Run: 2026-02-26-01KJBM2FQHMJNHGGK85DBN8143

Run Details

Duration:
52.6s
Cost:
$0.010983
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Run. The command died in the wet air before it reached the suspect's ears. Quinn sprinted across the slick cobblestones of Camden High Street, her boots slapping against the rain-slicked pavement. The figure ahead wore a dark grey coat that swallowed the streetlight. He moved with a desperate lurch, favouring his left leg. Quinn tightened her grip on her service pistol. The metal was cold against her palm. She checked the worn leather watch on her left wrist. Three minutes since the shot rang out near the bodega. Two minutes since the suspect fled. One minute until she caught him. She cut through a narrow alleyway between a closed fishmonger and a shuttered record store. The smell of stale brine and rotting seaweed hit her nostrils. The suspect vanished around the corner. Quinn did not hesitate. She rounded the bend and skidded on a patch of moss. Her knees absorbed the impact. She pushed off before she lost balance. The alley opened into a dead end. A brick wall stood twenty feet away. A rusted maintenance door stood in the centre of the wall. The suspect stood before it. He turned. His face was pale, slick with rain. He held a small object in his hand. A bone token. "End of the line," Quinn said. Her voice remained steady despite the burn in her lungs. The suspect looked at the door. He looked at Quinn. He did not surrender. He pressed the bone token against a small metal plate beside the frame. The metal hummed. The door clicked open. He stepped inside. The door slammed shut behind him. Quinn raised her weapon. The muzzle pointed at the steel surface. She waited. Silence filled the alley. The rain drummed on the corrugated iron above. No footsteps came from the other side. No voice called out. She holstered the pistol. Her military training told her to call for backup. Her gut told her to follow. The case involving DS Morris had no leads. The paperwork sat gathering dust in the station. This was the first real movement in three years. She could not afford to stop now. Quinn approached the maintenance door. She placed her hand on the cold steel. The metal vibrated against her palm. A low frequency thrummed through the floor. She looked around the alley. No witnesses. No cameras. Just the rain and the dark. She found a gap in the brickwork near the hinge. A small keyhole glowed with a faint amber light. She pulled a multi-tool from her belt. She inserted the pick. She turned the mechanism. The lock clicked. The door swung inward. The air inside was stale. It smelled of ozone and old copper. A staircase spiralled down into darkness. The walls were lined with black tiles that absorbed the light from her flashlight. She descended. The steps were uneven. She counted them. One hundred and twelve steps to the bottom. The corridor opened into a vast cavern. An abandoned Tube station lay below. The platforms were lined with stalls. Neon signs flickered in hues of green and violet. The Raven's Nest sign hung above a booth on the left. The green neon buzzed. Quinn moved along the platform edge. She kept her back to the wall. She scanned the crowd. People wore masks. Some wore hoods. They carried bags of unidentifiable contents. A woman sold jars of glowing liquid. A man traded information for silver coins. She spotted the suspect near a stall selling alchemical substances. He spoke to a vendor. He handed over a bundle of cash. He received a small vial. He turned to leave. Quinn stepped into the open. The crowd parted. The noise died down. The suspect froze. He looked at Quinn. He looked at the vial in his hand. "You have nowhere to go," Quinn said. The suspect laughed. The sound was dry. "You have no idea where you are." "I know it's a crime scene." "It is a market." The suspect gestured to the stalls. "Trade is legal here. Violence is not." Quinn took a step forward. "Hand over the vial." The suspect crushed the vial in his fist. Purple smoke billowed from his hand. The crowd gasped. The vendor shouted. The suspect ran. He sprinted toward the far end of the platform where a tunnel led deeper underground. Quinn gave chase. Her boots echoed on the concrete. The crowd scattered like startled birds. She saw the suspect vanish into the tunnel. She entered the tunnel. The air grew colder. The smell of ozone intensified. The tunnel ended at