Run: 2026-03-09-01KKACB529R3FCA7VY6CRKZZR4

Run Details

Duration:
1m 13s
Cost:
$0.053352
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
“Hold that lamp still.” The beam jittered over the dead man’s face, then settled. Harlow Quinn crouched beside the body, one knee near a slick of blackened blood that had soaked into the cracked platform edge and stopped, neat as paint against a masking strip. The man’s eyes stared at the tunnel wall. His mouth hung open around a row of grey teeth. No wallet. No phone. No shoes. Only one polished cufflink remained. Silver. Initialled R. Behind her, someone retched into the dark. “First time below ground?” Quinn asked. DC Fraser wiped his mouth with the back of his hand. He was new enough to still blush when she looked at him. “It’s the smell.” Copper bit her nostrils, yes, but that wasn’t what had turned his guts. Under the blood sat another scent, sweet and rotten, like bruised fruit left in a locked cupboard. Quinn rose and scanned the platform. The old station had been sealed decades ago, yet it looked used. Recent boot marks dented the dust. Candle stubs lined a tiled alcove. A folding table stood near the far wall, its metal legs bent, its top scattered with torn brown paper, bottle corks and a trail of glittering powder. Someone had strung fairy lights along a defunct route map and snipped them down in a hurry. One still blinked in the gloom, blue, blue, blue. Not squatters. Not kids. Detective Sergeant Owen Hale ducked under the police tape and made straight for her. Thick coat, notebook ready, expression already made up. Hale liked a conclusion before he had all his facts. Saved time. Buried truth. “Victim’s male, late thirties, maybe forty,” he said. “No ID. Uniform did a sweep. Entry point was through a maintenance hatch off the service corridor. Lock’s been forced. Looks like a homeless camp or a rave setup. Deal went wrong.” Quinn didn’t look at him. “With one body, one missing cufflink, and no shoes.” “Shoes get nicked.” “Before or after he bled out?” Hale’s jaw shifted. “Depends who found him first.” She crouched again and touched two fingers to the platform beside the blood. Dry dust. Dry concrete. Dry grit. She moved her hand three inches closer to the dead man’s shoulder. Wet. Sticky. Heavy. The pool under the torso spread wide and thick, but the victim’s shirt front held only a narrow slash under the ribs. Not enough. The blood looked wrong in volume and placement, as if the floor had done more bleeding than the corpse. Fraser angled the lamp lower. “There.” Quinn pointed. “Don’t move it.” Near the man’s left hand, a line had been scratched through the grime. Not random. Three parallel grooves, evenly spaced, curved at one end. They had been made after the dust settled and before the blood spread. Hale peered over her shoulder. “Dragged by a ring. Or keys.” “Three marks.” “Then he dropped a fork on his way to dying.” Quinn stood. “How many homeless men set folding tables with labelled bottles?” Hale followed her gaze. The brown paper tags had handwritten names in black ink. Not street names. Not narcotics. More like ingredients. Night fennel. Rendered tallow. Foxglove ash. Fraser swallowed. “That’s odd.” “It’s theatre,” Hale said. “People sell all sorts at these parties. Herbal rubbish. Hallucinogens. You put enough candles around a deal and idiots pay double.” Quinn stepped to the table. The powder trail shimmered under the lamp like crushed shell. She rubbed a pinch between finger and thumb. It bit cold into her skin. Hale snapped his notebook shut. “Don’t touch unknowns.” “Then do your job faster.” A tiny brass compass lay half hidden under the table, caught in a web of wires and a torn velvet cloth. Verdigris crusted its hinge. Protective sigils ringed the face, etched so fine they looked almost machine cut. The needle jerked, spun, then fixed itself, not north but towards the tunnel beyond the corpse. Quinn held it up. Hale frowned. “Souvenir.” “From where?” “Camden. You can buy any weird tat in Camden.” “Tat usually marks north.” He took the compass from her and tapped the glass with a nail. The needle shivered, then swung back to the tunnel. “Magnet in the wall,” he said. “On a Victorian platform?” “Train line infrastructure. Current. Scrap metal. Pick one.” Quinn took it back. The metal felt warmer than it should have. She turned, and the needle dragged against her