NC Bench
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Run: 2026-03-11-01KKFCTAWHYQ577AQZP4A5K5BT
Run Details
Model:
Qwen 3.5 9B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
1m 28s
Cost:
$0.001196
Provider:
Together
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.69%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
78.18%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
84.44%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.45%
Sentence opener variety
(details)
43.29%
Adverb-first sentence starts
(details)
64.16%
Pronoun-first sentence starts
(details)
67.14%
Subject-first sentence starts
(details)
64.94%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.1760%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Boots splashed against wet tarmac. She didn't look back. Kicking up a spray of oily water.
Harlow Quinn knew the man
ahead. His umbrella didn't open.
Rain rolled down the cheap
fabric and sat heavy.
A body moving through the
crowd. "Metro station." The suspect spoke without turning.
He pointed at a grimy
arched way. Not tube signs. Iron heavy plating. Harlow pulled her collar up. Leather jacket scratched her throat.
She was close enough to
read the glass on his window. The binding was red. Not
standard
Queen. Bloodied eyes. She stepped over a puddle. Numbers on a boot. Five zero three. Her cutter code. Wait. Someone was heavily after him. Lights flashed in the distance. Sirens wailed far away. Not London transport. This was private metal. Harlow didn't slow. He pushed into the shadow. "Which way?" Voice cracked. Young male. Trembling.
He ran up the ladder
of stairs. Rust eats the frame. Harlow followed. She grabbed onto the railing. It bent under her hand. Metal cold. Dark iron. The air grew heavy. Ozone and wet rot. Smell of old copper. Bomb smell. She checked her
watch
. Worn leather held her time steady. One minute to the shift. She climbed. Hands slipped on oil. The suspect leaped into the darkness. She watched him land. Silence below. Darkness
loomed
. Air sucked away. There was no up here. She followed. Bin metal clashed against pipe. Her breath fogged. She reached a landing. Ahead. A door. The Veil Market never stays open. Full moon tonight. Billing moves tonight. She reached the control. A panel of bone tokens. A stone. She gripped it. Cold
marble
. A seal printed. Văn Ha. The market owner.
If she took the wrong
token, the door closed forever.
She needed to know the
topology. Harlow stood in front of the panel. She read the script. Names scrawled in ink. Dead men. Guards. Souls paying. "She here?" A voice from the edge. A man stepped out. Short curly dark brown hair. Olive skin. Saint Christopher medallion hung high. Tomás Herrera. He glanced at the panel. Hands in pockets. Knuckles pale. "You found another one." Hard word. Cold eye. Harlow did not blink. She held up the token. "Open or shake?" She kept her distance. No weapon out. Hands on bind. He stepped closer. The metal hummed low. A machine breath. He looked at the panel. "Open before they come." "Come who?" "Morris." He stopped. Looked at her again. His jawline stiff. "Three years ago." She remembered. Cold rain. Blackened hands. A sheep dragged. She did not finish. The guard came. Men came. Horrors walked. She knew she saw them in the papers. But not like this. No ink. Just bone. She pushed. The token clicked. Wooden sound. The door barred. Then swung open. Light inside. Harlow stepped through. Floor sticky. The stain was old blood. Not red. Black. She kicked it off. Floor slippery. She kept going. Hallway dark. Shadows moved. Heirloom. She started walking. She moved past the counter. Shelves of glass. Jewels wrapped. No hands. No dust. Clean air. Too clean. Bones. A pile of bones. Sharded glass. The token melted. Liquid gold. It ran onto the floor. Then evaporated. "Get back." Tomás voice low. She turned. His hand raised. Empty. But a weapon. Knife sharp. Iron. Stainless. She knew the
weight
. He moved. Not running. Crouching. He thrust. Fast. Metal flash. Harlow raised her desk lamp. Bright police light. She hit him. Not head. Hand. He fell. Heavy. Silence. Harlow moved past. Light hit the back wall. Figure stood there. Tall. Lean. Hair long. Eyes red. Ghost form. Harlow didn't move. Gun drawn. Metal clicked. She kept the door. "Show me." She did not raise it. The figure stepped forward. Clothes grey. No breath. Dead eyes. Harlow aimed. Click the button. Bolt snapped. The gun jammed. Cold. The gun turned to smoke. Smoke vanished. The gun
was gone
. Hand empty. A clear sound. Click. Tomás pulled the trigger. He hit. The man moved. Fast. No sound. Run. Harlow turned. The wall split. A rift opened. Smoke billowed. A scream. Cut short. Disappeared. The floor dropped. Visible. Gap wide. No edge. No bottom. Dark water. Heavier. Pressures. She felt the pull. Not gravity. Suction. She held firm. Hands. Her hands. Grabbing. Grip strong. She ran. She pushed. Legs burned. She fell. Tumbled. Hard. Pain. Impact. Wind. She lay flat. Hard ground. Stone cold. Tomás held her arm. He did not let go. "You should not have come." He looked at the sky. Moon broken. Twisted. Pieces
shattered
. He pulled her up. "Run." She did. Over the body. Over the drop. To the light. Daylight. Real. Sky clear. Sun bright. She stood. Breath heavy. Hands shaking. She turned. The door shut. Dark closed in. No sign. No trace. She looked at her palm. Blood. Fresh. Red. She wiped it. It was hers. She did not wipe away. She looked at the mark. Handprint. Not hers. Black ink. It disappeared. In. The mark. Burned skin. Lines glowing. A map. She knew the path now. She stepped forward. Off the edge. She did not blink. She walked. Dark. She left the door open. It stayed shut. She opened the page. She was inside. No escape. Only the choice ahead. A single blade. Metal cold. Sharp edge. She held it. Ready. Waiting. For the call. For the horn. For the world to turn. It did not. Light died. Pitch black. She heard the voice. Low. Harlow grabbed the knife. She did not scream. She did not break. She waited. She looked forward. The end. Close up. Just now. Now.
