Run: 2026-03-11-01KKFHWR7YC94RYV42VWMREV62

Run Details

Duration:
44.4s
Cost:
$0.001046
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn’s boots slammed against the cobblestones, the metal strap of her watch biting her skin as she tightened her grip on the pistol. “Stand down!” she barked, voice reverberating off the brick façades. The figure in the charcoal coat twisted, eyes flickering like coals. “You really think you can pin me down?” he hissed, voice low and edged with sarcasm. “Your record shows theft of the Harrow relic,” Quinn snapped, advancing, pulse thudding in her throat. “We have evidence of a clandestine exchange. Step forward.” The suspect’s mouth twitched. “I’m just a courier, Miss Quinn. No one’s buying the story you’re selling.” She pressed forward, one hand brushing the low wall, feeling the chill seep through her coat. “You’re running in circles, lad. I’ve traced your steps through three boroughs. Time’s up.” The man darted toward a doorway marked only by a faded scarlet graffiti. He yanked the door open, a rush of stale air spilling out, and slipped inside. Quinn surged after him, boots echoing on the concrete steps. “Wait!” she shouted, but he was already gone. The backroom of The Raven’s Nest yawned like a gaping mouth. Neon green screeched above a warped wooden door, the sign cracked and humming. Inside, maps and sepia photographs lined the walls, the air thick with stale whisky and ozone. A shadow shifted behind a towering bookshelf. She yanked the shelf aside, exposing a narrow passageway lined with ancient volumes. “Come on then, you’ve nowhere else to go,” she muttered, stepping through. The floor gave way to uneven stone, slick with something viscous. She swallowed, the watch ticking insistently. “Hold steady,” she whispered to herself, muscles coiling. At the bottom, an iron gate loomed, painted black with a stylized raven etched into the metal. Beyond it, a faint hum pulsed, like the thrum of a heart awakening. “Entry token?” a voice croaked from the darkness. Quinn lifted her chin. “I have clearance.” A thin finger brushed a worn bone token hanging from a chain. “If you’re lying, I’ll know.” She lifted the token, the cold metal biting her palm. “My credentials are solid. I’m not here for games.” A hidden door swung open, revealing a cavernous market lit by phosphorescent lanterns. Stalls overflowed with trinkets wrapped in blackened cloth, apothecary bottles glowing with strange vapours. A vendor with a scarred forearm leaned over a counter, eyes glinting. “What’ll it be, detective? Something that burns bright, or something that burns slow?” “Information,” Quinn snapped, scanning the rows. “I need to know who’s moving the artifact through this market.” The vendor chuckled, a sound like dry leaves rustling. “Names are whispered here. Secrets trade hands faster than blood.” A sudden clatter rang out from deeper within. A metallic clang, a bottle shattering. Quinn’s hand tightened around her gun. “Stop whoever you are!” she yelled, the words echoing off the vaulted ceiling. The suspect reappeared, clutching a battered leather satchel. He glanced over his shoulder, eyes narrowing. “You want this?” He lifted the satchel, a faint glow pulsing from its folds. “You’ll have to dig deeper than your badge.” Quinn stepped closer, the worn leather of her watch catching the lantern light. “I’m not leaving without answers.” The man’s mouth twisted into a grin that didn’t reach his eyes. “Answers come at a price. You’re in over your head.” “Who’s paying?” Quinn countered, voice low. “You have a ledger, a contact, a link to the clique.” The suspect laughed, a short, harsh bark. “You think a badge is enough to crack the code? You’re playing a game you don’t understand.” A sudden rustle rippled through the market. Figures melted from the shadows—vendors, cloaked traders, faces illuminated by flickering candles. Their eyes watched Quinn like a pack awaiting a hunt. One of them—a tall figure draped in a tattered coat—stepped forward, fingers brushing a medallion around his neck. “You wear that?” he asked, nodding at the Saint Christopher medallion glinting on his chest. Quinn’s eyes narrowed. “Tomás Herrera.” The man tipped his head. “Tommy, if you’re buying the story.” He slipped the medallion into his pocket, a silent promise of protection. “You think you can pull the strings from the police?” “Boy,” Quinn snapped, stepping closer, “I’ve chased ghosts in this city for eighteen years. I’ve watched partners burn, I’ve buried secrets that never stayed buried. I’m done playing chase.” The suspect’s shoulders relaxed, but his eyes remained sharp. “You’re chasing phantoms, Quinn. The clique thrives in the darkness, feeding on fear. You can’t catch what you can’t see.” A low murmur rippled through the market. The vendor