Run: 2026-02-25-01KJBKKH937ERWEY4867EWSV5T

Run Details

Duration:
1m 59s
Cost:
$0.002076
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Boots crunched on shattered glass as Quinn sprinted across the wet pavement. The suspect stumbled over a pile of cardboard, fingers scrabbling at the damp brick wall for purchase. Quinn didn't break stride. She holstered her pistol and kicked the man into the open mouth of a darkened subway entrance. He tumbled down the stairs. She followed. Rain slicked her salt-and-pepper hair against her scalp. She pulled the collar of her trench coat up. The metal stairwell groaned under her weight. She checked the time on her worn leather watch. The second hand ticked with the precision of a heartbeat. She reached the landing at the bottom. The air smelled of copper and ozone. The usual hum of traffic faded, replaced by a low-frequency vibration that rattled her teeth. The suspect ran deeper into the shadows of the disused platform. Quinn paused. The station was empty. Or that was what she saw. She scanned the floor tiles. Faint scuff marks led towards the tunnel but faded near the edge of the light. Her hand hovered over her radio. Static hissed. She stepped past the turnstiles. The walls stretched into darkness. She had no ID for this place. She had no bone token. The suspect had vanished without a trace. She could leave. She could call for reinforcement and wait for the morning light. The risk involved a potential supernatural contagion. She thought of her partner. Morris had died in a place like this three years ago. Unexplained circumstances. Quinn tightened her grip on the pistol. She turned towards the darkness. The tunnel opened into an abandoned Tube station beneath Camden. The tracks were gone. Overhead, a single yellow bulb flickered. The station had transformed. Vendors stood behind makeshift stalls draped in velvet. Suspended lanterns cast pools of light onto the polished floor. Shadows shifted. Merchants moved between the crates. A man in a velvet vest inspected a jar of glowing liquid. The scent of incense and antiseptic filled the air. Quinn scanned the crowd. Her eyes remained fixed on the shadows. The suspect ran. A figure emerged from the gloom to intercept her. He was tall, olive skin, short curly dark brown hair. He wore a worn jacket over a leather apron. A Saint Christopher medallion rested against the fabric. I told you to stay out of here. The voice was calm but laced with warning. Quinn didn't stop. She advanced on him. The market fell silent. Detective Quinn. You don't look like the rest of them. The man held his hands up. The gesture was slow, deliberate. He wore a scar running along his left forearm from a knife attack. Quinn noted the detail. I am looking for the man who just ran through. He has information. Information costs money here. Not pounds. Bones. Or silence. I don't pay with bones. I pay with warrants. Quinn stepped closer. The man didn't back down. He stood his ground like a bouncer defending a VIP section. He is not here. The man spoke softly. The market was a sanctuary. People like him. People like her. She knew the type. The ones who treated the broken with off-the-books care. Former paramedics. Ex-NHS. The ones who lost licenses after administering unauthorized treatments to supernatural patients. Tomás. She said his name. She didn't know how it was possible the man had been in the database. Tomás. I am Tomás. I treat wounds. I do not sell weapons. Quinn stopped. Her finger stayed near the trigger. The air felt heavy. He has something. A device. A signal. I track it to this station. He crossed his arms. His eyes stayed calm. Warm brown irises held no fear. I saw a man in green run past. He dropped a token. He bought a ticket. A ticket for what? A ride to the other side. Quinn looked at him. The market hummed with low voices. A woman nearby wrapped a bundle in linen. The scent of blood and lavender drifted from it. Quinn didn't ask again. She pulled a small device from her pocket. It hummed. The screen blinked green. It works. I can hear him now. It stopped working here. The device was useless. Tomás saw her frown. The Veil blocks signals. Iron and bone. The market creates its own gravity. Quinn looked down the tunnel where the suspect had entered. It was now a dead end. Just a wall covered in black-and-white photographs. Old maps of London hung between them. She holstered the pistol. It was a trap. Someone wanted her here. You are not a cop anymore. You are a liability. I am a cop. I decide where I go. Quinn took a step forward. You are not here alone. The words landed in the silence. Quinn looked at her. Her ears twitched. Distant footsteps echoed. Heavy boots. I see them. Three of them. Quinn didn't wait. She turned to the vendor at the next stall. Where did he go? The green man. The vendor didn't look up. She picked up a small bone from the counter. She examined it in the light. He went through the bookshelf. The secret room is open. Quinn looked at the wall. It was covered in maps. There was no door. Just the illusion of depth. There is no door. The vendor laughed. A dry, brittle sound. Look closer. Quinn walked to the wall. She pushed a map. The paper turned solid. The texture of wood appeared. A handle was there. Hidden. I will not leave the market. I said. The door creaked open. Darkness waited inside. A bookshelf shifted. The light from the main market faded behind her. Tomás stood behind her. He moved faster than she thought possible. You shouldn't have followed him. He didn't run. He walked. I am the only one who can stop him. You are the one who opens the door. The figure in the shadows turned. It wasn't the suspect. It was a woman. She wore a cloak of stitched leather. She held a knife made of glass. Don't move. The woman moved her hand. The knife glinted. She didn't move. The detective raised her hand. She didn't reach for the gun. She reached for the medallion on Tomás's neck. You are a liar. I am a medic. He lunged. The knife came down.
