NC Bench
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Run: 2026-03-06-01KK1H10DK38KBH7R7NCE7A9CT
Run Details
Model:
GPT-5.4 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 7s
Cost:
$0.045415
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
78.21%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
95.79%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
36.60%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.40%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.29%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
62.50%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.5929%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Stop!"
The shout cracked off the
brick walls and vanished under the slap of trainers on wet pavement.
Detective Harlow Quinn drove through
a knot of late drinkers outside a kebab shop, shoulder first, badge half out, the other hand clamped on the radio at her chest. Ahead, a man in a dark coat vaulted a stack of bin bags and hit the alley mouth at speed. "Armed police?" someone yelled. "Not tonight,"
Quinn muttered, and ran harder
.
Her boots skidded on the
slick stone.
Grease, rainwater, old beer, London
reduced to a thin filthy film over everything. The suspect glanced back once. Pale face. Narrow nose.
A flash of panic under
the alley light. In his fist, he still held the little parcel she'd seen him lift from the dead courier near Charing Cross, wrapped in oilskin and bound with red thread.
He should have dropped it
by now. He didn't. That meant it mattered. "Control, this is Quinn. Suspect heading north through Soho, cutting east, male, thirties, black coat, carrying package. I want Camden units boxed and ready."
Static hissed, then a clipped
voice answered. "Received. Local units are moving." Local units. Uniforms. Too slow. Too visible.
The man ahead ran like
a creature that knew every shortcut in the city and trusted none of them for long.
Quinn took the alley in
three long strides, caught the rusted rail at the far end, and swung over into a service yard.
Her worn leather watch smacked
the metal and jarred her wrist. She ignored it.
The yard stank of bleach
and rotten fruit. Crates lay smashed by the wall.
A cat shot from under
a pallet, all bones and fury.
The suspect hit the far
gate and failed to clear it.
He scrambled, slid, then shoved
through a half-open latch and burst onto the next street. Mistake. Quinn gained five yards. He heard it too. His shoulders hunched. He cut left without looking. A taxi braked hard enough to yelp on the road. The driver leaned on the horn and spat abuse through the open window. The suspect slapped both palms on the bonnet, vaulted, almost lost his feet, then vanished between a tattoo parlour and an off-licence with shuttered windows. Quinn reached the taxi a breath later. "Police." "I can see that!"
She planted a hand on
the bonnet and threw herself over.
Her knee barked at the
impact. Pain flared white, hot, neat. Useful. It sharpened the rest. The lane beyond narrowed to a damp corridor of red brick, painted doors, and black iron stairs bolted to the backs of buildings. Music thudded through one wall, bass so heavy it made the metal tremble. The suspect hit the first flight of stairs, climbed six steps, changed his mind, and leapt down into the lane again. He
was not running
blind. He
was looking
for something. "You're done," Quinn called. He didn't answer.
He clipped a stack of
milk crates, sent them spinning, and bolted into the street. Soho gave way by degrees. Neon bars and packed pavements thinned into longer roads, locked shopfronts, railway arches, loading bays. Rain sheeted off awnings and rattled through guttering. Traffic smeared the crossroads in red and white streaks. Quinn kept him in sight through sheer spite and the old hard rhythm she'd built in the army before the police took her in and taught her new ways to chase men. At the corner by a
pawn
shop, her phone buzzed in her pocket. She let it buzz once, twice, then snatched it free while running. "Talk." "You sound busy." Tomás Herrera, breath calm, voice warm even through bad signal. "Then don't waste it." "I heard chatter. Camden side. A courier down, odd injuries, no ambulance call logged. Thought of you." "You thought right." "What did he steal?" "Haven't checked." "That's not like you." "I'm in motion, Herrera." A short pause.
She heard something metallic on
his end, a tray set down, drawers sliding shut. "If he's heading north, listen to me. There are routes under Camden you don't want to stumble into by accident." "I don't stumble." "No, you kick doors off hinges and call it research." The suspect cut across a pedestrian crossing and nearly vanished behind a bus. Quinn pounded through the spray. "Specifics." "The Veil Market." The name snagged in her head. She had it in notes, in interview fragments, in the mouths of liars who all swore a different shape to the same thing. "Underground market," Tomás said. "Abandoned Tube space. It moves every full moon. If your man is carrying something wrapped in red thread, he isn't heading there to shop, he's heading there to survive." "You sound acquainted." "I patch up people who make bad purchases." "How do I get in?" "With a bone token." "Useful." "Quinn."
She cut around a row
of bollards. Ahead, the suspect shoved through a gate hanging off one hinge and entered the yard of a boarded music venue. "What." "If you see lanterns below ground, don't touch them. If someone offers tea, refuse. If anyone asks what you seek, don't answer with a name." "You done with the fairy tales?" "You called me."