hand, insistent, pulling towards the black throat of the disused track. Fraser said, “That hatch up the corridor, ma’am, no way this all came through there. There’s too much down here.” Now she looked at him. “Show me.” He led them off the platform, their lights slicing the station into ragged pieces. Tiles flaked from the walls in old cream curls. Posters clung in strips beneath newer layers, each decade peeling back to the last. Mice skittered near the rails. Somewhere water ticked into water with maddening patience. The maintenance corridor sat behind a steel door propped open with a brick. Uniform constables hovered beyond, careful not to step past the threshold. One of them held a handkerchief over her nose. Fraser pointed to the lock. “Forced from this side. Fresh damage. But look.” Quinn lowered herself to inspect the floor. Dust lay thick in the corridor, broken by one cluster of prints from police boots and another set, older, from heavy work shoes moving in and out. That matched the forced door. It did not match the station beyond. No chain of footprints led from corridor to platform. No shuffle marks from carrying tables. No drag lines from moving crates. Yet the platform held the wreckage of a market stall, and not a small one. Hale spread his hands. “There you are. They used the tracks.” She turned her head. “And where are those footprints?” “Scuffed by traffic.” “Traffic without pattern, without depth, without direction?” He gave her a look. “You can’t pull a clean tread from ballast and sleepers. This isn’t a ballroom.” She walked past him onto the track bed. Rusted rails gleamed in strips where their lights hit. Between them, caked soot and old grease formed a hard skin. New marks sat on top of it, but not footsteps. Small circles. Dozens of them. Like the bases of bottles or jars had been set down and lifted away. Some formed arcs. Some clustered in tight rings. Hale climbed down after her, muttering about contaminated scenes. Quinn ignored him. At the mouth of the tunnel, the air changed. Colder, then close, then wrong in a way she felt in her teeth. She had felt it once before, three years ago, in an alley in Southwark where her partner Morris had gone ahead while she radioed for backup. He had shouted her name only once. When she reached him, the alley held blood, his torch, and a brick wall wet as if something had breathed on it from the other side. No one had explained that wall. No one had explained why Morris’s watch had stopped three minutes before his body was found half a street away. “Ma’am?” Fraser’s voice cracked. Quinn followed his light. The tunnel wall, ten feet in, bore a soot outline in the shape of a doorway. Not painted. Burned. The edges curled inward, each line feathered as if heat had licked the brick but spared the mortar around it. At shoulder height, someone had pressed bloody fingers to the arch. Five prints. Human. Fresh. Hale exhaled through his nose. “Now that looks staged. Some occult nonsense. Rich boys in masks. They love this kind of thing.” Quinn moved closer. The compass needle quivered in her hand and locked hard on the burned arch. So hard the casing hummed against her palm. “Rich boys carry in a folding table, herbs, cheap lights and a body,” she said. “Then leave through a corridor none of them used.” “They used another access point.” “Find it.” “We are finding it.” “No. You’re naming it.” Fraser stared at the black doorway mark. “Could be some sort of chemical flash.” “Could be,” Hale said at once. “Finally, someone sensible.” Quinn bent near the nearest bloody fingerprint without touching the wall. The ridges had blurred at the outer edge, not from smudging but from distortion, as if the brick had softened for a second under the hand that touched it. A grain of dark residue clung to one print. She scraped it into an evidence bag with the edge of a penknife. Not brick. Not soot. It glittered when the light hit. She stepped back towards the corpse and let her eyes run the line again, body to table to tunnel. “No shoes,” she said. Hale folded his arms. “You’ve mentioned.” “His soles are clean.” “He wasn’t barefoot long.” “He wasn’t barefoot at all.” That made Fraser blink. “How do you mean?” Quinn pointed to the victim’s feet. The skin looked pale, soft, untouched. No cuts from ballast. No grease. No dust packed between the toes. “Someone removed his shoes after death, or after they brought