Run: 2026-03-11-01KKFFQA9KND1DX8R986ASZH9Q

Run Details

Duration:
25.6s
Cost:
$0.000000
Provider:
Stealth

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain lashed the pavement as Harlow Quinn vaulted over a discarded newspaper bin, her boots splashing through a puddle that reflected the lurid green glow of The Raven’s Nest sign. Ahead, the figure—a man in a dark hoodie—slipped around the corner onto Bateman Street. She pushed off her back foot, muscle memory screaming from eighteen years of this, the worn leather strap of her watch a familiar pressure against her wrist. Her breath burned cold in her lungs. Not just any suspect. This one had triggered something at a scene in Islington, something that smelled of old copper and ozone, something that made the hairs on her arms stand up in a way she hadn’t felt since… she clamped down on the thought. Morris. Not now. He was fast, weaving through the late-night stragglers with a fluid grace that wasn’t quite human. He didn’t glance back. He didn’t need to. She was gaining, the gap closing to twenty metres. He wouldn’t make it to the main road. Then he didn’t. He ducked left into a narrow alley, a slash of darkness between a shuttered bakery and a block of flats. Quinn followed, her right hand finding the solid weight of her Glock in its holster. The alley stank of bin bags and stale ale. He sprinted, not away from her, but towards a recessed doorway at the far end. A maintenance entrance, its door covered in peeling graffiti. He didn’t break stride. His hand shot out, fiddling with the lock. A soft click, too clean for brute force, and he was through, the heavy door sighing shut behind him. Quinn skidded to a halt, rain dripping from her cropped hair into her eyes. The door was seamless, part of the brickwork. No handle, just a keycard reader dark and dead. But the lock had been picked with precision. She ran a gloved hand over the frame. Cold steel. A fresh scratch near the latch. He knew this way was here. He’d planned this. She radioed in her position, her voice clipped. “Pursuit down, alley adjacent to 42 Bateman Street. Suspect has entered what appears to be a service access point. Door is secured.” Static hissed back. She tried again. The same blank white noise. She thumped the unit against her thigh. Useless down here, the damp brick and iron of the narrow passage swallowing the signal. She looked at the door. The official procedure was clear. Wait for backup. Secure the perimeter. Do not enter an unsecured, unknown location alone. DS Morris had followed procedure. He’d waited. And when they’d found him… she shoved the memory away. It wasn’t procedure that got him killed. It was that feeling. That wrongness she’d ignored. The air here was different. Not just damp, but heavy, thick with a silence that felt pressurised. The rain’s drumming above sounded distant, muffled, as if they’d already gone deeper. She pressed her ear to the door. Nothing. Not a footstep, not a breath. Just a faint, subterranean hum. She made the decision. She always made this decision. It was the part of her that didn’t belong in a police badge, the part that smelled the ozone and leaned in. She drew her Glock, held it low and ready, and keyed the small, specialised torch from her belt. The beam cut a sharp, cold white cone into the gloom. With her other hand, she found the scratch, pressed, and manipulated the hidden release mechanism the suspect had used. The lock disengaged with a muted thunk. The door swung inward onto a flight of steep, metal-grated stairs descending into absolute blackness. The smell hit her first: mildew, wet stone, and something else. A faint, cloying sweetness, like incense and spoiled fruit. She descended, each step ringing with a hollow clang that echoed too far, too long. The stairs went down two flights, then opened onto a narrow service corridor. Exposed pipes lined the ceiling, weeping condensation that dripped into shallow channels in the concrete floor. The torch beam bounced off damp walls tiled in a discoloured, hospital green. This was an old London Underground station, decommissioned for decades. She recognised the tile pattern. One of the deep-level shelters, perhaps. Or something else. Her feet squelched in a thin film of water. The hum was stronger here, a vibration felt in the bones. She moved forward, tactical and quiet, her training a second skin. The corridor branched. Left led to a rusted chain-link fence blocking a dark tunnel. Right continued into the guts of the station. No footprints in the grime. The suspect hadn’t come this way. Or