on the left raised a clawed hand, pointing to a stall draped in black silk. “The artifact you seek lies beneath a pile of ash. Bring the bone token, and perhaps you’ll find it.” Quinn’s eyes darted to the stall, then back to the suspect. She sensed the trap, felt the weight of her own resolve. “What do you want?” she demanded, voice barely above a whisper. “The thing you can’t resist,” the suspect whispered, leaning in. “The chance to uncover what your heart refuses to believe.” The clatter intensified, a metallic clang followed by a sharp crack—someone smashed a glass sculpture, spilling glittering shards onto the floor. Quinn’s instincts screamed to move, to pull the suspect away before chaos erupted. “Enough!” she shouted, pistol raised, the barrel aimed at his chest. The suspect’s grin widened. “Pull the trigger if you must, Detective.” He lifted his hands, palms open, revealing empty sockets that glowed faintly. “But know this: the market drinks your blood, and the dead never forgive.” A sudden gust slammed the market doors shut, the sound reverberating like a gunshot. The entire cavern shook as lanterns sputtered. From the darkness beyond the doors, a hand clamped over Quinn’s mouth, fingers digging into her skin. The grip was iron, the breath hot against her ear. A voice whispered, a low hiss that sent shivers down her spine: “You’re not the hunter, Quinn. You’re the prey.” The suspect stepped forward, his hand gripping the satchel tighter. “Let’s see who walks away with the truth.” Quinn’s grip faltered, the barrel slipping, as the market plunged into a chaotic scramble of shouted commands, clattering metal, and the crack of a broken bottle. The chase had only just begun.
created_at"2026-03-11T22:57:16.06Z" 3/11/2026, 10:57:16 PM
model"nvidia/nemotron-3-nano-30b-a3b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency744
moderation_latency(null)
generation_time44275
tokens_prompt4663
tokens_completion4881
native_tokens_prompt4299
native_tokens_completion4153
native_tokens_completion_images(null)
native_tokens_reasoning3088
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason(null)
native_finish_reason(null)
usage0.00104555
router(null)
provider_responses
0
endpoint_id"2bd3912d-8b35-4818-b873-24ccfefa6cf9"
id"chatcmpl-ReECMJLD3qA8CePAhNAsVUSp"
is_byokfalse
latency54
model_permaslug"nvidia/nemotron-3-nano-30b-a3b"
provider_name"DeepInfra"
status200
user_agent"langchainjs-openai/1.0.0 ((node/v24.14.0; linux; x64))"
http_referer(null)
api_type"completions"
id"gen-1773269836-Lu84WE6h0jWY9wWcr3Xi"
upstream_id"chatcmpl-ReECMJLD3qA8CePAhNAsVUSp"
total_cost0.00104555
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences40
tagDensity0.475
leniency0.95
rawRatio0
effectiveRatio0
90.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1052
totalAiIsmAdverbs2
found
0
adverb"really"
count1
1
adverb"barely above a whisper"
count1
highlights
0"really"
1"barely above a whisper"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1052
totalAiIsms18
found
0
word"pulse"
count1
1
word"clandestine"
count1
2
word"chill"
count1
3
word"traced"
count1
4
word"echoing"
count2
5
word"loomed"
count1
6
word"etched"
count1
7
word"pulsed"
count1
8
word"glinting"
count2
9
word"scanning"
count1
10
word"silk"
count1
11
word"weight"
count1
12
word"resolve"
count1
13
word"whisper"
count1
14
word"sent shivers down"
count1
15
word"chaotic"
count1
highlights
0"pulse"
1"clandestine"
2"chill"
3"traced"
4"echoing"
5"loomed"
6"etched"
7"pulsed"
8"glinting"
9"scanning"
10"silk"
11"weight"
12"resolve"
13"whisper"
14"sent shivers down"
15"chaotic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences71
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences71
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1048
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
46.98% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount728
uniqueNames5
maxNameDensity2.06
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn15
Raven1
Nest1
Saint1
Christopher1
persons
0"Quinn"
1"Raven"
2"Nest"
3"Saint"
4"Christopher"
places(empty)
globalScore0.47
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1048
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
58.72% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean24.37
std8.66
cv0.356
sampleLengths
033
127
225
317
430
528
618
740
832
925
1030
118
127
1317
1419
1527
1625
1717
1819
1933
2037
2118
2222
2317
2424
2529
2633
275
2833
2929
3029
3143
3233
3320
3421
3524
3636
3721
3827
3920
4018
4126
426
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences71
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
49.69% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences3
totalSentences92
ratio0.033
matches
0"Figures melted from the shadows—vendors, cloaked traders, faces illuminated by flickering candles."
