NC Bench
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Run: 2026-03-11-01KKFC6Y20YS9KP391X0J6GTXQ
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 6s
Cost:
$0.001356
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
83.30%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
63.26%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
41.38%
Paragraph length variance
(details)
98.30%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
95.36%
Sentence length variance
(details)
27.95%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
20.84%
Pronoun-first sentence starts
(details)
0.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
89.39%
Dialogue tag variety (said vs. fancy)
(details)
76.2151%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Harlow Quinn scanned the dark
alleyway and kept her eyes on the fleeing shadow.
She sprinted past the flickering
neon sign on the corner and pushed her body over the heavy metal grate.
The metal groaned beneath her
weight
.
She sank to the iron
railing and slid down into the dark throat of the tunnel.
The lights flickered red and
blue.
Her watch ticked loudly in
the
silence
.
She moved fast and the
suspect was ahead. He did not stop.
The air smelled of stale
ozone and damp copper.
Harlow Quinn struck the wall
with her gloved hand.
Her fingerprints shimmered in the
weak hum of the station.
She saw the old glasses
of people who had previously visited.
She knew the history of
this station.
It was a forgotten relocation
for commuters before the war.
The figure reached the edge
of the platform. He turned.
A bone token glowed in
his palm. "Come down,"
the man said
. Harlow Quinn stepped forward.
She pulled the collar of
her trench coat tight. "Keep moving."
The glass lights overhead buzzed
. They reflected in his eyes. The platform was empty except for static clumps of dust. Harlow Quinn walked beside the edge and listened. The ground rattled beneath her boots.
He walked to the pillar
and tapped it
lightly
. The floorboards
vibrated
. The sound
echoed
through the empty space.
She stopped walking and pulled
the badge from her chest pocket.
She showed it to the
front of him. "Police," Harlow Quinn said. The man laughed and turned the token sideways. "No one sees us."
He leaned against the wall
. "Then you hide something."
She knew the exchange
. The clique. Harlow Quinn moved to inspect the pillar for loose tiles.
She pressed her fingers into
the rough stone. It felt cold. A vein of stained glass
shimmered
in the darkness.
She pulled her knife from
her belt buckle.
She used it to pry
off the grime. Dust rained down on her shoes. "Move," Harlow Quinn said. The man waved his token. Harlow Quinn followed the signal. She saw the signs of shifts in the concrete. Walls shifted in and out of sight. It
was hidden
work. The wall opened into another hall. The man walked into the light. The shadows shifted under his feet. They stepped out into the glowing lines of the underground market. The Veil Market stretched out like a spiderweb beneath the ground. Stalls lined both sides of the tunnel. Goods piled in heaps. Bottles floated in glass cases. A worn leather bag sat on a crate. It did not look like a normal bag. Harlow Quinn stopped walking. Her breath came short.
The air was thick with
supernatural odours. Old maps covered the walls. Black and white photographs hung in dark clumps. The shop owner behind the counter turned
slowly
. He wore a green shirt with dirty cuffs. "Where you going?" he asked. Harlow Quinn focused on the man with the token. "Back the way I came." The shop owner laughed. He put his hands on his hips. "You're too late." The market lights reflected. They danced on his face. "Who is that man?" Harlow Quinn asked. "The architect," the shop owner replied. Harlow Quinn stepped past him. She kept her eyes on the token. The man smiled and held it high. The light grew brighter. "The Veil Market opens at midnight," the shop owner said. "This place moves," Harlow Quinn said. " Every full moon," the shop owner replied. "This isn't a game," Harlow Quinn said. "Nothing here is," the man with the token said. Harlow Quinn raised her weapon. A revolver glinted in her hand. The metal felt heavy in her grip. She aimed at the chest. "You want to stop me." "We move the plates," the man replied. "I see the plates," Harlow Quinn said. The shop owner backed away
slowly
. He touched his bad knee. The man walked toward her and upended the bone token. Low hum filled the darkness. It grew louder. Harlow Quinn felt the vibration in her bones. She lowered her gun. She clamped her eyes shut for a second. She heard the floor shift. A train noise hummed in her head. It was not a train. It was something else. "Get back," Harlow Quinn shouted. "If you're够," the man laughed. "Get back." She pushed the man. He stumbled. The walls
shimmered
and shifted. The platform
began to
move forward. It was not real movement. It was a separation from the world. "This stops because it's over," Harlow Quinn said. "It never stops,"
the man said
. Harlow Quinn turned to the tunnel they entered from. She wanted to leave. She wanted to call for help. "Run,"
the man said
. Harlow Quinn sprinted toward the light. She slipped on the wet concrete. She fell hard. Dust rose around her boots. The man put the token back in his pocket. The light dimmed. The market lights blinked out. Harlow Quinn pushed herself onto her feet. Her phone buzzed violently in her hand. The screen lit up in her face. She grabbed it and turned on. The message came from the radio room. They
