NC Bench
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Run: 2026-02-25-01KJBKKH937ERWEY4867EWSV5T
Run Details
Model:
Qwen 3.5 Flash
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 59s
Cost:
$0.002076
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.25%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
28.77%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
64.53%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
35.57%
Sentence opener variety
(details)
39.45%
Adverb-first sentence starts
(details)
42.49%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
74.83%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.6962%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots crunched on shattered glass
as Quinn sprinted across the wet pavement.
The suspect stumbled over a
pile of cardboard, fingers scrabbling at the damp brick wall for purchase. Quinn didn't break stride.
She holstered her pistol and
kicked the man into the open mouth of a darkened subway entrance. He tumbled down the stairs. She followed.
Rain slicked her salt-and-pepper hair
against her scalp.
She pulled the collar of
her trench coat up.
The metal stairwell groaned under
her
weight
.
She checked the time on
her worn leather
watch
.
The second hand ticked with
the precision of a heartbeat.
She reached the landing at
the bottom.
The air smelled of copper
and ozone.
The usual hum of traffic
faded, replaced by a low-frequency vibration that rattled her teeth.
The suspect ran deeper into
the shadows of the disused platform. Quinn paused. The station was empty. Or that was what she saw. She
scanned
the floor tiles. Faint scuff marks led towards the tunnel but faded near the edge of the light.
Her hand hovered over her
radio. Static hissed. She stepped past the turnstiles. The walls stretched into darkness.
She had no ID for
this place. She had no bone token. The suspect had vanished without a trace. She could leave.
She could call for reinforcement
and wait for the morning light. The risk involved a
potential
supernatural contagion. She thought of her partner. Morris had died in a place like this three years ago. Unexplained circumstances. Quinn tightened her grip on the pistol. She turned towards the darkness. The tunnel opened into an abandoned Tube station beneath Camden. The tracks
were gone
. Overhead, a single yellow bulb
flickered
. The station had transformed. Vendors stood behind makeshift stalls draped in
velvet
. Suspended lanterns cast pools of light onto the polished floor. Shadows shifted. Merchants moved between the crates. A man in a
velvet
vest inspected a jar of glowing liquid. The scent of incense and antiseptic filled the air. Quinn
scanned
the crowd.
Her eyes remained fixed on
the shadows. The suspect ran. A figure emerged from the
gloom
to intercept her. He was tall, olive skin, short curly dark brown hair.
He wore a worn jacket
over a leather apron. A Saint Christopher medallion rested against the fabric.
I told you to stay
out of here. The voice was calm but laced with warning. Quinn didn't stop. She advanced on him. The market fell silent. Detective Quinn.
You don't look like the
rest of them. The man held his hands up. The gesture was slow, deliberate. He wore a scar running along his left forearm from a knife attack. Quinn noted the detail. I am looking for the man who just ran through. He has information. Information costs money here. Not pounds. Bones. Or
silence
. I don't pay with bones. I pay with warrants. Quinn stepped closer. The man didn't back down. He stood his ground like a bouncer defending a VIP section. He is not here. The man spoke
softly
. The market was a
sanctuary
. People like him. People like her. She knew the type. The ones who treated the broken with off-the-books care. Former paramedics. Ex-NHS. The ones who lost licenses after administering unauthorized treatments to supernatural patients. Tomás. She said his name. She didn't know how it was possible the man had been in the
database
. Tomás. I am Tomás. I treat wounds. I do not sell weapons. Quinn stopped. Her finger stayed near the trigger. The air felt heavy. He has something. A device. A signal. I track it to this station. He crossed his arms. His eyes stayed calm. Warm brown irises held no fear. I saw a man in green run past. He dropped a token. He bought a ticket. A ticket for what? A ride to the other side. Quinn looked at him. The market hummed with low voices. A woman nearby wrapped a bundle in linen. The scent of blood and lavender drifted from it. Quinn didn't ask again. She pulled a small device from her pocket. It hummed. The screen blinked green. It works. I can hear him now. It stopped working here. The device was useless. Tomás saw her frown. The Veil blocks signals. Iron and bone. The market creates its own gravity. Quinn looked down the tunnel where the suspect had entered. It was now a dead end.
Just a wall covered in
black-and-white photographs. Old maps of London hung between them. She holstered the pistol. It was a trap. Someone wanted her here. You are not a cop anymore. You are a liability. I am a cop. I
decide
where I go. Quinn took a step forward. You are not here alone. The words landed in the
silence
. Quinn looked at her. Her ears twitched. Distant
footsteps
echoed
. Heavy boots. I
see
them. Three of them. Quinn didn't wait. She turned to the vendor at the next stall. Where did he go? The green man. The vendor didn't look up. She picked up a small bone from the counter. She examined it in the light. He went through the bookshelf. The secret room is open. Quinn looked at the wall. It
was covered
in maps. There was no door. Just the illusion of depth. There is no door. The vendor laughed. A dry, brittle sound. Look closer. Quinn walked to the wall. She pushed a map. The paper turned solid. The texture of wood appeared. A handle was there. Hidden. I will not leave the market. I said. The door creaked open. Darkness waited inside. A bookshelf shifted. The light from the main market faded behind her. Tomás stood behind her. He moved faster than she thought possible. You shouldn't have followed him. He didn't run. He walked. I am the only one who can stop him. You are the one who opens the door. The figure in the shadows turned. It wasn't the suspect. It was a woman. She wore a cloak of stitched leather. She held a knife made of glass. Don't move. The woman moved her hand. The knife glinted. She didn't move. The detective raised her hand. She didn't reach for the gun. She reached for the medallion on Tomás's neck. You are a liar. I am a medic. He lunged. The knife came down.