him here.” Hale said, “For what? Souvenirs?” “To hide where he’d been.” She walked to the body and lifted the trouser cuff with a pen. A fine ring of grey grit clung above the ankle, too high for simple dirt, too even for street filth. “Industrial ash,” she said. “Not from this platform. Different texture.” “You can tell that from a glance?” “I can tell this station hasn’t burned hot in fifty years.” Fraser shifted his lamp to the victim’s wrist. “There’s a mark there.” A pale band circled the dead man’s left wrist. Something had been worn there for a long time. Removed in haste. “A watch,” Hale said. “Again, robbery.” “Or taken because it mattered.” He gave a thin smile. “Everything matters to you.” “It keeps me employed.” One of the uniforms called from the corridor. “Boss, we found another one.” The station seemed to tighten around that line. “Alive?” Hale barked. “No, sir. Not a person. Just, you’d better see.” Quinn was already moving. She passed the body, the blinking blue light, the bent table. In the ticket hall beyond the corridor, old turnstiles sat like broken teeth under layers of paint and grime. Modern police flood lamps had washed the room in harsh white, flattening every crack and stain. The constable stood near the shuttered kiosk with her face drained. On the kiosk counter lay six bone tokens in a neat stack, each one carved with a hole in the centre and a ring of tiny symbols around the edge. Beside them rested a ledger bound in dark skin, clasp snapped, pages swollen as if they had been wet and dried again. One page lay open. Names filled the sheet in narrow black columns. Goods listed beside them. Prices. Collection marks. The last entry had been written in red. R. Vale, Veil Compass, one unit, paid in full. Collection incomplete. Hale stepped forward. “Evidence. Bag it.” “Wait.” Quinn leaned over the ledger. The paper smelled of mildew and cloves. At the bottom of the page, pressed into the margin, sat another bloody print. Not fingers this time. A full thumb. Beneath it, almost hidden in the crease, someone had scrawled a note in a cramped hand. She read it aloud. “If they ask, the door moved.” Fraser let out a soft curse. Hale scoffed, but not with much force now. “More theatrics.” Quinn turned one of the bone tokens over with her pen. The back had a stamped symbol, the same arched shape burned onto the tunnel wall. The compass in her coat pocket began to tremble. Not spin. Tremble. Then every flood lamp in the ticket hall burst at once. Glass rained down. Darkness slammed in. From the tunnel came the shriek of metal on metal, loud, rising, impossible on a dead line, and something huge rushed towards the platform.
created_at"2026-03-09T22:44:04.312Z" 3/9/2026, 10:44:04 PM
model"openai/gpt-5.4-20260305"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7561
moderation_latency(null)
generation_time72393
tokens_prompt4671
tokens_completion3298
native_tokens_prompt4157
native_tokens_completion2864
native_tokens_completion_images0
native_tokens_reasoning239
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0533525
router(null)
provider_responses
0
endpoint_id"9ff5625c-403f-4d7f-b895-58ac7295062c"
id"resp_0ffd8ec432e2c3ad0169af4d346a188196a1a3ae2173dd0163"
is_byokfalse
latency207
model_permaslug"openai/gpt-5.4-20260305"
provider_name"OpenAI"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773096244-Fp4E2oFgxZY6dQmUdhgy"
upstream_id"resp_0ffd8ec432e2c3ad0169af4d346a188196a1a3ae2173dd0163"
total_cost0.0533525
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences72
tagDensity0.208
leniency0.417
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1986
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1986
totalAiIsms7
found
0
word"scanned"
count1
1
word"gloom"
count1
2
word"shimmered"
count1
3
word"velvet"
count1
4
word"etched"
count1
5
word"footsteps"
count1
6
word"quivered"
count1
highlights
0"scanned"
1"gloom"
2"shimmered"
3"velvet"
4"etched"
5"footsteps"
6"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences200
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences200
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences257
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1986
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount1571
uniqueNames11
maxNameDensity1.15
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Quinn18
Fraser10
Sergeant1
Owen1
Hale18
Southwark1
Morris2
Veil1