a heavy iron gate. The suspect stood on the other side. He looked through the bars. He held the bone token up again. "Bone token," the suspect said. "You need one to cross." Quinn looked at the gate. The metal was thick. It was locked. She looked at the suspect. He smiled. He turned and walked away into the darkness. Quinn reached into her pocket. She pulled out a small object. A bone token. She had found it in the suspect's coat during the initial struggle. She had not noticed it until now. She held it up. The amber light on the gate flared. She stepped forward. The gate swung open. The air on the other side was warm. It smelled of incense and blood. A figure stood waiting. He wore a white coat. A Saint Christopher medallion hung around his neck. Tomás Herrera. He held a scalpel in his right hand. He looked at Quinn. He did not look surprised. "Detective," Herrera said. "Tomás." Quinn kept her hand near her weapon. "You should not be here." "I am always where the crime is." "This is not a crime." "Morris would disagree." Herrera's eyes narrowed. He stepped closer. "Morris is gone. You cannot bring him back." "I can bring you in." Herrera smiled. It was a sad expression. "You have the token. You can leave." "I have a warrant." "The law does not apply here." Quinn holstered her pistol. She drew her knife. The steel gleamed in the dim light. "Step aside." Herrera did not move. He held the scalpel steady. "If you step further, you become part of the trade." Quinn looked at the tunnel behind him. Shadows moved in the distance. Shapes that were not human. She looked at the gate behind her. It was closing. "Last chance." Herrera tilted his head. "There are no chances. Only consequences." Quinn lunged. She slashed for the coat. Herrera sidestepped. He moved with the precision of a surgeon. The scalpel flashed. He sliced the strap of her tactical vest. The vest fell to the floor. Quinn spun. She kicked out. Her boot connected with his ribs. He grunted. He stumbled back. He did not fall. He wiped blood from his lip. "Violence," Herrera said. "You said it was not allowed." "Rules change." "Rules are the only thing keeping the dark at bay." Quinn charged again. She aimed for the throat. Herrera caught her wrist. His grip was iron. He twisted. The knife fell from her hand. It clattered on the stone floor. He pinned her against the wall. The scalpel pressed against her neck. "Leave," Herrera whispered. Quinn looked into his eyes. She saw fear. She saw resolve. She saw the weight of the secret he carried. "Morris," Quinn said. Herrera's grip tightened. "What did you say?" "Where is he?" Herrera leaned closer. "He is not dead." Quinn's breath hitched. "Where." "Follow me." Herrera released her. He turned and walked into the shadows. He waited for her. Quinn picked up her knife. She checked the blade. She wiped the blood from her neck. She looked at the gate. It was shut. She could not go back. She followed Herrera. The shadows deepened. The air grew heavy. The sound of dripping water echoed in the distance. They walked for ten minutes. They reached a small room. A bed stood in the corner. A man lay on the bed. He wore a police uniform. DS Morris. Quinn dropped to her knees. She checked the pulse. It was faint. He was alive. "Three years," Quinn said. "Time moves differently here." "Why save him?" "He has value." Quinn looked at Herrera. "You are a criminal." "I am a doctor." Quinn stood up. She looked at the door. It was locked. She looked at Herrera. He stood by the wall. He held a gun now. "Give me the gun." "No." "Give me the gun." "No." Quinn grabbed the scalpel from the table. She held it to her own throat. "Give me the gun." Herrera hesitated. He lowered the weapon. He placed it on the floor. Quinn kicked the gun away. She holstered the scalpel. She looked at Morris. She looked at Herrera. "Take me to the exit." "There is no exit." "Then I will find one." Quinn turned to the door. She kicked it. The wood splintered. The lock broke. She stepped through. The corridor beyond was empty. She walked. She did not look back. She knew he would follow. She knew he would not stop her. She reached the surface. The rain had stopped. The city slept. She walked into the night. She had the truth. She had the man. She had the war. A shadow fell across her path. She stopped. She looked up. A figure stood on the rooftop above. A gun pointed down. Quinn raised her hands. She smiled. "Shoot."