created_at
"2026-02-25T23:56:06.612Z"
2/25/2026, 11:56:06 PM
model
"qwen/qwen3.5-flash-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
483
moderation_latency
(null)
generation_time
24066
tokens_prompt
4663
tokens_completion
4343
native_tokens_prompt
4482
native_tokens_completion
4070
native_tokens_completion_images
(null)
native_tokens_reasoning
2651
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0020762
router
(null)
provider_responses
0
endpoint_id
"5f6b71b5-8672-4b27-8b2d-f674429f9e63"
id
"chatcmpl-82f3640c-0ad2-9511-82cf-88cd5d93ed3c"
is_byok
false
latency
483
model_permaslug
"qwen/qwen3.5-flash-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772063766-hc1qDsjUi4Xn18wiFOVQ"
upstream_id
"chatcmpl-82f3640c-0ad2-9511-82cf-88cd5d93ed3c"
total_cost
0.0020762
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
95.25%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1053
totalAiIsmAdverbs
1
found
0
adverb
"softly"
count
1
highlights
0
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
28.77%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1053
totalAiIsms
15
found
0
word
"shattered"
count
1
1
word
"weight"
count
1
2
word
"scanned"
count
2
3
word
"potential"
count
1
4
word
"flickered"
count
1
5
word
"velvet"
count
2
6
word
"gloom"
count
1
7
word
"silence"
count
2
8
word
"sanctuary"
count
1
9
word
"database"
count
1
10
word
"footsteps"
count
1
11
word
"echoed"
count
1
highlights
0
"shattered"
1
"weight"
2
"scanned"
3
"potential"
4
"flickered"
5
"velvet"
6
"gloom"
7
"silence"
8
"sanctuary"
9
"database"
10
"footsteps"
11
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
194
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
194
filterMatches
0
"watch"
1
"decide"
2
"see"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
194
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
17
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1053
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
64.53%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
37
wordCount
1053
uniqueNames
9
maxNameDensity
1.71
worstName
"Quinn"
maxWindowNameDensity
3
worstWindowName
"Quinn"
discoveredNames
Quinn
18
Tube
1
Camden
1
Saint
1
Christopher
1
Tomás
6
Veil
1
London
1
You
7
persons
0
"Quinn"
1
"Saint"
2
"Christopher"
3
"Tomás"
4
"Veil"
5
"You"
places
0
"London"
globalScore
0.645
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
71
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1053
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
194
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
65
mean
16.2
std
12.71
cv
0.784
sampleLengths
0
57
1
43
2
40
3
40
4
50
5
18
6
12
7
42
8
42
9
36
10
16
11
11
12
10
13
28
14
13
15
9
16
28
17
19
18
28
19
19
20
1
21
11
22
12
23
13
24
14
25
16
26
4
27
6
28
27
29
18
30
7
31
12
32
13
33
30
34
12
35
10
36
14
37
11
38
12
39
6
40
12
41
7
42
20
43
10
44
19
45
4
46
7
47
2
48
23
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
194
matches
0
"were gone"
1
"was covered"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
207
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
194
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1061
adjectiveStacks
0
stackExamples
(empty)
adverbCount
9
adverbRatio
0.008482563619227144
lyAdverbCount
3
lyAdverbRatio
0.002827521206409048
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
194
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
194
mean
5.43
std
3.03
cv
0.558
sampleLengths
0
12
1
17
2
4
3
17
4
5
5
2
6
8
7
9
8
7
9
9
10
10
11
7
12
7
13
15
14
11
15
2
16
4
17
6
18
5
19
15
20
6
21
2
22
5
23
5
24
7
25
5
26
7
27
3
28
11
29
7
30
5
31
11
32
2
33
7
34
5
35
10
36
4
37
6
38
4
39
8
40
10
41
2
42
5
43
12
44
9
45
4
46
7
47
3
48
9
49
10
35.57%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.2268041237113402
totalSentences
194
uniqueOpeners
44
39.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
169
matches
0
"Just a wall covered in"
1
"Just the illusion of depth."
ratio
0.012
42.49%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
75
totalSentences
169
matches
0
"She holstered her pistol and"
1
"He tumbled down the stairs."
2
"She pulled the collar of"
3
"She checked the time on"
4
"She reached the landing at"
5
"She scanned the floor tiles."
6
"Her hand hovered over her"
7
"She stepped past the turnstiles."
8
"She had no ID for"
9
"She had no bone token."
10
"She could leave."
11
"She could call for reinforcement"
12
"She thought of her partner."
13
"She turned towards the darkness."
14
"Her eyes remained fixed on"
15
"He was tall, olive skin,"
16
"He wore a worn jacket"
17
"I told you to stay"
18
"She advanced on him."
19
"You don't look like the"
ratio
0.444
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
156
totalSentences
169
matches
0
"Boots crunched on shattered glass"
1
"The suspect stumbled over a"
2
"Quinn didn't break stride."
3
"She holstered her pistol and"
4
"He tumbled down the stairs."
5
"Rain slicked her salt-and-pepper hair"
6
"She pulled the collar of"
7
"The metal stairwell groaned under"
8
"She checked the time on"
9
"The second hand ticked with"
10
"She reached the landing at"
11
"The air smelled of copper"
12
"The usual hum of traffic"
13
"The suspect ran deeper into"
14
"The station was empty."
15
"She scanned the floor tiles."
16
"Her hand hovered over her"
17
"She stepped past the turnstiles."
18
"The walls stretched into darkness."
19
"She had no ID for"
ratio
0.923
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
169
matches
(empty)
ratio
0
74.83%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
21
technicalSentenceCount
2
matches
0
"The usual hum of traffic faded, replaced by a low-frequency vibration that rattled her teeth."
1
"The ones who lost licenses after administering unauthorized treatments to supernatural patients."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
82.6962%