NC Bench
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Run: 2026-02-25-01KJBKGDZD8GM3WR34J6S9RFTE
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
45.7s
Cost:
$0.002405
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.66%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.64%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.27%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
26.30%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
81.0621%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rain lashed the tarmac, slicking
Quinn’s boots and forcing her to fight for grip in the narrow alley of Soho.
The suspect vanished into the
throat of the shadowed passage ahead, a flash of grey coat swallowed by the blackness.
Quinn closed the distance, her
breath burning in her lungs as sirens wailed somewhere three streets over. She checked her left wrist.
The worn leather strap of
her
watch
held tight against the skin, the leather creaking like aged leather under the stress of a sprint. She did not look back. Looking back meant losing the trail.
She vaulted a bin, metal
clinking against stone.
The chase ended abruptly at
a boarded-up entrance.
A rusted iron gate stood
before a set of double doors, painted a peeling shade of slate blue.
The suspect had ducked into
the side passage of the gate, disappearing behind a chain-link fence.
Quinn pressed her palms against
the cold metal, eyes
scanning
the perimeter.
A sign hung loose above
the door. It read The Camden Underground. Closed for maintenance.
She crouched, examining the gap
beneath the gate.
A manhole cover sat slightly
ajar in the shadowed corner. Wet
footsteps
led toward it, heavy splashes on dirty water.
A bone lay on the
ground, bleached white in the flickering streetlamp.
Quinn picked it up with
gloved fingers. Cold. Oily. It belonged to a human.
She shoved the tooth and
bone into her pocket.
She did not need it
if she took the gates down. She needed proof of trespass. Quinn kicked the manhole cover.
It shifted, groaning against rusted
hinges. A rush of damp air hit her face.
It smelled of old copper
and ozone, distinct from the usual London sewage stench.
She pulled her service pistol
from her holster. The barrel felt heavy in her grip. She hesitated at the edge. The darkness below looked endless, swallowing the beam of her torch. "Detective." The word
echoed
off the tiled walls. Quinn lowered her weapon. The voice came from the shadows, not the street. A figure stepped into the dim light below.
He wore a long coat
and moved with the fluid grace of a cat. His eyes reflected the torchlight,
gleaming
with a yellow tint.
He stood in the doorway
of the station as if he had been waiting for her. The gate behind him slammed shut with a heavy bang. The sound sealed the alley. "Turn back." The man spread his arms. "You know what is inside." "That depends on who you are working for." Quinn kept her aim steady. "Silas knows." The man tilted his head. "You have no business here, Harlow. Morris was dead wrong. He thought the same way about you." "Shut." Quinn took a step down, boots landing on the wet platform. "I do not care about Morris." "Does not change the fact that you walk into a trap." The man smiled.
It did not reach his
eyes. "You do not have the token." "I took it off the ground." Quinn held up the bone she had picked up.
It gleamed silver in her
hand. The man’s expression tightened. He lunged forward. Quinn fired. The shot rang out, bouncing off the tiles. The man vanished behind a pillar.
She heard a movement behind
her. She spun. A chain whipped through the air, wrapping around her ankle. She hit the wet ground with a thud, the gun skidding across the concrete. A hand grabbed her shoulder. It was not the man from the pillar. Another figure descended from the ceiling. They wore dark fabric. Their face remained a shadow. Quinn kicked upward, connecting with the knee of her attacker. She heard a crack. She scrambled up, reaching for the bone in her pocket. "Stop." The man from the pillar
appeared behind them
. "She belongs to the market now." Quinn swung the bone. It struck the man’s temple. He staggered but did not fall. He caught her wrist. His grip was like iron. He twisted her arm behind her back. She gritted her teeth. Pain flared in her shoulder. She dropped the bone. It rolled across the floor toward the edge of the platform. "No." She pulled against his hold. "Give it here." The man leaned in close. She could smell the scent of him. Old coins. Dried blood. "You are not a collector." She kicked hard. Her boot connected with the side of his shin. He slipped. Quinn broke free, rolling away. She lunged for the bone, fingers scraping the concrete. She grabbed it. "Wrong move." The man from the ceiling grabbed her arm again. Quinn looked up. The man from the pillar stepped forward. He tapped a symbol into the wall. The stone shifted. A door opened beneath the floorboards. It revealed a staircase descending into absolute blackness. The man holding her shoved her toward the hole. "Welcome to the Veil Market." The man’s voice came from everywhere. "It is not a place for cops." Quinn fell forward, catching herself on the edge of the opening. She looked down. Below, lanterns
flickered
. Figures moved in the
gloom