created_at"2026-02-26T00:02:41.527Z" 2/26/2026, 12:02:41 AM
model"qwen/qwen3.5-27b-20260224"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2325
moderation_latency(null)
generation_time52525
tokens_prompt4663
tokens_completion4302
native_tokens_prompt4482
native_tokens_completion4016
native_tokens_completion_images(null)
native_tokens_reasoning1875
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.010983
router(null)
provider_responses
0
endpoint_id"f3f88554-0c22-4d57-973b-0dec948808e8"
id"chatcmpl-c2bdc4c0-84b5-95aa-9ad9-6aa2efd5f281"
is_byokfalse
latency2325
model_permaslug"qwen/qwen3.5-27b-20260224"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1772064161-Ul0YhYIjJEbO828n9snz"
upstream_id"chatcmpl-c2bdc4c0-84b5-95aa-9ad9-6aa2efd5f281"
total_cost0.010983
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.16
leniency0.32
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1569
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1569
totalAiIsms12
found
0
word"lurch"
count1
1
word"silence"
count1
2
word"footsteps"
count1
3
word"vibrated"
count1
4
word"flickered"
count1
5
word"scanned"
count1
6
word"echoed"
count2
7
word"charged"
count1
8
word"resolve"
count1
9
word"weight"
count1
10
word"pulse"
count1
highlights
0"lurch"
1"silence"
2"footsteps"
3"vibrated"
4"flickered"
5"scanned"
6"echoed"
7"charged"
8"resolve"
9"weight"
10"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences259
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences259
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences299
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1569
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1369
uniqueNames11
maxNameDensity2.48
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
Camden1
High1
Street1
Quinn34
Morris3
Tube1
Raven1
Nest1
Saint1
Christopher1
Herrera18
persons
0"Quinn"
1"Morris"
2"Raven"
3"Saint"
4"Christopher"
5"Herrera"
places
0"Camden"
1"High"
2"Street"
globalScore0.258
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences101
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1569
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences299
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs91
mean17.24
std15.59
cv0.904
sampleLengths
01
152
247
359
450
516
643
736
851
941
1041
1149
1243
1343
1431
1527
167
1714
186
1917
209
2138
2236
2327
2410
2527
2644
2721
2836
293
308
315
327
335
343
3514
365
3714
384
396
4015
412
4219
4327
442
4510
4634
4726
489
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences259
matches
0"were lined"
1"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs277
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences299
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1370
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.008759124087591242
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences299
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences299
mean5.25
std2.57
cv0.491
sampleLengths
01
113
217
312
410
58
67
710
810
96
106
1115
1211
136
144
1511
165
177
187
197
2011
215
222
237
248
253
266
2710
286
294
304
3113
323
334
343
356
364
377
382
394
408
417
424
434
449
456
468
478
489
497
28.26% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats65
diversityRatio0.1705685618729097
totalSentences299
uniqueOpeners51
14.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences233
matches
0"Just the rain and the"
ratio0.004
29.44% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount111
totalSentences233
matches
0"He moved with a desperate"
1"She checked the worn leather"
2"She cut through a narrow"
3"She rounded the bend and"
4"Her knees absorbed the impact."
5"She pushed off before she"
6"His face was pale, slick"
7"He held a small object"
8"Her voice remained steady despite"
9"He looked at Quinn."
10"He did not surrender."
11"He pressed the bone token"
12"He stepped inside."
13"She holstered the pistol."
14"Her military training told her"
15"Her gut told her to"
16"She could not afford to"
17"She placed her hand on"
18"She looked around the alley."
19"She found a gap in"
ratio0.476
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount225
totalSentences233
matches
0"The command died in the"
1"Quinn sprinted across the slick"
2"The figure ahead wore a"
3"He moved with a desperate"
4"Quinn tightened her grip on"
5"The metal was cold against"
6"She checked the worn leather"
7"She cut through a narrow"
8"The smell of stale brine"
9"The suspect vanished around the"
10"Quinn did not hesitate."
11"She rounded the bend and"
12"Her knees absorbed the impact."
13"She pushed off before she"
14"The alley opened into a"
15"A brick wall stood twenty"
16"A rusted maintenance door stood"
17"The suspect stood before it."
18"His face was pale, slick"
19"He held a small object"
ratio0.966
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences233
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences18
technicalSentenceCount1
matches
0"The figure ahead wore a dark grey coat that swallowed the streetlight."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount1
fancyTags
0"Herrera whispered (whisper)"
dialogueSentences50
tagDensity0.14
leniency0.28
rawRatio0.143
effectiveRatio0.04
81.1256%