Run: 2026-03-11-01KKFCMBJ3ZGF7TPACP8ZTASJY

Run Details

Duration:
49.8s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s boot struck the puddle, sending a spray of dark water up her trousers. She lunged, fingers brushing the slick coat of the figure ahead as it slipped between a shuttered shop and a lamppost. The suspect’s hood snapped back, revealing a flash of pale skin before the collar fell again. “Hey!” Quinn shouted, her voice raw from the chase. The figure did not answer, only quickened its pace, boots splashing through the gutter. Rain hammered the pavement, turning each step into a slip‑squelch. Quinn’s leather watch ticked against her wrist, each beat matching the thud of her own heart. She rounded the corner of Berwick Street, the neon of The Raven’s Nest flickering green above the doorway. The bar’s secret room lay behind a false bookshelf, but the suspect veered left, ducking into a narrow alley choked with rubbish bags. Quinn followed, her boots splashing in the runoff that pooled beside a stack of cardboard boxes. A cold draft whispered from a gap behind the bins, hinting at something more than a dead‑end. She pressed her palm against the damp brick, feeling the vibration of a distant hum. The metal door behind the crates gave with a sigh, revealing a stairwell carved into the earth. Quinn slipped inside, the door shutting behind her with a muted thud. The air grew colder, thick with the scent of ozone and old stone. Steps echoed as she descended, the walls closing in like the ribs of some great beast. At the bottom, a vaulted chamber opened, lit by sputter‑green torches set into niches. Stalls lined the cavern, each draped with mismatched cloths and bearing odd curios: bone tokens on leather cords, vials of liquid that shifted colour when tilted, charred feathers that seemed to hum when touched. The suspect stood at a stall, exchanging a small, ivory token for a wrapped parcel. Quinn’s hand moved instinctively to her holster, but she froze, watching the transaction. The vendor’s face was hidden beneath a cowl, only a glint of a silver medallion catching the torchlight—a Saint Christopher, she realised, the same symbol she’d seen on the paramedic who patched up the clique’s wounds in the back of The Raven’s Nest. A soft voice broke the silence, accented with the lilting cadence of Seville. “You’re not supposed to be down here, detective.” Tomás Herrera stepped forward, his olive skin stark against the dim light, the scar on his left forearm catching a flicker of flame. He held a blood‑stained bandage in one hand, the other resting on the hilt of a knife tucked into his belt. “Tomás?” Quinn said, keeping her tone level despite the adrenaline pounding in her temples. “What are you doing here?” He glanced at the parcel in the suspect’s hands, then back at her. “This market moves with the moon. Bone token gets you in, but it doesn’t guarantee you get out alive.” He lowered his voice, eyes flicking to the cloaked figure. “That one’s a runner. He’s been moving supplies for the Veil’s inner circle. If you follow, you’ll be walking into a place where the rules are written in blood and sigils.” Quinn’s gaze narrowed. The suspect slipped the parcel into his coat and melted into a tunnel choked with hanging chains, the sound of his footsteps swallowed by the stone. “I need to know what he’s carrying,” she said, voice low. “If it’s something that could hurt people—” Tomás raised a hand, palm out. “It’s not just ‘could’. It already has. Last week a girl turned up at the Nest with burns that matched no known fire. The medics said it was alchemical. He’s the one who sold her the salve.” He stepped closer, the scent of wet wool and iron rising from his coat. “You have a choice, Harlow. Walk back, call for backup, let the Market keep its secrets. Or go down there and see what’s really crawling beneath the city.” A distant drip echoed from the tunnel’s mouth, a steady rhythm like a heartbeat. Quinn felt the weight of her watch, the leather worn smooth from years of service. She thought of DS Morris, the partner lost three years ago to something she still couldn’t name. The memory sharpened her resolve, not dulled it. She turned to Tomás. “Show me the way.” Her tone left no room for argument. He nodded, slipping a small bone token from his pocket into her palm. It was warm, thrumming faintly. “Keep this tight. It’ll guide you through the wards. Stay close to the walls, don’t touch the sigils unless you want to learn what they summon.” He glanced toward the tunnel, his eyes narrowing. “And if you see a red light—run. That’s the alarm.” Quinn tucked the token into her coat, feeling its pulse against her ribs. She moved toward the darkness, the tunnel swallowing the green torchlight behind her. The air grew thicker, each breath tasting of metal and damp earth. Footsteps echoed ahead, soft but sure, the suspect’s silhouette just visible ahead, a shadow slipping between rusted pipes. She pressed herself against the cold stone, listening. A low chant rose from somewhere deeper, a language that made the hairs on her arms stand up. The suspect stopped at a fork, turning left toward a faint red glow that pulsed like a dying star. Quinn hesitated only a heartbeat, then followed, her boots making no sound on the slick floor. The tunnel opened into a larger cavern, its ceiling lost in darkness. In the centre stood a stone altar, etched with symbols that seemed to shift when not looked at directly. The suspect knelt, placing the parcel on the altar. As he did, the bone token in Quinn’s palm flared bright, casting stark shadows that danced across the walls. A figure emerged from the shadows—a tall silhouette wrapped in a robe of midnight fabric, face obscured by a mask of polished bone. It raised a hand, and the air cracked with a sound like ice breaking. Quinn’s hand flew to her holster, the weight of her revolver familiar and cold. She could fire, stop the ritual, risk igniting whatever lay dormant. Or she could retreat, letting the Market keep its terrible commerce, but knowing that more innocents would suffer. The masked figure tilted its head, as if sensing her presence. A whisper, more felt than heard, curled through the cavern: “Leave, hunter, or become part of the hunt.” Quinn’s jaw tightened. She took a step forward, the revolver clearing its holster with a soft click. The red glow intensified, bathing the altar in a bloody hue. The suspect looked up, eyes wide, as if seeing her for the first time. She did not speak. She did not beg. She simply raised the weapon, the barrel aimed at the heart of the ceremony, and waited for the moment the world would tip.