he’d floated. A faint light glimmered from a crack in a heavy, riveted iron door to her left. Not electric light. A warm, flickering amber. She approached, peering through the gap. It was a makeshift room, perhaps an old ticket office, cleared out. Inside, shadows danced against crumbling plaster. The smell of herbs and metallic dust was stronger here. This wasn’t a homeless camp. It was an altar. A woman in a shawl knelt before a low table covered in a black cloth. She sprinkled something that sparked and fizzed from a clay pot onto a small, shimmering pile of what looked like powdered glass. A man stood behind her, chanting in a low, guttural language Quinn didn’t recognise. On the floor, arranged in a precise circle, were bones. Human bones, old and yellowed, laid out like a grotesque puzzle. Quinn’s breath caught. Not just any bones. She’d sat through enough forensics briefings. These were old, but arranged with modern care. This was ritual. This was what she’d stumbled on three years ago. This was the rabbit hole. A floorboard creaked behind her. Not hers. She spun, Glock swinging up into the beam of her own torch. A figure stood at the far end of the corridor, backlit by the weak service light. Too tall. Too still. It hadn’t made a sound coming up behind her. Her finger tightened on the trigger guard. The figure didn’t move. The chanting from the room had stopped. The silence was absolute, ringing in her ears. Then the figure spoke. A voice like stones grinding together. “The blood sees the blood. The hunter follows the scent.” It didn’t sound human. It didn’t sound like it had lips. “But this garden does not welcome dogs.” From the room, the woman’s voice rose, sharp and fearful, in a language Quinn couldn’t place. The man in there let out a low, warning growl. The figure at the end of the hall took a step forward, into the edge of her torch beam. It was a man, or the shape of one. His skin was grey, stretched taut over sharp bones. His eyes were the flat, reflective black of a shark. He wore the same dark hoodie as the suspect she’d been chasing. But this wasn’t the man she’d been following. This was something else. Something that had been waiting. “The Market opens for the full moon,” the figure rasped. “Not for the curious. Not for the interfering.” Quinn’s heart hammered against her ribs, a frantic counterpoint to the dead silence. She had her gun. She was trained. But the bones on the floor, the cloying smell, the static on her radio, and the cold certainty in those black eyes told her the rules had changed. She wasn’t in her jurisdiction anymore. She was in theirs. The man in the room took a step towards the door, a low snarl rumbling in his chest. The woman’s frightened whisper turned into a sharp command in that foreign tongue. The grey man smiled, a terrible splitting of his face. “Welcome to the Veil, Detective. Tokens, or consequences?” Quinn’s torch beam flickered, a brief stutter, and in that half-second of darkness, she heard the scrape of something heavy being dragged across concrete behind the iron door.
created_at"2026-03-11T22:19:20.784Z" 3/11/2026, 10:19:20 PM
model"openrouter/healer-alpha"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency911
moderation_latency(null)
generation_time25480
tokens_prompt4663
tokens_completion2500
native_tokens_prompt4209
native_tokens_completion2111
native_tokens_completion_images(null)
native_tokens_reasoning536
native_tokens_cached7
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0
router(null)
provider_responses(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773267560-tB3HpaJ0uVvfKHrl1rN4"
upstream_id"gen-1773267560-tB3HpaJ0uVvfKHrl1rN4"
total_cost0
cache_discount(null)
upstream_inference_cost0
provider_name"Stealth"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount1
adverbTags
0"Static hissed back [back]"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.333
effectiveRatio0.333
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1315
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.98% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1315
totalAiIsms10
found
0
word"familiar"
count1
1
word"weight"
count1
2
word"silence"
count3
3
word"gloom"
count1
4
word"echoed"
count1
5
word"electric"
count1
6
word"whisper"
count1
7
word"flickered"
count1
highlights
0"familiar"
1"weight"
2"silence"
3"gloom"
4"echoed"
5"electric"
6"whisper"
7"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences141
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1313
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount1251
uniqueNames11
