Run: 2026-03-11-01KKFE1KWN327VZ1D8TC3PQVW5

Run Details

Duration:
1m 11s
Cost:
$0.000000
Provider:
Nvidia

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn lunged forward, her boots splashing in the runoff that pooled along the curb. "Stop!" she shouted. The suspect didn’t break stride, a dark hood pulled low over his face. Rain hammered the pavement, turning each step into a slippery gamble. Neon signs bled colour into the puddles, casting fractured greens and reds that chased his heels. He flicked a glance over his shoulder, eyes glittering like wet stone. A thin chain caught the light, a small bone token swinging against his chest. Harlow’s jaw tightened. She knew that token—only those granted entry to the Veil Market wore it. "Hey!" she called, voice raw against the wind. He shoved a stray trash can into her path. Metal clanged, spilling wet cardboard onto the slick stones. Harlow vaulted the obstacle, her leather watch catching a glint of streetlamp as she swung her arm for balance. The suspect ducked into a narrow alley, the brick walls slick with moss and grime. Harlow pressed herself against the damp brick, breath fogging in the cold air. She could hear his hurried footsteps echoing, a rhythm that matched the thud of her own heart. She rounded the corner, eyes scanning for any sign of escape. A faint green glow pulsed from a doorway ahead—the Raven’s Nest, its distinctive neon sign buzzing like a wounded insect. The suspect shoved the heavy oak door open, disappearing into the gloom beyond. Harlow slipped inside, the smell of stale ale and rain-soaked wool hitting her nostrils. Low murmur of conversation drifted from the back, punctuated by the occasional clink of a glass. She moved swiftly, boots silent on the worn floorboards, following the trail of water droplets that marked his passage. At the far end, a bookshelf stretched from floor to ceiling, its spines dull with age. The suspect pressed his shoulder against the wood, and the shelf swung inward, revealing a narrow passage shrouded in darkness. Harlow halted, hand hovering over the worn leather of her watch. She could turn back, call for backup, let the night swallow the chase. Or she could follow the token into a place she’d only heard whispered about in case files. She stepped forward, the bookshelf sighing shut behind her with a soft thud. The hidden room was cramped, walls lined with old maps and black-and-white photographs that seemed to watch her every move. A single bulb flickered overhead, casting a jaundiced glow over a rough wooden table. On the table lay the bone token, resting beside a folded cloth stained dark with something that looked like old blood. A soft scrape sounded from the shadows. Tomás Herrera stepped into the light, his olive skin glistening with sweat, the Saint Christopher medallion catching the bulb’s weak gleam. A thin scar ran along his left forearm, a reminder of past violence. "You shouldn’t be here," he said, voice low, edged with warning. Harlow kept her eyes on the token. "I’m chasing a suspect. He’s got your market’s pass." Tomás glanced at the bone, then back at her. "The Veil Market doesn’t welcome outsiders. It moves every full moon. Tonight’s the night." A distant rumble vibrated through the floor, like the groan of a sleeping giant. "The market’s beneath Camden," Tomás continued, voice dropping. "Abandoned Tube station. You need the token to get past the gate." Harlow felt the weight of her own leather watch against her wrist, the familiar pressure a reminder of the partner she’d lost three years ago—DS Morris, taken under circumstances that still haunted her dreams. She swallowed, the taste of iron sharp on her tongue. "Why help him?" Tomás asked, brow furrowed. "You think he knows what happened to Morris?" Harlow’s gaze flicked to the scar on his forearm, then back to his eyes. "I need answers." Tomás hesitated, then lifted his hand, revealing a small, curved shiv tucked in his palm. "Take this. It won’t open the gate, but it might keep you alive long enough to find out." He placed the shiv on the table beside the token. A sudden crash echoed from the bar