created_at"2026-03-11T21:25:18.049Z" 3/11/2026, 9:25:18 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3838
moderation_latency(null)
generation_time49689
tokens_prompt4679
tokens_completion3767
native_tokens_prompt4299
native_tokens_completion3215
native_tokens_completion_images(null)
native_tokens_reasoning2035
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-883c2e15dc807b61"
is_byokfalse
latency356
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773264318-c2psD66fA190BhAQEgLI"
upstream_id"chatcmpl-883c2e15dc807b61"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.571
leniency1
rawRatio0
effectiveRatio0
95.64% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1147
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1147
totalAiIsms20
found
0
word"quickened"
count1
1
word"echoed"
count3
2
word"glint"
count1
3
word"silence"
count1
4
word"stark"
count2
5
word"flicker"
count1
6
word"pounding"
count1
7
word"footsteps"
count2
8
word"weight"
count2
9
word"resolve"
count1
10
word"pulse"
count1
11
word"pulsed"
count1
12
word"etched"
count1
13
word"familiar"
count1
14
word"whisper"
count1
highlights
0"quickened"
1"echoed"
2"glint"
3"silence"
4"stark"
5"flicker"
6"pounding"
7"footsteps"
8"weight"
9"resolve"
10"pulse"
11"pulsed"
12"etched"
13"familiar"
14"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences67
matches(empty)
57.57% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences67
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1144
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
76.47% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount952
uniqueNames12
maxNameDensity1.47
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Berwick1
Street1
Raven2
Nest2
Saint1
Christopher1
Seville1
Herrera1
Quinn14
Tomás3
Morris1
Market1
persons
0"Raven"
1"Nest"
2"Saint"
3"Christopher"
4"Herrera"
5"Quinn"
6"Tomás"
7"Morris"
8"Market"
places
0"Berwick"
1"Street"
2"Seville"
globalScore0.765
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences60
glossingSentenceCount4
matches
0"feathers that seemed to hum when touched"
1"symbols that seemed to shift when not looked at directly"
2"as if sensing her presence"
3"as if seeing her for the first time"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1144
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
55.65% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs22
mean52
std17.93
cv0.345
sampleLengths
051
149
274
357
479
556
665
719
873
947
1085
1154
1215
1362
1456
1561
1659
1737
1843
1929
2042
2131
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences67
matches
0"was hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs169
matches(empty)
63.49% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences72
ratio0.028
matches
0"The vendor’s face was hidden beneath a cowl, only a glint of a silver medallion catching the torchlight—a Saint Christopher, she realised, the same symbol she’d seen on the paramedic who patched up the clique’s wounds in the back of The Raven’s Nest."
1"A figure emerged from the shadows—a tall silhouette wrapped in a robe of midnight fabric, face obscured by a mask of polished bone."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount954
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.016771488469601678
lyAdverbCount7
lyAdverbRatio0.007337526205450734
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean15.89
std8.72
cv0.549
sampleLengths
014
121
216
39
414
510
616
718
823
916
1017
1115
1217
1312
1413
1516
1614
1734
1815
1913
2043
2113
2231
2321
2414
255
2613
2729
2831
293
3026
3111
327
336
3451
3528
3614
3715
3817
398
404
4111
4213
435
4434
4510
4613
4713
4812
4918
53.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3472222222222222
totalSentences72
uniqueOpeners25
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
88.66% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences67
matches
0"She lunged, fingers brushing the"
1"She rounded the corner of"
2"She pressed her palm against"
3"He held a blood‑stained bandage"
4"He glanced at the parcel"
5"He lowered his voice, eyes"
6"she said, voice low"
7"He stepped closer, the scent"
8"She thought of DS Morris,"
9"She turned to Tomás."
10"Her tone left no room"
11"He nodded, slipping a small"
12"It was warm, thrumming faintly."
13"He glanced toward the tunnel,"
14"She moved toward the darkness,"
15"She pressed herself against the"
16"It raised a hand, and"
17"She could fire, stop the"
18"She took a step forward,"
19"She did not speak."
ratio0.328
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences67
matches
0"Quinn’s boot struck the puddle,"
1"She lunged, fingers brushing the"
2"The suspect’s hood snapped back,"
3"Quinn shouted, her voice raw"
4"The figure did not answer,"
5"Quinn’s leather watch ticked against"
6"She rounded the corner of"
7"The bar’s secret room lay"
8"Quinn followed, her boots splashing"
9"A cold draft whispered from"
10"She pressed her palm against"
11"The metal door behind the"
12"Quinn slipped inside, the door"
13"The air grew colder, thick"
14"Steps echoed as she descended,"
15"Stalls lined the cavern, each"
16"The suspect stood at a"
17"Quinn’s hand moved instinctively to"
18"The vendor’s face was hidden"
19"A soft voice broke the"
ratio0.925
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount4
matches
0"Quinn followed, her boots splashing in the runoff that pooled beside a stack of cardboard boxes."
1"Stalls lined the cavern, each draped with mismatched cloths and bearing odd curios: bone tokens on leather cords, vials of liquid that shifted colour when tilte…"
2"As he did, the bone token in Quinn’s palm flared bright, casting stark shadows that danced across the walls."
3"The masked figure tilted its head, as if sensing her presence."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount4
matches
0"Quinn shouted, her voice raw from the chase"
1"He lowered, eyes flicking to the cloaked figure"
2"she said, voice low"
3"He glanced, his eyes narrowing"
78.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences14
tagDensity0.214
leniency0.429
rawRatio0.333
effectiveRatio0.143
72.1970%