1"One of them—a tall figure draped in a tattered coat—stepped forward, fingers brushing a medallion around his neck."
2"The clatter intensified, a metallic clang followed by a sharp crack—someone smashed a glass sculpture, spilling glittering shards onto the floor."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount732
adjectiveStacks0
stackExamples(empty)
adverbCount14
adverbRatio0.01912568306010929
lyAdverbCount5
lyAdverbRatio0.006830601092896175
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean11.39
std5.03
cv0.442
sampleLengths
023
110
211
316
416
59
64
713
816
914
1013
1115
1210
138
1411
1513
1616
177
1813
1912
2011
216
228
2317
2413
258
264
273
2812
295
3010
319
3213
3314
3412
3513
366
3711
389
3910
408
416
426
4313
448
457
4614
478
4813
495
63.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.41304347826086957
totalSentences92
uniqueOpeners38
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences71
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences71
matches
0"she barked, voice reverberating off"
1"he hissed, voice low and"
2"She pressed forward, one hand"
3"He yanked the door open,"
4"she shouted, but he was"
5"She yanked the shelf aside,"
6"she muttered, stepping through"
7"She swallowed, the watch ticking"
8"she whispered to herself, muscles"
9"She lifted the token, the"
10"she yelled, the words echoing"
11"He glanced over his shoulder,"
12"He lifted the satchel, a"
13"Their eyes watched Quinn like"
14"he asked, nodding at the"
15"He slipped the medallion into"
16"She sensed the trap, felt"
17"she demanded, voice barely above"
18"she shouted, pistol raised, the"
19"He lifted his hands, palms"
ratio0.282
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences71
matches
0"Quinn’s boots slammed against the"
1"she barked, voice reverberating off"
2"The figure in the charcoal"
3"he hissed, voice low and"
4"Quinn snapped, advancing, pulse thudding"
5"The suspect’s mouth twitched."
6"She pressed forward, one hand"
7"The man darted toward a"
8"He yanked the door open,"
9"Quinn surged after him, boots"
10"she shouted, but he was"
11"The backroom of The Raven’s"
12"Neon green screeched above a"
13"A shadow shifted behind a"
14"She yanked the shelf aside,"
15"she muttered, stepping through"
16"The floor gave way to"
17"She swallowed, the watch ticking"
18"she whispered to herself, muscles"
19"a voice croaked from the"
ratio0.93
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences33
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount7
matches
0"she barked, voice reverberating off the brick façades"
1"he hissed, voice low and edged with sarcasm"
2"she whispered, muscles coiling"
3"she yelled, the words echoing off the vaulted ceiling"
4"He lifted, a faint glow pulsing from its folds"
5"Quinn countered, voice low"
6"she demanded, voice barely above a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount14
fancyTags
0"she barked (bark)"
1"he hissed (hiss)"
2"Quinn snapped (snap)"
3"she shouted (shout)"
4"she muttered (mutter)"
5"she whispered (whisper)"
6"a voice croaked (croak)"
7"Quinn snapped (snap)"
8"she yelled (yell)"
9"Quinn snapped (snap)"
10"she demanded (demand)"
11"the suspect whispered (whisper)"
12"she shouted (shout)"
13"A voice whispered (whisper)"
dialogueSentences40
tagDensity0.375
leniency0.75
rawRatio0.933
effectiveRatio0.7
74.1244%