NC Bench
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Run: 2026-02-25-01KJBKWGTCGKFNNZBWQZARJCG3
Run Details
Model:
Qwen 3.5 35B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
30.2s
Cost:
$0.010042
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.75%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.87%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
39.23%
Sentence opener variety
(details)
18.62%
Adverb-first sentence starts
(details)
54.64%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
82.2370%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Water splashed against the polished
steel of her boots. Quinn sprinted down the alleyway, breath tearing at her throat.
The suspect vanished around the
corner. She didn't slow down.
A flicker of movement caught
her eye near a discarded bin.
The figure dropped behind the
concrete wall.
Quinn skidded on the wet
tarmac. She checked her
watch
.
The leather strap felt slick
against her skin.
Her partner, Morris, would have
taken a right turn.
He would have cut the
corner.
She took the hard left
instead.
The suspect wasn't running to
escape.
They ran to lead her
somewhere. Quinn didn't care.
She just cared about the
net closing.
The alley opened into a
wider service road.
A heavy iron door sat
at the end, painted a colourless green.
The neon sign above the
entrance buzzed. The Raven’s Nest. She pushed the door. It locked. A voice came from the shadows behind her. The figure had doubled back. The suspect wore a raincoat that flapped in the wind. He pulled the hood back. Short curly dark brown hair clung to his head. Warm brown eyes stared at her. Tomás. "I thought I lost you," she said. "Police work suits you," Tomás said. "But not tonight." He stepped towards her.
He wore a silver Saint
Christopher medallion around his neck. It caught the dim streetlight.
He rubbed the scar along
his left forearm with his thumb. A habit.
He thought when he touched
the scar. "Step away from the door, Quinn." "I have a warrant for the whole building." "Not this one." "Who's inside?" "People who want to live." She didn't blink.
She didn't breathe for a
second. The air smelled of ozone and copper. Not blood. Ozone. Static electricity. The hair on her arms stood up. This wasn't a normal bar. "Move." "I can't let you in." "I'm not asking you." Tomás reached into his pocket. Quinn drew her weapon. Her hand was steady. The barrel pointed at the man's chest. He didn't flinch. "You don't understand the rules here," Tomás said. "Rules I made." "Rules I live by."
He pressed his hand against
the iron door. It groaned. Metal shifted against metal. A hidden compartment clicked open. He held something up. A bone token. It looked like a finger bone,
etched
with strange lines. "Bone token?" Quinn lowered the gun
slightly
. "Entry requirement." "You're a thief." "I'm a paramedic." He turned to the door. "I know you found Morris's body." Quinn's finger tightened on the trigger. The world narrowed to the man in front of her. He knew. Everyone knew, but no one said. "You're hiding something." "I'm saving people." Tomás pushed the door open. It swung inward like a trap. The smell of rain vanished. It
was replaced
by the scent of incense and damp earth. Quinn stepped forward. The market stretched out below the station. Dim lights hung from the ceiling. Vendors sold jars of glowing liquids. People with pale skin walked through the shadows. Some wore masks. Some wore normal clothes. They all moved with purpose. Tomás walked inside. He didn't look back. Quinn followed. Her boots clicked on the tiles. The sound
echoed
. The market grew louder. A haggling voice. A glass breaking. A dog barking. It felt wrong. This was a Tube station. It should be empty. She reached the entrance. A guard stepped out from behind a pillar. He wore a coat with no buttons. His face looked like stone. He held a weapon. Quinn recognised the shape. A staff, not a gun. "Stop." Quinn didn't stop. The guard raised the staff. A crack of energy. Quinn dodged left. The bolt hit the wall where her head had been. The tiles cracked. "Put the gun down, Detective." Quinn spun. Tomás stood behind her. He looked calm. "This isn't your jurisdiction." "It is when my patients are involved." "Patients?" "Supernatural patients." Quinn