. She saw weapons unlike anything she carried. She saw things that moved on too many legs. "Put down the bone." The man tightened his grip. "Never." Quinn twisted her leg, hooking it around the man’s waist. She drove her knee into his gut. He released her. She fell down the stairs. She hit the bottom. Light blinded her. The lanterns burned blue and green. People stared. The
silence
was heavy. The man from the pillar stood a dozen feet away. He raised his hand. A knife appeared in his palm, glowing with a silver edge. The man from the ceiling stepped from the shadows. "Quinn." A voice called from the darkness. It sounded like a woman. Quinn turned. A figure stood on a raised platform. She wore a red cloak. Her eyes were covered with a blindfold. "Harlow." The woman extended a pale hand. "Come to the party." Quinn raised the bone. The man from the pillar threw the knife. It spun through the air. Quinn dodged it. It embedded itself in the wall behind her. The figure in the red cloak stepped forward. She reached out. Her fingers brushed Quinn’s cheek. "I can smell the fear." Her voice was smooth like
silk
. "You are not supposed to be here." "I was chasing a man." Quinn kept her eyes on the woman. "Men are everywhere." The woman tilted her head. "Including the ones you work for." Quinn pulled the gun from her holster. It was empty. She remembered the empty chamber from the alley. She had emptied it. "I did not come for the weapons." The woman laughed. It was a low sound. "I came to tell you the truth." "About Morris?" Quinn asked. The woman nodded
slowly
. "He did not die in the line of duty. He died for you." Quinn felt the air leave her lungs. Her hand
trembled
. The bone slipped from her grip. It rolled away. The man from the pillar moved. He grabbed her from behind. The woman in the red cloak did not move. "You have a choice." The man tightened the hold. "Walk back to the light. Or stay and become a part of the dark." "Shit." Quinn turned her head to face the woman. "I am not a prisoner." "Everyone is." The woman took a step closer. "Even the ones hunting." A sound
echoed
from the tunnel. A heavy metal door slammed shut. Quinn looked around. The exits
were gone
. They were sealed. The only light came from the lanterns. The figures moved closer. They surrounded her. "Time." The man from the pillar whispered in her ear. Quinn looked at the gun. She knew it was empty. She knew she
was outnumbered
. She knew she had to survive. "Run." She kicked out again. The man hit the floor. She sprinted for the tunnel. A gun clicked. The shot missed her leg by inches. She felt the wind of the bullet. She dove under a market stall. Metal clattered to the ground. She rolled, pulling a knife from her boot. One man lunged at her. She slashed his thigh. He fell with a scream. The woman in the red cloak watched. She did not blink. She did not move. "You are faster than the last one." The woman’s voice carried over the noise. Quinn looked up. The man who had held her stood up. Blood poured from his shoulder. He raised his hand. "Stop." Quinn aimed the knife at his throat. "Or I cut the vein." "Too late for that." The man stepped forward. Behind him, the platform filled with more figures. They held weapons. They pointed at her. "Wait." The woman in the red cloak raised her hand. "I will decide the fate of the cop." "Decide." The man from the pillar laughed. "She is already ours." "Are you?" The woman walked down the steps. She stopped inches from Quinn. She held out a hand. Quinn hesitated. She gripped the hand. The woman pulled her up. "Go." The woman whispered. "Where to?" Quinn asked. "Nowhere." The woman shook her head. "Stay hidden." Quinn looked at the exit. It was still gone. She looked at the man with the knife. He raised it to strike. Quinn struck first. She drove the knife into his arm. He howled. He dropped the blade. The woman stepped back. She vanished into the shadows. The other figures did not chase her. They turned on each other. "Move." Quinn ran back toward the wall. She found a gap in the stone. She squeezed through. The air got colder. She found a tunnel. It led outside. She pushed through the darkness. She reached the grate. It
was rusted
. She pushed it open. Rain hit her face. It was the same rain as before. She climbed out. The bone was in her pocket. She pulled it out. It glowed in the dark. The alley was empty. The market doors
were gone
. "Good." Quinn whispered to herself. "I have the bone." She saw a
flicker
of light in the distance. A shadow moved. It looked like Tomás. She pulled the gun. It was empty again. "Come here." Quinn called out. The shadow stepped into the light. It was Tomás. He held a bag. He looked tired. "Quinn." He nodded. "Where did you get that?" Quinn pointed at the bag. "From him." Tomás held up the bag. "He paid me." "Him." Quinn gestured at the wall behind her. "He is gone." "Is he safe?" Tomás asked. "No." Quinn shook her head. "He is in there." Tomás looked at her. He
looked worried
. "Then we go in." Tomás stepped forward. "No." Quinn held up her gun. "We are done." "We are just starting." Tomás grinned. "Quit it." Quinn said. She did not smile. She looked at the bag. It smelled like blood. She opened it. A bone was inside. It matched the one she had. She closed it. She pocketed the bone. Tomás put the bag away. They stood in the rain. "Tomorrow." Tomás said. "Tomorrow." Quinn said. She looked at the wall. The bone glowed again. She felt the heat in her pocket. It felt like a heart.