above—a bottle shattering, voices rising in alarm. Footsteps thundered down the stairs, heavy and hurried. "Police!" a voice bellowed, muffled by the wood. Tomás’s eyes narrowed. "They’ve found the Nest. You need to move now." Harlow snatched the bone token, feeling its cold, porous surface against her palm. She slipped the shiv into her belt, the metal familiar and reassuring. "Thanks," she said, voice terse. Tomás gave a single nod, then melted back into the shadows, disappearing behind a stack of crates. The hatch beneath the table groaned as Harlow pushed it aside, revealing a rusted ladder that descended into blackness. Rainwater dripped from the ceiling above, each drop echoing like a metronome in the shaft. She gripped the ladder, the cold metal biting into her palms. Below, the air grew thicker, tinged with the scent of ozone and damp earth. Faint lights flickered far below—stalls of glowing wares, the soft hum of enchanted trinkets, the murmur of voices speaking in tongues she didn’t recognize. A sudden gust of wind slammed the hatch shut above her, plunging the ladder into total darkness. Heart hammering, Harlow began her descent, each rung a promise and a threat. Halfway down, a soft scrape sounded from the wall to her left—something shifting in the dark. She froze, listening. A whisper slipped through the damp air, barely audible over the drip of water: "You shouldn’t have come." The words curled around her like smoke, cold and insistent. She tightened her grip on the shiv, knuckles whitening. Below, the lanterns of the Veil Market swayed, casting jittery shadows that danced like restless spirits. A figure emerged from the gloom—a silhouette clad in a rain‑slick coat, hood pulled tight, the bone token glinting at his throat. He turned, eyes locking onto hers with a predator’s calm. In his hand, he held a small, ornate vial that pulsed with a soft, internal light. Harlow’s breath caught. The vial looked exactly like the one recovered from the scene where DS Morris had vanished. She slammed her boot against the rung, the metal ringing loud in the confined space. "Drop it!" she shouted, voice echoing off the stone walls. The suspect’s lips curled into a smile that didn’t reach his eyes. "You think you can take it from me?" he replied, voice smooth as oil. He lifted the vial, the light flaring brighter for a heartbeat. The ladder shuddered, a section of rust giving way with a scream of tortured metal. Harlow lurched sideways, her boot scraping against the slick stone as the ladder tilted. She flung out her arm, catching the edge of the hatch just as it began to slide shut. The vial slipped from the suspect’s grasp, arcing through the air before smashing against the stone floor with a crack that split the silence. A burst of luminescent liquid spilled, spreading like infection across the darkness, casting eerie patterns that crawled up the walls. The suspect lunged, fingers closing around Harlow’s wrist, his grip iron‑hard. She twisted, driving the shiv upward into his forearm. He gasped, pain flashing across his face, but didn’t release his hold. Above them, the hatch groaned, beginning to seal. The market’s murmur swelled, a chorus of unseen voices rising in anticipation. Harlow slammed her heel into the suspect’s ribs, feeling the give of old bone. He staggered back, snarling, and shoved hard against her chest. She flew backward, crashing into the ladder’s side, the impact knocking the wind from her lungs. For a heartbeat, the world tilted—lanterns swinging, the glowing liquid pooling, the suspect’s silhouette framed by the sickly light. Then the hatch slammed shut with a final, resonant clang, plunging the space into utter blackness save for the eerie glow of the spilled substance. Harlow lay on her back, breath rauching, the shiv slick in her hand. Somewhere in the dark, the suspect’s laughter echoed—a low, chilling sound that seemed to come from the walls themselves. She pushed herself up, heart pounding like a drum, and stared into the glowing ooze that now covered the floor. The Veil Market had claimed its first visitor tonight, and the hunt had only just begun.