She ended the call and
vaulted the gate. The boarded venue backed onto a service road under the railway arches. Old posters peeled from the walls in wet curls. A broken sign swung from one chain and knocked a steady clack-clack against the brick. The suspect had slowed for the first time. Quinn saw it in the fresh shine of footprints and the handprint on the wall where he'd steadied himself. Then she saw blood. A smear, low and dark. Not his, she thought. Too much on the courier. Too little here. Transfer. He had the parcel under his arm now. Protecting it. At the end of the service road, he ducked beneath yellow tape and entered Camden through the back side of it, where the city showed its scaffolding, skips, shuttered markets, and graffiti layered so thick it looked geological. Quinn followed, chest burning now, breath controlled by force. She crossed a little service bridge over black canal water and caught sight of him again, thirty yards ahead, splashing through a lane lined with closed stalls. Silver jewellery in one window. Leather jackets in another. The rich stink of damp fabric and incense leaked from under a half-pulled shutter.
Bright painted signs reflected in
puddles and broke apart under her feet. A pair of teenagers flattened themselves against a wall as the suspect tore past. "Oi!" He barged one hard enough to spin him. Quinn didn't stop. "Police. Clear off." One of them saw her face and obeyed at once. The suspect reached the old Underground entrance at the far edge of the market row, the one sealed years ago after a fire and now used only by taggers, addicts, and those with reasons to avoid street level. A corrugated panel hung bent away from the mouth of the stairs. He slipped through it sideways and disappeared. Quinn hit the entrance three seconds later and stopped dead. The stairs dropped in a black spiral, tiled walls sweating with moisture. Water trickled down the steps and pooled at the bottom where no station light should have reached. Yet a glow
pulsed
below,
not white, not yellow, but a murky green
that came and went like breath through gauze. Not
electric
. Her radio crackled. "Quinn, report." She pressed the transmit key and kept her eyes on the darkness below. "Suspect entered disused station near Camden Lock. I'm at the access point." "Hold position. Units are eight minutes out." Eight minutes. Too long. The
pulse
of green light came again. It painted the tiled walls and found old soot, newer graffiti, and symbols scratched into the grout. Nothing official. Nothing sane. The air coming up the stairwell smelled wrong. Wet concrete, engine oil, frying meat, candle wax, and beneath all of it a sweet rotten note, like flowers left on a
grave
too long. "Quinn?" Control said. "Did you copy?" "I copied." She released the key. Her hand had gone to the scar on the inside of her wrist before she noticed. Morris had grabbed her there three years ago, in the warehouse by the river, right before the lights went out and the sounds in the dark stopped being human. He had said one word, run, and she hadn't. She had found his body two floors below with no blood on the concrete and every exit still locked from the inside. Eight minutes was enough time for men to vanish. Enough time for evidence to die. Below, a voice
echoed
up the stairs. "No token, no trade." Another answered, dry as paper. "He carries for the Bellmaster. Let him pass." Shoes scraped stone. More than one set. Quinn slid to the side of the entrance and drew her sidearm. She checked the magazine by touch, holstered it again, then reached inside her jacket for the little torch clipped near the lapel. She clicked it on and aimed down. The beam cut ten steps, then bent into fog and failed. A shadow moved across the green glow below. Tall. Bent. Not the suspect.
Then the suspect himself stumbled
into view at the foot of the stairs. He clutched the parcel to his chest. Blood striped one cheek now. He looked up, saw her silhouette above, and flinched as if he'd reached for rescue and found a guillotine instead. "Detective,"
he called, voice frayed
. "Don't let them take it." The stairwell changed at once. A hiss rose from below,
not one throat but many
. Shapes shifted in the glow. Figures turned. The market had heard him. Quinn
could feel
the attention strike her like cold water. "Come up," she said. He backed away instead. Hands grabbed at him out of the green murk. Thin hands. Ringed hands. Hands too long at the knuckle. "They'll kill me." "Then move." He made one step toward the stairs. Something struck him from the side. The parcel flew from his grip, hit the tiles, and split. Oilskin peeled back. A glass vial rolled free, no larger than a finger, filled with black
liquid that seemed to move on its own
. Red thread clung to it like veins. Every sound below cut off. Quinn had seen crowds go silent in interview rooms, in court, at funeral doors. This
silence
had hunger in it. A woman stepped into the edge of the green light. Her face stayed hidden under a hood stitched with coins. She held the suspect by the throat with one hand and the vial with the other. "No token," she said, looking up at Quinn. "No entry." The suspect kicked and clawed at her wrist. His boots drummed on the tiles. Quinn took the first step down. Behind her, above ground, tyres screamed and a van skidded across the street outside the station entrance. Doors slammed. Men shouted.