scanned
the crowd. She saw a man with claws. She saw a woman floating three feet off the ground. This place defied physics. It defied law. "I know what you are." "I know what you're doing." Tomás stepped between her and the guard. "They don't belong in a cage." "They belong in a cell." "No." Quinn raised her weapon again. The guard raised the staff again. Tomás put his hand on her wrist. His skin felt warm. His grip was iron. "Drop it." "Not yet." "Listen to me." Quinn looked at him. Really looked at him. She saw the fear in his eyes. Not for himself. For them. The people behind him. The market. "You think you're the hero." "I think I'm the detective." "You're a soldier without a war." The guard stepped forward. Quinn stepped back. The floor felt different here. It
pulsed
. She felt the vibration in her teeth. Tomás leaned in close. "This is a
sanctuary
." "I'm a police officer." "You're a weapon." The guard slammed the staff on the ground. A shockwave passed through Quinn. Her knees buckled. She dropped to one knee. The gun skittered across the floor. Tomás didn't move. He didn't offer a hand. "Get it back." Quinn reached for the gun. Her fingers touched the grip. "Shit." The guard shouted. He was behind her now. Quinn turned. The gun
was gone
. The guard held it in one hand. He pointed it at her head. It didn't look like a normal gun. It hummed. Tomás watched from a distance. He didn't intervene. "You want them?" Quinn asked. "We just want to survive." "I'll stop the whole place." Tomás smiled. A cold smile. "You can't stop what you don't understand." The guard cocked the weapon. Quinn froze. The
silence
stretched. A clock on the wall ticked. Tick-tock. Tomás turned away. He walked back into the shadows. "Don't follow me." He vanished into the crowd. The guard pressed the barrel against Quinn's temple. Cold metal against skin. She closed her eyes. She heard the hum of the weapon rise in pitch. She felt a hand on her shoulder. She didn't turn. "Let her go." A voice came from behind the guard. Quinn turned her head. The guard didn't react. He didn't flinch. The person had stood there without the guard noticing. "Who's there?" "Someone you can't touch." The guard raised his staff. Quinn looked down the line. Tomás stood ten feet away. He held a knife. "Leave." The guard hesitated. He looked at Quinn. He looked at Tomás. He lowered the weapon. "You have until the next full moon." Tomás nodded. He sheathed the knife. "Go." The guard stepped back. He stepped aside. Quinn stood up. Her legs felt like lead. She didn't move. Tomás stepped forward. He stopped inches from her face. "You're not welcome here." "I'll come back." "You can't." "Try me." Tomás stepped back. He gestured to the exit. "Go home." Quinn turned to leave. She felt the
weight
of the guard's gaze. She felt the hum of the weapon in her pocket. She walked towards the door. The iron handle felt cold. She gripped it. She turned the handle. It wouldn't open. She pulled. It wouldn't open. The lights
flickered
. The neon sign buzzed louder. The guard spoke from the shadows. "It's closed." Quinn looked at the exit. She looked at Tomás. He smiled. "Time's up."
created_at
"2026-02-25T23:59:26.036Z"
2/25/2026, 11:59:26 PM
model
"qwen/qwen3.5-35b-a3b-20260224"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
490
moderation_latency
(null)
generation_time
30079
tokens_prompt
4663
tokens_completion
4719
native_tokens_prompt
4482
native_tokens_completion
4461
native_tokens_completion_images
(null)
native_tokens_reasoning
2705
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0100425
router
(null)
provider_responses
0
endpoint_id
"48c1210f-b7d2-4688-a340-f7424fc99d2b"
id
"chatcmpl-f4110991-391a-99d5-bd06-490152d43ded"
is_byok
false
latency
490
model_permaslug
"qwen/qwen3.5-35b-a3b-20260224"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1772063966-v3Q9nLgBhsynZcOSYq9K"
upstream_id
"chatcmpl-f4110991-391a-99d5-bd06-490152d43ded"
total_cost
0.0100425
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
61
tagDensity
0.082
leniency
0.164
rawRatio
0
effectiveRatio
0
91.75%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1212
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"really"
count
1
highlights
0
"slightly"
1