created_at
"2026-03-11T21:28:33.967Z"
3/11/2026, 9:28:33 PM
model
"qwen/qwen3.5-9b-20260310"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1222
moderation_latency
(null)
generation_time
87762
tokens_prompt
4663
tokens_completion
4928
native_tokens_prompt
4482
native_tokens_completion
4988
native_tokens_completion_images
(null)
native_tokens_reasoning
3337
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0011964
router
(null)
provider_responses
0
endpoint_id
"00d506d9-a5e9-4382-a2b9-d54732365594"
id
"oagK9S6-3pDw3Z-9dada64c629d2d57"
is_byok
false
latency
1222
model_permaslug
"qwen/qwen3.5-9b-20260310"
provider_name
"Together"
status
200
user_agent
"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer
(null)
api_type
"completions"
id
"gen-1773264513-HjxScgFYMOX2swUZOHvl"
upstream_id
"oagK9S6-3pDw3Z-9dada64c629d2d57"
total_cost
0.0011964
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Together"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
938
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.69%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
938
totalAiIsms
7
found
0
word
"standard"
count
1
1
word
"silence"
count
2
2
word
"loomed"
count
1
3
word
"marble"
count
1
4
word
"weight"
count
1
5
word
"shattered"
count
1
highlights
0
"standard"
1
"silence"
2
"loomed"
3
"marble"
4
"weight"
5
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
313
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
313
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
326
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
11
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
938
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
78.18%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
48
wordCount
905
uniqueNames
16
maxNameDensity
1.44
worstName
"Harlow"
maxWindowNameDensity
2.5
worstWindowName
"Harlow"
discoveredNames
Quinn
1
Queen
1
London
1
Veil
1
Market
1
Ha
1
Christopher
1
Herrera
1
Harlow
13
Metal
4
Dark
4
Hands
5
Cold
4
Tomás
4
Hard
3
Light
3
persons
0
"Quinn"
1
"Ha"
2
"Christopher"
3
"Herrera"
4
"Harlow"
5
"Metal"
6
"Dark"
7
"Hands"
8
"Tomás"
places
0
"London"
globalScore
0.782
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
14
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
938
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
326
matches
(empty)
84.44%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
17
mean
55.18
std
24.58
cv
0.446
sampleLengths
0
41
1
48
2
47
3
46
4
45
5
38
6
51
7
35
8
61
9
39
10
41
11
41
12
50
13
71
14
56
15
90
16
138
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
313
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
204
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
326
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
905
adjectiveStacks
0
stackExamples
(empty)
adverbCount
17
adverbRatio
0.01878453038674033
lyAdverbCount
4
lyAdverbRatio
0.004419889502762431
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
326
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
326
mean
2.88
std
1.55
cv
0.539
sampleLengths
0
5
1
4
2
7
3
6
4
4
5
9
6
6
7
2
8
5
9
7
10
3
11
3
12
5
13
5
14
11
15
4
16
3
17
2
18
5
19
4
20
3
21
3
22
1
23
5
24
5
25
4
26
3
27
4
28
3
29
5
30
2
31
2
32
2
33
1
34
7
35
4
36
2
37
5
38
5
39
2
40
2
41
4
42
4
43
4
44
2
45
4
46
6
47
5
48
2
49
4
70.45%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.4539877300613497
totalSentences
326
uniqueOpeners
148
43.29%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
154
matches
0
"Then swung open."
1
"Only the choice ahead."
ratio
0.013
64.16%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
60
totalSentences
154
matches
0
"She didn't look back."
1
"His umbrella didn't open."
2
"He pointed at a grimy"
3
"She was close enough to"
4
"She stepped over a puddle."
5
"Her cutter code."
6
"He pushed into the shadow."
7
"He ran up the ladder"
8
"She grabbed onto the railing."
9
"It bent under her hand."
10
"She checked her watch."
11
"She watched him land."
12
"Her breath fogged."
13
"She reached a landing."
14
"She reached the control."
15
"She gripped it."
16
"She needed to know the"
17
"She read the script."
18
"He glanced at the panel."
19
"She held up the token."
ratio
0.39
67.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
121
totalSentences
154
matches
0
"Boots splashed against wet tarmac."
1
"She didn't look back."
2
"Harlow Quinn knew the man"
3
"His umbrella didn't open."
4
"Rain rolled down the cheap"
5
"A body moving through the"
6
"The suspect spoke without turning."
7
"He pointed at a grimy"
8
"Harlow pulled her collar up."
9
"Leather jacket scratched her throat."
10
"She was close enough to"
11
"The binding was red."
12
"She stepped over a puddle."
13
"Numbers on a boot."
14
"Her cutter code."
15
"Someone was heavily after him."
16
"This was private metal."
17
"Harlow didn't slow."
18
"He pushed into the shadow."
19
"He ran up the ladder"
ratio
0.786
64.94%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
154
matches
0
"If she took the wrong"
1
"To the light."
ratio
0.013
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
2
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.1760%