were watching
. They knew where she was. "You missed the train," a voice said. Harlow Quinn jumped to her right. She aimed her gun at the new voice in the shadows. "This is not," she
started to
say. The voice came from the rail. They
were meant
to go down. The man reached for the lever. He looked at her with cold eyes. He saw the fear building inside her chest. He saw her heart beat. She did not blink. He stepped on the lever. The platform
trembled
. The floor dropped
suddenly
. Harlow Quinn rose her body higher. She kicked at the railing. The grip was just enough for her. She levered herself off the concrete. She
hung in the air
. She watched the man lower the lever underneath her. Her hands were bare. The exposure was too high. She felt the air burn her skin. She screamed silently. "Stop," she said. "You are stopping," he replied. He smiled. Harlow Quinn fell. The darkness caught her. The tunnel lights flashed. She
was moving
down again. She landed in a soft patch of moss. It felt like wool. Harlow Quinn pushed the moss away. She stood up. The moss stuck to her trousers. She wanted it gone. She pulled it out of her pocket. She handed it back to the shop owner. "You don't need that," the shop owner said. Harlow Quinn looked down. She saw her feet. There were shadows moving around her heels. They were not real. They were not moving. They
were waiting
. " دست," Harlow Quinn said. She did not know the language.
She pulled her knife from
her belt. The blade gleamed. She slashed the moss. It separated. She felt the vibration in the ground. The force
was coming
from below. The train tracks
were gone
. "The train is gone," she said. "The tunnel is gone," the man replied. Harlow Quinn walked forward. She did not know where she was. She felt the vibration in the air around her. She grabbed the token from the floor. It hummed in her hand. She looked at the man. He stood far away. "You know," he chuckled. Harlow Quinn aimed the revolver. "You gave," he continued. Harlow Quinn watched the gun move. The trigger finger quit. "Put it down," she said. He laughed. He stood up and walked to her. The distance closed fast. "Can't you put it down," he said. Harlow Quinn fired the gun. The smoke cleared and the man
was gone
. She fell back on her knees. She looked at the tunnel entrance. She knew she could not escape. "Where does it go," Harlow Quinn asked. She looked to her left. She saw a door. It was closed. The handle turned
slowly
. "I know," she said. She stood up. She looked at the token. She put it back in her pocket. "Where does it go," she asked again. She walked forward. She walked into the market. She moved her head left and right. She saw the glowing lights. "Who are you," Harlow Quinn said. She saw no one. The lights
flickered
. The hum grew loud again. Her
watch
stopped moving. She looked at the time. It was black. She heard a scream. The air grew thick with smoke. She covered her mouth. She moved toward the source. The men scattered. They ran in small groups. They made for the exit. Harlow Quinn stood still. The smoke cleared. The lights
were gone
. The tunnel was dark again. She turned the page. She reached into her pocket. She pulled out a piece of paper. A slip of white paper. She did not open it. She looked at the end of the tunnel. She walked down. The floor was wet. She saw the staircase. She
started to
climb. She reached the top. The door was there. She pushed it open.
created_at
"2026-03-11T21:17:58.238Z"
3/11/2026, 9:17:58 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
356
moderation_latency
(null)
generation_time
66110
tokens_prompt
4663
tokens_completion
6418
native_tokens_prompt
4482
native_tokens_completion
6055
native_tokens_completion_images
(null)
native_tokens_reasoning
4273
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00135645
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagFtTL-3pDw3Z-9dad96c7160bccc4"
is_byok
false
latency
356
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773263878-4YJIaNytTpSDMqGuy0ZI"
upstream_id
"oagFtTL-3pDw3Z-9dad96c7160bccc4"
total_cost
0.00135645
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
39
adverbTagCount
1
adverbTags
0
"she asked again [again]"
dialogueSentences
41
tagDensity
0.951
leniency
1
rawRatio
0.026
effectiveRatio
0.026
83.30%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1497
totalAiIsmAdverbs
5
found
0
adverb
"lightly"
count
1
1
adverb
"slowly"
count
3
2
adverb
"suddenly"
count
1
highlights
0
"lightly"
1
"slowly"
2
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
63.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1497
totalAiIsms
11
found
0
word
"scanned"
count
1
1
word
"weight"
count
1
2
word
"flickered"
count
2
3
word
"silence"
count
1
4
word
"shimmered"
count
3
5
word
"vibrated"
count
1
6
word
"echoed"
count
1
7
word
"trembled"
count
1
highlights
0
"scanned"
1
"weight"
2
"flickered"
3
"silence"
4
"shimmered"
5
"vibrated"
6
"echoed"
7
"trembled"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"air was thick with"
count
1
1
label
"hung in the air"
count
1
highlights
0
"The air was thick with"
1
"hung in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
252
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
3
narrationSentences
252
filterMatches
0
"watch"
hedgeMatches
0
"began to"
1
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
254
gibberishSentences
1
adjustedGibberishSentences
1
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
19
ratio
0.004
matches
0
"\"If you're够,\" the man laughed."