Compass1
One4
Dry3
persons
0"Quinn"
1"Fraser"
2"Sergeant"
3"Owen"
4"Hale"
5"Morris"
6"One"
places
0"Southwark"
globalScore0.927
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
99.30% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.007
wordCount1986
matches
0"not north but towards the tunnel beyond the corpse"
1"not from smudging but from distortion, as if the brick had softened for a second u"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences257
matches
0"explained that wall"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs112
mean17.73
std18.69
cv1.054
sampleLengths
04
165
28
37
46
526
630
783
84
936
1040
1114
123
136
148
1534
1643
175
186
1937
2011
212
2210
2312
2422
256
264
2725
2829
298
305
3154
324
333
342
359
364
3722
386
394
408
4131
4220
437
4450
4533
4613
4746
4836
4911
94.74% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences200
matches
0"been sealed"
1"been scratched"
2"been made"
3"was found"
4"been worn"
5"been written"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs257
matches
0"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences257
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1571
adjectiveStacks0
stackExamples(empty)
adverbCount41
adverbRatio0.026098026734563972
lyAdverbCount4
lyAdverbRatio0.002546148949713558
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences257
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences257
mean7.73
std6.23
cv0.806
sampleLengths
04
110
231
38
410
52
62
72
85
91
102
117
126
1311
1412
153
1613
1717
186
1912
206
216
2227
2317
249
252
262
2714
288
2910
302
312
328
3332
345
359
363
376
383
395
4013
412
422
432
4412
451
461
471
4822
492
72.89% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.47470817120622566
totalSentences257
uniqueOpeners122
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences149
matches
0"Only one polished cufflink remained."
1"More like ingredients."
2"Somewhere water ticked into water"
3"So hard the casing hummed"
4"Then every flood lamp in"
ratio0.034
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences149
matches
0"His mouth hung open around"
1"He was new enough to"
2"She crouched again and touched"
3"She moved her hand three"
4"They had been made after"
5"She rubbed a pinch between"
6"It bit cold into her"
7"He took the compass from"
8"She turned, and the needle"
9"He led them off the"
10"It did not match the"
11"She turned her head."
12"He gave her a look."
13"She walked past him onto"
14"She had felt it once"
15"He had shouted her name"
16"She scraped it into an"
17"It glittered when the light"
18"She stepped back towards the"
19"She walked to the body"
ratio0.154
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount106
totalSentences149
matches
0"The beam jittered over the"
1"Harlow Quinn crouched beside the"
2"The man’s eyes stared at"
3"His mouth hung open around"
4"DC Fraser wiped his mouth"
5"He was new enough to"
6"Copper bit her nostrils, yes,"
7"Quinn rose and scanned the"
8"The old station had been"
9"Candle stubs lined a tiled"
10"A folding table stood near"
11"Someone had strung fairy lights"
12"Detective Sergeant Owen Hale ducked"
13"Hale liked a conclusion before"
14"Quinn didn’t look at him."
15"Hale’s jaw shifted."
16"She crouched again and touched"
17"She moved her hand three"
18"The pool under the torso"
19"The blood looked wrong in"
ratio0.711
33.56% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences149
matches
0"Now she looked at him."
ratio0.007
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount5
matches
0"Harlow Quinn crouched beside the body, one knee near a slick of blackened blood that had soaked into the cracked platform edge and stopped, neat as paint agains…"
1"The blood looked wrong in volume and placement, as if the floor had done more bleeding than the corpse."
2"When she reached him, the alley held blood, his torch, and a brick wall wet as if something had breathed on it from the other side."
3"The ridges had blurred at the outer edge, not from smudging but from distortion, as if the brick had softened for a second under the hand that touched it."
4"Beside them rested a ledger bound in dark skin, clasp snapped, pages swollen as if they had been wet and dried again."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount1
fancyTags
0"Hale barked (bark)"
dialogueSentences72
tagDensity0.167
leniency0.333
rawRatio0.083
effectiveRatio0.028
94.9842%