Then gunfire erupted at the
top of the stairs.
created_at
"2026-03-06T12:12:44.868Z"
3/6/2026, 12:12:44 PM
model
"openai/gpt-5.4-20260305"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
527
moderation_latency
(null)
generation_time
67326
tokens_prompt
4663
tokens_completion
2804
native_tokens_prompt
4132
native_tokens_completion
2339
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.045415
router
(null)
provider_responses
0
endpoint_id
"9ff5625c-403f-4d7f-b895-58ac7295062c"
id
"resp_0dafc29ffde1a8930169aac4bcebf48194aff0c5d5e7f437b7"
is_byok
false
latency
155
model_permaslug
"openai/gpt-5.4-20260305"
provider_name
"OpenAI"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
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upstream_id
"resp_0dafc29ffde1a8930169aac4bcebf48194aff0c5d5e7f437b7"
total_cost
0.045415
cache_discount
(null)
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
8
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
51
tagDensity
0.157
leniency
0.314
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1836
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
78.21%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1836
totalAiIsms
8
found
0
word
"pawn"
count
1
1
word
"pulsed"
count
1
2
word
"electric"
count
1
3
word
"pulse"
count
1
4
word
"grave"
count
1
5
word
"echoed"
count
1
6
word
"could feel"
count
1
7
word
"silence"
count
1
highlights
0
"pawn"
1
"pulsed"
2
"electric"
3
"pulse"
4
"grave"
5
"echoed"
6
"could feel"
7
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
168
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
168
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
210
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
38
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1836
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
12
unquotedAttributions
0
matches
(empty)
95.79%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
1568
uniqueNames
8
maxNameDensity
1.08
worstName
"Quinn"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
17
London
1
Charing
1
Cross
1
Herrera
1
Camden
1
Underground
1
persons
0
"Harlow"
1
"Quinn"
2
"Cross"
3
"Herrera"
places
0
"London"
1
"Charing"
globalScore
0.958
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
102
glossingSentenceCount
1
matches
0
"liquid that seemed to move on its own"
36.60%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
3
per1kWords
1.634
wordCount
1836
matches
0
"not white, not yellow, but a murky green"
1
"not yellow, but a murky green"
2
"not one throat but many"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
210
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
114
mean
16.11
std
19.24
cv
1.195
sampleLengths
0
1
1
66
2
4
3
7
4
65
5
7
6
2
7
4
8
24
9
7
10
5
11
28
12
62
13
26
14
1
15
4
16
60
17
7
18
1
19
4
20
27
21
57
22
5
23
5
24
4
25
18
26
69
27
25
28
1
29
13
30
4
31
17
32
3
33
4
34
2
35
4
36
4
37
17
38
20
39
3
40
10
41
18
42
1
43
3
44
29
45
33
46
3
47
8
48
5
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
168
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
260
matches
0
"was not running"
1
"was looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
210
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1572
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.03244274809160305
lyAdverbCount
2
lyAdverbRatio
0.001272264631043257
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
210
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
210
mean
8.74
std
7.47
cv
0.854
sampleLengths
0
1
1
17
2
29
3
20
4
4
5
7
6
7
7
13
8
5
9
2
10
2
11
8
12
28
13
7
14
2
15
4
16
24
17
7
18
5
19
2
20
1
21
2
22
2
23
21
24
23
25
11
26
3
27
8
28
6
29
11
30
11
31
15
32
1
33
4
34
4
35
3
36
5
37
10
38
13
39
25
40
7
41
1
42
4
43
11
44
6
45
5
46
1
47
4
48
23
49
13
65.40%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.4238095238095238
totalSentences
210
uniqueOpeners
89
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
7
totalSentences
140
matches
0
"Then she saw blood."
1
"Too much on the courier."
2
"Too little here."
3
"Bright painted signs reflected in"
4
"More than one set."
5
"Then the suspect himself stumbled"
6
"Then gunfire erupted at the"
ratio
0.05
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
140
matches
0
"Her boots skidded on the"
1
"He should have dropped it"
2
"Her worn leather watch smacked"
3
"She ignored it."
4
"He scrambled, slid, then shoved"
5
"He heard it too."
6
"His shoulders hunched."
7
"He cut left without looking."
8
"She planted a hand on"
9
"Her knee barked at the"
10
"It sharpened the rest."
11
"He was not running blind."
12
"He was looking for something."
13
"He didn't answer."
14
"He clipped a stack of"
15
"She let it buzz once,"
16
"She heard something metallic on"
17
"She had it in notes,"
18
"She cut around a row"
19
"She ended the call and"
ratio
0.3
49.29%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
115
totalSentences
140
matches
0
"The shout cracked off the"
1
"Detective Harlow Quinn drove through"
2
"Quinn muttered, and ran harder"
3
"Her boots skidded on the"
4
"Grease, rainwater, old beer, London"
5
"The suspect glanced back once."
6
"A flash of panic under"
7
"He should have dropped it"
8
"That meant it mattered."
9
"Static hissed, then a clipped"
10
"The man ahead ran like"
11
"Quinn took the alley in"
12
"Her worn leather watch smacked"
13
"She ignored it."
14
"The yard stank of bleach"
15
"A cat shot from under"
16
"The suspect hit the far"
17
"He scrambled, slid, then shoved"
18
"Quinn gained five yards."
19
"He heard it too."
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
140
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
63
technicalSentenceCount
1
matches
0
"A glass vial rolled free, no larger than a finger, filled with black liquid that seemed to move on its own."
62.50%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
8
uselessAdditionCount
1
matches
0
"he called, voice frayed"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
2
fancyTags
0
"someone yelled (yell)"
1
"Quinn muttered (mutter)"
dialogueSentences
51
tagDensity
0.157
leniency
0.314
rawRatio
0.25
effectiveRatio
0.078
89.5929%