Run: 2026-03-11-01KKFCNTRP39YGWGSM1YFFRGG5

Run Details

Duration:
46.5s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s boots splashed through a puddle as she lunged after the shadow that darted across the slick cobblestones of Charing Cross Road. The rain hammered the streetlights, turning each glow into a trembling halo. She could feel the suspect’s panic in the way his shoulders jerked, the way he flicked his head left and right, searching for an escape. “Stop!” Quinn shouted, her voice cutting through the downpour like a blade. The figure didn’t break stride, instead slipping into a narrow alley where the brick walls closed in like a throat. Quinn followed, her leather watch catching the dim glow of a distant neon sign. The alley reek of wet stone and old garbage, a scent that clung to the back of her throat. She heard a soft click ahead, the sound of a latch releasing. The suspect had found a concealed door, its outline barely visible beneath a stack of mouldered crates. He pushed it open and vanished into the darkness beyond, the door sighing shut behind him with a muted thud. Quinn skidded to a halt, her chest heaving. The rain had softened to a mist now, slicking her hair to her forehead. She pressed her palm against the cold metal of the door, feeling the faint vibration of something moving on the other side—a low hum, like distant machinery. A bone token glinted on the floor just inside the threshold, a small, ivory shard etched with strange symbols. The suspect must have dropped it in his haste. Quinn’s eyes flicked to the token, then to the darkness beyond. The Veil Market lay below, an abandoned Tube station beneath Camden where the supernatural bartered in shadows. Entry required a bone token; without one, the depths were hostile, perhaps lethal. She could hear the market’s muffled pulse through the stone—a rhythm of dripping water, distant chants, the clink of glass. The air tasted of iron and ozone, as if the very walls were charged with something older than the city above. Quinn’s mind raced. Backup was minutes away, but the suspect would disappear into the labyrinth of stalls and hidden corridors before then. She could wait, call for reinforcements, risk losing the trail. Or she could descend now, relying on her training, her instincts, and the thin hope that the token would grant her passage. She slipped the bone token into her pocket, feeling its weight against her thigh. The leather of her watch creaked as she flexed her wrist, a habit born of years on the force. She took a breath, the cold air filling her lungs, and pushed the door open wider. The stairwell yawned before her, steps slick with rainwater that had seeped through the grates above. Each step echoed, a hollow boom that seemed to swallow sound. Quinn moved slowly, her hand brushing the rough brick wall, feeling the dampness seep into her skin. At the bottom, a heavy iron door stood ajar, a faint green glow spilling out from within—the unmistakable sign of the Raven’s Nest’s neon, repurposed here as a beacon for those who knew where to look. The scent of incense and burnt sugar curled out, mingling with the damp earth. Quinn stepped through the threshold and found herself in a cavernous space. Stalls made of reclaimed wood and rusted metal lined the walls, each draped with oddities—vials of glowing liquid, charms that pulsed faintly, skulls etched with sigils. Figures moved in the shadows, their faces obscured by hoods or masks, their voices low and melodic, speaking in tongues she didn’t recognize. A sudden shout cracked the hum. “You’re not supposed to be down here!” a voice snarled, sharp and accented. Quinn turned to see a man step into the lamplight. His olive skin glistened with sweat, a scar tracing his left forearm like a pale river. Around his neck hung a Saint Christopher medallion, catching the green light and throwing tiny reflections across his chest. His eyes, warm brown and narrowed, locked onto hers. He was Tomás Herrera, the former paramedic who patched up the clique’s wounds in back alleys. His presence here meant the market was more than a black market—it was a hub for those who dealt in the unnatural. Quinn’s hand drifted to the butt of her service revolver, though she knew drawing it would only provoke a fight she wasn’t sure she could win. “Tomás,” she said, keeping her tone steady, “you know why I’m here.” He smirked, the scar on his forearm flexing as he shifted his weight. “You’re chasing a ghost, Detective. The one you think is responsible for your partner’s death. He’s not here. He’s already gone deeper.” The words struck a chord. Quinn’s jaw tightened, the memory of DS Morris’s unexplained disappearance three years ago flashing behind her eyes—lights that shouldn’t have been there, a whisper in the static, a feeling that something had reached out and taken him. “The boy who ran—he had a token,” she pressed. “He gave it to you?” Tomás glanced down at the bone token in her palm, then back at her face. “He dropped it. I picked it up. Thought it might be useful.” He took a step closer, the medallion catching the light again. “You want to follow him? Down there’s where the Veil really opens. Things… shift. Rules change. You won’t find what you’re looking for with a badge and a gun.” Quinn felt the rain still dripping from her coat, the weight of the token warm against her skin. She could feel the market’s heartbeat thudding through the soles of her boots, a call she couldn’t ignore. She slipped the token into her palm, closed her fingers around it, and looked at Tomás. “I’m going down.” He nodded once, a terse acknowledgment. “Then stay close. And whatever you do—don’t trust the whispers.” Quinn turned toward a darker passage beyond the stalls, where the stone walls seemed to breathe. The air grew colder, the hum deeper, as if the very earth was preparing to swallow her whole. She stepped forward, the bone token pulsing faintly in her grip, and vanished into the shadows of the Veil Market, the sound of her boots echoing behind her like a promise.
