached the ticket barrier. She tried to push through the gate. It wouldn't budge. A barrier of light stopped her. She hit it with her shoulder. It stung. A voice spoke from the speakers. "Closed for the night." Quinn turned back. The stalls were empty. The vendors were gone. The only thing left was the bone token lying on the floor where the woman had dropped it. She looked down at the bone. It was warm. It pulsed. She picked it up. A sound came from behind the *Private* door. A scratching. Like claws on wood. Quinn ran to the door. She grabbed the handle. It was hot to the touch. She opened it. The room inside was a small office. A desk sat in the centre. Papers were scattered everywhere. A phone lay on its side. Someone stood by the window. The rain streaked the glass. The figure turned. It wasn't Tomás. It was Morris. He wore the same jacket he'd worn the day he died. His eyes were dark. He held a gun. "Harlow," he said. "You shouldn't have come back." Quinn raised her hands. "I didn't come back." "Then who's the bone?" He pointed the gun at her chest. Quinn looked at the bone in her hand. It turned to ash in her grip. She blew the dust into the air. "Tomás gave it to me," she lied. Morris didn't blink. "He doesn't give anything away." He fired. The bullet hit the wall behind Quinn. Dust filled the air. Quinn dove behind the desk. She heard the footsteps approaching. The rain outside stopped. The room went silent. Morris walked around the desk. He didn't walk like a man anymore. He glided. He stepped over the desk without moving his legs. "Give it to me," he said. Quinn reached for her holster. Empty. She had left her gun at the station. "I don't have it," she said. "Look at your hand." Quinn looked. Her hand was empty. The ash was gone. "Then where is it?" Morris asked. Quinn looked up. Morris's eyes were gone. Just empty sockets. She opened the drawer of the desk. It was full of bones. He stepped closer. His skin was grey. His jaw was sharp. "I'm not him," she said. "You're just like him," Morris said. "You think you can save everyone." "I can save you," she said. Morris smiled. It wasn't a human smile. "Save yourself." He raised the gun. The click was loud. The door behind Quinn flew open. Tomás Herrera stood there. His medallion glowed in the dim light. He held a syringe. "Drop it," Tomás said. Morris turned. He didn't aim at Tomás. He aimed at Quinn. "No," Quinn said. The room shook. The walls began to bleed. Morris pulled the trigger.
created_at"2026-02-25T23:00:21.111Z" 2/25/2026, 11:00:21 PM
model"qwen/qwen3.5-35b-a3b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency496
moderation_latency(null)
generation_time32414
tokens_prompt4663
tokens_completion4672
native_tokens_prompt4482
native_tokens_completion4434
native_tokens_completion_images(null)
native_tokens_reasoning2301
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0099885
router(null)
provider_responses
0
endpoint_id"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id"chatcmpl-788a3dcd-411c-9bdf-9b89-f3a8891a59b5"
is_byokfalse
latency496
model_permaslug"qwen/qwen3.5-35b-a3b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772060421-8lchbBxpJPPZzWigA85q"
upstream_id"chatcmpl-788a3dcd-411c-9bdf-9b89-f3a8891a59b5"
total_cost0.0099885
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount0
adverbTags(empty)
dialogueSentences51
tagDensity0.549
leniency1
rawRatio0
effectiveRatio0
93.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1530
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"slowly"
count1
highlights
0"slightly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1530
totalAiIsms9
found
0
word"stomach"
count1
1
word"gloom"
count1
2
word"pulsed"
count2
3
word"echoed"
count1
4
word"scanned"
count1
5
word"vibrated"
count1
6
word"weight"
count1
7
word"footsteps"
count1
highlights
0"stomach"
1"gloom"
2"pulsed"
3"echoed"
4"scanned"
5"vibrated"
6"weight"
7"footsteps"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"stomach dropped/sank"
count1
2
label"room fell silent"
count1
highlights
0"eyes widened"
1"stomach dropped"
2"The room went silent"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences239
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences239