created_at"2026-02-25T23:56:06.612Z" 2/25/2026, 11:56:06 PM
model"qwen/qwen3.5-flash-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency483
moderation_latency(null)
generation_time24066
tokens_prompt4663
tokens_completion4343
native_tokens_prompt4482
native_tokens_completion4070
native_tokens_completion_images(null)
native_tokens_reasoning2651
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020762
router(null)
provider_responses
0
endpoint_id"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id"chatcmpl-82f3640c-0ad2-9511-82cf-88cd5d93ed3c"
is_byokfalse
latency483
model_permaslug"qwen/qwen3.5-flash-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772063766-hc1qDsjUi4Xn18wiFOVQ"
upstream_id"chatcmpl-82f3640c-0ad2-9511-82cf-88cd5d93ed3c"
total_cost0.0020762
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1053
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1053
totalAiIsms15
found
0
word"shattered"
count1
1
word"weight"
count1
2
word"scanned"
count2
3
word"potential"
count1
4
word"flickered"
count1
5
word"velvet"
count2
6
word"gloom"
count1
7
word"silence"
count2
8
word"sanctuary"
count1
9
word"database"
count1
10
word"footsteps"
count1
11
word"echoed"
count1
highlights
0"shattered"
1"weight"
2"scanned"
3"potential"
4"flickered"
5"velvet"
6"gloom"
7"silence"
8"sanctuary"
9"database"
10"footsteps"
11"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences194
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences194
filterMatches
0"watch"
1"decide"
2"see"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences194
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen17
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1053
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
64.53% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1053
uniqueNames9
maxNameDensity1.71
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Quinn18
Tube1
Camden1
Saint1
Christopher1
Tomás6
Veil1
London1
You7
persons
0"Quinn"
1"Saint"
2"Christopher"
3"Tomás"
4"Veil"
5"You"
places
0"London"
globalScore0.645
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1053
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences194
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean16.2
std12.71
cv0.784
sampleLengths
057
143
240
340
450
518
612
742
842
936
1016
1111
1210
1328
1413
159
1628
1719
1828
1919
201
2111
2212
2313
2414
2516
264
276
2827
2918
307
3112
3213
3330
3412
3510
3614
3711
3812
396
4012
417
4220
4310
4419
454
467
472
4823
498
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences194
matches
0"were gone"
1"was covered"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs207
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences194
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1061
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.008482563619227144
lyAdverbCount3
lyAdverbRatio0.002827521206409048
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences194
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences194
mean5.43
std3.03
cv0.558
sampleLengths
012
117
24
317
45
52
68
79
87
99
1010
117
127
1315
1411
152
164
176
185
1915
206
212
225
235
247
255
267
273
2811
297
305
3111
322
337
345
3510
364
376
384
398
4010
412
425
4312
449
454
467
473
489
4910
35.57% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats28
diversityRatio0.2268041237113402
totalSentences194
uniqueOpeners44
39.45% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences169
matches
0"Just a wall covered in"
1"Just the illusion of depth."
ratio0.012
42.49% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount75
totalSentences169
matches
0"She holstered her pistol and"
1"He tumbled down the stairs."
2"She pulled the collar of"
3"She checked the time on"
4"She reached the landing at"
5"She scanned the floor tiles."
6"Her hand hovered over her"
7"She stepped past the turnstiles."
8"She had no ID for"
9"She had no bone token."
10"She could leave."
11"She could call for reinforcement"
12"She thought of her partner."
13"She turned towards the darkness."
14"Her eyes remained fixed on"
15"He was tall, olive skin,"
16"He wore a worn jacket"
17"I told you to stay"
18"She advanced on him."
19"You don't look like the"
ratio0.444
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount156
totalSentences169
matches
0"Boots crunched on shattered glass"
1"The suspect stumbled over a"
2"Quinn didn't break stride."
3"She holstered her pistol and"
4"He tumbled down the stairs."
5"Rain slicked her salt-and-pepper hair"
6"She pulled the collar of"
7"The metal stairwell groaned under"
8"She checked the time on"
9"The second hand ticked with"
10"She reached the landing at"
11"The air smelled of copper"
12"The usual hum of traffic"
13"The suspect ran deeper into"
14"The station was empty."
15"She scanned the floor tiles."
16"Her hand hovered over her"
17"She stepped past the turnstiles."
18"The walls stretched into darkness."
19"She had no ID for"
ratio0.923
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences169
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount2
matches
0"The usual hum of traffic faded, replaced by a low-frequency vibration that rattled her teeth."
1"The ones who lost licenses after administering unauthorized treatments to supernatural patients."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
82.6962%