created_at
"2026-02-25T23:53:01.944Z"
2/25/2026, 11:53:01 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
701
moderation_latency
(null)
generation_time
33254
tokens_prompt
4663
tokens_completion
5264
native_tokens_prompt
4482
native_tokens_completion
4893
native_tokens_completion_images
(null)
native_tokens_reasoning
2390
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0024054
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-907fd2e1-fbe2-9447-8917-03c90fb41c6b"
is_byok
false
latency
701
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772063581-WkCGxc2ZkpUFDF39ug0W"
upstream_id
"chatcmpl-907fd2e1-fbe2-9447-8917-03c90fb41c6b"
total_cost
0.0024054
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
45
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
74
tagDensity
0.608
leniency
1
rawRatio
0
effectiveRatio
0
94.66%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1873
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"slightly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.64%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1873
totalAiIsms
11
found
0
word
"scanning"
count
1
1
word
"footsteps"
count
1
2
word
"echoed"
count
2
3
word
"gleaming"
count
1
4
word
"flickered"
count
1
5
word
"gloom"
count
1
6
word
"silence"
count
1
7
word
"silk"
count
1
8
word
"trembled"
count
1
9
word
"flicker"
count
1
highlights
0
"scanning"
1
"footsteps"
2
"echoed"
3
"gleaming"
4
"flickered"
5
"gloom"
6
"silence"
7
"silk"
8
"trembled"
9
"flicker"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
273
matches
0
"looked worried"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
273
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
298
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1873
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
56
wordCount
1594
uniqueNames
6
maxNameDensity
2.7
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
Quinn
43
Soho
1
Camden
1
Underground
1
London
1
Tomás
9
persons
0
"Quinn"
1
"Tomás"
places
0
"Soho"
1
"London"
globalScore
0.151
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
113
glossingSentenceCount
1
matches
0
"appeared behind them"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1873
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
298
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
85
mean
22.04
std
19.68
cv
0.893
sampleLengths
0
97
1
77
2
79
3
64
4
1
5
83
6
12
7
13
8
24
9
18
10
26
11
21
12
55
13
52
14
15
15
55
16
6
17
24
18
31
19
11
20
43
21
18
22
38
23
9
24
26
25
53
26
12
27
21
28
11
29
44
30
18
31
12
32
14
33
22
34
22
35
4
36
17
37
19
38
20
39
23
40
14
41
12
42
36
43
10
44
21
45
5
46
60
47
15
48
14
49
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
4
totalSentences
273
matches
0
"were gone"
1
"was outnumbered"
2
"was rusted"
3
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
325
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
298
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1596
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.018170426065162906
lyAdverbCount
5
lyAdverbRatio
0.003132832080200501
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
298
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
298
mean
6.29
std
3.42
cv
0.544
sampleLengths
0
20
1
20
2
17
3
5
4
24
5
5
6
6
7
8
8
8
9
18
10
16
11
12
12
7
13
5
14
3
15
8
16
10
17
10
18
12
19
7
20
1
21
1
22
5
23
9
24
11
25
5
26
5
27
6
28
8
29
14
30
8
31
7
32
5
33
11
34
1
35
7
36
4
37
9
38
8
39
14
40
10
41
16
42
10
43
5
44
7
45
5
46
13
47
7
48
17
49
12
40.27%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
29
diversityRatio
0.24496644295302014
totalSentences
298
uniqueOpeners
73
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
254
matches
(empty)
ratio
0
26.30%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
123
totalSentences
254
matches
0
"She checked her left wrist."
1
"She did not look back."
2
"She vaulted a bin, metal"
3
"It read The Camden Underground."
4
"She crouched, examining the gap"
5
"It belonged to a human."
6
"She shoved the tooth and"
7
"She did not need it"
8
"She needed proof of trespass."
9
"It shifted, groaning against rusted"
10
"It smelled of old copper"
11
"She pulled her service pistol"
12
"She hesitated at the edge."
13
"He wore a long coat"
14
"His eyes reflected the torchlight,"
15
"He stood in the doorway"
16
"It did not reach his"
17
"It gleamed silver in her"
18
"He lunged forward."
19
"She heard a movement behind"
ratio
0.484
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
246
totalSentences
254
matches
0
"Rain lashed the tarmac, slicking"
1
"The suspect vanished into the"
2
"Quinn closed the distance, her"
3
"She checked her left wrist."
4
"The worn leather strap of"
5
"She did not look back."
6
"She vaulted a bin, metal"
7
"The chase ended abruptly at"
8
"A rusted iron gate stood"
9
"The suspect had ducked into"
10
"Quinn pressed her palms against"
11
"A sign hung loose above"
12
"It read The Camden Underground."
13
"She crouched, examining the gap"
14
"A manhole cover sat slightly"
15
"A bone lay on the"
16
"Quinn picked it up with"
17
"It belonged to a human."
18
"She shoved the tooth and"
19
"She did not need it"
ratio
0.969
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
254
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
25
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
45
uselessAdditionCount
1
matches
0
"Quinn took, boots landing on the wet platform"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
3
fancyTags
0
"The woman laughed (laugh)"
1
"The woman whispered (whisper)"
2
"Quinn whispered (whisper)"
dialogueSentences
74
tagDensity
0.135
leniency
0.27
rawRatio
0.3
effectiveRatio
0.081
81.0621%