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences261
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1530
ratio0.002
matches
0"Private"
1"Private"
2"Private"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1285
uniqueNames9
maxNameDensity3.35
worstName"Quinn"
maxWindowNameDensity8
worstWindowName"Quinn"
discoveredNames
Soho1
Tube1
Camden1
Veil1
Market1
Quinn43
Tomás4
Morris10
Herrera1
persons
0"Market"
1"Quinn"
2"Tomás"
3"Morris"
4"Herrera"
places
0"Soho"
globalScore0
windowScore0
98.98% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount2
matches
0"smelled like old libraries and fresh wound"
1"felt like drowning in liquid"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1530
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences261
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs96
mean15.94
std12.01
cv0.754
sampleLengths
061
117
29
345
432
51
646
729
851
922
1051
1132
1216
1329
1419
1515
1615
1712
1833
193
2010
218
2212
2324
2413
2529
265
2728
286
2927
3012
317
3216
3319
347
3510
3611
3710
382
3931
4011
4113
4226
4318
447
4513
468
478
4838
4912
96.45% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences239
matches
0"were gone"
1"was gone"
2"were gone"
3"were scattered"
4"was gone"
5"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs269
matches
0"was bleeding"
1"was arguing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences261
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1289
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.016291698991466253
lyAdverbCount7
lyAdverbRatio0.005430566330488751
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences261
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences261
mean5.86
std3.17
cv0.542
sampleLengths
09
112
214
317
49
56
611
74
83
92
1014
119
124
133
143
153
162
177
189
197
205
2111
221
235
248
259
263
274
286
2911
309
315
328
337
347
356
3611
378
386
398
405
416
421
436
443
456
466
474
4826
4915
36.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats34
diversityRatio0.20306513409961685
totalSentences261
uniqueOpeners53
16.58% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences201
matches
0"Just empty sockets."
ratio0.005
38.91% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount91
totalSentences201
matches
0"Her knuckles connected with the"
1"He crumpled into the puddle"
2"He scrambled back, boots splashing"
3"He was bleeding from the"
4"His eyes darted past her"
5"You want a fight?"
6"She checked her watch."
7"She didn't panic."
8"Her salt-and-pepper hair stuck to"
9"He slid the panel beneath"
10"He slid down into the"
11"She didn't stop."
12"She climbed after him."
13"She hauled herself into the"
14"It wasn't a normal drain."
15"It smelled like old libraries"
16"She dropped down into the"
17"She landed on the edge"
18"Her hand went to her"
19"She'd left it at the"
ratio0.453
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount197
totalSentences201
matches
0"Quinn slammed the suspect’s shoulder"
1"Her knuckles connected with the"
2"He crumpled into the puddle"
3"Rain slicked the pavement, reflecting"
4"He scrambled back, boots splashing"
5"He was bleeding from the"
6"His eyes darted past her"
7"You want a fight?"
8"Quinn didn't hesitate."
9"The suspect broke through the"
10"Quinn pursued, her breath pluming"
11"She checked her watch."
12"Leather strap creaked."
13"Hands shaking slightly."
14"She didn't panic."
15"Her salt-and-pepper hair stuck to"
16"The alley ended abruptly at"
17"Iron grates covered the ventilation"
18"The man didn't go up."
19"He slid the panel beneath"
ratio0.98
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences201
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences17
technicalSentenceCount1
matches
0"They sold jars of glowing green liquid, jars of dried herbs that pulsed like hearts, and cages containing creatures that shifted shape in the dim light."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount0
matches(empty)
71.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags22
fancyCount4
fancyTags
0"Quinn ordered (order)"
1"Quinn demanded (demand)"
2"the woman corrected (correct)"
3"she lied (lie)"
dialogueSentences51
tagDensity0.431
leniency0.863
rawRatio0.182
effectiveRatio0.157
79.6728%