created_at"2026-03-11T21:50:01.14Z" 3/11/2026, 9:50:01 PM
model"nvidia/nemotron-3-super-120b-a12b-20230311:free"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1641
moderation_latency(null)
generation_time70796
tokens_prompt4679
tokens_completion4836
native_tokens_prompt4299
native_tokens_completion4225
native_tokens_completion_images(null)
native_tokens_reasoning2587
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses
0
endpoint_id"970aecad-f13b-4ec3-9362-e1758aea3e56"
id"chatcmpl-8eeffd50044d6f9b"
is_byokfalse
latency832
model_permaslug"nvidia/nemotron-3-super-120b-a12b-20230311"
provider_name"Nvidia"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773265801-0kU2rWBPNF1yT3I4Vnyi"
upstream_id"chatcmpl-8eeffd50044d6f9b"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Nvidia"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.588
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1379
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1379
totalAiIsms36
found
0
word"fractured"
count1
1
word"flicked"
count2
2
word"glint"
count1
3
word"footsteps"
count2
4
word"echoing"
count3
5
word"scanning"
count1
6
word"pulsed"
count2
7
word"gloom"
count2
8
word"flickered"
count2
9
word"glistening"
count1
10
word"reminder"
count2
11
word"vibrated"
count1
12
word"weight"
count1
13
word"familiar"
count2
14
word"furrowed"
count1
15
word"echoed"
count2
16
word"thundered"
count1
17
word"tinged"
count1
18
word"whisper"
count1
19
word"glinting"
count1
20
word"predator"
count1
21
word"lurched"
count1
22
word"silence"
count1
23
word"anticipation"
count1
24
word"chilling"
count1
25
word"pounding"
count1
highlights
0"fractured"
1"flicked"
2"glint"
3"footsteps"
4"echoing"
5"scanning"
6"pulsed"
7"gloom"
8"flickered"
9"glistening"
10"reminder"
11"vibrated"
12"weight"
13"familiar"
14"furrowed"
15"echoed"
16"thundered"
17"tinged"
18"whisper"
19"glinting"
20"predator"
21"lurched"
22"silence"
23"anticipation"
24"chilling"
25"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences95
matches
0"g in anticipation"
37.59% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount4
narrationSentences95
filterMatches
0"watch"
hedgeMatches
0"try to"
1"seemed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences102
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1370
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1268
uniqueNames11
maxNameDensity1.34
worstName"Harlow"
maxWindowNameDensity3
worstWindowName"Tomás"
discoveredNames
Quinn1
Veil3
Market3
Raven1
Nest1
Herrera1
Saint1
Christopher1
Harlow17
Morris2
Tomás7
persons
0"Quinn"
1"Market"
2"Raven"
3"Herrera"
4"Saint"
5"Christopher"
6"Harlow"
7"Morris"
8"Tomás"
places
0"Veil"
globalScore0.83
windowScore0.667
63.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount3
matches
0"photographs that seemed to watch her every move"
1"looked like old blood"
2"sound that seemed to come from the walls themselves"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1370
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences102
matches(empty)
94.07% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs77
mean17.79
std8.53
cv0.479
sampleLengths
018
140
226
316
48
518
619
715
830
911
1020
1113
1214
1316
1419
1516
1620
1711
1813
1917
2013
2120
2235
237
2434
2527
2623
2714
2820
2944
3015
3117
3233
3310
3414
358
368
3712
3813
3912
4022
4119
4215
4311
4414
4524
4617
4713
4816
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences95
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs236
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences102
ratio0.088
matches
0"She knew that token—only those granted entry to the Veil Market wore it."
1"A faint green glow pulsed from a doorway ahead—the Raven’s Nest, its distinctive neon sign buzzing like a wounded insect."
2"Harlow felt the weight of her own leather watch against her wrist, the familiar pressure a reminder of the partner she’d lost three years ago—DS Morris, taken under circumstances that still haunted her dreams."
3"A sudden crash echoed from the bar above—a bottle shattering, voices rising in alarm."
4"Faint lights flickered far below—stalls of glowing wares, the soft hum of enchanted trinkets, the murmur of voices speaking in tongues she didn’t recognize."
5"Halfway down, a soft scrape sounded from the wall to her left—something shifting in the dark."
6"A figure emerged from the gloom—a silhouette clad in a rain‑slick coat, hood pulled tight, the bone token glinting at his throat."
7"For a heartbeat, the world tilted—lanterns swinging, the glowing liquid pooling, the suspect’s silhouette framed by the sickly light."