maxNameDensity0.64
worstName"Quinn"
maxWindowNameDensity1.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn8
Raven1
Nest1
Bateman1
Street1
Islington1
Glock3
Morris2
London1
Underground1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Glock"
4"Morris"
places
0"Bateman"
1"Street"
2"Islington"
3"London"
globalScore1
windowScore1
93.18% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount2
matches
0"quite human"
1"looked like powdered glass"
47.68% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.523
wordCount1313
matches
0"not away from her, but towards a recessed doorway at the far end"
1"Not just damp, but heavy, thick with a silence"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"was that feeling"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean50.5
std29.6
cv0.586
sampleLengths
0126
141
23
399
464
563
656
749
886
950
1086
1147
1266
1372
1438
157
1667
1710
1828
1926
2076
2118
2258
2331
2418
2528
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences141
matches
0"been picked"
1"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs193
matches
0"was gaining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences144
ratio0.007
matches
0"Ahead, the figure—a man in a dark hoodie—slipped around the corner onto Bateman Street."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1258
adjectiveStacks2
stackExamples
0"sharp, cold white cone"
1"steep, metal-grated stairs"
adverbCount26
adverbRatio0.02066772655007949
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean9.12
std6.27
cv0.688
sampleLengths
030
114
227
37
44
535
66
71
82
916
104
114
129
138
143
1520
1615
179
1815
199
204
218
2219
2314
248
259
268
278
282
296
306
313
328
3325
343
355
367
3715
385
395
403
413
428
435
442
455
465
477
484
494
37.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.2847222222222222
totalSentences144
uniqueOpeners41
75.19% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences133
matches
0"Then he didn’t."
1"Just a faint, subterranean hum."
2"Then the figure spoke."
ratio0.023
72.63% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences133
matches
0"She pushed off her back"
1"Her breath burned cold in"
2"she clamped down on the"
3"He was fast, weaving through"
4"He didn’t glance back."
5"He didn’t need to."
6"She was gaining, the gap"
7"He wouldn’t make it to"
8"He ducked left into a"
9"He sprinted, not away from"
10"He didn’t break stride."
11"His hand shot out, fiddling"
12"She ran a gloved hand"
13"He knew this way was"
14"He’d planned this."
15"She radioed in her position,"
16"She tried again."
17"She thumped the unit against"
18"She looked at the door."
19"she shoved the memory away."
ratio0.368
69.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences133
matches
0"Rain lashed the pavement as"
1"She pushed off her back"
2"Her breath burned cold in"
3"This one had triggered something"
4"she clamped down on the"
5"He was fast, weaving through"
6"He didn’t glance back."
7"He didn’t need to."
8"She was gaining, the gap"
9"He wouldn’t make it to"
10"He ducked left into a"
11"Quinn followed, her right hand"
12"The alley stank of bin"
13"He sprinted, not away from"
14"A maintenance entrance, its door"
15"He didn’t break stride."
16"His hand shot out, fiddling"
17"A soft click, too clean"
18"Quinn skidded to a halt,"
19"The door was seamless, part"
ratio0.782
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences133
matches(empty)
ratio0
23.81% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount8
matches
0"Rain lashed the pavement as Harlow Quinn vaulted over a discarded newspaper bin, her boots splashing through a puddle that reflected the lurid green glow of The…"
1"This one had triggered something at a scene in Islington, something that smelled of old copper and ozone, something that made the hairs on her arms stand up in …"
2"He was fast, weaving through the late-night stragglers with a fluid grace that wasn’t quite human."
3"Not just damp, but heavy, thick with a silence that felt pressurised."
4"The rain’s drumming above sounded distant, muffled, as if they’d already gone deeper."
5"She descended, each step ringing with a hollow clang that echoed too far, too long."
6"Exposed pipes lined the ceiling, weeping condensation that dripped into shallow channels in the concrete floor."
7"She sprinkled something that sparked and fizzed from a clay pot onto a small, shimmering pile of what looked like powdered glass."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Static hissed back (hiss)"
dialogueSentences6
tagDensity0.167
leniency0.333
rawRatio1
effectiveRatio0.333
78.9663%