"really"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.87%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1212
totalAiIsms
9
found
0
word
"flicker"
count
1
1
word
"etched"
count
1
2
word
"echoed"
count
1
3
word
"scanned"
count
1
4
word
"pulsed"
count
1
5
word
"sanctuary"
count
1
6
word
"silence"
count
1
7
word
"weight"
count
1
8
word
"flickered"
count
1
highlights
0
"flicker"
1
"etched"
2
"echoed"
3
"scanned"
4
"pulsed"
5
"sanctuary"
6
"silence"
7
"weight"
8
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
204
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
204
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
260
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
12
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1212
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
54
wordCount
993
uniqueNames
8
maxNameDensity
2.82
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
Morris
1
Raven
1
Nest
1
Tomás
20
Saint
1
Christopher
1
Tube
1
Quinn
28
persons
0
"Morris"
1
"Raven"
2
"Tomás"
3
"Saint"
4
"Christopher"
5
"Quinn"
places
(empty)
globalScore
0.09
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
1
matches
0
"looked like a finger bone, etched with st"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1212
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
260
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
109
mean
11.12
std
11.87
cv
1.068
sampleLengths
0
47
1
39
2
52
3
6
4
43
5
1
6
7
7
9
8
39
9
6
10
8
11
3
12
2
13
5
14
33
15
1
16
5
17
4
18
23
19
8
20
3
21
4
22
36
23
7
24
2
25
3
26
3
27
11
28
24
29
3
30
3
31
30
32
39
33
7
34
36
35
37
36
1
37
3
38
25
39
5
40
9
41
4
42
7
43
1
44
2
45
27
46
5
47
5
48
13
49
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
204
matches
0
"was replaced"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
202
matches
0
"wasn't running"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
260
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
994
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.023138832997987926
lyAdverbCount
3
lyAdverbRatio
0.0030181086519114686
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
260
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
260
mean
4.66
std
2.24
cv
0.481
sampleLengths
0
9
1
10
2
6
3
4
4
11
5
7
6
6
7
4
8
8
9
9
10
6
11
6
12
6
13
6
14
3
15
7
16
8
17
12
18
7
19
3
20
4
21
2
22
8
23
5
24
10
25
5
26
9
27
6
28
1
29
7
30
6
31
3
32
4
33
10
34
5
35
11
36
2
37
7
38
6
39
8
40
3
41
2
42
5
43
3
44
6
45
7
46
2
47
1
48
2
49
7
39.23%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
28
diversityRatio
0.2076923076923077
totalSentences
260
uniqueOpeners
54
18.62%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
179
matches
0
"Really looked at him."
ratio
0.006
54.64%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
74
totalSentences
179
matches
0
"She didn't slow down."
1
"She checked her watch."
2
"Her partner, Morris, would have"
3
"He would have cut the"
4
"She took the hard left"
5
"They ran to lead her"
6
"She just cared about the"
7
"She pushed the door."
8
"He pulled the hood back."
9
"He stepped towards her."
10
"He wore a silver Saint"
11
"It caught the dim streetlight."
12
"He rubbed the scar along"
13
"He thought when he touched"
14
"She didn't blink."
15
"She didn't breathe for a"
16
"Her hand was steady."
17
"He didn't flinch."
18
"He pressed his hand against"
19
"He held something up."
ratio
0.413
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
173
totalSentences
179
matches
0
"Water splashed against the polished"
1
"Quinn sprinted down the alleyway,"
2
"The suspect vanished around the"
3
"She didn't slow down."
4
"A flicker of movement caught"
5
"The figure dropped behind the"
6
"Quinn skidded on the wet"
7
"She checked her watch."
8
"The leather strap felt slick"
9
"Her partner, Morris, would have"
10
"He would have cut the"
11
"She took the hard left"
12
"The suspect wasn't running to"
13
"They ran to lead her"
14
"Quinn didn't care."
15
"She just cared about the"
16
"The alley opened into a"
17
"A heavy iron door sat"
18
"The neon sign above the"
19
"The Raven’s Nest."
ratio
0.966
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
179
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
13
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
61
tagDensity
0.066
leniency
0.131
rawRatio
0
effectiveRatio
0
82.2370%