8"Somewhere in the dark, the suspect’s laughter echoed—a low, chilling sound that seemed to come from the walls themselves."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1280
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.025
lyAdverbCount7
lyAdverbRatio0.00546875
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences102
echoCount0
echoWords(empty)
96.56% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences102
mean13.43
std5.26
cv0.391
sampleLengths
015
13
213
311
416
512
614
73
813
98
109
119
1219
1315
1413
1517
1611
1720
1813
1914
2016
2119
2216
2320
2411
2513
2617
2713
2820
2914
3021
317
3221
3313
3411
357
369
379
3814
3914
408
4112
4234
4310
447
458
4614
473
4815
4918
56.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.3431372549019608
totalSentences102
uniqueOpeners35
70.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences94
matches
0"Then the hatch slammed shut"
1"Somewhere in the dark, the"
ratio0.021
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences94
matches
0"He flicked a glance over"
1"She knew that token—only those"
2"she called, voice raw against"
3"He shoved a stray trash"
4"She could hear his hurried"
5"She rounded the corner, eyes"
6"She moved swiftly, boots silent"
7"She could turn back, call"
8"She stepped forward, the bookshelf"
9"he said, voice low, edged"
10"She swallowed, the taste of"
11"He placed the shiv on"
12"She slipped the shiv into"
13"she said, voice terse"
14"She gripped the ladder, the"
15"She froze, listening."
16"She tightened her grip on"
17"He turned, eyes locking onto"
18"She slammed her boot against"
19"she shouted, voice echoing off"
ratio0.298
29.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences94
matches
0"Harlow Quinn lunged forward, her"
1"The suspect didn’t break stride,"
2"Neon signs bled colour into"
3"He flicked a glance over"
4"A thin chain caught the"
5"Harlow’s jaw tightened."
6"She knew that token—only those"
7"she called, voice raw against"
8"He shoved a stray trash"
9"Metal clanged, spilling wet cardboard"
10"Harlow vaulted the obstacle, her"
11"The suspect ducked into a"
12"Harlow pressed herself against the"
13"She could hear his hurried"
14"She rounded the corner, eyes"
15"A faint green glow pulsed"
16"The suspect shoved the heavy"
17"Harlow slipped inside, the smell"
18"She moved swiftly, boots silent"
19"The suspect pressed his shoulder"
ratio0.862
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
43.65% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences72
technicalSentenceCount10
matches
0"Harlow Quinn lunged forward, her boots splashing in the runoff that pooled along the curb."
1"Neon signs bled colour into the puddles, casting fractured greens and reds that chased his heels."
2"She could hear his hurried footsteps echoing, a rhythm that matched the thud of her own heart."
3"She moved swiftly, boots silent on the worn floorboards, following the trail of water droplets that marked his passage."
4"The hidden room was cramped, walls lined with old maps and black-and-white photographs that seemed to watch her every move."
5"On the table lay the bone token, resting beside a folded cloth stained dark with something that looked like old blood."
6"The hatch beneath the table groaned as Harlow pushed it aside, revealing a rusted ladder that descended into blackness."
7"The vial slipped from the suspect’s grasp, arcing through the air before smashing against the stone floor with a crack that split the silence."
8"A burst of luminescent liquid spilled, spreading like infection across the darkness, casting eerie patterns that crawled up the walls."
9"Somewhere in the dark, the suspect’s laughter echoed—a low, chilling sound that seemed to come from the walls themselves."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount5
matches
0"she called, voice raw against the wind"
1"he said, voice low, edged with warning"
2"Tomás continued, voice dropping"
3"she shouted, voice echoing off the stone walls"
4"he replied, voice smooth as oil"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount4
fancyTags
0"she shouted (shout)"
1"Tomás continued (continue)"
2"a voice bellowed (bellow)"
3"she shouted (shout)"
dialogueSentences17
tagDensity0.529
leniency1
rawRatio0.444
effectiveRatio0.444
71.9540%