created_at"2026-03-11T21:26:06.389Z" 3/11/2026, 9:26:06 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5147
moderation_latency(null)
generation_time46423
tokens_prompt4679
tokens_completion2614
native_tokens_prompt4299
native_tokens_completion2199
native_tokens_completion_images(null)
native_tokens_reasoning1031
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-ab32e51ea51e1578"
is_byokfalse
latency234
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773264366-qgsHNjJOrO2JN7YpiDnO"
upstream_id"chatcmpl-ab32e51ea51e1578"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences10
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
80.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1041
totalAiIsmAdverbs4
found
0
adverb"very"
count2
1
adverb"slowly"
count1
2
adverb"really"
count1
highlights
0"very"
1"slowly"
2"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1041
totalAiIsms19
found
0
word"could feel"
count2
1
word"flicked"
count2
2
word"etched"
count2
3
word"depths"
count1
4
word"pulse"
count1
5
word"charged"
count1
6
word"raced"
count1
7
word"weight"
count3
8
word"echoed"
count1
9
word"beacon"
count1
10
word"pulsed"
count1
11
word"tracing"
count1
12
word"whisper"
count1
13
word"echoing"
count1
highlights
0"could feel"
1"flicked"
2"etched"
3"depths"
4"pulse"
5"charged"
6"raced"
7"weight"
8"echoed"
9"beacon"
10"pulsed"
11"tracing"
12"whisper"
13"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
44.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount2
narrationSentences58
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences64
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1033
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
80.18% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount931
uniqueNames15
maxNameDensity1.4
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Charing1
Cross1
Road1
Veil2
Market2
Tube1
Camden1
Raven1
Nest1
Quinn13
Saint1
Christopher1
Tomás3
Herrera1
Morris1
persons
0"Market"
1"Raven"
2"Nest"
3"Quinn"
4"Saint"
5"Christopher"
6"Tomás"
7"Herrera"
8"Morris"
places
0"Charing"
1"Cross"
2"Road"
globalScore0.802
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount1
matches
0"boom that seemed to swallow sound"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1033
matches(empty)
62.50% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences64
matches
0"charms that pulsed"
1"feeling that something"
87.81% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean36.89
std16.87
cv0.457
sampleLengths
059
112
253
349
449
569
641
754
849
944
1050
1161
126
1313
1454
1538
1626
1712
1835
1942
2014
2127
2240
2336
2419
2516
2634
2731
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences58
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs158
matches
0"was preparing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount1
flaggedSentences7
totalSentences64
ratio0.109
matches
0"She pressed her palm against the cold metal of the door, feeling the faint vibration of something moving on the other side—a low hum, like distant machinery."
1"Entry required a bone token; without one, the depths were hostile, perhaps lethal."
2"She could hear the market’s muffled pulse through the stone—a rhythm of dripping water, distant chants, the clink of glass."
3"At the bottom, a heavy iron door stood ajar, a faint green glow spilling out from within—the unmistakable sign of the Raven’s Nest’s neon, repurposed here as a beacon for those who knew where to look."
4"Stalls made of reclaimed wood and rusted metal lined the walls, each draped with oddities—vials of glowing liquid, charms that pulsed faintly, skulls etched with sigils."
5"His presence here meant the market was more than a black market—it was a hub for those who dealt in the unnatural."
6"Quinn’s jaw tightened, the memory of DS Morris’s unexplained disappearance three years ago flashing behind her eyes—lights that shouldn’t have been there, a whisper in the static, a feeling that something had reached out and taken him."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount937
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.0192102454642476
lyAdverbCount5
lyAdverbRatio0.005336179295624333
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences64
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences64
mean16.14
std7.15
cv0.443
sampleLengths
022
112
225
312
420
514
619
712
817
920
108
1114
1227
1319
149
1511
1617
1713
1820
1921
203
2119
2210
2322
2414
2519
2616
2716
2811
2917
3036
3114
3212
3326
3423
356
3613
3710
3816
3919
409
4116
4222
4326
4412
4513
4622
475
4837
499
46.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.296875
totalSentences64
uniqueOpeners19
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
86.67% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences57
matches
0"She could feel the suspect’s"
1"She heard a soft click"
2"He pushed it open and"
3"She pressed her palm against"
4"She could hear the market’s"
5"She could wait, call for"
6"She slipped the bone token"
7"She took a breath, the"
8"His olive skin glistened with"
9"His eyes, warm brown and"
10"He was Tomás Herrera, the"
11"His presence here meant the"
12"she said, keeping her tone"
13"He smirked, the scar on"
14"He took a step closer,"
15"She could feel the market’s"
16"She slipped the token into"
17"He nodded once, a terse"
18"She stepped forward, the bone"
ratio0.333
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences57
matches
0"Quinn’s boots splashed through a"
1"The rain hammered the streetlights,"
2"She could feel the suspect’s"
3"Quinn shouted, her voice cutting"
4"The figure didn’t break stride,"
5"Quinn followed, her leather watch"
6"The alley reek of wet"
7"She heard a soft click"
8"The suspect had found a"
9"He pushed it open and"
10"Quinn skidded to a halt,"
11"The rain had softened to"
12"She pressed her palm against"
13"A bone token glinted on"
14"The suspect must have dropped"
15"Quinn’s eyes flicked to the"
16"The Veil Market lay below,"
17"Entry required a bone token;"
18"She could hear the market’s"
19"The air tasted of iron"
ratio0.947
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
66.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount5
matches
0"The alley reek of wet stone and old garbage, a scent that clung to the back of her throat."
1"The air tasted of iron and ozone, as if the very walls were charged with something older than the city above."
2"Quinn moved slowly, her hand brushing the rough brick wall, feeling the dampness seep into her skin."
3"The air grew colder, the hum deeper, as if the very earth was preparing to swallow her whole."
4"She stepped forward, the bone token pulsing faintly in her grip, and vanished into the shadows of the Veil Market, the sound of her boots echoing behind her lik…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount1
matches
0"Quinn shouted, her voice cutting through the downpour like a blade"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Quinn shouted (shout)"
1"a voice snarled (snarl)"
2"she pressed (press)"
dialogueSentences10
tagDensity0.4
leniency0.8
rawRatio0.75
effectiveRatio0.6
68.8255%