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1499
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
26
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
72
wordCount
1370
uniqueNames
4
maxNameDensity
2.55
worstName
"Quinn"
maxWindowNameDensity
5
worstWindowName
"Quinn"
discoveredNames
Quinn
35
Harlow
35
Veil
1
Market
1
persons
0
"Quinn"
1
"Harlow"
2
"Market"
places
(empty)
globalScore
0.223
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1499
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
254
matches
(empty)
41.38%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
28
mean
53.54
std
15.78
cv
0.295
sampleLengths
0
80
1
56
2
47
3
43
4
50
5
61
6
43
7
54
8
86
9
36
10
40
11
71
12
59
13
56
14
41
15
73
16
42
17
36
18
71
19
68
20
45
21
45
22
32
23
38
24
67
25
50
26
82
27
27
98.30%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
252
matches
0
"was hidden"
1
"were meant"
2
"were gone"
3
"was gone"
4
"were gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
4
totalVerbs
287
matches
0
"were watching"
1
"was moving"
2
"were waiting"
3
"was coming"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
254
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1370
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.016788321167883213
lyAdverbCount
9
lyAdverbRatio
0.006569343065693431
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
254
echoCount
0
echoWords
(empty)
95.36%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
254
mean
5.9
std
2.29
cv
0.388
sampleLengths
0
14
1
19
2
6
3
16
4
6
5
7
6
8
7
4
8
9
9
9
10
10
11
11
12
7
13
10
14
8
15
2
16
7
17
5
18
4
19
9
20
7
21
5
22
10
23
8
24
6
25
9
26
3
27
7
28
11
29
8
30
4
31
8
32
9
33
8
34
2
35
10
36
8
37
3
38
9
39
8
40
8
41
6
42
4
43
5
44
5
45
9
46
7
47
4
48
6
49
6
27.95%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
56
diversityRatio
0.14960629921259844
totalSentences
254
uniqueOpeners
38
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
237
matches
(empty)
ratio
0
20.84%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
118
totalSentences
237
matches
0
"She sprinted past the flickering"
1
"She sank to the iron"
2
"Her watch ticked loudly in"
3
"She moved fast and the"
4
"He did not stop."
5
"Her fingerprints shimmered in the"
6
"She saw the old glasses"
7
"She knew the history of"
8
"It was a forgotten relocation"
9
"She pulled the collar of"
10
"They reflected in his eyes."
11
"He walked to the pillar"
12
"She stopped walking and pulled"
13
"She showed it to the"
14
"He leaned against the wall"
15
"She knew the exchange"
16
"She pressed her fingers into"
17
"It felt cold."
18
"She pulled her knife from"
19
"She used it to pry"
ratio
0.498
0.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
233
totalSentences
237
matches
0
"Harlow Quinn scanned the dark"
1
"She sprinted past the flickering"
2
"The metal groaned beneath her"
3
"She sank to the iron"
4
"The lights flickered red and"
5
"Her watch ticked loudly in"
6
"She moved fast and the"
7
"He did not stop."
8
"The air smelled of stale"
9
"Harlow Quinn struck the wall"
10
"Her fingerprints shimmered in the"
11
"She saw the old glasses"
12
"She knew the history of"
13
"It was a forgotten relocation"
14
"The figure reached the edge"
15
"A bone token glowed in"
16
"the man said"
17
"Harlow Quinn stepped forward."
18
"She pulled the collar of"
19
"The glass lights overhead buzzed"
ratio
0.983
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
237
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
13
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
39
uselessAdditionCount
0
matches
(empty)
89.39%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
33
fancyCount
4
fancyTags
0
"Harlow Quinn shouted (shout)"
1
"the man laughed (laugh)"
2
"he chuckled (chuckle)"
3
"he continued (continue)"
dialogueSentences
41
tagDensity
0.805
leniency
1
rawRatio
0.121
effectiveRatio
0.121
76.2151%